No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Big Mek in Mega Armour (base: 40mm) |
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1 | 85 Big Mek in Mega Armour |
4" | 3+ | 4+ | 5 | 5 | 6 | 3 | 8 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kombi-rokkit | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Kombi-rokkit | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Rokkit | ||||||
- Rokkit | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
Kombi-skorcha | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Kombi-skorcha | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Skorcha | ||||||
- Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
Kustom mega-blasta | ||||||
Kustom mega-blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Kustom shoota | ||||||
Kustom shoota | 18" | Dakka 6/4 | 4 | 0 | 1 | - |
+10 Tellyport blasta | ||||||
+10 Tellyport blasta | 12" | Assault D6 | 8 | -2 | 3 | Blast |
Blast | ||||||
+5 Killsaw | ||||||
+5 Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | ||||||
Power klaw | ||||||
Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Grot oiler | |||||||
Once per battle, when the bearer repairs a VEHICLE model, that model can regain 1 additional lost wound. We recommend placing a Grot Oiler model next to the unit as a reminder, removing it once this ability has been used (a Grot Oiler does not count as a model for any rules purposes). | |||||||
+5 Grot oiler | Once per battle, when the bearer repairs a VEHICLE model, that model can regain 1 additional lost wound. We recommend placing a Grot Oiler model next to the unit as a reminder, removing it once this ability has been used (a Grot Oiler does not count as a model for any rules purposes). | ||||||
+30 Kustom force field | |||||||
(Aura) While a friendly ORKS unit is within 6" of the bearer, it has a 6+ invulnerable save. The range of this aura ability can never be increased, unless specifically stated otherwise. | |||||||
+30 Kustom force field | (Aura) While a friendly ORKS unit is within 6" of the bearer, it has a 6+ invulnerable save. The range of this aura ability can never be increased, unless specifically stated otherwise. |
WARGEAR OPTIONS | |||||||
WARGEAR OPTIONS |
• This model’s kustom mega-blasta can be replaced with one of the following: 1 killsaw; 1 kombi-rokkit; 1 kombi-skorcha; 1 kustom shoota. • This model can be equipped with one of the following: 1 tellyport blasta; 1 kustom force field. • This model can be equipped with 1 grot oiler.
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ABILITIES | |||||||
ABILITIES |
’Ere We Go, Waaagh! Big Mekaniak: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains up to D3 lost wounds. Each model can only be repaired once per turn.
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Big Mek in Mega Armour can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | |||||||
KEYWORDS: CHARACTER, INFANTRY, MEGA ARMOUR, BIG MEK |
When Orks gather in large numbers, their sheer impetus carries them into the foe, destroying everything in their path.
Though it is normally known for its inaccuracy, the typical deluge of Ork shooting is utterly devastating in the close confines of a ship.
Orks live tough lives, their hardy greenskin constitutions pushed to extremes by the danger they surround themselves with. As a result, even the lowliest Ork can take a tremendous amount of punishment before being slain.
When Goffs get stuck into the foe, the carnage is wonderful to behold, at least for other Orks.
A Bad Moon’s prodigious wealth allows him to spray bullets with abandon, in the knowledge he can always afford more.
It can take a long time for an Ork to grasp the fact that it has been mortally wounded, especially if its enjoying a good fight.
So resilient is Ork physiology - and so slow are Orks on the uptake - that even killing wounds can take a while to register.
Whether through trade or conquest, some Blood Axes acquire unusual ammunition types, which they use to great effect.
The greatest Warbosses keep a few lieutenants around to reinforce their rule. This has the dual effect of ensuring commands are disseminated effectively, and that the Warboss is kept fighting fit.
Some lucky gits get more than their fair share of shiny gubbinz.
Nothing shocks the enemy like an angry mob of Boyz, or a looming war effigy suddenly appearing in a blast of green lightning!
Grots have a variety of uses, from fetching more ammunition to herding loose squigs, and even - despite their protestations - acting as surprisingly effective bullet shields.
Very few things are able to stand between a Freebooter and something valuable.
Deathskulls instinctively know just where to hit an enemy vehicle in order to knock loose the best scrap.
Orks react to the sudden availability of a good scrap with immediate and enthusiastic aggression.
Nothing shocks the enemy like an angry mob of Orks suddenly appearing in a blast of green lightning!
Orks have no real concept of ammunition preservation, instead tending to hold the trigger down until their weapon stops firing or falls apart in their hands.
By supercharging the gubbinz and making the spinny bitz spin faster, a cunning Mek can greatly - if briefly - extend the radius of a kustom force field.
2CP | ||
HOLD ON, BOYZ! Orks Stratagem The Warboss shouts at his ladz to grab onto the Battlewagon and hitch a ride across the battlefield. Use this Stratagem during your Movement phase before you move a BLITZ BRIGADE BATTLEWAGON from your army. Pick a friendly INFANTRY unit wholly within 3" of that model and remove it from the battlefield. After that BATTLEWAGON has moved, set the INFANTRY unit up on the battlefield wholly within 3" of that BATTLEWAGON, and more than 3" from any enemy models. (Note that this infantry unit is not embarked within the Battlewagon and therefore does not count towards the number of models it can transport.) That infantry unit cannot move further this phase (but counts as having moved this turn for all rules purposes) and it cannot charge this turn. | ||
1CP | ||
DREAD WAAAGH! Specialist Detachment Stratagem Coming in all shapes and sizes, the clanking monstrosities of a Dread Waaagh! are all designed with one purpose in mind – the utter destruction of their poor, unsuspecting foes. Use this Stratagem when choosing your army. Pick an ORK Detachment from your army to be a Dread Waaagh! Specialist Detachment. BIG MEKS, GORKANAUTS, MORKANAUTS, DEFF DREADS and KILLA KANS in that Detachment gain the DREAD WAAAGH! keyword. | ||
By surgically enhancing their assistants, this Mek ensures they can carry a much heavier load of tools, spare parts, oil squigs and any other important gubbinz their boss might require.
Model equipped with grot oiler only. This model’s grot oiler can be used twice per battle, instead of once.While Meks are happy to tinker with the weapons of their customers, most will endeavour to remove and keep the best bits of these weapons, replacing it with something shiny from their scrap collection. These pilfered spare parts inevitably end up bolted onto the Mek's own, already outlandish, personal weaponry.
MEK, BIG MEK or Spanner model equipped with kustom mega-slugga or kustom mega-blasta only. Each time this model shoots with a kustom mega-slugga or kustom mega-blasta, make one additional attack with that weapon.Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.Kustom mega-blasta used in the following datasheets:
Even lumbering Orks can put on a surprising turn of speed when the promise of a good face-to-face fight is in the offing.
You can re-roll charge rolls made for units with this ability.The WARBOSS keyword is used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
The SPEEDBOSS keyword is used in the following Orks datasheets:
The GHAZGHKULL THRAKA keyword is used in the following Orks datasheets:
The ORK and CORE keywords are used in the following Orks datasheets:
The ORK and CHARACTER keywords are used in the following Orks datasheets:
The ORK and VEHICLE keywords are used in the following Orks datasheets:
The ORK and BIKER keywords are used in the following Orks datasheets:
This infamous war cry is known and feared throughout the galaxy. When it echoes across the battlefield, bellowed from hundreds or even thousands of greenskin mouths, even the most stalwart warriors fear the onslaught to come.
Raising his weapons into the air before gesturing towards the enemy, the Warboss bellows his war cry. Every nearby Ork joins in before surging towards the enemy, blades ready in an overwhelming tide.
As the wind and the bullets of the foe whistle past his vehicle, the Speedboss throws back his head and roars his war cry, the call echoing from the ramshackle vehicles following in his wake as they surge forward ever faster.
The and VEHICLE keywords are used in the following Orks datasheets:
The ORK keyword is used in the following Orks datasheets:
The INFANTRY keyword is used in the following Orks datasheets:
The GRETCHIN keyword is used in the following Orks datasheets:
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The GOFFS and CORE keywords are used in the following Orks datasheets:
The GOFFS and CHARACTER keywords are used in the following Orks datasheets:
The BAD MOONS and CORE keywords are used in the following Orks datasheets:
The BAD MOONS and CHARACTER keywords are used in the following Orks datasheets:
The ORK and INFANTRY keywords are used in the following Orks datasheets:
The GRETCHIN and INFANTRY keywords are used in the following Orks datasheets:
The FREEBOOTERZ and INFANTRY keywords are used in the following Orks datasheets:
The DEATHSKULLS and CORE keywords are used in the following Orks datasheets:
The DEATHSKULLS and CHARACTER keywords are used in the following Orks datasheets:
The BATTLEWAGON keyword is used in the following Orks datasheets:
The MEK keyword is used in the following Orks datasheets:
The BIG MEK keyword is used in the following Orks datasheets:
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Kombi-rokkit used in the following datasheets:
Kombi-skorcha used in the following datasheets:
Killsaw used in the following datasheets:
Power klaw used in the following datasheets:
Kustom shoota used in the following datasheets:
The CHARACTER keyword is used in the following Orks datasheets:
The MEGA ARMOUR keyword is used in the following Orks datasheets:
The VEHICLE keyword is used in the following Orks datasheets:
This datasheet has HQ Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
Grot oiler used in the following datasheets:
Kustom force field used in the following datasheets:
The BIG MEK keyword is used in the following Orks datasheets:
The GORKANAUT keyword is used in the following Orks datasheets:
The MORKANAUT keyword is used in the following Orks datasheets:
The DEFF DREADS keyword is used in the following Orks datasheets:
The KILLA KANS keyword is used in the following Orks datasheets: