No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
315 Morkanaut (base: 170 x 109mm) |
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1 | 315 Morkanaut |
8" | 3+ | 5+ | 8 | 8 | 13-24 | 4 | 7 | 3+ | 170 x 109mm |
7" | 4+ | 5+ | 8 | 8 | 7-12 | 3 | 7 | 3+ | |||
6" | 5+ | 5+ | 8 | 8 | 1-6 | 2 | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kustom mega-blasta | ||||||
Kustom mega-blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Kustom mega-zappa | ||||||
Kustom mega-zappa | 36" | Heavy 3D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Rokkit launcha | ||||||
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
Twin big shoota | ||||||
Twin big shoota | 36" | Dakka 10/6 | 5 | 0 | 1 | - |
Klaw of Gork (or possibly Mork) | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Klaw of Gork (or possibly Mork) | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Crush | ||||||
- Crush | Melee | Melee | x2 | -4 | 6 | - |
- Smash | ||||||
- Smash | Melee | Melee | User | -2 | 2 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
OTHER WARGEAR | ABILITIES | ||||||
+30 Kustom force field | |||||||
(Aura) While a friendly ORKS unit is within 6" of the bearer, it has a 6+ invulnerable save. The range of this aura ability can never be increased, unless specifically stated otherwise. | |||||||
+30 Kustom force field | (Aura) While a friendly ORKS unit is within 6" of the bearer, it has a 6+ invulnerable save. The range of this aura ability can never be increased, unless specifically stated otherwise. |
WARGEAR OPTIONS | ||||||||||
WARGEAR OPTIONS |
• This model can be equipped with 1 kustom force field.
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ABILITIES | ||||||||||
ABILITIES |
’Ere We Go, Waaagh! Big ’n’ Stompy: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does so it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
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TRANSPORT | ||||||||||
TRANSPORT |
This model has a transport capacity of 6 FLASH GITZ or INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. | |||||||||
Morkanaut can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | ||||||||||
KEYWORDS: VEHICLE, TITANIC, TRANSPORT, WALKERZ, MORKANAUT |
Blood Axes take extra satisfaction in outmanoeuvring the enemy and mobbing them with ladz.
When Orks gather in large numbers, their sheer impetus carries them into the foe, destroying everything in their path.
Though it is normally known for its inaccuracy, the typical deluge of Ork shooting is utterly devastating in the close confines of a ship.
Orks live tough lives, their hardy greenskin constitutions pushed to extremes by the danger they surround themselves with. As a result, even the lowliest Ork can take a tremendous amount of punishment before being slain.
If their vehicle is on its last legs, any Ork worth his steering wheel will aim its blazing remains into the nearest cluster of enemies. The ensuing messy explosions never fail to raise a rousing cheer from nearby Ork onlookers.
Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe.
It can take a long time for an Ork to grasp the fact that it has been mortally wounded, especially if its enjoying a good fight.
Nothing shocks the enemy like an angry mob of Orks suddenly appearing in a blast of green lightning!
Orks react to the sudden availability of a good scrap with immediate and enthusiastic aggression.
Nothing shocks the enemy like an angry mob of Boyz, or a looming war effigy suddenly appearing in a blast of green lightning!
When there is a chance to crush the foe beneath their metallic bulk, even the most cumbersome Orkish war machines can build terrifying momentum.
Orks have no real concept of ammunition preservation, instead tending to hold the trigger down until their weapon stops firing or falls apart in their hands.
By supercharging the gubbinz and making the spinny bitz spin faster, a cunning Mek can greatly - if briefly - extend the radius of a kustom force field.
1CP | ||
DREAD WAAAGH! Specialist Detachment Stratagem Coming in all shapes and sizes, the clanking monstrosities of a Dread Waaagh! are all designed with one purpose in mind – the utter destruction of their poor, unsuspecting foes. Use this Stratagem when choosing your army. Pick an ORK Detachment from your army to be a Dread Waaagh! Specialist Detachment. BIG MEKS, GORKANAUTS, MORKANAUTS, DEFF DREADS and KILLA KANS in that Detachment gain the DREAD WAAAGH! keyword. | ||
Flared ammo feeds, squig-oiled rounds and increased rotary speeds ensure this vehicle’s guns are even shootier than its rivals.
VEHICLE model only. Each time this model shoots, roll one D6. On a 4+, make 1 additional attack with each Dakka weapon this model is equipped with. On a 6, make 2 additional attacks with each Dakka weapon this model is equipped with instead.Rewired batteries ensure that careless enemies get a nasty surprise if they come too close.
VEHICLE model only. Each time an enemy unit selects this model as the target of any attacks in the Fight phase, after these attacks have been resolved, roll one D6: on a 4+ that unit suffers D3 mortal wounds.Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.Kustom mega-blasta used in the following datasheets:
Rokkit launcha used in the following datasheets:
Even lumbering Orks can put on a surprising turn of speed when the promise of a good face-to-face fight is in the offing.
You can re-roll charge rolls made for units with this ability.The WARBOSS keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The SPEEDBOSS keyword is used in the following Orks datasheets:
The GHAZGHKULL THRAKA keyword is used in the following Orks datasheets:
The ORK and CORE keywords are used in the following Orks datasheets:
The ORK and CHARACTER keywords are used in the following Orks datasheets:
The ORK and VEHICLE keywords are used in the following Orks datasheets:
The ORK and BIKER keywords are used in the following Orks datasheets:
This infamous war cry is known and feared throughout the galaxy. When it echoes across the battlefield, bellowed from hundreds or even thousands of greenskin mouths, even the most stalwart warriors fear the onslaught to come.
Raising his weapons into the air before gesturing towards the enemy, the Warboss bellows his war cry. Every nearby Ork joins in before surging towards the enemy, blades ready in an overwhelming tide.
As the wind and the bullets of the foe whistle past his vehicle, the Speedboss throws back his head and roars his war cry, the call echoing from the ramshackle vehicles following in his wake as they surge forward ever faster.
The ORK keyword is used in the following Orks datasheets:
The GRETCHIN keyword is used in the following Orks datasheets:
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The MEGA ARMOUR keyword is used in the following Orks datasheets:
The BIG MEK keyword is used in the following Orks datasheets:
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The FLASH GITZ keyword is used in the following Orks datasheets:
The JUMP PACK keyword is used in the following Orks datasheets:
The VEHICLE keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The WAGON keyword is used in the following Orks datasheets:
The TITANIC keyword is used in the following Orks datasheets:
Twin big shoota used in the following datasheets:
Kustom force field used in the following datasheets:
The GORKANAUT keyword is used in the following Orks datasheets:
The MORKANAUT keyword is used in the following Orks datasheets:
The DEFF DREADS keyword is used in the following Orks datasheets:
The KILLA KANS keyword is used in the following Orks datasheets:
This datasheet has Lords of War Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
The TITANIC keyword is used in the following Orks datasheets:
The WALKERZ keyword is used in the following Orks datasheets:
The STOMPA keyword is used in the following Orks datasheets: