No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
8 Big Gun (base: Use model) |
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1‑6 | 8 Big Gun |
3" | 5+ | 4+ | 2 | 5 | 3 | 2 | 4 | 5+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Kannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag | ||||||
- Frag | 36" | Heavy D6 | 5 | 0 | 1 | Blast |
Blast | ||||||
- Shell | ||||||
- Shell | 36" | Heavy 1 | 8 | -2 | D6 | - |
Lobba | ||||||
Lobba | 48" | Heavy D6 | 5 | 0 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Zzap gun | ||||||
Zzap gun | 36" | Heavy 1 | * | -3 | 3 | Each time this weapon is selected to shoot with, roll 2D6 to determine the Strength of all its attacks: on an 11+, each successful hit inflicts D3 mortal wounds on the target in addition to any normal damage, and the bearer suffers 1 mortal wound. |
Each time this weapon is selected to shoot with, roll 2D6 to determine the Strength of all its attacks: on an 11+, each successful hit inflicts D3 mortal wounds on the target in addition to any normal damage, and the bearer suffers 1 mortal wound. |
WARGEAR OPTIONS | |||||||
WARGEAR OPTIONS |
• Any Big Gun can be equipped with one of the following instead of 1 kannon: 1 lobba; 1 zzap gun.
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ABILITIES | |||||||
ABILITIES |
Dakka Weapons Grot Krew: Each Big Gun and its grot krew are treated as a single model for all rules purposes. The krew must remain within 1" of their Big Gun and cannot be targeted or attacked separately. The range and visibility of all attacks made by a Big Gun are measured from the Big Gun, not the krew. Big Gunz: The first time this unit is set up on the battlefield, all of its Big Gunz must be placed within 6" of at least one other Big Gun, and with each grot krew within 1" of their Big Gun. From that point onwards, each Big Gun operates independently and is treated as a separate unit for all rules purposes. |
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Big Gunz can receive the following Kustom Jobs upgrades:
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FACTION KEYWORDS: ORK, | |||||||
KEYWORDS: VEHICLE, ARTILLERY, GRETCHIN, BIG GUNZ |
Blood Axes take extra satisfaction in outmanoeuvring the enemy and mobbing them with ladz.
When Orks gather in large numbers, their sheer impetus carries them into the foe, destroying everything in their path.
Though it is normally known for its inaccuracy, the typical deluge of Ork shooting is utterly devastating in the close confines of a ship.
If their vehicle is on its last legs, any Ork worth his steering wheel will aim its blazing remains into the nearest cluster of enemies. The ensuing messy explosions never fail to raise a rousing cheer from nearby Ork onlookers.
Ork drivers are infamous for using their vehicles as huge blunt instruments with which to clobber the foe.
It can take a long time for an Ork to grasp the fact that it has been mortally wounded, especially if its enjoying a good fight.
Nothing shocks the enemy like an angry mob of Orks suddenly appearing in a blast of green lightning!
Orks react to the sudden availability of a good scrap with immediate and enthusiastic aggression.
Nothing shocks the enemy like an angry mob of Boyz, or a looming war effigy suddenly appearing in a blast of green lightning!
Rewired batteries ensure that careless enemies get a nasty surprise if they come too close.
VEHICLE model only. Each time an enemy unit selects this model as the target of any attacks in the Fight phase, after these attacks have been resolved, roll one D6: on a 4+ that unit suffers D3 mortal wounds.Dakka weapons unleash a terrifying volume of shots. Whether these are effective or not depends on the proximity of the target.
Dakka weapons have two values for the number of attacks they make. When a model shoots a Dakka weapon, use the first value if the target is within half the weapon’s range. If the target is not within half the weapon’s range, use the second value instead.The TRANSPORT keyword is used in the following Orks datasheets:
The ORK and VEHICLE keywords are used in the following Orks datasheets:
The ORK keyword is used in the following Orks datasheets:
The VEHICLE keyword is used in the following Orks datasheets:
The WAGON keyword is used in the following Orks datasheets:
The TITANIC keyword is used in the following Orks datasheets:
The WALKERZ keyword is used in the following Orks datasheets:
The AIRCRAFT keyword is used in the following Orks datasheets:
The GRETCHIN keyword is used in the following Orks datasheets:
Kannon used in the following datasheets:
Lobba used in the following datasheets:
Zzap gun used in the following datasheets:
This datasheet has Heavy Support Battlefield Role. Full list of Orks units sharing same Battlefield Role follows: