No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
11 Kommando (base: 32mm) |
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4‑14 | 11 Kommando |
6" | 3+ | 5+ | 4 | 5 | 1 | 2 | 6 | 6+ | 32mm |
11 Boss Nob (base: 32mm) |
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1 | 11 Boss Nob |
6" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Shokka pistol | ||||||
+5 Shokka pistol | 6" | Pistol D3 | 6 | -1 | 1 | Blast. Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3. |
Blast. Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3. | ||||||
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Big shoota | ||||||
+5 Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
+5 Burna | ||||||
+5 Burna | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Kustom shoota | ||||||
+5 Kustom shoota | 18" | Dakka 6/4 | 4 | 0 | 1 | - |
+10 Rokkit launcha | ||||||
+10 Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
+5 Big choppa | ||||||
+5 Big choppa | Melee | Melee | +2 | -1 | 2 | - |
+5 Breacha ram | ||||||
+5 Breacha ram | Melee | Melee | +2 | -2 | 2 | Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. |
Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. | ||||||
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Power klaw | ||||||
+5 Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
+5 Bomb squig | |||||||
Once per turn, when a unit with a bomb squig is selected to shoot or fire Overwatch, if it has any bomb squigs remaining, the unit can release one. When it does so, you can select one enemy unit (excluding AIRCRAFT) that is within 12" of the unit with a bomb squig (when firing Overwatch this must be the charging unit) and roll one D6, adding 1 to the result if that enemy unit is a VEHICLE: on a 3+, that enemy unit suffers D3 mortal wounds. The number of bomb squigs the unit is equipped with is then reduced by 1. We recommend placing a Bomb Squig model next to the unit for each bomb squig it is equipped with as a reminder, removing one each time this ability is used (a Bomb Squig does not count as a model for any rules purposes). | |||||||
+5 Bomb squig | Once per turn, when a unit with a bomb squig is selected to shoot or fire Overwatch, if it has any bomb squigs remaining, the unit can release one. When it does so, you can select one enemy unit (excluding AIRCRAFT) that is within 12" of the unit with a bomb squig (when firing Overwatch this must be the charging unit) and roll one D6, adding 1 to the result if that enemy unit is a VEHICLE: on a 3+, that enemy unit suffers D3 mortal wounds. The number of bomb squigs the unit is equipped with is then reduced by 1. We recommend placing a Bomb Squig model next to the unit for each bomb squig it is equipped with as a reminder, removing one each time this ability is used (a Bomb Squig does not count as a model for any rules purposes). | ||||||
+10 Distraction grot | |||||||
Once per battle, when the bearer is selected to fight, you can treat models in this unit as if they are within 1" of a terrain feature. We recommend placing a Distraction Grot model next to the unit as a reminder, removing it once this ability has been used (a Distraction Grot does not count as a model for any rules purposes). | |||||||
+10 Distraction grot | Once per battle, when the bearer is selected to fight, you can treat models in this unit as if they are within 1" of a terrain feature. We recommend placing a Distraction Grot model next to the unit as a reminder, removing it once this ability has been used (a Distraction Grot does not count as a model for any rules purposes). |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Boss Nob’s choppa can be replaced with one of the following: 1 big choppa; 1 power klaw. • For every 10 models this unit contains, 1 Kommando s slugga and choppa can be replaced with 1 big shoota. • For every 10 models this unit contains, 1 Kommando’s slugga and choppa can be replaced with 1 breacha ram. • For every 10 models this unit contains, 1 Kommando’s slugga can be replaced with 1 shokka pistol. • For every 10 models this unit contains, 1 Kommando’s slugga and choppa can be replaced with 1 burna. • For every 10 models this unit contains, 1 Kommando’s slugga and choppa can be replaced with 1 kustom shoota. • For every 10 models this unit contains, 1 Kommando’s slugga and choppa can be replaced with 1 rokkit launcha. • For every 10 models this unit contains, this unit can be equipped with 1 bomb squig. • For every 10 models this unit contains, this unit can be equipped with 1 distraction grot.
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ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Waaagh! Kunnin’ Infiltrators: During deployment, when you set up this unit it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Sneaky Gitz: Each time an attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 2 to any armour saving throw made against that attack. Throat Slittas: Each time a model in this unit makes a melee attack, if it is within 1" of a terrain feature, add 1 to that attack’s wound roll. |
FACTION KEYWORDS: ORK, | |
KEYWORDS: INFANTRY, MOB, CORE, TANKBUSTA BOMBS, KOMMANDOS |
Blood Axes take extra satisfaction in outmanoeuvring the enemy and mobbing them with ladz.
When Orks gather in large numbers, their sheer impetus carries them into the foe, destroying everything in their path.
Though it is normally known for its inaccuracy, the typical deluge of Ork shooting is utterly devastating in the close confines of a ship.
Orks live tough lives, their hardy greenskin constitutions pushed to extremes by the danger they surround themselves with. As a result, even the lowliest Ork can take a tremendous amount of punishment before being slain.
Sometimes even the most enthusiastic greenskins need a little ‘encouragement’ to stay in the fight. Luckily, their bosses are more than happy to offer it.
When Goffs get stuck into the foe, the carnage is wonderful to behold, at least for other Orks.
A Bad Moon’s prodigious wealth allows him to spray bullets with abandon, in the knowledge he can always afford more.
It can take a long time for an Ork to grasp the fact that it has been mortally wounded, especially if its enjoying a good fight.
Nothing shocks the enemy like an angry mob of Boyz, or a looming war effigy suddenly appearing in a blast of green lightning!
Grots have a variety of uses, from fetching more ammunition to herding loose squigs, and even - despite their protestations - acting as surprisingly effective bullet shields.
Once a horde of Orks get a sight of the foe, nothing can stop them.
Very few things are able to stand between a Freebooter and something valuable.
Blood Axes are adept at closing with the enemy unseen, which is often the last thing the foe suspects.
Deathskulls instinctively know just where to hit an enemy vehicle in order to knock loose the best scrap.
Orks react to the sudden availability of a good scrap with immediate and enthusiastic aggression.
Nothing shocks the enemy like an angry mob of Orks suddenly appearing in a blast of green lightning!
Some Kommandos are experts in fighting from cover, evading their enemies’ blows and using the terrain against them.
Tankbusta bombs are powerful, shaped charges - often with a magnetic coil - designed to be clamped to the exterior of enemy vehicles and then detonated, blasting through armour with ease.
Orks have no real concept of ammunition preservation, instead tending to hold the trigger down until their weapon stops firing or falls apart in their hands.
2CP | ||
HOLD ON, BOYZ! Orks Stratagem The Warboss shouts at his ladz to grab onto the Battlewagon and hitch a ride across the battlefield. Use this Stratagem during your Movement phase before you move a BLITZ BRIGADE BATTLEWAGON from your army. Pick a friendly INFANTRY unit wholly within 3" of that model and remove it from the battlefield. After that BATTLEWAGON has moved, set the INFANTRY unit up on the battlefield wholly within 3" of that BATTLEWAGON, and more than 3" from any enemy models. (Note that this infantry unit is not embarked within the Battlewagon and therefore does not count towards the number of models it can transport.) That infantry unit cannot move further this phase (but counts as having moved this turn for all rules purposes) and it cannot charge this turn. | ||
This datasheet has Elites Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Big shoota used in the following datasheets:
Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.Burna used in the following datasheets:
Rokkit launcha used in the following datasheets:
Even lumbering Orks can put on a surprising turn of speed when the promise of a good face-to-face fight is in the offing.
You can re-roll charge rolls made for units with this ability.The more Orks in one place, the more the Waaagh! energy flows, and the more fearless they all become.
While this unit is within 6" of a friendly MOB unit that is not under half strength, this unit is never considered to be under half strength.The WARBOSS keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The SPEEDBOSS keyword is used in the following Orks datasheets:
The GHAZGHKULL THRAKA keyword is used in the following Orks datasheets:
The ORK and CORE keywords are used in the following Orks datasheets:
The ORK and CHARACTER keywords are used in the following Orks datasheets:
The ORK and VEHICLE keywords are used in the following Orks datasheets:
The ORK and BIKER keywords are used in the following Orks datasheets:
This infamous war cry is known and feared throughout the galaxy. When it echoes across the battlefield, bellowed from hundreds or even thousands of greenskin mouths, even the most stalwart warriors fear the onslaught to come.
Raising his weapons into the air before gesturing towards the enemy, the Warboss bellows his war cry. Every nearby Ork joins in before surging towards the enemy, blades ready in an overwhelming tide.
As the wind and the bullets of the foe whistle past his vehicle, the Speedboss throws back his head and roars his war cry, the call echoing from the ramshackle vehicles following in his wake as they surge forward ever faster.
The ORK keyword is used in the following Orks datasheets:
The INFANTRY keyword is used in the following Orks datasheets:
The MOB keyword is used in the following Orks datasheets:
The CORE keyword is used in the following Orks datasheets:
The GRETCHIN keyword is used in the following Orks datasheets:
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The GOFFS and CORE keywords are used in the following Orks datasheets:
The GOFFS and CHARACTER keywords are used in the following Orks datasheets:
The BAD MOONS and CORE keywords are used in the following Orks datasheets:
The BAD MOONS and CHARACTER keywords are used in the following Orks datasheets:
The ORK and INFANTRY keywords are used in the following Orks datasheets:
The GRETCHIN and INFANTRY keywords are used in the following Orks datasheets:
The FREEBOOTERZ and INFANTRY keywords are used in the following Orks datasheets:
The BLOOD AXES and INFANTRY keywords are used in the following Orks datasheets:
The MEGA ARMOUR keyword is used in the following Orks datasheets:
The DEATHSKULLS and CORE keywords are used in the following Orks datasheets:
The DEATHSKULLS and CHARACTER keywords are used in the following Orks datasheets:
The BATTLEWAGON keyword is used in the following Orks datasheets:
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Bomb squig used in the following datasheets:
The TANKBUSTA BOMBS keyword is used in the following Orks datasheets:
The ORK and TANKBUSTA BOMBS keywords are used in the following Orks datasheets:
Slugga used in the following datasheets:
Big choppa used in the following datasheets:
Choppa used in the following datasheets:
Power klaw used in the following datasheets:
Stikkbombz used in the following datasheets:
Kustom shoota used in the following datasheets:
The KOMMANDOS keyword is used in the following Orks datasheets:
The BLOOD AXES and KOMMANDOS keywords are used in the following Orks datasheets: