No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
55 Big Mek (base: 32mm) |
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1 | 55 Big Mek |
5" | 3+ | 5+ | 5 | 4 | 4 | 3 | 7 | 4+ | 32mm |
4 Grot Oiler (base: 25mm) |
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0‑1 | 4 Grot Oiler |
5" | 5+ | 4+ | 2 | 2 | 1 | 1 | 4 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Slugga | ||||||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - |
Choppa | ||||||
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+10 Killsaw | ||||||
+10 Killsaw | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. | ||||||
Stikkbombz | ||||||
Stikkbombz | 8" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
Grot oiler | |||||||
Once per battle, when the bearer repairs a VEHICLE model, that model can regain 1 additional lost wound. We recommend placing a Grot Oiler model next to the unit as a reminder, removing it once this ability has been used (a Grot Oiler does not count as a model for any rules purposes). | |||||||
Grot oiler | Once per battle, when the bearer repairs a VEHICLE model, that model can regain 1 additional lost wound. We recommend placing a Grot Oiler model next to the unit as a reminder, removing it once this ability has been used (a Grot Oiler does not count as a model for any rules purposes). |
• This model can be equipped with one of the following instead of 1 slugga: one weapon from the Choppy Weapons list; one weapon from the Souped-up Weapons list. • This model can be equipped with one of the following instead of 1 choppa: 1 killsaw; 1 weapon from the Choppy Weapons list; 1 weapon from the Souped-up Weapons list.
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ABILITIES | |
ABILITIES |
’Ere We Go, Mob Rule, Dakka Weapons Big Mekaniak: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains up to D3 lost wounds. Each model can only be repaired once per turn.
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Big Mek can receive the following Kustom Jobs upgrade: Bionik Oiler +10 (Power Rating: +1). | |
FACTION KEYWORDS: ORK, | |
KEYWORDS (Big Mek): CHARACTER, INFANTRY, BIG MEK | |
KEYWORDS (Grot Oiler): INFANTRY, GRETCHIN, GROT OILER |
When Orks gather in large numbers, their sheer impetus carries them into the foe, destroying everything in their path.
Though it is normally known for its inaccuracy, the typical deluge of Ork shooting is utterly devastating in the close confines of a ship.
When Goffs get stuck into the foe, the carnage is wonderful to behold, at least for other Orks.
A Bad Moon’s prodigious wealth allows him to spray bullets with abandon, in the knowledge he can always afford more.
It can take a long time for an Ork to grasp the fact that it has been mortally wounded, especially if its enjoying a good fight.
So resilient is Ork physiology - and so slow are Orks on the uptake - that even killing wounds can take a while to register.
Some lucky gits get more than their fair share of shiny gubbinz.
The greatest Warbosses keep a few lieutenants around to reinforce their rule. This has the dual effect of ensuring commands are disseminated effectively, and that the Warboss is kept fighting fit.
Nothing shocks the enemy like an angry mob of Orks suddenly appearing in a blast of green lightning!
Orks react to the sudden availability of a good scrap with immediate and enthusiastic aggression.
Deathskulls instinctively know just where to hit an enemy vehicle in order to knock loose the best scrap.
Blood Axes are adept at closing with the enemy unseen, which is often the last thing the foe suspects.
Very few things are able to stand between a Freebooter and something valuable.
Nothing shocks the enemy like an angry mob of Boyz, or a looming war effigy suddenly appearing in a blast of green lightning!
1CP | ||
DREAD WAAAGH! Specialist Detachment Stratagem Coming in all shapes and sizes, the clanking monstrosities of a Dread Waaagh! are all designed with one purpose in mind – the utter destruction of their poor, unsuspecting foes. Use this Stratagem when choosing your army. Pick an ORK Detachment from your army to be a Dread Waaagh! Specialist Detachment. BIG MEKS, GORKANAUTS, MORKANAUTS, DEFF DREADS and KILLA KANS in that Detachment gain the DREAD WAAAGH! keyword. | ||
2CP | ||
HOLD ON, BOYZ! Orks Stratagem The Warboss shouts at his ladz to grab onto the Battlewagon and hitch a ride across the battlefield. Use this Stratagem during your Movement phase before you move a BLITZ BRIGADE BATTLEWAGON from your army. Pick a friendly INFANTRY unit wholly within 3" of that model and remove it from the battlefield. After that BATTLEWAGON has moved, set the INFANTRY unit up on the battlefield wholly within 3" of that BATTLEWAGON, and more than 3" from any enemy models. (Note that this infantry unit is not embarked within the Battlewagon and therefore does not count towards the number of models it can transport.) That infantry unit cannot move further this phase (but counts as having moved this turn for all rules purposes) and it cannot charge this turn. | ||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kombi-rokkit | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Kombi-rokkit | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Rokkit | ||||||
- Rokkit | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
Kombi-skorcha | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Kombi-skorcha | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Skorcha | ||||||
- Skorcha | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
- Shoota | ||||||
- Shoota | 18" | Dakka 3/2 | 4 | 0 | 1 | - |
Kustom mega-blasta | ||||||
Kustom mega-blasta | 24" | Assault D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Kustom mega-slugga | ||||||
Kustom mega-slugga | 12" | Pistol D3 | 8 | -3 | D6 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Rokkit launcha | ||||||
Rokkit launcha | 24" | Heavy D3 | 8 | -2 | 3 | Blast |
Blast |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Big choppa | ||||||
Big choppa | Melee | Melee | +2 | -1 | 2 | - |
Power klaw | ||||||
Power klaw | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
By surgically enhancing their assistants, this Mek ensures they can carry a much heavier load of tools, spare parts, oil squigs and any other important gubbinz their boss might require.
Model equipped with grot oiler only. This model’s grot oiler can be used twice per battle, instead of once.Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.Kustom mega-blasta used in the following datasheets:
Rokkit launcha used in the following datasheets:
Even lumbering Orks can put on a surprising turn of speed when the promise of a good face-to-face fight is in the offing.
You can re-roll charge rolls made for units with this ability.The more Orks in one place, the more the Waaagh! energy flows, and the more fearless they all become.
While this unit is within 6" of a friendly MOB unit that is not under half strength, this unit is never considered to be under half strength.The TRANSPORT keyword is used in the following Orks datasheets:
The ORK and CHARACTER keywords are used in the following Orks datasheets:
The and VEHICLE keywords are used in the following Orks datasheets:
The ORK keyword is used in the following Orks datasheets:
The INFANTRY keyword is used in the following Orks datasheets:
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The GOFFS and CORE keywords are used in the following Orks datasheets:
The GOFFS and CHARACTER keywords are used in the following Orks datasheets:
The BAD MOONS and CORE keywords are used in the following Orks datasheets:
The BAD MOONS and CHARACTER keywords are used in the following Orks datasheets:
The FREEBOOTERZ and INFANTRY keywords are used in the following Orks datasheets:
The BLOOD AXES and INFANTRY keywords are used in the following Orks datasheets:
The MEGA ARMOUR keyword is used in the following Orks datasheets:
The DEATHSKULLS and CORE keywords are used in the following Orks datasheets:
The DEATHSKULLS and CHARACTER keywords are used in the following Orks datasheets:
The BATTLEWAGON keyword is used in the following Orks datasheets:
The BIG MEK keyword is used in the following Orks datasheets:
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Slugga used in the following datasheets:
Kombi-rokkit used in the following datasheets:
Kombi-skorcha used in the following datasheets:
Big choppa used in the following datasheets:
Choppa used in the following datasheets:
Killsaw used in the following datasheets:
Power klaw used in the following datasheets:
Stikkbombz used in the following datasheets:
The CHARACTER keyword is used in the following Orks datasheets:
The VEHICLE keyword is used in the following Orks datasheets:
This datasheet has HQ Battlefield Role. Full list of Orks units sharing same Battlefield Role follows:
The GRETCHIN keyword is used in the following Orks datasheets:
Grot oiler used in the following datasheets:
The BIG MEK keyword is used in the following Orks datasheets:
The GORKANAUT keyword is used in the following Orks datasheets:
The MORKANAUT keyword is used in the following Orks datasheets:
The DEFF DREADS keyword is used in the following Orks datasheets:
The KILLA KANS keyword is used in the following Orks datasheets:
Kustom mega-slugga used in the following datasheets:
The GROT OILER keyword is used in the following Orks datasheets: