No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
310 Dethrolla Battle Fortress (base: Use model) |
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1 | 310 Dethrolla Battle Fortress |
12" | 5+ | 5+ | 8 | 8 | 8-24 | 9 | 7 | 4+ | Use model |
9" | 5+ | 5+ | 6 | 8 | 4-7 | 7 | 7 | 4+ | |||
6" | 5+ | 5+ | 4 | 8 | 1-3 | 5 | 7 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Big shoota | ||||||
+5 Big shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - |
Kannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Kannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag | ||||||
- Frag | 36" | Heavy D6 | 5 | 0 | 1 | Blast |
Blast | ||||||
- Shell | ||||||
- Shell | 36" | Heavy 1 | 8 | -2 | D6 | - |
+5 Lobba | ||||||
+5 Lobba | 48" | Heavy D6 | 5 | 0 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Rokkit launcha | ||||||
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
+5 Skorcha | ||||||
+5 Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Twin big shoota | ||||||
Twin big shoota | 36" | Dakka 10/6 | 5 | 0 | 1 | - |
Zzap gun | ||||||
Zzap gun | 36" | Heavy 1 | * | -3 | 3 | Each time this weapon is selected to shoot with, roll 2D6 to determine the Strength of all its attacks: on an 11+, each successful hit inflicts D3 mortal wounds on the target in addition to any normal damage, and the bearer suffers 1 mortal wound. |
Each time this weapon is selected to shoot with, roll 2D6 to determine the Strength of all its attacks: on an 11+, each successful hit inflicts D3 mortal wounds on the target in addition to any normal damage, and the bearer suffers 1 mortal wound. | ||||||
Deff rolla | ||||||
Deff rolla | Melee | Melee | +1 | -2 | 2 | Each time an attack is made with this weapon, treat the bearer as having a Weapon Skill characteristic of 2+. |
Each time an attack is made with this weapon, treat the bearer as having a Weapon Skill characteristic of 2+. |
WARGEAR OPTIONS | ||||||||||
WARGEAR OPTIONS |
• This model’s zzap guns can each be replaced with one of the following: 1 lobba; 1 kannon. • This model’s kannon can be replaced with one of the following: 1 lobba; 1 zzap gun. • This model’s twin big shootas can each be replaced with one of the following: 1 skorcha; 1 rokkit launcha. • This model can be equipped with up to 5 big shootas.
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ABILITIES | ||||||||||
ABILITIES |
Dakka Weapons Open-topped: In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Grot Riggers: In your Command phase, this model regains up to 1 lost wound. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
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TRANSPORT | ||||||||||
TRANSPORT |
This model has a transport capacity of 20 FLASH GITZ or INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes the space of 2 models. | |||||||||
Dethrolla Battle Fortress can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | ||||||||||
KEYWORDS: VEHICLE, TITANIC, TRANSPORT, DETHROLLA BATTLE FORTRESS |
Blood Axes take extra satisfaction in outmanoeuvring the enemy and mobbing them with ladz.
When Orks gather in large numbers, their sheer impetus carries them into the foe, destroying everything in their path.
Though it is normally known for its inaccuracy, the typical deluge of Ork shooting is utterly devastating in the close confines of a ship.
Orks live tough lives, their hardy greenskin constitutions pushed to extremes by the danger they surround themselves with. As a result, even the lowliest Ork can take a tremendous amount of punishment before being slain.
If their vehicle is on its last legs, any Ork worth his steering wheel will aim its blazing remains into the nearest cluster of enemies. The ensuing messy explosions never fail to raise a rousing cheer from nearby Ork onlookers.
Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe.
It can take a long time for an Ork to grasp the fact that it has been mortally wounded, especially if its enjoying a good fight.
Nothing shocks the enemy like an angry mob of Orks suddenly appearing in a blast of green lightning!
Orks react to the sudden availability of a good scrap with immediate and enthusiastic aggression.
Nothing shocks the enemy like an angry mob of Boyz, or a looming war effigy suddenly appearing in a blast of green lightning!
Orks have no real concept of ammunition preservation, instead tending to hold the trigger down until their weapon stops firing or falls apart in their hands.
Flared ammo feeds, squig-oiled rounds and increased rotary speeds ensure this vehicle’s guns are even shootier than its rivals.
VEHICLE model only. Each time this model shoots, roll one D6. On a 4+, make 1 additional attack with each Dakka weapon this model is equipped with. On a 6, make 2 additional attacks with each Dakka weapon this model is equipped with instead.Rewired batteries ensure that careless enemies get a nasty surprise if they come too close.
VEHICLE model only. Each time an enemy unit selects this model as the target of any attacks in the Fight phase, after these attacks have been resolved, roll one D6: on a 4+ that unit suffers D3 mortal wounds.Big shoota used in the following datasheets:
Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.Rokkit launcha used in the following datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The ORK and VEHICLE keywords are used in the following Orks datasheets:
The ORK keyword is used in the following Orks datasheets:
The GRETCHIN keyword is used in the following Orks datasheets:
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The MEGA ARMOUR keyword is used in the following Orks datasheets:
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The FLASH GITZ keyword is used in the following Orks datasheets:
The JUMP PACK keyword is used in the following Orks datasheets:
The VEHICLE keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The WAGON keyword is used in the following Orks datasheets:
The TITANIC keyword is used in the following Orks datasheets:
The WALKERZ keyword is used in the following Orks datasheets:
The AIRCRAFT keyword is used in the following Orks datasheets:
Twin big shoota used in the following datasheets:
This datasheet has Lords of War Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Kannon used in the following datasheets:
Lobba used in the following datasheets:
Skorcha used in the following datasheets:
Zzap gun used in the following datasheets:
Deff rolla used in the following datasheets:
The TITANIC keyword is used in the following Orks datasheets: