No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
675 Kustom Stompa (base: Use model) |
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1 | 675 Kustom Stompa |
10" | 3+ | 5+ | 10 | 8 | 31-40 | 6 | 8 | 3+ | Use model |
9" | 4+ | 5+ | 10 | 8 | 21-30 | 5 | 8 | 3+ | |||
8" | 4+ | 5+ | 10 | 8 | 11-20 | 4 | 8 | 3+ | |||
6" | 5+ | 5+ | 10 | 8 | 1-10 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+50 Belly gun | ||||||
+50 Belly gun | 36" | Heavy 3D6 | 8 | -2 | 2 | Blast |
Blast | ||||||
Big shoota | ||||||
Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
Deffkannon | ||||||
Deffkannon | 72" | Heavy 3D6 | 10 | -4 | D6 | Blast |
Blast | ||||||
Gaze of Mork | ||||||
Gaze of Mork | 18" | Heavy 3 | 12 | -4 | 6 | - |
Kustom supa-rokkits | ||||||
Kustom supa-rokkits | 100" | Heavy D6 | 8 | -3 | D6 | Blast |
Blast | ||||||
Skorcha | ||||||
Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Stompa lifta-droppa | ||||||
Stompa lifta-droppa | 48" | Heavy 4D3 | * | -4 | D3+3 | Each time an attack made with this weapon successfully hits, roll 3D6. If the result is greater than the target’s Toughness characteristic, that attack successfully wounds. |
Each time an attack made with this weapon successfully hits, roll 3D6. If the result is greater than the target’s Toughness characteristic, that attack successfully wounds. | ||||||
Supa-gatler | ||||||
Supa-gatler | 48" | Dakka 24/16 | 7 | -2 | 1 | - |
Twin big shoota | ||||||
Twin big shoota | 36" | Dakka 10/6 | 5 | 0 | 1 | - |
Mega-choppa | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Mega-choppa | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Smash | ||||||
- Smash | Melee | Melee | x2 | -5 | 9 | - |
- Slash | ||||||
- Slash | Melee | Melee | User | -2 | 3 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
+20 Stompa klaw | ||||||
+20 Stompa klaw | Melee | Melee | x2 | -5 | 9 | Each time an attack made with this weapon, an unmodified wound roll of 4+ inflicts D3 mortal wounds on the target in addition to any normal damage. |
Each time an attack made with this weapon, an unmodified wound roll of 4+ inflicts D3 mortal wounds on the target in addition to any normal damage. |
WARGEAR OPTIONS | |||||||
WARGEAR OPTIONS |
• This model can be equipped with 1 belly gun. If it is, it does not have a transport capacity and loses the TRANSPORT keyword. • This model’s mega-choppa and twin big shoota can be replaced with one of the following: 1 stompa klaw; 1 stompa lifta-droppa. • This model’s deffkannon, supa-gatler and supa-rokkits can be replaced with one of the following: 1 stompa klaw; 1 stompa lifta-droppa.
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ABILITIES | |||||||
ABILITIES |
’Ere We Go, Waaagh! Big ’n’ Stompy: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does so it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. Rigger Crew: At the end of your Movement phase, this model’s grot riggers can attempt to repair it. If they do so, roll one D6; one a 2+, this model regains D3 lost wounds. This model can only be repaired once per turn. Waaagh! Effigy (Aura): While a friendly ORKS unit is within 6" of this model, each time a Morale test is taken for that unit, you can re-roll the result. Chop and Krush: If this model is equipped with two melee weapons, add 1 to its Attacks characteristic. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 3D6" suffers D6 mortal wounds. |
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TRANSPORT | |||||||
TRANSPORT |
This model has a transport capacity of 20 FLASH GITZ or INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. | ||||||
Kustom Stompa can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | |||||||
KEYWORDS: VEHICLE, TRANSPORT, TITANIC, WALKERZ, KUSTOM STOMPA |
Blood Axes take extra satisfaction in outmanoeuvring the enemy and mobbing them with ladz.
When Orks gather in large numbers, their sheer impetus carries them into the foe, destroying everything in their path.
Though it is normally known for its inaccuracy, the typical deluge of Ork shooting is utterly devastating in the close confines of a ship.
Orks live tough lives, their hardy greenskin constitutions pushed to extremes by the danger they surround themselves with. As a result, even the lowliest Ork can take a tremendous amount of punishment before being slain.
If their vehicle is on its last legs, any Ork worth his steering wheel will aim its blazing remains into the nearest cluster of enemies. The ensuing messy explosions never fail to raise a rousing cheer from nearby Ork onlookers.
Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe.
It can take a long time for an Ork to grasp the fact that it has been mortally wounded, especially if its enjoying a good fight.
Nothing shocks the enemy like an angry mob of Orks suddenly appearing in a blast of green lightning!
Orks react to the sudden availability of a good scrap with immediate and enthusiastic aggression.
Orks have no real concept of ammunition preservation, instead tending to hold the trigger down until their weapon stops firing or falls apart in their hands.
Flared ammo feeds, squig-oiled rounds and increased rotary speeds ensure this vehicle’s guns are even shootier than its rivals.
VEHICLE model only. Each time this model shoots, roll one D6. On a 4+, make 1 additional attack with each Dakka weapon this model is equipped with. On a 6, make 2 additional attacks with each Dakka weapon this model is equipped with instead.Rewired batteries ensure that careless enemies get a nasty surprise if they come too close.
VEHICLE model only. Each time an enemy unit selects this model as the target of any attacks in the Fight phase, after these attacks have been resolved, roll one D6: on a 4+ that unit suffers D3 mortal wounds.Big shoota used in the following datasheets:
Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.Even lumbering Orks can put on a surprising turn of speed when the promise of a good face-to-face fight is in the offing.
You can re-roll charge rolls made for units with this ability.The WARBOSS keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The SPEEDBOSS keyword is used in the following Orks datasheets:
The GHAZGHKULL THRAKA keyword is used in the following Orks datasheets:
The ORK and CORE keywords are used in the following Orks datasheets:
The ORK and CHARACTER keywords are used in the following Orks datasheets:
The ORK and VEHICLE keywords are used in the following Orks datasheets:
The ORK and BIKER keywords are used in the following Orks datasheets:
This infamous war cry is known and feared throughout the galaxy. When it echoes across the battlefield, bellowed from hundreds or even thousands of greenskin mouths, even the most stalwart warriors fear the onslaught to come.
Raising his weapons into the air before gesturing towards the enemy, the Warboss bellows his war cry. Every nearby Ork joins in before surging towards the enemy, blades ready in an overwhelming tide.
As the wind and the bullets of the foe whistle past his vehicle, the Speedboss throws back his head and roars his war cry, the call echoing from the ramshackle vehicles following in his wake as they surge forward ever faster.
The ORK keyword is used in the following Orks datasheets:
The GRETCHIN keyword is used in the following Orks datasheets:
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The MEGA ARMOUR keyword is used in the following Orks datasheets:
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The FLASH GITZ keyword is used in the following Orks datasheets:
The JUMP PACK keyword is used in the following Orks datasheets:
The VEHICLE keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The WAGON keyword is used in the following Orks datasheets:
The TITANIC keyword is used in the following Orks datasheets:
Twin big shoota used in the following datasheets:
This datasheet has Lords of War Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Skorcha used in the following datasheets:
The TITANIC keyword is used in the following Orks datasheets:
The WALKERZ keyword is used in the following Orks datasheets:
Deffkannon used in the following datasheets:
Supa-gatler used in the following datasheets:
Mega-choppa used in the following datasheets: