No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
155 Lifta Wagon (base: Use model) |
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1 | 155 Lifta Wagon |
12" | 5+ | 5+ | 8 | 7 | 9-16 | 6 | 7 | 4+ | Use model |
9" | 5+ | 5+ | 6 | 7 | 5-8 | D6 | 7 | 4+ | |||
6" | 5+ | 5+ | 4 | 7 | 1-4 | D3 | 7 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Big shoota | ||||||
+5 Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
Lifta-droppa | ||||||
Lifta-droppa | 48" | Heavy D6 | - | - | - | Blast. Each time an attack is made with this weapon, that attack automatically hits the target. Each time this weapon hits, roll 2D6 instead of rolling to wound: if the result is equal to or greater than the target’s highest Strength characteristic, the target suffers 1 mortal wound. |
Blast. Each time an attack is made with this weapon, that attack automatically hits the target. Each time this weapon hits, roll 2D6 instead of rolling to wound: if the result is equal to or greater than the target’s highest Strength characteristic, the target suffers 1 mortal wound. | ||||||
+10 Rokkit launcha | ||||||
+10 Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
+20 Deff rolla | ||||||
+20 Deff rolla | Melee | Melee | +1 | -2 | 2 | Each time an attack is made with this weapon, treat the bearer as having a Weapon Skill characteristic of 2+. |
Each time an attack is made with this weapon, treat the bearer as having a Weapon Skill characteristic of 2+. | ||||||
+5 Grabbin’ klaw | ||||||
+5 Grabbin’ klaw | Melee | Melee | User | -3 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. | ||||||
+5 Wreckin’ ball | ||||||
+5 Wreckin’ ball | Melee | Melee | +2 | -1 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
WARGEAR OPTIONS | ||||||||||
WARGEAR OPTIONS |
• This model can be equipped with one each of any of the following: 1 deff rolla; 1 grabbin’ klaw; 1 wreckin’ ball. • This model can be equipped with one of the following: 1 big shoota; 2 big shootas; 1 big shoota and 1 rokkit launcher; 1 rokkit launcha; 2 rokkit launchas.
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ABILITIES | ||||||||||
ABILITIES |
’Ere We Go, Dakka Weapons Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
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Lifta Wagon can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | ||||||||||
KEYWORDS: VEHICLE, BATTLEWAGON, LIFTA WAGON |
Blood Axes take extra satisfaction in outmanoeuvring the enemy and mobbing them with ladz.
When Orks gather in large numbers, their sheer impetus carries them into the foe, destroying everything in their path.
Though it is normally known for its inaccuracy, the typical deluge of Ork shooting is utterly devastating in the close confines of a ship.
Orks live tough lives, their hardy greenskin constitutions pushed to extremes by the danger they surround themselves with. As a result, even the lowliest Ork can take a tremendous amount of punishment before being slain.
If their vehicle is on its last legs, any Ork worth his steering wheel will aim its blazing remains into the nearest cluster of enemies. The ensuing messy explosions never fail to raise a rousing cheer from nearby Ork onlookers.
Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe.
It can take a long time for an Ork to grasp the fact that it has been mortally wounded, especially if its enjoying a good fight.
Nothing shocks the enemy like an angry mob of Orks suddenly appearing in a blast of green lightning!
Orks react to the sudden availability of a good scrap with immediate and enthusiastic aggression.
Nothing shocks the enemy like an angry mob of Boyz, or a looming war effigy suddenly appearing in a blast of green lightning!
Orks have no real concept of ammunition preservation, instead tending to hold the trigger down until their weapon stops firing or falls apart in their hands.
1CP | ||
BLITZ BRIGADE Specialist Detachment Stratagem Blitz Brigades launch devastating opening salvoes of fire, before the Battlewagons, Gunwagons and Bonebreakas ram and smash through everything in their path. Use this Stratagem when choosing your army. Pick an ORK Detachment from your army to be a Blitz Brigade Specialist Detachment. WARBOSSES, BATTLEWAGONS, GUNWAGONS and BONEBREAKA units in that Detachment gain the BLITZ BRIGADE keyword. | ||
2CP | ||
HOLD ON, BOYZ! Orks Stratagem The Warboss shouts at his ladz to grab onto the Battlewagon and hitch a ride across the battlefield. Use this Stratagem during your Movement phase before you move a BLITZ BRIGADE BATTLEWAGON from your army. Pick a friendly INFANTRY unit wholly within 3" of that model and remove it from the battlefield. After that BATTLEWAGON has moved, set the INFANTRY unit up on the battlefield wholly within 3" of that BATTLEWAGON, and more than 3" from any enemy models. (Note that this infantry unit is not embarked within the Battlewagon and therefore does not count towards the number of models it can transport.) That infantry unit cannot move further this phase (but counts as having moved this turn for all rules purposes) and it cannot charge this turn. | ||
Flared ammo feeds, squig-oiled rounds and increased rotary speeds ensure this vehicle’s guns are even shootier than its rivals.
VEHICLE model only. Each time this model shoots, roll one D6. On a 4+, make 1 additional attack with each Dakka weapon this model is equipped with. On a 6, make 2 additional attacks with each Dakka weapon this model is equipped with instead.Rewired batteries ensure that careless enemies get a nasty surprise if they come too close.
VEHICLE model only. Each time an enemy unit selects this model as the target of any attacks in the Fight phase, after these attacks have been resolved, roll one D6: on a 4+ that unit suffers D3 mortal wounds.Big shoota used in the following datasheets:
Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.Rokkit launcha used in the following datasheets:
Even lumbering Orks can put on a surprising turn of speed when the promise of a good face-to-face fight is in the offing.
You can re-roll charge rolls made for units with this ability.The WARBOSS keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The ORK and VEHICLE keywords are used in the following Orks datasheets:
The ORK keyword is used in the following Orks datasheets:
The GRETCHIN keyword is used in the following Orks datasheets:
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The BATTLEWAGON keyword is used in the following Orks datasheets:
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Grabbin’ klaw used in the following datasheets:
Wreckin’ ball used in the following datasheets:
The VEHICLE keyword is used in the following Orks datasheets:
The WAGON keyword is used in the following Orks datasheets:
The TITANIC keyword is used in the following Orks datasheets:
The WALKERZ keyword is used in the following Orks datasheets:
The AIRCRAFT keyword is used in the following Orks datasheets:
Deff rolla used in the following datasheets:
The GUNWAGON keyword is used in the following Orks datasheets:
The BONEBREAKA keyword is used in the following Orks datasheets:
This datasheet has Heavy Support Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
The BATTLEWAGON keyword is used in the following Orks datasheets: