No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
185 Mozrog Skragbad (base: 80mm) |
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1 | 185 Mozrog Skragbad |
10" | 2+ | 5+ | 6 | 7 | 9 | 6 | 8 | 3+ | 80mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Thump gun | ||||||
Thump gun | 18" | Assault D3 | 6 | -1 | D3 | Blast |
Blast | ||||||
Big Chompa’s jaws | ||||||
Big Chompa’s jaws | Melee | Melee | 7 | -3 | 3 | Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 4 mortal wounds on the target and the attack sequence ends. |
Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 4 mortal wounds on the target and the attack sequence ends. | ||||||
Gutrippa | ||||||
Gutrippa | Melee | Melee | +1 | -2 | 3 | - |
ABILITIES | |
ABILITIES |
Beast Snagga, ’Ere We Go, Waaagh! Tougher than a Rok Squig: This model has a 4+ invulnerable save. Thick Hide: Each time an attack is allocated this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Beastboss (Aura): While a friendly SNAKEBITE BEAST SNAGGA CORE or SNAKEBITE BEAST SNAGGA CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Surly as a Squiggoth: The first time this WARLORD is destroyed, you can choose to roll one D6 at the end of the phase instead of using any rules that are triggered when a model is destroyed (e.g. the Orks is Never Beaten Stratagem). If you do so, then on a 4+, set this WARLORD back up on the battlefield as close as possible to where they were destroyed and not within Engagement Range of any enemy models, with D3 wounds remaining. |
FACTION KEYWORDS: ORK, SNAKEBITES | |
KEYWORDS: CHARACTER, CAVALRY, SQUIG, WARBOSS, BEAST SNAGGA, BEASTBOSS, MOZROG SKRAGBAD |
When Orks gather in large numbers, their sheer impetus carries them into the foe, destroying everything in their path.
Though it is normally known for its inaccuracy, the typical deluge of Ork shooting is utterly devastating in the close confines of a ship.
Orks live tough lives, their hardy greenskin constitutions pushed to extremes by the danger they surround themselves with. As a result, even the lowliest Ork can take a tremendous amount of punishment before being slain.
Beast Snaggas live tough lives, their hardy greenskin constitutions pushed to extremes by the dangerous beasts they surround themselves with. As a result, even the lowliest Beast Snagga Boy can take a tremendous amount of punishment before being slain.
It can take a long time for an Ork to grasp the fact that it has been mortally wounded, especially if its enjoying a good fight.
So resilient is Ork physiology - and so slow are Orks on the uptake - that even killing wounds can take a while to register.
Beast Snaggas have many a tale of their Warbosses squaring up to especially enormous prey, clobbering them with a blow so punishing that it lays them low in one hit.
Nothing shocks the enemy like an angry mob of Orks suddenly appearing in a blast of green lightning!
Orks react to the sudden availability of a good scrap with immediate and enthusiastic aggression.
Nothing shocks the enemy like an angry mob of Boyz, or a looming war effigy suddenly appearing in a blast of green lightning!
When a group of Beast Snaggas corner a monstrous foe they act with remarkable, almost un-Orky cohesion, with each mob doing their part to bring the beast down and deliver the killing blow.
1CP | ||
BLITZ BRIGADE Specialist Detachment Stratagem Blitz Brigades launch devastating opening salvoes of fire, before the Battlewagons, Gunwagons and Bonebreakas ram and smash through everything in their path. Use this Stratagem when choosing your army. Pick an ORK Detachment from your army to be a Blitz Brigade Specialist Detachment. WARBOSSES, BATTLEWAGONS, GUNWAGONS and BONEBREAKA units in that Detachment gain the BLITZ BRIGADE keyword. | ||
Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.Even lumbering Orks can put on a surprising turn of speed when the promise of a good face-to-face fight is in the offing.
You can re-roll charge rolls made for units with this ability.The WARBOSS keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The SPEEDBOSS keyword is used in the following Orks datasheets:
The GHAZGHKULL THRAKA keyword is used in the following Orks datasheets:
The ORK and CORE keywords are used in the following Orks datasheets:
The ORK and CHARACTER keywords are used in the following Orks datasheets:
The ORK and VEHICLE keywords are used in the following Orks datasheets:
The ORK and BIKER keywords are used in the following Orks datasheets:
This infamous war cry is known and feared throughout the galaxy. When it echoes across the battlefield, bellowed from hundreds or even thousands of greenskin mouths, even the most stalwart warriors fear the onslaught to come.
Raising his weapons into the air before gesturing towards the enemy, the Warboss bellows his war cry. Every nearby Ork joins in before surging towards the enemy, blades ready in an overwhelming tide.
As the wind and the bullets of the foe whistle past his vehicle, the Speedboss throws back his head and roars his war cry, the call echoing from the ramshackle vehicles following in his wake as they surge forward ever faster.
The ORK keyword is used in the following Orks datasheets:
The GRETCHIN keyword is used in the following Orks datasheets:
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The BATTLEWAGON keyword is used in the following Orks datasheets:
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The CHARACTER keyword is used in the following Orks datasheets:
This datasheet has HQ Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
The CAVALRY keyword is used in the following Orks datasheets:
The SQUIG keyword is used in the following Orks datasheets:
The WARBOSS keyword is used in the following Orks datasheets:
The GUNWAGON keyword is used in the following Orks datasheets:
The BONEBREAKA keyword is used in the following Orks datasheets:
The gnarled bodies of Beast Snaggas are especially hard to damage, any vulnerable parts having long since been coated in scar tissue or bionic replacements.
The BEAST SNAGGA keyword is used in the following Orks datasheets:
The BEAST SNAGGA and INFANTRY keywords are used in the following Orks datasheets:
The BEAST SNAGGA and CAVALRY keywords are used in the following Orks datasheets:
The SNAKEBITES keyword is used in the following Orks datasheets:
The BEASTBOSS keyword is used in the following Orks datasheets:
The BEAST SNAGGA and WARBOSS keywords are used in the following Orks datasheets:
Thump gun used in the following datasheets:
The MOZROG SKRAGBAD keyword is used in the following Orks datasheets:
The SNAKEBITES, BEAST SNAGGA and CORE keywords are used in the following Orks datasheets:
The SNAKEBITES, BEAST SNAGGA and CHARACTER keywords are used in the following Orks datasheets:
So resilient is Ork physiology - and so slow are Orks on the uptake - that even killing wounds can take a while to register.