No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
30 Runtherd (base: 32mm) |
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1 | 30 Runtherd |
5" | 3+ | 5+ | 4 | 5 | 4 | 3 | 7 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Grabba stikk | ||||||
Grabba stikk | Melee | Melee | +1 | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Grot-prod | ||||||
Grot-prod | Melee | Melee | +2 | -1 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
Grot-lash | |||||||
The bearer gains the following ability: ‘Grot Lash (Aura): While a friendly GRETCHIN INFANTRY unit is within 3" of any models equipped with a grot-lash, add 1" to the Move characteristic of models in that unit.’ | |||||||
Grot-lash | The bearer gains the following ability: ‘Grot Lash (Aura): While a friendly GRETCHIN INFANTRY unit is within 3" of any models equipped with a grot-lash, add 1" to the Move characteristic of models in that unit.’ | ||||||
Squig hound | |||||||
The bearer gains the following ability: ‘Squig Hound (Aura): While a friendly GRETCHIN INFANTRY unit is within 3" of the bearer, models in that unit ignore modifiers to Combat Attrition tests.’ | |||||||
Squig hound | The bearer gains the following ability: ‘Squig Hound (Aura): While a friendly GRETCHIN INFANTRY unit is within 3" of the bearer, models in that unit ignore modifiers to Combat Attrition tests.’ |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s grabba stikk can be replaced with 1 grot-prod. • This model can be equipped with one of the following: 1 squig hound; 1 grot-lash.
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ABILITIES | |
ABILITIES |
’Ere We Go, Waaagh! Runtherd: If your army is Battle-forged, you must include at least one GRETCHIN INFANTRY unit in a Detachment for each RUNTHERD unit in that Detachment. RUNTHERD units do not take up slots in a Detachment.
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FACTION KEYWORDS: ORK, | |
KEYWORDS: CHARACTER, INFANTRY, RUNTHERD |
When Goffs get stuck into the foe, the carnage is wonderful to behold, at least for other Orks.
A Bad Moon’s prodigious wealth allows him to spray bullets with abandon, in the knowledge he can always afford more.
So resilient is Ork physiology - and so slow are Orks on the uptake - that even killing wounds can take a while to register.
Some lucky gits get more than their fair share of shiny gubbinz.
The greatest Warbosses keep a few lieutenants around to reinforce their rule. This has the dual effect of ensuring commands are disseminated effectively, and that the Warboss is kept fighting fit.
Deathskulls instinctively know just where to hit an enemy vehicle in order to knock loose the best scrap.
Blood Axes are adept at closing with the enemy unseen, which is often the last thing the foe suspects.
Very few things are able to stand between a Freebooter and something valuable.
Grots have a variety of uses, from fetching more ammunition to herding loose squigs, and even - despite their protestations - acting as surprisingly effective bullet shields.
Nothing shocks the enemy like an angry mob of Boyz, or a looming war effigy suddenly appearing in a blast of green lightning!
2CP | ||
HOLD ON, BOYZ! Orks Stratagem The Warboss shouts at his ladz to grab onto the Battlewagon and hitch a ride across the battlefield. Use this Stratagem during your Movement phase before you move a BLITZ BRIGADE BATTLEWAGON from your army. Pick a friendly INFANTRY unit wholly within 3" of that model and remove it from the battlefield. After that BATTLEWAGON has moved, set the INFANTRY unit up on the battlefield wholly within 3" of that BATTLEWAGON, and more than 3" from any enemy models. (Note that this infantry unit is not embarked within the Battlewagon and therefore does not count towards the number of models it can transport.) That infantry unit cannot move further this phase (but counts as having moved this turn for all rules purposes) and it cannot charge this turn. | ||
This datasheet has Elites Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.Even lumbering Orks can put on a surprising turn of speed when the promise of a good face-to-face fight is in the offing.
You can re-roll charge rolls made for units with this ability.The WARBOSS keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The SPEEDBOSS keyword is used in the following Orks datasheets:
The GHAZGHKULL THRAKA keyword is used in the following Orks datasheets:
The ORK and CORE keywords are used in the following Orks datasheets:
The ORK and CHARACTER keywords are used in the following Orks datasheets:
The ORK and VEHICLE keywords are used in the following Orks datasheets:
The ORK and BIKER keywords are used in the following Orks datasheets:
This infamous war cry is known and feared throughout the galaxy. When it echoes across the battlefield, bellowed from hundreds or even thousands of greenskin mouths, even the most stalwart warriors fear the onslaught to come.
Raising his weapons into the air before gesturing towards the enemy, the Warboss bellows his war cry. Every nearby Ork joins in before surging towards the enemy, blades ready in an overwhelming tide.
As the wind and the bullets of the foe whistle past his vehicle, the Speedboss throws back his head and roars his war cry, the call echoing from the ramshackle vehicles following in his wake as they surge forward ever faster.
The ORK keyword is used in the following Orks datasheets:
The INFANTRY keyword is used in the following Orks datasheets:
The GOFFS and CORE keywords are used in the following Orks datasheets:
The GOFFS and CHARACTER keywords are used in the following Orks datasheets:
The BAD MOONS and CORE keywords are used in the following Orks datasheets:
The BAD MOONS and CHARACTER keywords are used in the following Orks datasheets:
The DEATHSKULLS and CORE keywords are used in the following Orks datasheets:
The DEATHSKULLS and CHARACTER keywords are used in the following Orks datasheets:
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The BLOOD AXES and INFANTRY keywords are used in the following Orks datasheets:
The MEGA ARMOUR keyword is used in the following Orks datasheets:
The FREEBOOTERZ and INFANTRY keywords are used in the following Orks datasheets:
The ORK and INFANTRY keywords are used in the following Orks datasheets:
The GRETCHIN and INFANTRY keywords are used in the following Orks datasheets:
The BATTLEWAGON keyword is used in the following Orks datasheets:
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Slugga used in the following datasheets:
The CHARACTER keyword is used in the following Orks datasheets:
The RUNTHERD keyword is used in the following Orks datasheets:
The RUNTHERD keyword is used in the following Orks datasheets: