No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Painboy on Warbike (base: 90 x 52mm) |
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1 | 90 Painboy on Warbike |
14" | 3+ | 5+ | 5 | 5 | 5 | 4 | 6 | 4+ | 90 x 52mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Dakkagun | ||||||
Dakkagun | 18" | Dakka 5/3 | 5 | 0 | 1 | - |
+10 Killsaw | ||||||
+10 Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | ||||||
Power klaw | ||||||
Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
’Urty syringe | ||||||
’Urty syringe | Melee | Melee | 2 | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, unless the target is a VEHICLE or TITANIC unit, that attack always wounds on an unmodified wound roll of 2+. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, unless the target is a VEHICLE or TITANIC unit, that attack always wounds on an unmodified wound roll of 2+. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 killsaw instead of 1 power klaw.
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ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Dakka Weapons Dok’s Tools: When a INFANTRY or BIKER model would lose a wound within 3" of any friendly PAINBOYS, roll one D6; on a 6, that wound is not lost. Sawbonez: At the end of your Movement phase, this model can attempt surgery on one friendly INFANTRY or BIKER model within 3". If it does, roll one D6; on a 1 that friendly model loses 1 wound, otherwise it regains D3 lost wounds. Each model can only have surgery attempted on it once per turn. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: BIKER, CHARACTER, SPEED FREEKS, PAINBOY |
The Speed Freeks fire so many rounds, some just have to hit the target.
Speed Freeks take immense pleasure in crushing enemy positions with fiat-out vehicle charges.
When Orks gather in large numbers, their sheer impetus carries them into the foe, destroying everything in their path.
Though it is normally known for its inaccuracy, the typical deluge of Ork shooting is utterly devastating in the close confines of a ship.
Orks live tough lives, their hardy greenskin constitutions pushed to extremes by the danger they surround themselves with. As a result, even the lowliest Ork can take a tremendous amount of punishment before being slain.
When Goffs get stuck into the foe, the carnage is wonderful to behold, at least for other Orks.
A Bad Moon’s prodigious wealth allows him to spray bullets with abandon, in the knowledge he can always afford more.
It can take a long time for an Ork to grasp the fact that it has been mortally wounded, especially if its enjoying a good fight.
So resilient is Ork physiology - and so slow are Orks on the uptake - that even killing wounds can take a while to register.
The greatest Warbosses keep a few lieutenants around to reinforce their rule. This has the dual effect of ensuring commands are disseminated effectively, and that the Warboss is kept fighting fit.
Some lucky gits get more than their fair share of shiny gubbinz.
Nothing shocks the enemy like an angry mob of Boyz, or a looming war effigy suddenly appearing in a blast of green lightning!
Deathskulls instinctively know just where to hit an enemy vehicle in order to knock loose the best scrap.
Often all an enemy will see of the Evil Sunz is a blur of red as they speed by, guns blazing.
Orks react to the sudden availability of a good scrap with immediate and enthusiastic aggression.
Nothing shocks the enemy like an angry mob of Orks suddenly appearing in a blast of green lightning!
Sometimes new targets that emerge are just too juicy to ignore.
Orks have no real concept of ammunition preservation, instead tending to hold the trigger down until their weapon stops firing or falls apart in their hands.
1CP | ||
KULT OF SPEED Specialist Detachment Stratagem Orks thrive on the high-octane thrills of the Kults of Speed, large nomadic cavalcades that rampage across war zones leaving carnage in their wake. Use this Stratagem when choosing your army. Pick an ORK Detachment from your army to be a Kult of Speed Specialist Detachment. SPEED FREEKS in that Detachment gain the KULT OF SPEED keyword. | ||
This datasheet has Elites Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.Even lumbering Orks can put on a surprising turn of speed when the promise of a good face-to-face fight is in the offing.
You can re-roll charge rolls made for units with this ability.The more Orks in one place, the more the Waaagh! energy flows, and the more fearless they all become.
While this unit is within 6" of a friendly MOB unit that is not under half strength, this unit is never considered to be under half strength.The TRANSPORT keyword is used in the following Orks datasheets:
The ORK and CHARACTER keywords are used in the following Orks datasheets:
The ORK keyword is used in the following Orks datasheets:
The GRETCHIN keyword is used in the following Orks datasheets:
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The GOFFS and CORE keywords are used in the following Orks datasheets:
The GOFFS and CHARACTER keywords are used in the following Orks datasheets:
The BAD MOONS and CORE keywords are used in the following Orks datasheets:
The BAD MOONS and CHARACTER keywords are used in the following Orks datasheets:
The DEATHSKULLS and CORE keywords are used in the following Orks datasheets:
The DEATHSKULLS and CHARACTER keywords are used in the following Orks datasheets:
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Killsaw used in the following datasheets:
Power klaw used in the following datasheets:
The CHARACTER keyword is used in the following Orks datasheets:
The VEHICLE keyword is used in the following Orks datasheets:
The SPEED FREEKS keyword is used in the following Orks datasheets:
The KUSTOM BOOSTA-BLASTAS keyword is used in the following Orks datasheets:
The BIKER keyword is used in the following Orks datasheets:
The MEGATRAKK SCRAPJETS keyword is used in the following Orks datasheets:
The BOOMDAKKA SNAZZWAGONS keyword is used in the following Orks datasheets:
The EVIL SUNZ and SPEED FREEKS keywords are used in the following Orks datasheets:
The BIKER keyword is used in the following Orks datasheets:
Dakkagun used in the following datasheets:
’Urty syringe used in the following datasheets:
The PAINBOY keyword is used in the following Orks datasheets: