No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Mad Dok Grotsnik (base: 32mm) |
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1 | 85 Mad Dok Grotsnik |
5" | 2+ | 5+ | 5 | 5 | 4 | 4 | 8 | 4+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Power klaw | ||||||
Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
’Urty syringe | ||||||
’Urty syringe | Melee | Melee | 2 | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, unless the target is a VEHICLE or TITANIC unit, that attack always wounds on an unmodified wound roll of 2+. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, unless the target is a VEHICLE or TITANIC unit, that attack always wounds on an unmodified wound roll of 2+. |
ABILITIES | |
ABILITIES |
’Ere We Go, Waaagh! Cybork Body: Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost. One Scalpel Short of a Medpack: This model is eligible to charge even if it Advanced or Fell Back in the same turn. At the start of the Charge phase, if this model is eligible to charge you must declare a charge and you must select the closest enemy unit as one of the targets of that charge. Dok’s Toolz (Aura): While a friendly ORKS INFANTRY or ORKS BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. Sawbonez: At the end of your Movement phase, this model can heal one friendly ORKS INFANTRY or ORKS BIKER model whose unit is within 3" of it. If you do so, roll one D6: on a 1, that model suffers 1 mortal wound. On a 2+, that model regains up to 2 lost wounds. Each model can only be healed once per turn. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
’Ard as Nails: Each time an attack is made that targets this WARLORD, subtract 1 from that attack’s wound roll. |
FACTION KEYWORDS: ORK, DEATHSKULLS | |
KEYWORDS: CHARACTER, INFANTRY, PAINBOY, MAD DOK GROTSNIK |
When Orks gather in large numbers, their sheer impetus carries them into the foe, destroying everything in their path.
Though it is normally known for its inaccuracy, the typical deluge of Ork shooting is utterly devastating in the close confines of a ship.
Orks live tough lives, their hardy greenskin constitutions pushed to extremes by the danger they surround themselves with. As a result, even the lowliest Ork can take a tremendous amount of punishment before being slain.
It can take a long time for an Ork to grasp the fact that it has been mortally wounded, especially if its enjoying a good fight.
So resilient is Ork physiology - and so slow are Orks on the uptake - that even killing wounds can take a while to register.
Nothing shocks the enemy like an angry mob of Orks suddenly appearing in a blast of green lightning!
Orks react to the sudden availability of a good scrap with immediate and enthusiastic aggression.
Deathskulls instinctively know just where to hit an enemy vehicle in order to knock loose the best scrap.
Grots have a variety of uses, from fetching more ammunition to herding loose squigs, and even - despite their protestations - acting as surprisingly effective bullet shields.
Nothing shocks the enemy like an angry mob of Boyz, or a looming war effigy suddenly appearing in a blast of green lightning!
2CP | ||
HOLD ON, BOYZ! Orks Stratagem The Warboss shouts at his ladz to grab onto the Battlewagon and hitch a ride across the battlefield. Use this Stratagem during your Movement phase before you move a BLITZ BRIGADE BATTLEWAGON from your army. Pick a friendly INFANTRY unit wholly within 3" of that model and remove it from the battlefield. After that BATTLEWAGON has moved, set the INFANTRY unit up on the battlefield wholly within 3" of that BATTLEWAGON, and more than 3" from any enemy models. (Note that this infantry unit is not embarked within the Battlewagon and therefore does not count towards the number of models it can transport.) That infantry unit cannot move further this phase (but counts as having moved this turn for all rules purposes) and it cannot charge this turn. | ||
This datasheet has Elites Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.Even lumbering Orks can put on a surprising turn of speed when the promise of a good face-to-face fight is in the offing.
You can re-roll charge rolls made for units with this ability.The WARBOSS keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The SPEEDBOSS keyword is used in the following Orks datasheets:
The GHAZGHKULL THRAKA keyword is used in the following Orks datasheets:
The ORK and CORE keywords are used in the following Orks datasheets:
The ORK and CHARACTER keywords are used in the following Orks datasheets:
The ORK and VEHICLE keywords are used in the following Orks datasheets:
The ORK and BIKER keywords are used in the following Orks datasheets:
This infamous war cry is known and feared throughout the galaxy. When it echoes across the battlefield, bellowed from hundreds or even thousands of greenskin mouths, even the most stalwart warriors fear the onslaught to come.
Raising his weapons into the air before gesturing towards the enemy, the Warboss bellows his war cry. Every nearby Ork joins in before surging towards the enemy, blades ready in an overwhelming tide.
As the wind and the bullets of the foe whistle past his vehicle, the Speedboss throws back his head and roars his war cry, the call echoing from the ramshackle vehicles following in his wake as they surge forward ever faster.
The ORK keyword is used in the following Orks datasheets:
The INFANTRY keyword is used in the following Orks datasheets:
The GRETCHIN keyword is used in the following Orks datasheets:
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The ORK and INFANTRY keywords are used in the following Orks datasheets:
The GRETCHIN and INFANTRY keywords are used in the following Orks datasheets:
The DEATHSKULLS and CORE keywords are used in the following Orks datasheets:
The DEATHSKULLS and CHARACTER keywords are used in the following Orks datasheets:
The BATTLEWAGON keyword is used in the following Orks datasheets:
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Slugga used in the following datasheets:
Power klaw used in the following datasheets:
The CHARACTER keyword is used in the following Orks datasheets:
’Urty syringe used in the following datasheets:
The PAINBOY keyword is used in the following Orks datasheets:
The MAD DOK GROTSNIK keyword is used in the following Orks datasheets:
The DEATHSKULLS keyword is used in the following Orks datasheets: