No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
135 Burna-bommer (base: 120 x 92mm flying base) |
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1 | 135 Burna-bommer |
20-60" | 5+ | 5+ | 6 | 6 | 7-12 | 3 | 6 | 4+ | 120 x 92mm flying base |
20-40" | 5+ | 5+ | 6 | 6 | 4-6 | D3 | 6 | 4+ | |||
20-30" | 5+ | 6+ | 6 | 6 | 1-3 | 1 | 6 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Skorcha missile racks | ||||||
+15 Skorcha missile racks | 36" | Assault 2D6 | 6 | -2 | 1 | Blast. Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. |
Blast. Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. | ||||||
Supa-shoota | ||||||
Supa-shoota | 36" | Dakka 6/4 | 6 | -1 | 1 | - |
Twin big shoota | ||||||
Twin big shoota | 36" | Dakka 10/6 | 5 | 0 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
Burna bombs | |||||||
Once per turn, if the bearer has any burna bombs remaining, it can drop one of them. In your Movement phase, after the bearer makes a Normal Move or Advances, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each model within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE or MONSTER models): on a 5+, that model’s unit suffers 1 mortal wound. Each burna bomb can only be dropped once per battle. | |||||||
Burna bombs | Once per turn, if the bearer has any burna bombs remaining, it can drop one of them. In your Movement phase, after the bearer makes a Normal Move or Advances, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each model within 6" of that point, subtracting 1 if that model is a CHARACTER (excluding VEHICLE or MONSTER models): on a 5+, that model’s unit suffers 1 mortal wound. Each burna bomb can only be dropped once per battle. |
WARGEAR OPTIONS | |||||||
WARGEAR OPTIONS |
• This model can be equipped with 1 skorcha missile racks.
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ABILITIES | |||||||
ABILITIES |
Ramshackle, Waaagh! Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Grot Gunner: Each time this model makes an attack with a twin big shoota, add 1 to that attack’s hit roll. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
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Burna-bommer can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | |||||||
KEYWORDS: VEHICLE, AIRCRAFT, FLY, BURNA-BOMMER |
Blood Axes take extra satisfaction in outmanoeuvring the enemy and mobbing them with ladz.
The Speed Freeks fire so many rounds, some just have to hit the target.
When Orks gather in large numbers, their sheer impetus carries them into the foe, destroying everything in their path.
Though it is normally known for its inaccuracy, the typical deluge of Ork shooting is utterly devastating in the close confines of a ship.
Orks live tough lives, their hardy greenskin constitutions pushed to extremes by the danger they surround themselves with. As a result, even the lowliest Ork can take a tremendous amount of punishment before being slain.
If their vehicle is on its last legs, any Ork worth his steering wheel will aim its blazing remains into the nearest cluster of enemies. The ensuing messy explosions never fail to raise a rousing cheer from nearby Ork onlookers.
Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe.
It can take a long time for an Ork to grasp the fact that it has been mortally wounded, especially if its enjoying a good fight.
Sometimes new targets that emerge are just too juicy to ignore.
Nothing shocks the enemy like an angry mob of Orks suddenly appearing in a blast of green lightning!
Orks react to the sudden availability of a good scrap with immediate and enthusiastic aggression.
Nothing shocks the enemy like an angry mob of Boyz, or a looming war effigy suddenly appearing in a blast of green lightning!
When especially overexcited, burna-bommer pilots have been known to utterly saturate the battlefield with flames.
Orks have no real concept of ammunition preservation, instead tending to hold the trigger down until their weapon stops firing or falls apart in their hands.
Flared ammo feeds, squig-oiled rounds and increased rotary speeds ensure this vehicle’s guns are even shootier than its rivals.
VEHICLE model only. Each time this model shoots, roll one D6. On a 4+, make 1 additional attack with each Dakka weapon this model is equipped with. On a 6, make 2 additional attacks with each Dakka weapon this model is equipped with instead.Rewired batteries ensure that careless enemies get a nasty surprise if they come too close.
VEHICLE model only. Each time an enemy unit selects this model as the target of any attacks in the Fight phase, after these attacks have been resolved, roll one D6: on a 4+ that unit suffers D3 mortal wounds.Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.The WARBOSS keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The SPEEDBOSS keyword is used in the following Orks datasheets:
The GHAZGHKULL THRAKA keyword is used in the following Orks datasheets:
The ORK and CORE keywords are used in the following Orks datasheets:
The ORK and CHARACTER keywords are used in the following Orks datasheets:
The ORK and VEHICLE keywords are used in the following Orks datasheets:
The ORK and BIKER keywords are used in the following Orks datasheets:
This infamous war cry is known and feared throughout the galaxy. When it echoes across the battlefield, bellowed from hundreds or even thousands of greenskin mouths, even the most stalwart warriors fear the onslaught to come.
Raising his weapons into the air before gesturing towards the enemy, the Warboss bellows his war cry. Every nearby Ork joins in before surging towards the enemy, blades ready in an overwhelming tide.
As the wind and the bullets of the foe whistle past his vehicle, the Speedboss throws back his head and roars his war cry, the call echoing from the ramshackle vehicles following in his wake as they surge forward ever faster.
The ORK keyword is used in the following Orks datasheets:
The GRETCHIN keyword is used in the following Orks datasheets:
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Ork vehicles are often covered in additional metal plates, intimidating glyphs, errant grots, snacksquig pens and other non-essential parts. Significant portions of these makeshift constructions can be blasted off or destroyed without impairing the vehicle in the slightest.
Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).The VEHICLE keyword is used in the following Orks datasheets:
The WAGON keyword is used in the following Orks datasheets:
The TITANIC keyword is used in the following Orks datasheets:
The FLY keyword is used in the following Orks datasheets:
The KUSTOM BOOSTA-BLASTAS keyword is used in the following Orks datasheets:
The BOOMDAKKA SNAZZWAGONS keyword is used in the following Orks datasheets:
This datasheet has Flyers Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Supa-shoota used in the following datasheets:
The AIRCRAFT keyword is used in the following Orks datasheets:
Twin big shoota used in the following datasheets:
The BURNA-BOMMER keyword is used in the following Orks datasheets: