No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
81 Big Mek on Warbike (base: 90 x 52mm) |
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1 | 81 Big Mek on Warbike |
14" | 3+ | 5+ | 5 | 5 | 5 | 3 | 7 | 4+ | 90 x 52mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Dakkagun | ||||||
Dakkagun | 18" | Dakka 5/3 | 5 | 0 | 1 | - |
Shokk attack gun | ||||||
Shokk attack gun | 60" | Heavy D6 | * | -5 | D6 | Blast. Each time this weapon is selected to shoot with, roll 2D6 to determine the Strength of all its attacks: on an 11+, each successful hit inflicts D3 mortal wounds on the target in addition to any normal damage. |
Blast. Each time this weapon is selected to shoot with, roll 2D6 to determine the Strength of all its attacks: on an 11+, each successful hit inflicts D3 mortal wounds on the target in addition to any normal damage. | ||||||
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+10 Killsaw | ||||||
+10 Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
• This model can be equipped with one of the following instead of 1 slugga: 1 shokk attack gun; 1 kustom force field; 1 weapon from the Souped-up Weapons list; 1 weapon from the Choppy Weapons list. • This model can be equipped with one of the following instead of 1 choppa: 1 killsaw; 1 weapon from the Souped-up Weapons list; 1 weapon from the Choppy Weapons list.
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ABILITIES | |||||||
ABILITIES |
’Ere We Go, Mob Rule, Dakka Weapons Big Mekaniak: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains up to D3 lost wounds. Each model can only be repaired once per turn. Kustom Force Field: +20 If this model is equipped with a kustom force field, models in friendly ORK units have a 5+ invulnerable save against attacks made with ranged weapons whilst their unit is wholly within 9" of this model. In addition, if this model is equipped with a kustom force field and is embarked within a TRANSPORT model, that TRANSPORT model has a 5+ invulnerable save against attacks made with ranged weapons. |
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Big Mek on Warbike can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | |||||||
KEYWORDS: BIKER, CHARACTER, SPEED FREEKS, BIG MEK |
The Speed Freeks fire so many rounds, some just have to hit the target.
Speed Freeks take immense pleasure in crushing enemy positions with fiat-out vehicle charges.
When Orks gather in large numbers, their sheer impetus carries them into the foe, destroying everything in their path.
Though it is normally known for its inaccuracy, the typical deluge of Ork shooting is utterly devastating in the close confines of a ship.
Orks live tough lives, their hardy greenskin constitutions pushed to extremes by the danger they surround themselves with. As a result, even the lowliest Ork can take a tremendous amount of punishment before being slain.
When Goffs get stuck into the foe, the carnage is wonderful to behold, at least for other Orks.
A Bad Moon’s prodigious wealth allows him to spray bullets with abandon, in the knowledge he can always afford more.
It can take a long time for an Ork to grasp the fact that it has been mortally wounded, especially if its enjoying a good fight.
So resilient is Ork physiology - and so slow are Orks on the uptake - that even killing wounds can take a while to register.
The greatest Warbosses keep a few lieutenants around to reinforce their rule. This has the dual effect of ensuring commands are disseminated effectively, and that the Warboss is kept fighting fit.
Some lucky gits get more than their fair share of shiny gubbinz.
Nothing shocks the enemy like an angry mob of Boyz, or a looming war effigy suddenly appearing in a blast of green lightning!
Deathskulls instinctively know just where to hit an enemy vehicle in order to knock loose the best scrap.
Often all an enemy will see of the Evil Sunz is a blur of red as they speed by, guns blazing.
Orks react to the sudden availability of a good scrap with immediate and enthusiastic aggression.
Nothing shocks the enemy like an angry mob of Orks suddenly appearing in a blast of green lightning!
Sometimes new targets that emerge are just too juicy to ignore.
Orks have no real concept of ammunition preservation, instead tending to hold the trigger down until their weapon stops firing or falls apart in their hands.
By supercharging the gubbinz and making the spinny bitz spin faster, a cunning Mek can greatly - if briefly - extend the radius of a kustom force field.
1CP | ||
DREAD WAAAGH! Specialist Detachment Stratagem Coming in all shapes and sizes, the clanking monstrosities of a Dread Waaagh! are all designed with one purpose in mind – the utter destruction of their poor, unsuspecting foes. Use this Stratagem when choosing your army. Pick an ORK Detachment from your army to be a Dread Waaagh! Specialist Detachment. BIG MEKS, GORKANAUTS, MORKANAUTS, DEFF DREADS and KILLA KANS in that Detachment gain the DREAD WAAAGH! keyword. | ||
1CP | ||
KULT OF SPEED Specialist Detachment Stratagem Orks thrive on the high-octane thrills of the Kults of Speed, large nomadic cavalcades that rampage across war zones leaving carnage in their wake. Use this Stratagem when choosing your army. Pick an ORK Detachment from your army to be a Kult of Speed Specialist Detachment. SPEED FREEKS in that Detachment gain the KULT OF SPEED keyword. | ||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kombi-rokkit | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Kombi-rokkit | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Rokkit | ||||||
- Rokkit | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
Kombi-skorcha | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Kombi-skorcha | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Skorcha | ||||||
- Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
Kustom mega-blasta | ||||||
Kustom mega-blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Kustom mega-slugga | ||||||
Kustom mega-slugga | 12" | Pistol D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Rokkit launcha | ||||||
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Big choppa | ||||||
Big choppa | Melee | Melee | +2 | -1 | 2 | - |
Power klaw | ||||||
Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
This kustomised shokk attack gun incorporates a vastly oversized suction device, drawing in nearby runts, squigs, loose scrap, the Mekboy’s lunch and even poorly fastened pieces of the gun itself.
BIG MEK equipped with shokk attack gun only. The Type of this model’s shokk attack gun is changed to Heavy 2D3.While Meks are happy to tinker with the weapons of their customers, most will endeavour to remove and keep the best bits of these weapons, replacing it with something shiny from their scrap collection. These pilfered spare parts inevitably end up bolted onto the Mek's own, already outlandish, personal weaponry.
MEK, BIG MEK or Spanner model equipped with kustom mega-slugga or kustom mega-blasta only. Each time this model shoots with a kustom mega-slugga or kustom mega-blasta, make one additional attack with that weapon.Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.Kustom mega-blasta used in the following datasheets:
Rokkit launcha used in the following datasheets:
Even lumbering Orks can put on a surprising turn of speed when the promise of a good face-to-face fight is in the offing.
You can re-roll charge rolls made for units with this ability.The more Orks in one place, the more the Waaagh! energy flows, and the more fearless they all become.
While this unit is within 6" of a friendly MOB unit that is not under half strength, this unit is never considered to be under half strength.The TRANSPORT keyword is used in the following Orks datasheets:
The ORK and CHARACTER keywords are used in the following Orks datasheets:
The and VEHICLE keywords are used in the following Orks datasheets:
The ORK keyword is used in the following Orks datasheets:
The GRETCHIN keyword is used in the following Orks datasheets:
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The GOFFS and CORE keywords are used in the following Orks datasheets:
The GOFFS and CHARACTER keywords are used in the following Orks datasheets:
The BAD MOONS and CORE keywords are used in the following Orks datasheets:
The BAD MOONS and CHARACTER keywords are used in the following Orks datasheets:
The DEATHSKULLS and CORE keywords are used in the following Orks datasheets:
The DEATHSKULLS and CHARACTER keywords are used in the following Orks datasheets:
The MEK keyword is used in the following Orks datasheets:
The BIG MEK keyword is used in the following Orks datasheets:
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Slugga used in the following datasheets:
Kombi-rokkit used in the following datasheets:
Kombi-skorcha used in the following datasheets:
Big choppa used in the following datasheets:
Choppa used in the following datasheets:
Killsaw used in the following datasheets:
Power klaw used in the following datasheets:
Stikkbombz used in the following datasheets:
The CHARACTER keyword is used in the following Orks datasheets:
The VEHICLE keyword is used in the following Orks datasheets:
The SPEED FREEKS keyword is used in the following Orks datasheets:
The KUSTOM BOOSTA-BLASTAS keyword is used in the following Orks datasheets:
The BIKER keyword is used in the following Orks datasheets:
The MEGATRAKK SCRAPJETS keyword is used in the following Orks datasheets:
The BOOMDAKKA SNAZZWAGONS keyword is used in the following Orks datasheets:
The EVIL SUNZ and SPEED FREEKS keywords are used in the following Orks datasheets:
This datasheet has HQ Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
The BIG MEK keyword is used in the following Orks datasheets:
The GORKANAUT keyword is used in the following Orks datasheets:
The MORKANAUT keyword is used in the following Orks datasheets:
The DEFF DREADS keyword is used in the following Orks datasheets:
The KILLA KANS keyword is used in the following Orks datasheets:
Kustom mega-slugga used in the following datasheets:
The BIKER keyword is used in the following Orks datasheets:
Dakkagun used in the following datasheets:
Shokk attack gun used in the following datasheets: