No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
130 Anrakyr the Traveller (base: 25mm) |
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1 | 130 Anrakyr the Traveller |
6" | 2+ | 2+ | 6 | 5 | 6 | 4 | 10 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Tachyon arrow | ||||||
Tachyon arrow | 120" | Assault 1 | 12 | -5 | D6 | The bearer can only shoot with this weapon once per battle. |
The bearer can only shoot with this weapon once per battle. | ||||||
Warscythe | ||||||
Warscythe | Melee | Melee | +2 | -4 | 2 | - |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols My Will Be Done: In your Command phase, you can select one friendly NECRONS CORE unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. Relentless March (Aura): While a friendly NECRONS CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. Phase Shifter: This model has a 4+ invulnerable save. Lord of the Pyrrhian Legions (Aura): While a friendly NECRONS CORE unit is within 6" of this model, add 1 to the Attacks characteristic of models in that unit. Mind in the Machine: At the start of your Shooting phase, you can select one enemy VEHICLE model that is visible to and within 12" of this model and roll 3D6 (if the model you selected is TITANIC, roll 2D6 instead). If the result is greater than or equal to the Leadership characteristic of the selected model, you can shoot one of that model’s ranged weapons as if that model was a unit from your army, using this model’s Ballistic Skill characteristic instead of the target model’s. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Implacable Conqueror (Aura): While a friendly CORE unit is within 6" of this WARLORD, you can re-roll charge rolls made for that unit. |
FACTION KEYWORDS: NECRONS | |
KEYWORDS: INFANTRY, CHARACTER, NOBLE, DYNASTIC AGENT, OVERLORD, ANRAKYR THE TRAVELLER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
145 Catacomb Command Barge (base: Use model) |
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1 | 145 Catacomb Command Barge |
12" | 2+ | 2+ | 5 | 6 | 9 | 4 | 10 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Gauss cannon | ||||||
+5 Gauss cannon | 24" | Heavy 3 | 6 | -3 | D3 | - |
Staff of light (shooting) | ||||||
Staff of light (shooting) | 18" | Assault 3 | 5 | -2 | 1 | - |
Tesla cannon | ||||||
Tesla cannon | 30" | Heavy 3 | 6 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | ||||||
Hyperphase sword | ||||||
Hyperphase sword | Melee | Melee | +1 | -3 | 1 | - |
Staff of light (melee) | ||||||
Staff of light (melee) | Melee | Melee | User | -2 | 1 | - |
Voidblade | ||||||
Voidblade | Melee | Melee | User | -3 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Warscythe | ||||||
+5 Warscythe | Melee | Melee | +2 | -4 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
+30 Resurrection Orb | |||||||
Once per battle, in your Command phase, the bearer can use its resurrection orb. If it does, select one friendly <DYNASTY> unit within 6" of the bearer that is not at its Starting Strength and has not had its reanimation protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble. | |||||||
+30 Resurrection Orb | Once per battle, in your Command phase, the bearer can use its resurrection orb. If it does, select one friendly <DYNASTY> unit within 6" of the bearer that is not at its Starting Strength and has not had its reanimation protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's gauss cannon can be replaced with 1 tesla cannon. • This model's staff of light can be replaced with one of the following: 1 hyperphase sword; 1 voidblade; 1 warscythe. • This model can be equipped with 1 resurrection orb.
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ABILITIES | |
ABILITIES |
Living Metal, Command Protocols My Will Be Done: In your Command phase, you can select one friendly CORE unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. Relentless March (Aura): While a friendly CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. Quantum Shielding: This model has a 5+ invulnerable save. In addition, each time an attack is made against this model, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Hovering: Distances are measured to and from either this model's hull or its base, whichever is the closest. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: VEHICLE, CHARACTER, QUANTUM SHIELDING, NOBLE, OVERLORD, FLY, CATACOMB COMMAND BARGE |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
75 Chronomancer (base: 40mm) |
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1 | 75 Chronomancer |
8" | 3+ | 3+ | 4 | 4 | 4 | 1 | 10 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Aeonstave (shooting) | ||||||
Aeonstave (shooting) | 18" | Assault D3 | 5 | -2 | 1 | Blast. Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against that attack. |
Blast. Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against that attack. | ||||||
+10 Entropic lance (shooting) | ||||||
+10 Entropic lance (shooting) | 18" | Assault 1 | 8 | -3 | D3+3 | - |
Aeonstave (melee) | ||||||
Aeonstave (melee) | Melee | Melee | User | -2 | 1 | Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against that attack. |
Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against that attack. | ||||||
Chronotendrils | ||||||
Chronotendrils | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 3 additional attacks with this weapon. |
Each time the bearer fights, it makes 3 additional attacks with this weapon. | ||||||
+10 Entropic lance (melee) | ||||||
+10 Entropic lance (melee) | Melee | Melee | User | -3 | 3 | - |
WARGEAR OPTIONS | |||||||||||||||||||||||||
WARGEAR OPTIONS |
• This model's aeon stave can be replaced with 1 entropic lance.
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ABILITIES | |||||||||||||||||||||||||
ABILITIES |
Living Metal, Command Protocols Dynastic Advisors: If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. Timesplinter Mantle: This model has a 4+ invulnerable save. Chronometron: In your Command phase, you can select one friendly <DYNASTY> unit within 9" of this model. Until the start of your next Command phase, you can re-roll charge rolls made for that unit and models in that unit have a 5+ invulnerable save. |
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UPGRADES | |||||||||||||||||||||||||
UPGRADES |
Chronomancer can receive the following Cryptek Arkana upgrades:
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FACTION KEYWORDS: NECRONS, | |||||||||||||||||||||||||
KEYWORDS: INFANTRY, CHARACTER, FLY, CRYPTEK, CHRONOMANCER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
145 Illuminor Szeras (base: 80mm) |
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1 | 145 Illuminor Szeras |
8" | 3+ | 3+ | 6 | 6 | 7 | 4 | 10 | 3+ | 80mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Eldritch Lance (shooting) | ||||||
Eldritch Lance (shooting) | 36" | Assault D3 | 8 | -4 | D6 | - |
Eldritch Lance (melee) | ||||||
Eldritch Lance (melee) | Melee | Melee | User | -4 | 2 | - |
Impaling legs | ||||||
Impaling legs | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon. |
Each time the bearer fights, it makes 2 additional attacks with this weapon. |
ABILITIES | |||||||||
ABILITIES |
Living Metal, Command Protocols Rites of Reanimation: In your Command phase, you can select one friendly NECRONS CORE unit within 6" of this model. One destroyed model from that unit is Reanimated. If the selected unit is a NECRON WARRIORS unit, D3 destroyed models from that unit are Reanimated instead. Each unit can only be selected for this ability once per phase. Empyric Overcharger (Aura): While an enemy PSYKER unit is within 12" of this model, each time a Psychic test is taken for that unit, it suffers Perils of the Warp on any dice roll that includes a double, instead of only a double 1 or double 6. Atomic Energy Manipulator: In the Fight phase, if this model destroys one or more enemy models, then at the end of that phase it can use its Mechanical Augmentation ability as if it were the end of your Movement phase. Mechanical Augmentation: At the end of your Movement phase, you can select one friendly NECRONS CORE unit within 6" of this model. If you do, roll one D3 and consult the table below:
Each unit can only be selected for this ability once per battle. Illuminor: This model can use its Rites of Reanimation ability one additional time per turn. |
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WARLORD TRAIT! | |||||||||
WARLORD TRAIT! |
Enduring Will: Each time an attack is allocated to this WARLORD, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | ||||||||
FACTION KEYWORDS: NECRONS | |||||||||
KEYWORDS: INFANTRY, CHARACTER, DYNASTIC AGENT, CRYPTEK, TECHNOMANCER, ILLUMINOR SZERAS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
130 Imotekh the Stormlord (base: 25mm) |
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1 | 130 Imotekh the Stormlord |
6" | 2+ | 2+ | 5 | 5 | 6 | 4 | 10 | 2+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Gauntlet of fire | ||||||
Gauntlet of fire | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Staff of the Destroyer (shooting) | ||||||
Staff of the Destroyer (shooting) | 18" | Assault 3 | 6 | -3 | 2 | - |
Staff of the Destroyer (melee) | ||||||
Staff of the Destroyer (melee) | Melee | Melee | +1 | -3 | 2 | - |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols My Will Be Done: In your Command phase, you can select one friendly SAUTEKH CORE unit within 9" of this unit. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. Relentless March (Aura): While a friendly SAUTEKH CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. Phase Shifter: This model has a 4+ invulnerable save. Lord of the Storm: Once per battle, in your Shooting phase, this model can call the storm. If it does, select one enemy model within 48" of and visible to it (you can only select a CHARACTER model with a Wounds characteristic of 9 or less if it is the closest enemy model to Imotekh). Roll one D6 for each other enemy unit within 6" of that model: on a 4+, that unit suffers D3 mortal wounds. Then roll one D6: on a 4+, that model suffers 3 mortal wounds. Grand Strategist: If your army is Battle-forged, you receive 2 additional Command Points if you select this model as your WARLORD. Phaeron: This model can use its My Will Be Done ability one additional time per turn. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Hyperlogical Strategist: While this WARLORD is on the battlefield, each time you spend a Command point to use a Stratagem you can roll one D6: on a 5+, that Command point is refunded. |
FACTION KEYWORDS: NECRONS, SAUTEKH | |
KEYWORDS: INFANTRY, CHARACTER, PHAERON, OVERLORD, NOBLE, IMOTEKH THE STORMLORD |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Lokhust Lord (base: 60mm flying base) |
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1 | 100 Lokhust Lord |
8" | 3+ | 3+ | 5 | 6 | 6 | 4 | 10 | 3+ | 60mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Staff of light (shooting) | ||||||
Staff of light (shooting) | 18" | Assault 3 | 5 | -2 | 1 | - |
Staff of light (melee) | ||||||
Staff of light (melee) | Melee | Melee | User | -2 | 1 | - |
Hyperphase sword | ||||||
Hyperphase sword | Melee | Melee | +1 | -3 | 1 | - |
Voidblade | ||||||
Voidblade | Melee | Melee | User | -3 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Warscythe | ||||||
Warscythe | Melee | Melee | +2 | -4 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Phylactery | |||||||
Each time this model uses its Living Metal ability, it regains up to D3 lost wounds instead of 1. | |||||||
+5 Phylactery | Each time this model uses its Living Metal ability, it regains up to D3 lost wounds instead of 1. | ||||||
+30 Resurrection Orb | |||||||
Once per battle, in your Command phase, the bearer can use its resurrection orb. If it does, select one friendly <DYNASTY> unit within 6" of the bearer that is not at its Starting Strength and has not had its reanimation protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble. | |||||||
+30 Resurrection Orb | Once per battle, in your Command phase, the bearer can use its resurrection orb. If it does, select one friendly <DYNASTY> unit within 6" of the bearer that is not at its Starting Strength and has not had its reanimation protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's staff of light can be replaced with one of the following: 1 hyperphase sword; 1 voidblade; 1 warscythe. • This model can be equipped with one of the following: 1 phylactery; 1 resurrection orb.
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ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Hardwired for Destruction: Each time this model makes an attack, re-roll a hit roll of 1. United in Destruction (Aura): While a friendly DESTROYER CULT unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. Phase Shifter: This model has a 4+ invulnerable save. |
FACTION KEYWORDS: NECRONS, DESTROYER CULT, | |
KEYWORDS: INFANTRY, CHARACTER, FLY, LOKHUST LORD |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
65 Lord (base: 32mm) |
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1 | 65 Lord |
6" | 3+ | 3+ | 5 | 5 | 4 | 3 | 10 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Staff of light (shooting) | ||||||
Staff of light (shooting) | 18" | Assault 3 | 5 | -2 | 1 | - |
Staff of light (melee) | ||||||
Staff of light (melee) | Melee | Melee | User | -2 | 1 | - |
Hyperphase sword | ||||||
Hyperphase sword | Melee | Melee | +1 | -3 | 1 | - |
Voidblade | ||||||
Voidblade | Melee | Melee | User | -3 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Warscythe | ||||||
Warscythe | Melee | Melee | +2 | -4 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
+25 Resurrection Orb | |||||||
Once per battle, in your Command phase, the bearer can use its resurrection orb. If it does, select one friendly <DYNASTY> unit within 6" of the bearer that is not at its Starting Strength and has not had its reanimation protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble. | |||||||
+25 Resurrection Orb | Once per battle, in your Command phase, the bearer can use its resurrection orb. If it does, select one friendly <DYNASTY> unit within 6" of the bearer that is not at its Starting Strength and has not had its reanimation protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's staff of light can be replaced with one of the following: 1 hyperphase sword; 1 void blade; 1 warscythe. • This model can be equipped with 1 resurrection orb.
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ABILITIES | |
ABILITIES |
Living Metal, Command Protocols The Lord’s Will: In your Command phase, you can select one friendly CORE unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a hit roll of 1. Relentless March (Aura): While a friendly CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: INFANTRY, CHARACTER, NOBLE, LORD |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
125 Nemesor Zahndrekh (base: 25mm) |
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1 | 125 Nemesor Zahndrekh |
6" | 2+ | 2+ | 5 | 5 | 6 | 4 | 10 | 2+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Staff of light (shooting) | ||||||
Staff of light (shooting) | 18" | Assault 3 | 5 | -2 | 1 | - |
Staff of light (melee) | ||||||
Staff of light (melee) | Melee | Melee | User | -2 | 1 | - |
ABILITIES | |||||||||
ABILITIES |
Living Metal, Command Protocols My Will Be Done: In your Command phase, you can select one friendly SAUTEKH CORE unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. Relentless March (Aura): While a friendly SAUTEKH CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. Counter Tactics: Once per battle, when your opponent declares they will use a Stratagem during a battle round but before any Command points are spent, this model can engage its counter tactics. If it does, your opponent cannot use that Stratagem this battle round. Phase Shifter: This model has a 4+ invulnerable save. Transient Madness: In your Command phase, you can select one friendly SAUTEKH CORE unit within 9" of this model and roll 3D6. If the total is less than this model's Leadership characteristic, you can select one of the results below to apply to that unit; otherwise, roll one D3 to determine which of the results below apply to that unit.
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WARLORD TRAIT! | |||||||||
WARLORD TRAIT! |
Eternal Madness: Each time this WARLORD makes a melee attack, you can re-roll the wound roll. | ||||||||
FACTION KEYWORDS: NECRONS, SAUTEKH | |||||||||
KEYWORDS: INFANTRY, CHARACTER, OVERLORD, NOBLE, NEMESOR ZAHNDREKH |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Orikan the Diviner (base: 25mm) |
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1 | 100 Orikan the Diviner |
5" | 3+ | 3+ | 4 | 4 | 5 | 2 | 10 | 4+ | 25mm |
Orikan Empowered (base: 25mm) | |||||||||||
- | Orikan Empowered | 5" | 2+ | 2+ | 7 | 7 | 5 | 4 | 10 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Staff of Tomorrow | ||||||
Staff of Tomorrow | Melee | Melee | User | -3 | D3 | Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against that attack. |
Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against that attack. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Master Chronomancer: In your Command phase, you can select one friendly NECRONS unit within 9" of this model. Until the start of your next Command phase, you can reroll charge rolls made for that unit and models in that unit have a 5+ invulnerable save. Prescient Strike: At the start of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight first that phase. Timesplinter Mantle: This model has a 4+ invulnerable save. The Stars Are Right: In your Command phase, if this model is on the battlefield, roll one D6: if the result is less than the current battle round number, then until the end of the battle, use the Orikan Empowered profile for this model (note that any wounds it has already lost remain lost). |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Immortal Pride:
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FACTION KEYWORDS: NECRONS | |
KEYWORDS: INFANTRY, CHARACTER, CHRONOMANCER, DYNASTIC AGENT, CRYPTEK, ORIKAN THE DIVINER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Overlord (base: 40mm) |
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1 | 90 Overlord |
6" | 2+ | 2+ | 5 | 5 | 5 | 4 | 10 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Staff of light (shooting) | ||||||
Staff of light (shooting) | 18" | Assault 3 | 5 | -2 | 1 | - |
Tachyon arrow | ||||||
Tachyon arrow | 120" | Assault 1 | 12 | -5 | D6 | The bearer can only shoot with this weapon once per battle. |
The bearer can only shoot with this weapon once per battle. | ||||||
Hyperphase glaive | ||||||
Hyperphase glaive | Melee | Melee | +2 | -3 | D3 | - |
Hyperphase sword | ||||||
Hyperphase sword | Melee | Melee | +1 | -3 | 1 | - |
Staff of light (melee) | ||||||
Staff of light (melee) | Melee | Melee | User | -2 | 1 | - |
Voidblade | ||||||
Voidblade | Melee | Melee | User | -3 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+10 Voidscythe | ||||||
+10 Voidscythe | Melee | Melee | x2 | -4 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | ||||||
Warscythe | ||||||
Warscythe | Melee | Melee | +2 | -4 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
+25 Resurrection Orb | |||||||
Once per battle, in your Command phase, the bearer can use its resurrection orb. If it does, select one friendly <DYNASTY> unit within 6" of the bearer that is not at its Starting Strength and has not had its reanimation protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble. | |||||||
+25 Resurrection Orb | Once per battle, in your Command phase, the bearer can use its resurrection orb. If it does, select one friendly <DYNASTY> unit within 6" of the bearer that is not at its Starting Strength and has not had its reanimation protocols enacted this phase. That unit's reanimation protocols are enacted, and every destroyed model in that unit begins to reassemble. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's tachyon arrow and hyperphase glaive can be replaced with one of the following: 1 hyperphase sword; 1 staff of light; 1 voidblade; 1 voidscythe; 1 warscythe. • If this model is not equipped with a tachyon arrow, it can be equipped with 1 resurrection orb.
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ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Relentless March (Aura): While a friendly CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. Phase Shifter: This model has a 4+ invulnerable save. My Will Be Done: In your Command phase, you can select one friendly CORE unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: INFANTRY, CHARACTER, NOBLE, OVERLORD |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
65 Plasmancer (base: 32mm) |
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1 | 65 Plasmancer |
5" | 3+ | 3+ | 4 | 4 | 4 | 1 | 10 | 4+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Plasmic lance (shooting) | ||||||
Plasmic lance (shooting) | 18" | Assault D3 | 7 | -3 | 2 | - |
Plasmic lance (melee) | ||||||
Plasmic lance (melee) | Melee | Melee | User | -3 | 2 | - |
ABILITIES | |||||||||||||||||||||||||
ABILITIES |
Living Metal, Command Protocols Living Lightning: At the start of the Fight phase, roll one D6 for each enemy unit within 6" of this model: on a 4+, that unit suffers 1 mortal wound. Harbinger of Destruction: At the end of your Movement phase, if this model did not Fall Back that phase, roll three D6s: for each 4+, the closest enemy unit within 24" of and visible to this model suffers 1 mortal wound. Dynastic Advisors: If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. |
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UPGRADES | |||||||||||||||||||||||||
UPGRADES |
Plasmancer can receive the following Cryptek Arkana upgrades:
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FACTION KEYWORDS: NECRONS, | |||||||||||||||||||||||||
KEYWORDS: INFANTRY, CHARACTER, FLY, CRYPTEK, PLASMANCER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
65 Psychomancer (base: 40mm) |
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1 | 65 Psychomancer |
5" | 3+ | 3+ | 4 | 4 | 4 | 1 | 10 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Abyssal lance (shooting) | ||||||
Abyssal lance (shooting) | 18" | Assault 3 | 4 | -3 | 1 | - |
Abyssal lance (melee) | ||||||
Abyssal lance (melee) | Melee | Melee | User | -3 | 1 | - |
ABILITIES | |||||||||||||||||||||||||
ABILITIES |
Living Metal, Command Protocols Dynastic Advisors: If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. Harbinger of Despair: In your Morale phase, you can select one enemy unit within 12" of this model and roll 3D6: if the result is greater than the enemy unit's Leadership characteristic, select one of the results below to take effect until the start of your next Morale phase. Each unit can only be selected for this ability once per phase.
Nightmare Shroud (Aura): While an enemy unit is within 6" of this model, subtract 1 from the Leadership characteristic of models in that unit and subtract 1 from Combat Attrition tests taken for that unit. |
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UPGRADES | |||||||||||||||||||||||||
UPGRADES |
Psychomancer can receive the following Cryptek Arkana upgrades:
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FACTION KEYWORDS: NECRONS, | |||||||||||||||||||||||||
KEYWORDS: INFANTRY, CHARACTER, FLY, CRYPTEK, PSYCHOMANCER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
70 Royal Warden (base: 32mm) |
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1 | 70 Royal Warden |
6" | 3+ | 3+ | 5 | 5 | 4 | 3 | 10 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Relic gauss blaster | ||||||
Relic gauss blaster | 30" | Rapid Fire 2 | 5 | -2 | 2 | - |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Adaptive Strategy: In your Command phase, you can select one friendly CORE unit within 9" of this model. Until the end of the turn, that unit is eligible to shoot and declare a charge with in a turn in which they Fell Back. Relentless March (Aura): While a friendly CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: INFANTRY, CHARACTER, ROYAL WARDEN |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
130 Skorpekh Lord (base: 60mm) |
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1 | 130 Skorpekh Lord |
8" | 2+ | 2+ | 6 | 6 | 6 | 4 | 10 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Enmitic annihilator | ||||||
Enmitic annihilator | 18" | Assault 2D3 | 6 | -1 | 1 | Blast |
Blast | ||||||
Flensing claw | ||||||
Flensing claw | Melee | Melee | User | -1 | 1 | Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon, make 2 hit rolls instead of 1. | ||||||
Hyperphase harvester | ||||||
Hyperphase harvester | Melee | Melee | +2 | -4 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols United in Destruction (Aura): While a friendly DESTROYER CULT unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. Phase Shifter: This model has a 4+ invulnerable save. Hardwired for Destruction: Each time this model makes an attack, re-roll a hit roll of 1. |
FACTION KEYWORDS: NECRONS, DESTROYER CULT, | |
KEYWORDS: INFANTRY, CHARACTER, SKORPEKH LORD |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
70 Technomancer (base: 50mm) |
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1 | 70 Technomancer |
5" | 3+ | 3+ | 4 | 4 | 4 | 1 | 10 | 4+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Staff of light (shooting) | ||||||
Staff of light (shooting) | 18" | Assault 3 | 5 | -2 | 1 | - |
Staff of light (melee) | ||||||
Staff of light (melee) | Melee | Melee | User | -2 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
Canoptek cloak | |||||||
The bearer has a Move characteristic of 10" and the FLY keyword. In addition, at the end of your Movement phase, you can repair one friendly <DYNASTY> model within 3" of this model. That model regains up to D3 lost wounds. Each model can only be repaired once per turn. | |||||||
Canoptek cloak | The bearer has a Move characteristic of 10" and the FLY keyword. In addition, at the end of your Movement phase, you can repair one friendly <DYNASTY> model within 3" of this model. That model regains up to D3 lost wounds. Each model can only be repaired once per turn. | ||||||
+10 Canoptek control node | |||||||
The bearer has the following ability: ‘Control Node (Aura): While a friendly CANOPTEK unit is within 6" of this model, each time a model in that unit makes an attack, add 1 to that attack's hit roll.’ | |||||||
+10 Canoptek control node | The bearer has the following ability: ‘Control Node (Aura): While a friendly CANOPTEK unit is within 6" of this model, each time a model in that unit makes an attack, add 1 to that attack's hit roll.’ |
WARGEAR OPTIONS | ||||||||||||||||||||||||||||
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 1 Canoptek cloak; 1 Canoptek control node.
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ABILITIES | ||||||||||||||||||||||||||||
ABILITIES |
Living Metal, Command Protocols Dynastic Advisors: If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. Rites of Reanimation: In your Command phase, you can select one friendly CORE unit within 6" of this model. One destroyed model from that unit is Reanimated. If the selected unit is a NECRON WARRIORS unit, D3 destroyed models from that unit are Reanimated instead. Each unit can only be selected for this ability once per phase. |
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UPGRADES | ||||||||||||||||||||||||||||
UPGRADES |
Technomancer can receive the following Cryptek Arkana upgrades:
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FACTION KEYWORDS: NECRONS, | ||||||||||||||||||||||||||||
KEYWORDS: INFANTRY, CHARACTER, CRYPTEK, TECHNOMANCER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Trazyn the Infinite (base: 25mm) |
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1 | 90 Trazyn the Infinite |
6" | 2+ | 2+ | 5 | 5 | 6 | 4 | 10 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Empathic Obliterator | ||||||
Empathic Obliterator | Melee | Melee | +2 | -1 | D3 | Each time an attack is made with this weapon, if a CHARACTER model is destroyed by that attack, each enemy unit within 6" of the bearer suffers D3 mortal wounds. |
Each time an attack is made with this weapon, if a CHARACTER model is destroyed by that attack, each enemy unit within 6" of the bearer suffers D3 mortal wounds. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Phase Shifter: This model has a 4+ invulnerable save. My Will Be Done: In your Command phase, you can select one friendly NECRONS CORE unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. Ancient Collector: If this model is included in your army, the Dynastic Heirlooms Stratagem costs 1 fewer Command points to use the first time you use it. If this model is included in your Crusade force, the Relic Requisition costs 0 Requisition points to use. Surrogate Hosts: When this model is destroyed, instead of using any other rule that is triggered when a model is destroyed, after removing it from play you can roll one D6: on a 2+, you can select another friendly NECRONS INFANTRY CHARACTER model on the battlefield [excluding named characters). Remove that model as if it were destroyed (you cannot use any rules that are triggered when a model is destroyed) and return this model to play, placing it in the removed model's place with 3 wounds remaining. Relentless March (Aura): While a friendly NECRONS CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Enduring Will: Each time an attack is allocated to this WARLORD, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). |
FACTION KEYWORDS: NECRONS | |
KEYWORDS: INFANTRY, CHARACTER, OVERLORD, NOBLE, DYNASTIC AGENT, TRAZYN THE INFINITE |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Vargard Obyron (base: 25mm) |
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1 | 90 Vargard Obyron |
6" | 2+ | 3+ | 5 | 5 | 6 | 4 | 10 | 2+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Warscythe | ||||||
Warscythe | Melee | Melee | +2 | -4 | 2 | - |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols, Dimensional Translocation Cleaving Counterblow: When this model is destroyed by a melee attack, do not remove this model from play; after the attacking model's unit has finished making its attacks, this model fights as if it were the Fight phase. This model is then removed from play. The Lord’s Will: In your Command phase, you can select one friendly SAUTEKH CORE unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a hit roll of 1. The Vargard’s Duty (Aura): While a friendly NEMESOR ZAHNDREKH unit is within 3" of this model, that unit can use the Look Out, Sir rule even if this unit contains fewer than 3 models. Relentless March (Aura): While a friendly SAUTEKH CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. Ghostwalk Mantle: At the start of your Movement phase, you can remove this model from the battlefield. If you do, then in the Reinforcements step of that phase, set this model back up on the battlefield, anywhere within 3" of a friendly NEMESOR ZAHNDREKH model. Ever-present Protector: If a Detachment includes NEMESOR ZAHNDREKH, then VARGARD OBYRON can be included in that Detachment without taking up a Battlefield Role slot. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Honourable Combatant: In the Fight phase, each time this WARLORD is selected to fight, it can engage in honourable combat. If it does, select one enemy CHARACTER unit; until the end of the phase, add 2 to the Attacks characteristic of this WARLORD, but it can only make attacks that target that enemy CHARACTER unit. |
FACTION KEYWORDS: NECRONS, SAUTEKH | |
KEYWORDS: INFANTRY, CHARACTER, LORD, NOBLE, VARGARD OBYRON |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Kutlakh the World Killer (base: ?) |
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1 | 110 Kutlakh the World Killer |
6" | 2+ | 2+ | 5 | 5 | 6 | 4 | 10 | 3+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Staff of light (shooting) | ||||||
Staff of light (shooting) | 18" | Assault 3 | 5 | -2 | 1 | - |
Obsidax | ||||||
Obsidax | Melee | Melee | +1 | -3 | 3 | - |
Staff of light (melee) | ||||||
Staff of light (melee) | Melee | Melee | User | -2 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
Phylactery | |||||||
Each time this model uses its Living Metal ability, it regains up to D3 lost wounds instead of 1. | |||||||
Phylactery | Each time this model uses its Living Metal ability, it regains up to D3 lost wounds instead of 1. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols My Will Be Done: In your Command phase, you can select one friendly CORE unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. Phase Shifter: This model has a 4+ invulnerable save. Relentless March (Aura): While a friendly CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. Spirit of Madness: Each time this model makes a melee attack against a unit, if this model’s Leadership characteristic is higher than the Leadership characteristic of that unit, you can re-roll the hit roll. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
FACTION KEYWORDS: NECRONS, MAYNARKH | |
KEYWORDS: INFANTRY, CHARACTER, NOBLE, OVERLORD, KUTLAKH THE WORLD KILLER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Toholk the Blinded (base: ?) |
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1 | 80 Toholk the Blinded |
5" | 3+ | 5+ | 4 | 4 | 4 | 1 | 10 | 4+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Transdimensional beamer | ||||||
Transdimensional beamer | 12" | Assault 1 | 4 | -3 | 3 | - |
Aeonstave (shooting) | ||||||
Aeonstave (shooting) | 18" | Assault D3 | 5 | -2 | 1 | Blast. Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against that attack. |
Blast. Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against that attack. | ||||||
Aeonstave (melee) | ||||||
Aeonstave (melee) | Melee | Melee | User | -2 | 1 | Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against that attack. |
Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against that attack. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Dynastic Advisors: If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. Chronometron: In your Command phase, you can select one friendly <DYNASTY> unit within 9" of this model. Until the start of your next Command phase, you can re-roll charge rolls made for that unit and models in that unit have a 5+ invulnerable save. Eternal Engines: In your Command phase, you can select one friendly MAYNARKH VEHICLE unit within 6" of this model. When that unit uses its Living Metal ability this phase, it regains up to D3 lost wounds instead of 1. Predictive Strategist: If your army is Battle-forged and this model is on the battlefield, once per battle, when you use a Stratagem, this model can use its Predictive Strategy. If it does, reduce the CP cost of that Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced by 1CP for that use of the Stratagem, any future usages of it cost the normal amount of CPs. Timesplinter Mantle: This model has a 4+ invulnerable save. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
FACTION KEYWORDS: NECRONS, MAYNARKH | |
KEYWORDS: INFANTRY, CHARACTER, CRYPTEK, TECHNOMANCER, TOHOLK THE BLINDED |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
16 Immortal (base: 32mm) |
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5‑10 | 16 Immortal |
5" | 3+ | 3+ | 4 | 5 | 1 | 2 | 10 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Gauss blaster | ||||||
Gauss blaster | 30" | Rapid Fire 1 | 5 | -2 | 1 | - |
Tesla carbine | ||||||
Tesla carbine | 24" | Assault 2 | 5 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• All of the models in the unit can have their gauss blaster replaced with 1 tesla carbine each.
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ABILITIES | |
ABILITIES |
Reanimation Protocols, Command Protocols
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FACTION KEYWORDS: NECRONS, | |
KEYWORDS: INFANTRY, CORE, IMMORTALS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
11 Necron Warrior (base: 32mm) |
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10‑20 | 11 Necron Warrior |
5" | 3+ | 3+ | 4 | 4 | 1 | 1 | 10 | 4+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Gauss flayer | ||||||
Gauss flayer | 24" | Rapid Fire 1 | 4 | -1 | 1 | - |
Gauss reaper | ||||||
Gauss reaper | 12" | Assault 2 | 5 | -2 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their gauss flayer replaced with 1 gauss reaper.
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ABILITIES | |
ABILITIES |
Reanimation Protocols, Command Protocols Their Number is Legion: Re-roll Reanimation Protocol rolls of 1 made for this unit.
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FACTION KEYWORDS: NECRONS, | |
KEYWORDS: INFANTRY, CORE, NECRON WARRIORS |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
115 Ghost Ark (base: 60mm) |
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1 | 115 Ghost Ark |
12" | 6+ | 3+ | 6 | 6 | 8-14 | 3 | 10 | 3+ | 60mm |
8" | 6+ | 4+ | 6 | 6 | 4-7 | D3 | 10 | 3+ | |||
4" | 6+ | 5+ | 6 | 6 | 1-3 | 1 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Gauss flayer array | ||||||
Gauss flayer array | 24" | Rapid Fire 5 | 4 | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Quantum Shielding: This model has a 5+ invulnerable save. In addition, each time an attack is made against this model, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have. Hovering: Distances are measured to and from either this model's hull or its base, whichever is the closest. Repair Barge: In your Command phase, you can select one friendly NECRON WARRIORS unit within 6" of this model. If you do, up to D3 destroyed models from that unit Reanimate. Each unit can only be selected for this ability once per phase. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 10 NECRON WARRIORS or INFANTRY CHARACTER models. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: VEHICLE, CORE, QUANTUM SHIELDING, TRANSPORT, FLY, GHOST ARK |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
300 C’tan Shard of the Deceiver (base: 40mm) |
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1 | 300 C’tan Shard of the Deceiver |
8" | 2+ | 2+ | 6 | 7 | 9 | 5 | 10 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Golden fists | ||||||
Golden fists | Melee | Melee | User | -3 | 3 | - |
ABILITIES | |
ABILITIES |
Living Metal, Dimensional Translocation Grand Illusion: At the start of the first battle round, you can select up to three friendly NECRONS units. Remove those units from the battlefield, then set them up anywhere on the battlefield that is wholly within your deployment zone. If the mission uses the Strategic Reserves rules, any of those units can be placed into Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off; the winner chooses who redeploys their units first. Enslaved Star God: This model can never have a Relic or a Warlord Trait. In addition, enemy models can ignore the Look Out, Sir rule when selecting this model as the target of a ranged attack. Misdirection: Each time an attack is made against this model, subtract 1 from the hit roll. Necrodermis: This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. Reality Unravels: When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit within 6" suffers D3 mortal wounds. |
POWERS OF THE C’TAN | |
POWERS OF THE C’TAN |
This model knows the Cosmic Insanity C’tan Power and one other C’tan Power selected from the Powers of the C’tan. At the end of your Movement phase, if this model did not Advance or Fall Back that phase, it can use two of the C’tan Powers it knows. It cannot use the same C’tan Power more than once per turn. |
FACTION KEYWORDS: NECRONS | |
KEYWORDS: MONSTER, CHARACTER, FLY, C’TAN SHARD, C’TAN SHARD OF THE DECEIVER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
320 C’tan Shard of the Nightbringer (base: 40mm) |
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1 | 320 C’tan Shard of the Nightbringer |
8" | 2+ | 2+ | 7 | 7 | 9 | 6 | 10 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Scythe of the Nightbringer | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Scythe of the Nightbringer | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Reaping sweep | ||||||
- Reaping sweep | Melee | Melee | User | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
- Entropic blow | ||||||
- Entropic blow | Melee | Melee | x2 | -4 | D6 | Each time an attack is made with this weapon profile, invulnerable saving throws cannot be made against that attack. |
Each time an attack is made with this weapon profile, invulnerable saving throws cannot be made against that attack. |
ABILITIES | |
ABILITIES |
Living Metal Necrodermis: This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. Enslaved Star God: This model can never have a Relic or a Warlord Trait. In addition, enemy models can ignore the Look Out, Sir rule when selecting this model as the target of a ranged attack. Reality Unravels: When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit within 6" suffers D3 mortal wounds. Drain Life: Each time this model makes a melee attack that is allocated to an enemy model, that enemy model cannot use any rules to ignore the wounds it loses. |
POWERS OF THE C’TAN | |
POWERS OF THE C’TAN |
This model knows the Gaze of Death C’tan Power and one other C’tan Power from the Powers of the C’tan. At the end of your Movement phase, if this model did not Advance or Fall Back that phase, it can use two of the C’tan Powers it knows. It cannot use the same C’tan Power more than once per turn. |
FACTION KEYWORDS: NECRONS | |
KEYWORDS: MONSTER, CHARACTER, FLY, C’TAN SHARD, C’TAN SHARD OF THE NIGHTBRINGER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
300 C’tan Shard of the Void Dragon (base: 80mm) |
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1 | 300 C’tan Shard of the Void Dragon |
8" | 2+ | 2+ | 6 | 7 | 9 | 5 | 10 | 3+ | 80mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Spear of the Void Dragon (shooting) | ||||||
Spear of the Void Dragon (shooting) | 12" | Heavy 1 | 9 | -4 | D6 | Each time an attack is made with this weapon, if a hit is scored, draw a straight line between the closest point of this model's base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over. Each time an attack made with this weapon is allocated to a VEHICLE model, that attack hs a Damage characteristic of D3+3. |
Each time an attack is made with this weapon, if a hit is scored, draw a straight line between the closest point of this model's base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over. Each time an attack made with this weapon is allocated to a VEHICLE model, that attack hs a Damage characteristic of D3+3. | ||||||
Canoptek tail blades | ||||||
Canoptek tail blades | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes D6 additional attacks with this weapon. |
Each time the bearer fights, it makes D6 additional attacks with this weapon. | ||||||
Spear of the Void Dragon (melee) | ||||||
Spear of the Void Dragon (melee) | Melee | Melee | +3 | -4 | D6 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+3. |
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+3. |
ABILITIES | |
ABILITIES |
Living Metal Necrodermis: This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. Enslaved Star God: This model can never have a Relic or a Warlord Trait. In addition, enemy models can ignore the Look Out, Sir rule when selecting this model as the target of a ranged attack. Reality Unravels: When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit within 6" suffers D3 mortal wounds. Matter Absorption: At the end of each phase, roll one D6 for each enemy VEHICLE model destroyed as a result of an attack made by this model or a C’tan Power used by this model that phase: for each 2+, this model regains 1 lost wound (to a maximum of 3 regained wounds per phase). |
POWERS OF THE C’TAN | |
POWERS OF THE C’TAN |
This model knows the Voltaic Storm C’tan Power and one other C’tan Power from the Powers of the C’tan. At the end of your Movement phase, if this model did not Advance or Fall Back that phase, it can use two of the C’tan Powers it knows. It cannot use the same C’tan Power more than once per turn. |
FACTION KEYWORDS: NECRONS | |
KEYWORDS: MONSTER, CHARACTER, FLY, C’TAN SHARD, C’TAN SHARD OF THE VOID DRAGON |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
15 Canoptek Plasmacyte (base: 28mm) |
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1 | 15 Canoptek Plasmacyte |
8" | 4+ | 4+ | 4 | 5 | 1 | 1 | 10 | 4+ | 28mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Monomolecular proboscis | ||||||
Monomolecular proboscis | Melee | Melee | User | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Dimensional Translocation, Command Protocols Viral Construct: If your army is Battle-forged, then for each DESTROYER CULT unit included in a Detachment, one CANOPTEK PLASMACYTE unit can be included in that Detachment without taking up a Battlefield Role slot. You cannot include more CANOPTEK PLASMACYTE units in a Detachment than there are DESTROYER CULT units in that Detachment. Evasion Protocol: While this model is within 3" of a friendly DESTROYER CULT unit, enemy models cannot target this model with ranged weapons unless it is the closest eligible target. In addition, this unit cannot perform actions. Recall Protocol: In the Unit Coherency Checks step of the Morale phase, if this model is not within 6" of any friendly DESTROYER CULT units, this model is destroyed. Infused Madness: Once per turn, at the start of either your Charge phase or the Fight phase, you can select one friendly DESTROYER CULT unit within 3" of this model. If you do, roll one D6: on a 1, one model in that unit is destroyed. Regardless of the result, until the end of the turn, add 1 to the Strength and Attacks characteristics of models in that unit. Each unit can only be selected for this ability once per turn. |
FACTION KEYWORDS: NECRONS, CANOPTEK, | |
KEYWORDS: BEAST, FLY, CANOPTEK PLASMACYTE |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Canoptek Reanimator (base: 60mm) |
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1 | 80 Canoptek Reanimator |
8" | 4+ | 4+ | 5 | 5 | 6 | 4 | 10 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Atomiser beam | ||||||
Atomiser beam | 12" | Assault 3 | 6 | -2 | 1 | - |
Reanimator’s claws | ||||||
Reanimator’s claws | Melee | Melee | User | -2 | 1 | - |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Nanoscarab Reanimation Beam (Aura): In your Command phase, you can select one friendly <DYNASTY> unit within 6" of and visible to this model. Until the start of your next Command phase, while that unit is within 6" of and visible to this model, that unit is being healed by this model's reanimation beam. While a unit is being healed by a reanimation beam, add 1 to Reanimation Protocol rolls made for that unit. Each unit can only ever be healed by one reanimation beam at a time. |
FACTION KEYWORDS: NECRONS, CANOPTEK, | |
KEYWORDS: MONSTER, CORE, CANOPTEK REANIMATOR |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
60 Canoptek Spyder (base: 60mm flying base) |
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1‑3 | 60 Canoptek Spyder |
6" | 4+ | 4+ | 6 | 6 | 6 | 5 | 10 | 3+ | 60mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Particle beamer | ||||||
+5 Particle beamer | 18" | Assault 6 | 5 | 0 | 1 | - |
Automaton claws | ||||||
Automaton claws | Melee | Melee | +2 | -3 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Fabricator claw array | |||||||
At the end of your Movement phase, the bearer can repair one friendly VEHICLE model within 3" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn. | |||||||
+5 Fabricator claw array | At the end of your Movement phase, the bearer can repair one friendly VEHICLE model within 3" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn. | ||||||
+5 Gloom prism | |||||||
In your opponent's Psychic phase, the bearer's unit can attempt to deny one psychic power as if it were a PSYKER. | |||||||
+5 Gloom prism | In your opponent's Psychic phase, the bearer's unit can attempt to deny one psychic power as if it were a PSYKER. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each be equipped with 2 particle beamers. • Any number of models can each be equipped with 1 fabricator claw array. • Any number of models can each be equipped with 1 gloom prism.
|
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols, Reanimation Protocols Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Scarab Hive: In your Command phase, one destroyed model from each friendly CANOPTEK SCARAB SWARM unit within 6" of this unit is Reanimated. Each unit can only be affected by this ability once per phase. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: MONSTER, CORE, FLY, CANOPTEK, CANOPTEK SPYDERS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Cryptothrall (base: 32mm) | |||||||||||
2 | Cryptothrall | 5" | 4+ | 4+ | 5 | 5 | 2 | 3 | 10 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Scouring eye | ||||||
Scouring eye | 12" | Pistol 2 | 5 | -2 | 1 | - |
Scythed limbs | ||||||
Scythed limbs | Melee | Melee | User | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Living Metal, Reanimation Protocols, Command Protocols Bound Creation: If your army is Battle-forged, then for each CRYPTEK unit included in a Detachment, one CRYPTOTHRALLS unit can be included in that Detachment without taking up a Battlefield Role slot. Protectors (Aura): While a friendly CRYPTEK unit is within 3" of this unit, that CRYPTEK unit can use the Look Out, Sir rule even if this unit contains fewer than 3 models. Systematic Vigour: While this unit is within 6" of any friendly CRYPTEK units, models in this unit have a Weapon Skill and Ballistic Skill characteristic of 3+ and an Attacks characteristic of 6. |
FACTION KEYWORDS: NECRONS, CANOPTEK, | |
KEYWORDS: INFANTRY, CRYPTOTHRALLS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
13 Deathmarks (base: 32mm) |
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5‑10 | 13 Deathmarks |
5" | 3+ | 2+ | 4 | 5 | 1 | 1 | 10 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Synaptic disintegrator | ||||||
Synaptic disintegrator | 36" | Heavy 1 | 5 | -2 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
ABILITIES | |
ABILITIES |
Reanimation Protocols, Command Protocols, Dimensional Translocation
|
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: INFANTRY, CORE, HYPERSPACE HUNTER, DEATHMARKS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
10 Flayed One (base: 28mm) |
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5‑20 | 10 Flayed One |
5" | 3+ | 6+ | 4 | 4 | 1 | 3 | 10 | 4+ | 28mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Flayer claws | ||||||
Flayer claws | Melee | Melee | User | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Reanimation Protocols, Command Protocols, Dimensional Translocation Flesh Hunger: Each time a model in this unit makes a melee attack against an enemy non-VEHICLE unit, an unmodified hit roll of 6 scores 1 additional hit. Terrifying Foes (Aura): While an enemy unit is within 3" of this unit, subtract 2 from the Leadership characteristic of models in that unit. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: INFANTRY, CORE, FLAYED ONES |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
65 Hexmark Destroyer (base: 50mm) |
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1 | 65 Hexmark Destroyer |
8" | 3+ | 2+ | 5 | 5 | 5 | 4 | 10 | 3+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Enmitic disintegrator pistol | ||||||
Enmitic disintegrator pistol | 18" | Pistol 1 | 6 | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols, Dimensional Translocation Inescapable Death: Each time this model makes a ranged attack, you can ignore any or all hit roll and Ballistic Skill modifiers, and the target does not receive the benefits of cover against that attack. In addition, each time this model fires Overwatch, it scores hits on unmodified hit rolls of 2+, instead of 6. Multi-threat Eliminator: Each time an enemy model is destroyed by a ranged attack made by this model's enmitic disintegrator pistols, after this model makes the rest of its attacks, it can shoot with one of its enmitic disintegrator pistols one additional time. These attacks cannot generate additional attacks. Hardwired for Destruction: Each time this model makes an attack, re-roll a hit roll of 1. |
FACTION KEYWORDS: NECRONS, DESTROYER CULT, | |
KEYWORDS: INFANTRY, CHARACTER, HYPERSPACE HUNTER, HEXMARK DESTROYER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Lychguard (base: 32mm) |
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5‑10 | 25 Lychguard |
5" | 3+ | 3+ | 5 | 5 | 2 | 3 | 10 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hyperphase sword | ||||||
Hyperphase sword | Melee | Melee | +1 | -3 | 1 | - |
Warscythe | ||||||
Warscythe | Melee | Melee | +2 | -4 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
Dispersion shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
Dispersion shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• All of the models in the unit can have their warscythe replaced with 1 hyperphase sword and 1 dispersion shield each.
|
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols, Reanimation Protocols Guardian Protocols (Aura): While a friendly INFANTRY NOBLE or DYNASTIC AGENT INFANTRY NOBLE unit is within 3" of this unit, that unit can use the Look Out, Sir rule even if this unit contains fewer than 3 models.
|
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: INFANTRY, CORE, LYCHGUARD |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
30 Skorpekh Destroyer (base: 50mm) |
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3‑6 | 30 Skorpekh Destroyer |
8" | 3+ | 3+ | 5 | 5 | 3 | 3 | 10 | 3+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hyperphase reap-blade | ||||||
Hyperphase reap-blade | Melee | Melee | +2 | -4 | 3 | - |
Hyperphase threshers | ||||||
Hyperphase threshers | Melee | Melee | User | -3 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols, Reanimation Protocols Hardwired for Destruction: Each time a model in this unit makes an attack, re-roll a hit roll of 1.
|
FACTION KEYWORDS: NECRONS, DESTROYER CULT, | |
KEYWORDS: INFANTRY, CORE, SKORPEKH DESTROYERS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
230 Transcendent C’tan (base: 60mm flying base) |
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1 | 230 Transcendent C’tan |
8" | 2+ | 2+ | 6 | 7 | 9 | 5 | 10 | 4+ | 60mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Crackling tendrils | ||||||
Crackling tendrils | Melee | Melee | User | -4 | D6 | - |
ABILITIES | ||||||||||||||||
ABILITIES |
Living Metal Necrodermis: This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. Enslaved Star God: This model can never have a Relic or a Warlord Trait. In addition, enemy models can ignore the Look Out, Sir rule when selecting this model as the target of a ranged attack. Reality Unravels: When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit within 6" suffers D3 mortal wounds. Fractured Personality: Before the battle, select one of the abilities in the table below for this model to have for the duration of the battle. Alternatively, you can randomly determine two abilities from the table for this model to have by rolling two D6 and looking up the result (if a double is rolled, roll both dice again until two different results are rolled).
|
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POWERS OF THE C’TAN | ||||||||||||||||
POWERS OF THE C’TAN |
This model knows two C’tan Powers from the Powers of the C’tan. At the end of your Movement phase, if this model did not Advance or Fall Back that phase, it can use one of the C’tan Powers it knows. | |||||||||||||||
FACTION KEYWORDS: NECRONS | ||||||||||||||||
KEYWORDS: MONSTER, CHARACTER, FLY, C’TAN SHARD, TRANSCENDENT C’TAN |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
110 Triarch Stalker (base: Use model) |
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1 | 110 Triarch Stalker |
10" | 3+ | 3+ | 7 | 6 | 7-12 | 3 | 10 | 3+ | Use model |
8" | 4+ | 4+ | 7 | 6 | 4-6 | 3 | 10 | 3+ | |||
6" | 5+ | 5+ | 7 | 6 | 1-3 | 3 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Heat ray | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Heat ray | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Dispersed | ||||||
- Dispersed | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
- Focused | ||||||
- Focused | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Particle shredder | ||||||
Particle shredder | 24" | Heavy 8 | 6 | -1 | 2 | - |
+15 Twin heavy gauss cannon | ||||||
+15 Twin heavy gauss cannon | 30" | Heavy 6 | 7 | -3 | D3 | - |
Stalker’s forelimbs | ||||||
Stalker’s forelimbs | Melee | Melee | User | -2 | 3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's heat ray can be replaced with one of the following: 1 particle shredder; 1 twin heavy gauss cannon.
|
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Quantum Shielding: This model has a 5+ invulnerable save. In addition, each time an attack is made against this model, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have. Targeting Relay: Each time this model makes a ranged attack against an enemy unit, if a hit is scored, until the end of the phase, each time another friendly NECRONS model makes a ranged attack against that enemy unit, re-roll a hit roll of 1. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
FACTION KEYWORDS: NECRONS | |
KEYWORDS: VEHICLE, CORE, DYNASTIC AGENT, QUANTUM SHIELDING, TRIARCH, TRIARCH STALKER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Canoptek Tombstalker (base: 120 x 92mm) |
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1 | 90 Canoptek Tombstalker |
10" | 4+ | 4+ | 6 | 7 | 9 | 6 | 10 | 3+ | 120 x 92mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Gauss slicers | ||||||
Gauss slicers | 24" | Rapid Fire 2 | 5 | -1 | 1 | - |
Tomb stalker claws | ||||||
Tomb stalker claws | Melee | Melee | +1 | -2 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
Gloom prism | |||||||
In your opponent's Psychic phase, the bearer's unit can attempt to deny one psychic power as if it were a PSYKER. | |||||||
Gloom prism | In your opponent's Psychic phase, the bearer's unit can attempt to deny one psychic power as if it were a PSYKER. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols, Dimensional Translocation
|
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: MONSTER, CANOPTEK, CANOPTEK TOMBSTALKER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
15 Scarab Swarm (base: 40mm) |
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3‑9 | 15 Scarab Swarm |
10" | 4+ | - | 3 | 3 | 4 | 4 | 10 | 6+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Feeder mandibles | ||||||
Feeder mandibles | Melee | Melee | User | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols, Reanimation Protocols
|
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: SWARM, FLY, CANOPTEK, CANOPTEK SCARAB SWARMS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Canoptek Wraith (base: 50mm) |
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3‑6 | 35 Canoptek Wraith |
12" | 4+ | 4+ | 4 | 5 | 3 | 4 | 10 | 3+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Particle caster | ||||||
+5 Particle caster | 12" | Pistol 2 | 6 | 0 | 1 | - |
+10 Transdimensional beamer | ||||||
+10 Transdimensional beamer | 12" | Assault 1 | 4 | -3 | 3 | - |
Vicious claws | ||||||
Vicious claws | Melee | Melee | +2 | -2 | 2 | - |
Whip coils | ||||||
Whip coils | Melee | Melee | User | -1 | 1 | Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each be equipped with one of the following: 1 particle caster; 1 transdimensional beamer. • Any number of models can each have their vicious claws replaced with whip coils.
|
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols, Reanimation Protocols Slinking Strike: This unit is eligible to shoot and declare a charge with in a turn in which it Fell Back. Wraith Form: Models in this unit have a 4+ invulnerable save. In addition, each time this unit makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: BEAST, CORE, CANOPTEK, CANOPTEK WRAITHS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
30 Ophydian Destroyer (base: 50mm) |
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3‑6 | 30 Ophydian Destroyer |
10" | 3+ | 3+ | 4 | 4 | 3 | 3 | 10 | 4+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hyperphase reap-blade | ||||||
Hyperphase reap-blade | Melee | Melee | +2 | -4 | 3 | - |
Hyperphase threshers | ||||||
Hyperphase threshers | Melee | Melee | User | -3 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Ophydian claws | ||||||
Ophydian claws | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon. |
Each time the bearer fights, it makes 2 additional attacks with this weapon. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols, Reanimation Protocols Hardwired for Destruction: Each time a model in this unit makes an attack, re-roll a hit roll of 1. Hyperphase Reap-blades: Each time a model in this unit makes an attack with a hyperphase reap-blade, an unmodified hit roll of 6 scores 1 additional hit. Whipcoil Bodies: Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. Tunnelling Horrors: During deployment, you can set up this unit underground instead of setting it up on the battlefield. If you do, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: INFANTRY, CORE, DESTROYER CULT, OPHYDIAN DESTROYERS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
18 Tomb Blades (base: 32mm flying base) |
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3‑9 | 18 Tomb Blades |
14" | 3+ | 3+ | 4 | 5 | 2 | 1 | 10 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Particle beamer | ||||||
Particle beamer | 18" | Assault 6 | 5 | 0 | 1 | - |
+5 Twin gauss blaster | ||||||
+5 Twin gauss blaster | 30" | Rapid Fire 2 | 5 | -2 | 1 | - |
+5 Twin tesla carbine | ||||||
+5 Twin tesla carbine | 24" | Assault 4 | 5 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
OTHER WARGEAR | ABILITIES | ||||||
+3 Nebuloscope | |||||||
Each time the bearer makes a ranged attack, the target does not receive the benefits of cover against that attack. | |||||||
+3 Nebuloscope | Each time the bearer makes a ranged attack, the target does not receive the benefits of cover against that attack. | ||||||
+3 Shadowloom | |||||||
The bearer has a 5+ invulnerable save. | |||||||
+3 Shadowloom | The bearer has a 5+ invulnerable save. | ||||||
+3 Shieldvanes | |||||||
The bearer has a Save characteristic of 3+. | |||||||
+3 Shieldvanes | The bearer has a Save characteristic of 3+. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their twin gauss blasters replaced with one of the following: 1 particle beamer; 1 twin tesla carbine. • Any number of models can each be equipped with shieldvanes. • Any number of models can each be equipped with one of the following: 1 nebuloscope; 1 shadowloom.
|
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols, Reanimation Protocols Evasion Engrams: Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll.
|
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: BIKER, FLY, CORE, TOMB BLADES |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
20 Triarch Praetorian (base: 32mm) |
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5‑10 | 20 Triarch Praetorian |
10" | 3+ | 3+ | 5 | 5 | 2 | 3 | 10 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Particle caster | ||||||
Particle caster | 12" | Pistol 2 | 6 | 0 | 1 | - |
Rod of covenant (shooting) | ||||||
Rod of covenant (shooting) | 12" | Assault 1 | 5 | -3 | 2 | - |
Rod of covenant (melee) | ||||||
Rod of covenant (melee) | Melee | Melee | User | -3 | 2 | - |
Voidblade | ||||||
Voidblade | Melee | Melee | User | -3 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• All of the models in the unit can have their rod of covenant replaced with 1 particle caster and 1 voidblade each.
|
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols, Reanimation Protocols
|
FACTION KEYWORDS: NECRONS | |
KEYWORDS: INFANTRY, CORE, FLY, DYNASTIC AGENT, TRIARCH, TRIARCH PRAETORIANS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Canoptek Acanthrite (base: 40mm) |
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3‑6 | 35 Canoptek Acanthrite |
12" | 4+ | 4+ | 5 | 5 | 3 | 2 | 10 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Cutting beam | ||||||
Cutting beam | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Voidblade | ||||||
Voidblade | Melee | Melee | User | -3 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols, Reanimation Protocols Shadowed Wings: Each time a ranged attack is made against this unit, subtract 1 from that attack’s hit roll.
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FACTION KEYWORDS: NECRONS, | |
KEYWORDS: BEAST, CORE, FLY, CANOPTEK, CANOPTEK ACANTHRITES |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Canoptek Tomb Sentinel (base: 120 x 92mm) |
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1 | 100 Canoptek Tomb Sentinel |
10" | 4+ | 4+ | 6 | 7 | 9 | 4 | 10 | 3+ | 120 x 92mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Exile cannon | ||||||
Exile cannon | 18" | Heavy D6 | 10 | -4 | 3 | Blast |
Blast | ||||||
Tomb sentinel claws | ||||||
Tomb sentinel claws | Melee | Melee | +1 | -2 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
Gloom prism | |||||||
In your opponent's Psychic phase, the bearer's unit can attempt to deny one psychic power as if it were a PSYKER. | |||||||
Gloom prism | In your opponent's Psychic phase, the bearer's unit can attempt to deny one psychic power as if it were a PSYKER. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols, Dimensional Translocation
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FACTION KEYWORDS: NECRONS, | |
KEYWORDS: MONSTER, CANOPTEK, CANOPTEK TOMB SENTINEL |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
165 Doom Scythe (base: 120 x 92mm flying base) |
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1 | 165 Doom Scythe |
20-50" | 6+ | 3+ | 6 | 6 | 7-12 | 3 | 10 | 3+ | 120 x 92mm flying base |
20-40" | 6+ | 4+ | 6 | 6 | 4-6 | D3 | 10 | 3+ | |||
20-30" | 6+ | 5+ | 6 | 6 | 1-3 | 1 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Heavy death ray | ||||||
Heavy death ray | 36" | Heavy 3 | 12 | -4 | D3+3 | - |
Twin tesla destructor | ||||||
Twin tesla destructor | 36" | Heavy 10 | 7 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Supersonic: Each time this model makes a Normal move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hard to Hit: Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: VEHICLE, CORE, AIRCRAFT, FLY, DOOM SCYTHE |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
120 Night Scythe (base: 120 x 92mm flying base) |
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1 | 120 Night Scythe |
20-50" | 6+ | 3+ | 6 | 6 | 7-12 | 3 | 10 | 3+ | 120 x 92mm flying base |
20-40" | 6+ | 4+ | 6 | 6 | 4-6 | D3 | 10 | 3+ | |||
20-30" | 6+ | 5+ | 6 | 6 | 1-3 | 1 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Twin tesla destructor | ||||||
Twin tesla destructor | 36" | Heavy 10 | 7 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Supersonic: Each time this model makes a Normal move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 20 CORE INFANTRY, INFANTRY CHARACTER or DYNASTIC AGENT INFANTRY models. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: VEHICLE, CORE, AIRCRAFT, FLY, TRANSPORT, NIGHT SCYTHE |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
190 Night Shroud (base: 120 x 92mm flying base) |
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1 | 190 Night Shroud |
20-50" | 6+ | 3+ | 6 | 7 | 8-14 | 3 | 10 | 3+ | 120 x 92mm flying base |
20-40" | 6+ | 4+ | 6 | 7 | 4-7 | D3 | 10 | 3+ | |||
20-30" | 6+ | 5+ | 6 | 7 | 1-3 | 1 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Twin tesla destructor | ||||||
Twin tesla destructor | 36" | Heavy 10 | 7 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Supersonic: Each time this model makes a Normal move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Death Sphere Bombardment: Once per battle, in your Movement phase, after this model makes a Normal Move or Advances, you can select one enemy unit this model moved across as part of that move. If you do, roll 3D6 for each VEHICLE or MONSTER model in that unit, and roll one D6 for each other model in that unit (to a maximum of twelve D6): for each roll of a 3+, that unit suffers 1 mortal wound. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: VEHICLE, CORE, AIRCRAFT, FLY, NIGHT SHROUD |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Annihilation Barge (base: Use model) |
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1 | 120 Annihilation Barge |
12" | 6+ | 3+ | 5 | 6 | 8 | 3 | 10 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Gauss cannon | ||||||
+5 Gauss cannon | 24" | Heavy 3 | 6 | -3 | D3 | - |
Tesla cannon | ||||||
Tesla cannon | 30" | Heavy 3 | 6 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | ||||||
Twin tesla destructor | ||||||
Twin tesla destructor | 36" | Heavy 10 | 7 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's gauss cannon can be replaced with 1 tesla cannon.
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ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Quantum Shielding: This model has a 5+ invulnerable save. In addition, each time an attack is made against this model, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Hovering: Distances are measured to and from either this model's hull or its base, whichever is the closest. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: VEHICLE, CORE, QUANTUM SHIELDING, FLY, ANNIHILATION BARGE |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
130 Canoptek Doomstalker (base: 90mm) |
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1 | 130 Canoptek Doomstalker |
10" | 4+ | 4+ | 6 | 6 | 7-12 | 3 | 10 | 3+ | 90mm |
8" | 5+ | 4+ | 6 | 6 | 4-6 | 2 | 10 | 3+ | |||
6" | 6+ | 4+ | 6 | 6 | 1-3 | 1 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Doomsday blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Doomsday blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Low power | ||||||
- Low power | 24" | Heavy D6 | 8 | -2 | D3 | Blast |
Blast | ||||||
- High power | ||||||
- High power | 48" | Heavy D6 | 10 | -5 | D6 | Blast. The bearer can only make attacks with this profile if it Remained Stationary during its previous Movement phase. |
Blast. The bearer can only make attacks with this profile if it Remained Stationary during its previous Movement phase. | ||||||
Twin gauss flayer | ||||||
Twin gauss flayer | 24" | Rapid Fire 2 | 4 | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Containment Field: This model has a 4+ invulnerable save. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 5+ it explodes, and each unit within 6" suffers D3 mortal wounds. Sentinel Construct: Each time an enemy unit declares a charge against a friendly or DYNASTIC AGENT unit within 6" of this model, unless this model is within Engagement Range of any enemy models, this model can fire Overwatch at the charging unit as if it were also a target of that charge (this is in addition to any other units that are firing Overwatch). Each time this model fires Overwatch, it makes attacks with its doomsday blaster using the high power profile. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: MONSTER, CANOPTEK, CANOPTEK DOOMSTALKER |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
145 Doomsday Ark (base: 60mm flying base) |
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1 | 145 Doomsday Ark |
12" | 6+ | 3+ | 6 | 6 | 8-14 | 3 | 10 | 3+ | 60mm flying base |
8" | 6+ | 4+ | 6 | 6 | 4-7 | D3 | 10 | 3+ | |||
4" | 6+ | 5+ | 6 | 6 | 1-3 | 1 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Doomsday cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Doomsday cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Low power | ||||||
- Low power | 36" | Heavy D6 | 8 | -2 | D3 | Blast |
Blast | ||||||
- High power | ||||||
- High power | 72" | Heavy D6 | 10 | -5 | D6 | Blast. The bearer can only make attacks with this profile if it Remained Stationary during its previous Movement phase. |
Blast. The bearer can only make attacks with this profile if it Remained Stationary during its previous Movement phase. | ||||||
Gauss flayer array | ||||||
Gauss flayer array | 24" | Rapid Fire 5 | 4 | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hovering: Distances are measured to and from either this model's hull or its base, whichever is the closest. Quantum Shielding: This model has a 5+ invulnerable save. In addition, each time an attack is made against this model, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: VEHICLE, CORE, QUANTUM SHIELDING, FLY, DOOMSDAY ARK |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
40 Lokhust Destroyer (base: 60mm flying base) |
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1‑6 | 40 Lokhust Destroyer |
8" | 3+ | 3+ | 4 | 5 | 3 | 2 | 10 | 3+ | 60mm flying base |
40 Lokhust Heavy Destroyer (base: 60mm) |
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0‑1 | 40 Lokhust Heavy Destroyer |
8" | 3+ | 3+ | 4 | 5 | 4 | 2 | 10 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Enmitic exterminator | ||||||
+5 Enmitic exterminator | 36" | Heavy 3D3 | 7 | -1 | 1 | Blast |
Blast | ||||||
Gauss cannon | ||||||
Gauss cannon | 24" | Heavy 3 | 6 | -3 | D3 | - |
+5 Gauss destructor | ||||||
+5 Gauss destructor | 36" | Heavy 1 | 10 | -4 | 3D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Lokhust Heavy Destroyer's gauss destructor can be replaced with 1 enmitic exterminator.
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ABILITIES | |
ABILITIES |
Living Metal, Command Protocols, Reanimation Protocols Hardwired for Destruction: Each time a model in this unit makes an attack, re-roll a hit roll of 1. Repulsor Platform: Models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS (Lokhust Destroyers): INFANTRY, CORE, FLY, DESTROYER CULT, LOKHUST DESTROYERS | |
KEYWORDS (Lokhust Heavy Destroyers): INFANTRY, CORE, FLY, DESTROYER CULT, LOKHUST HEAVY DESTROYERS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Lokhust Heavy Destroyer (base: 60mm) |
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1‑3 | 50 Lokhust Heavy Destroyer |
8" | 3+ | 3+ | 4 | 5 | 4 | 2 | 10 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Enmitic exterminator | ||||||
Enmitic exterminator | 36" | Heavy 3D3 | 7 | -1 | 1 | Blast |
Blast | ||||||
Gauss destructor | ||||||
Gauss destructor | 36" | Heavy 1 | 10 | -4 | 3D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their gauss destructor replaced with 1 enmitic exterminator.
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ABILITIES | |
ABILITIES |
Living Metal, Command Protocols, Reanimation Protocols Hardwired for Destruction: Each time a model in this unit makes an attack, re-roll a hit roll of 1. Repulsor Platform: Models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: INFANTRY, CORE, FLY, DESTROYER CULT, LOKHUST HEAVY DESTROYERS |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
170 Tesseract Ark (base: 60mm) |
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1 | 170 Tesseract Ark |
12" | 6+ | 3+ | 5 | 7 | 6-10 | 3 | 10 | 3+ | 60mm |
8" | 6+ | 4+ | 5 | 7 | 3-5 | D3 | 10 | 3+ | |||
4" | 6+ | 5+ | 5 | 7 | 1-2 | 1 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Gauss cannon | ||||||
+15 Gauss cannon | 24" | Heavy 3 | 6 | -3 | D3 | - |
Particle beamer | ||||||
Particle beamer | 18" | Assault 6 | 5 | 0 | 1 | - |
+10 Tesla cannon | ||||||
+10 Tesla cannon | 30" | Heavy 3 | 6 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | ||||||
Tesseract singularity chamber | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Tesseract singularity chamber | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Particle hurricane | ||||||
- Particle hurricane | 12" | Assault D6 | 4 | -3 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target, and a wound roll of 2+ is always successful, unless the target is a VEHICLE, then a wound roll of 6 is always successful. |
Each time an attack is made with this weapon, that attack automatically hits the target, and a wound roll of 2+ is always successful, unless the target is a VEHICLE, then a wound roll of 6 is always successful. | ||||||
- Seismic lash | ||||||
- Seismic lash | 24" | Assault D6 | 5 | -3 | 3 | - |
- Solar fire | ||||||
- Solar fire | 36" | Heavy D6 | 8 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 tesla cannons can be replaced with one of the following: 2 gauss cannons; 2 particle beamers.
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ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit within 6" suffers D3 mortal wounds. Hovering: Distances are measured to and from either this model's hull or its base, whichever is the closest. Quantum Shielding: This model has a 5+ invulnerable save. In addition, each time an attack is made against this model, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have. Containment Field: This model has a 4+ invulnerable save. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: VEHICLE, CORE, FLY, QUANTUM SHIELDING, TESSERACT ARK |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
270 Monolith (base: 160mm) |
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1 | 270 Monolith |
8" | 6+ | 3+ | 8 | 8 | 13-24 | 6 | 10 | 2+ | 160mm |
6" | 6+ | 4+ | 8 | 8 | 7-12 | D6 | 10 | 2+ | |||
4" | 6+ | 5+ | 8 | 8 | 1-6 | D3 | 10 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Death ray | ||||||
Death ray | 24" | Heavy 1 | 9 | -3 | D3+3 | - |
Gauss flux arc | ||||||
Gauss flux arc | 30" | Rapid Fire 3 | 5 | -2 | 1 | - |
Particle whip | ||||||
Particle whip | 36" | Heavy D6 | 12 | -3 | 3 | Blast |
Blast | ||||||
Portal of exile | ||||||
Portal of exile | Melee | Melee | User | -3 | 3 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's 4 gauss flux arcs can be replaced with 4 death rays.
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ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Death Descending: During deployment, you can set up this model in the upper atmosphere instead of placing it on the battlefield. If you do, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Hovering: Distances are measured to and from either this model's hull or its base, whichever is the closest. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. Eternity Gate: In your Movement phase, if this model Remains Stationary, then in the Reinforcement step of that phase it can summon a unit. If it does, select one CORE INFANTRY unit from your army that is in Strategic Reserves: set up that unit anywhere on the battlefield that it is wholly within 3" of this model and not within Engagement Range of any enemy models. Models in units that are set up using this ability count as having moved a distance in inches equal to their Move characteristic in the Movement phase. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: VEHICLE, CORE, TITANIC, MONOLITH |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
270 Obelisk (base: 120 x 92mm flying base) |
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1 | 270 Obelisk |
8" | 6+ | 3+ | 8 | 8 | 15-28 | 6 | 10 | 2+ | 120 x 92mm flying base |
6" | 6+ | 4+ | 8 | 8 | 8-14 | D6 | 10 | 2+ | |||
4" | 6+ | 5+ | 8 | 8 | 1-7 | D3 | 10 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Tesla sphere | ||||||
Tesla sphere | 24" | Assault 4 | 7 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Death Descending: During deployment, you can set up this model in the upper atmosphere instead of placing it on the battlefield. If you do, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Hovering Sentinel: In your Movement phase, if this model Remains Stationary, then until the start of your next Movement phase, its tesla spheres have a Type of Assault 6, a Strength characteristic of 8 and a Damage characteristic of 2. Hovering: Distances are measured to and from either this model's hull or its base, whichever is the closest. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. Gravity Pulse: In your Shooting phase, you can select one enemy unit that can FLY and is within 24" of this model. Until the start of your next Shooting phase, halve the Move characteristic of models in that unit. If the selected unit is an AIRCRAFT, roll 2D6: for each point by which the total exceeds that unit's Toughness characteristic, that unit suffers 1 mortal wound. Each unit can only be selected for this ability once per phase. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: VEHICLE, CORE, TITANIC, FLY, OBELISK |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
360 Tesseract Vault (base: 120 x 92mm flying base) |
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1 | 360 Tesseract Vault |
8" | 6+ | 3+ | 8 | 7 | 16-30 | 6 | 10 | 2+ | 120 x 92mm flying base |
6" | 6+ | 4+ | 8 | 7 | 9-15 | D6 | 10 | 2+ | |||
4" | 6+ | 5+ | 8 | 7 | 1-8 | D3 | 10 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Tesla sphere | ||||||
Tesla sphere | 24" | Assault 4 | 7 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
ABILITIES | ||||||||||
ABILITIES |
Living Metal Vengeance of the Enchained: When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. Transtemporal Force Field: This model has a 4+ invulnerable save. Hovering: Distances are measured to and from either this model's hull or its base, whichever is the closest. |
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POWERS OF THE C’TAN | ||||||||||
POWERS OF THE C’TAN |
This model knows four C’tan Powers from the Powers of the C’tan. At the end of your Movement phase, if this model did not Advance or Fall Back that phase, it can use a number of C’tan Powers it knows equal to the number in the table below. It cannot use the same C’tan Power more than once per turn.
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FACTION KEYWORDS: NECRONS, | ||||||||||
KEYWORDS: VEHICLE, CORE, TITANIC, FLY, C’TAN SHARD, TESSERACT VAULT |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
Szarekh (base: 100mm) | |||||||||||
1 | Szarekh | 8" | 2+ | 2+ | 5 | 7 | 9-16 | 6 | 10 | 3+ | 100mm |
6" | 2+ | 2+ | 5 | 7 | 5-8 | 4 | 10 | 3+ | |||
4" | 2+ | 2+ | 5 | 7 | 1-4 | 2 | 10 | 3+ | |||
Triarchal Menhir (base: 50mm) | |||||||||||
2 | Triarchal Menhir | 8" | 6+ | 2+ | 5 | 7 | 5 | 1 | 10 | 3+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Annihilator beam | ||||||
Annihilator beam | 36" | Heavy 1 | 12 | -4 | 6 | - |
Sceptre of Eternal Glory (shooting) | ||||||
Sceptre of Eternal Glory (shooting) | 24" | Assault 3 | 8 | -3 | 2 | - |
Staff of Stars (shooting) | ||||||
Staff of Stars (shooting) | 24" | Assault 9 | 6 | -2 | 1 | - |
Sceptre of Eternal Glory (melee) | ||||||
Sceptre of Eternal Glory (melee) | Melee | Melee | +4 | -3 | 2 | - |
Scythe of Dust | ||||||
Scythe of Dust | Melee | Melee | +3 | -4 | 3 | Each time the bearer fights, it makes 4 additional attacks with this weapon and no more than 4 attacks can be made with this weapon. |
Each time the bearer fights, it makes 4 additional attacks with this weapon and no more than 4 attacks can be made with this weapon. | ||||||
Staff of Stars (melee) | ||||||
Staff of Stars (melee) | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. |
Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Noctilith Beacons: In your opponent's Psychic phase, Szarekh can attempt to deny one psychic power as if he were a PSYKER. Obeisance Generators: At the start of the Fight phase, if there any enemy units within Engagement Range of Szarekh, then until the end of the phase, those units cannot fight until after all other eligible units from your army have done so. Phaeron of the Stars (Aura): While a friendly NECRONS CORE unit or TRIARCH PRAETORIANS unit is within 6" of Szarekh, each time a ranged attack is made by a model in that unit, you can re-roll the hit roll. Phaeron of the Blades (Aura): While a friendly NECRONS CORE unit or TRIARCH PRAETORIANS unit is within 6" of Szarekh, each time a melee attack is made by a model in that unit, you can re-roll the wound roll. Relentless March (Aura): While a friendly NECRONS CORE or TRIARCH PRAETORIANS unit is within 6" of Szarekh, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. My Will Be Done: In your Command phase, you can select one friendly NECRONS CORE or TRIARCH PRAETORIANS unit within 9" of Szarekh. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. Phaeron: This model can use its My Will Be Done ability one additional time per turn. Voice of the Triarch: Once per battle, at the start of any battle round, if Szarekh is on the battlefield he can alter your command protocols. If he does, one command protocol that you did not assign to any battle rounds before the battle becomes active for your army for that battle round, instead of the one that you assigned to it. Triarchal Menhir: While this unit contains any Triarchal Menhirs models, it does not count as a CHARACTER for the purposes of the Look Out, Sir rule and each time an attack successfully wounds this unit, that attack must be allocated to one of those models. The destruction of Triarchal Menhirs is ignored for the purposes of Morale tests. If Szarekh is ever destroyed, any remaining Triarchal Menhirs in this unit are also destroyed. The Silent King: If your army is Battle-forged, Szarekh must be your army's WARLORD. You receive 3 additional Command points if Szarekh is your WARLORD. Transtemporal Force Field: Models in this unit have a 4+ invulnerable save. Preservative Auto-torpor: If Szarekh has 8 or fewer wounds remaining, it cannot make attacks with its Staff of Stars and loses the Phaeron of the Stars ability. If Szarekh has 4 or fewer wounds remaining, it cannot make attacks with its Scythe of Dust and loses the Phaeron of the Blades ability. Vengeance of the Enchained: When Szarekh is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
The Triarch’s Will: If your WARLORD has this Warlord Trait, then when assigning command protocols for the battle, you can select four command protocols instead of five, and then one of those command protocols can be assigned to two battle rounds instead of one. |
FACTION KEYWORDS: NECRONS, SZAREKHAN | |
KEYWORDS (Szarekh): VEHICLE, CHARACTER, FLY, SUPREME COMMANDER, PHAERON, NOBLE, DYNASTIC AGENT, THE SILENT KING | |
KEYWORDS (Triarchal Menhirs): VEHICLE, FLY, DYNASTIC AGENT, THE SILENT KING, TRIARCHAL MENHIRS |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
450 Gauss Pylon (base: Use model) |
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1 | 450 Gauss Pylon |
- | - | 3+ | 6 | 8 | 16-30 | - | 10 | 3+ | Use model |
- | - | 4+ | 6 | 8 | 8-15 | - | 10 | 3+ | |||
- | - | 5+ | 6 | 8 | 1-7 | - | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Gauss annihilator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Gauss annihilator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Focused beam | ||||||
- Focused beam | 120" | Heavy 2D3 | 16 | -4 | D3+6 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. |
Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. | ||||||
- Flux arc | ||||||
- Flux arc | 30" | Rapid Fire 6 | 6 | -2 | 2 | - |
Tesla arc | ||||||
Tesla arc | 3" | Assault 3D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
OTHER WARGEAR | ABILITIES | ||||||
Teleportation matrix | |||||||
This model has the Dimensional Translocation ability. | |||||||
Teleportation matrix | This model has the Dimensional Translocation ability. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Phase Shift Generator: Friendly NECRONS models receive a 5+ invulnerable save against ranged attacks while they are within 6" of this model. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 5+ it explodes, and each unit within 6" suffers D6 mortal wounds. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: VEHICLE, CORE, ARTILLERY, TITANIC, GAUSS PYLON |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
600 Seraptek (base: Use model) |
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1 | 600 Seraptek |
12" | 3+ | 3+ | 8 | 8 | 15-28 | 6 | 10 | 3+ | Use model |
9" | 4+ | 4+ | 8 | 8 | 8-14 | 6 | 10 | 3+ | |||
6" | 5+ | 5+ | 8 | 8 | 1-7 | 6 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Singularity generator | ||||||
Singularity generator | 36" | Heavy 3D3 | 8 | -3 | D6 | Blast |
Blast | ||||||
Synaptic obliterator | ||||||
Synaptic obliterator | 72" | Heavy D3 | 16 | -4 | 6 | - |
Transdimensional projector | ||||||
Transdimensional projector | 24" | Heavy D6 | 6 | -2 | 1 | Blast |
Blast | ||||||
Titanic forelimbs | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Titanic forelimbs | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Impaling strike | ||||||
- Impaling strike | Melee | Melee | x2 | -3 | 5 | - |
- Reaping sweep | ||||||
- Reaping sweep | Melee | Melee | User | -1 | 2 | Make 2 hit rolls for each attack made with this weapon. |
Make 2 hit rolls for each attack made with this weapon. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's 2 singularity generators can be replaced with 2 synaptic obliterators and 2 transdimensional projectors.
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ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Containment Field: This model has a 5+ invulnerable save. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 5+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. Titanic: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. Designers Note: If this model does not have a base, before deploying this model, both players must agree the footprint of this models ‘base’ in the same way they would for an Area Terrain feature. We suggest that an imaginary straight line should be drawn from each point on this model which would touch the battlefield when it is placed on a flat surface. The area within these lines should be considered to be this model’s ‘base’. If the model has been posed with one or more of its legs raised, agree with your opponent the point where that leg would touch the battlefield, and use this to advise the shape of the models ‘base’. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: VEHICLE, CORE, TITANIC, SERAPTEK HEAVY CONSTRUCT |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
Starstele (base: Use model) | |||||||||||
3 | Starstele | - | - | 3+ | 6 | 8 | 6-10 | - | - | 3+ | Use model |
- | - | 4+ | 6 | 8 | 3-5 | - | - | 3+ | |||
- | - | 5+ | 6 | 8 | 1-2 | - | - | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Transdimensional abductor | ||||||
Transdimensional abductor | 12" | Assault D3 | 4 | -3 | 3 | - |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Convergence of Dominion: When this unit is first set up on the battlefield, its models do not have to be set up in unit coherency. Instead, each model must be set up wholly within 12" of one other model from its unit. From that point on, each model in this unit is treated as a separate unit. Dominion Protocols (Aura): While a friendly CORE unit is within 6" of this model, add 2 to the Leadership characteristic of models in that unit. Dynastic Command Node: While a command protocol is active for your army, friendly units with the Command Protocols ability that are within 6" of this model benefit from the selected directive(s) of the active command protocol. Translocation Protocols: While there are any STARSTELE units from your army on the battlefield, CRYPTEK units in your army can attempt the following action: ‘Activate Trans location Protocols (Action): At the end of your Movement phase, one friendly CRYPTEK unit from your army that is within 3" of any friendly STARSTELE units can start to perform this action. The action is completed at the end of your turn. Once completed, select one of those STARSTELE units and remove it from the battlefield; in the Reinforcements step of your next Movement phase, set that STARSTELE unit back up on the battlefield, anywhere that is more than 9" away from any enemy models. If the battle ends and that STARSTELE unit is not on the battlefield, it is destroyed.’ |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: BUILDING, CORE, VEHICLE, STARSTELE, CONVERGENCE OF DOMINION |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Sentry Pylon (base: Use model) |
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1‑3 | 100 Sentry Pylon |
- | - | 3+ | 4 | 7 | 8 | - | 10 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Focused death ray | ||||||
Focused death ray | 36" | Heavy 1 | 12 | -4 | D3+3 | - |
Gauss exterminator | ||||||
Gauss exterminator | 48" | Heavy 2 | 8 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack's hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack's hit roll. | ||||||
+25 Heat cannon | ||||||
+25 Heat cannon | 36" | Heavy D6 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
OTHER WARGEAR | ABILITIES | ||||||
Teleportation matrix | |||||||
This model has the Dimensional Translocation ability. | |||||||
Teleportation matrix | This model has the Dimensional Translocation ability. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model’s gauss exterminator can be replaced with one of the following: focused death ray; heat cannon.
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ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Artillery Battery: When this unit is first set up on the battlefield, its models do not have to be set up in unit coherency. Instead, each model must be set up within 6" of one other model from its unit. From that point on, each model in this unit is treated as a separate unit. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: VEHICLE, CORE, ARTILLERY, SENTRY PYLON |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Tomb Ziggurat (base: Use model) | |||||||||||
1 | Tomb Ziggurat | - | - | 3+ | 9 | 9 | 20 | - | 10 | 3+ | Use model |
Power Crucible (base: Use model) | |||||||||||
1 | Power Crucible | - | - | 3+ | 9 | 9 | 20 | - | 10 | 3+ | Use model |
Gun Emplacement Mount (base: Use model) | |||||||||||
2 | Gun Emplacement Mount | - | - | 3+ | 9 | 9 | 14 | - | 10 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+25 Gauss exterminator | ||||||
+25 Gauss exterminator | 48" | Heavy 2 | 9 | -3 | 2D3 | - |
+10 Tesla destructor | ||||||
+10 Tesla destructor | 36" | Heavy 5 | 7 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s Gun Emplacement Mounts can each be equipped with one of the following: 1 gauss exterminator; 1 tesla destructor.
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ABILITIES | |
ABILITIES |
Living Metal Eternity Gate: In your Movement phase, if this model Remains Stationary, then in the Reinforcement step of that phase it can summon a unit. If it does, select one CORE INFANTRY unit from your army that is in Strategic Reserves: set up that unit anywhere on the battlefield that it is wholly within 3" of this model and not within Engagement Range of any enemy models. Models in units that are set up using this ability count as having moved a distance in inches equal to their Move characteristic in the Movement phase. Tomb Citadel: After this unit is set up:
Ziggurat Dock: During deployment, you can set up one MONOLITH or SENTRY PYLON model from your army on top of this unit’s Tomb Ziggurat model. If you do, until that Monolith or Sentry Pylon unit moves, add 1 to the Strength characteristic of weapons that model is equipped with. Defence Field (Aura): While a friendly unit is within 6" of this unit’s Power Crucible model, models in that unit have a 5+ invulnerable save. Resurrection Amplifier (Aura): While a friendly CORE unit is within 6" of this unit’s Power Crucible model, add 1 to Reanimation Protocol rolls made for that unit. Wrecked: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 9" suffers D6 mortal wounds. On any other result that model is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an Obstacle terrain feature with the following terrain traits:
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FACTION KEYWORDS: NECRONS, | |
KEYWORDS (Tomb Ziggurat): TERRAIN, OBSTACLES, BUILDING, TOMB CITADEL, TOMB ZIGGURAT | |
KEYWORDS (Power Crucible): TERRAIN, BUILDING, TOMB CITADEL, POWER CRUCIBLE | |
KEYWORDS (Gun Emplacement Mount): TERRAIN, BUILDING, TOMB CITADEL, GUN EMPLACEMENT MOUNT |
The ANRAKYR THE TRAVELLER keyword is used in the following Necrons datasheets:
Tachyon arrow used in the following datasheets:
Warscythe used in the following datasheets:
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The Necrons' semi-sentient metal skin lets them heal mid-battle.
At the start of your Command phase, each model in this unit regains 1 lost wound.The DYNASTIC AGENT keyword is used in the following Necrons datasheets:
The C’TAN SHARD keyword is used in the following Necrons datasheets:
The NECRONS and CHARACTER keywords are used in the following Necrons datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
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Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witchlights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.
Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.The Necron nobility make war in a codified and relentless fashion. Their command protocols crackle out across multi-dimensional spectra from carrier-wave projectors, compelling their semi-sentient soldiery into battle one overriding directive at a time.
1. Protocol of the Eternal Guardian Temporary dimensional shielding flickers into being around the Necrons as they stand tall upon the battlefield like graven statues.
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2. Protocol of the Sudden Storm Arcing energies leap from one Necron unit to the next, lending speed to their limbs and causing their eye lenses to blaze.
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3. Protocol of the Vengeful Stars Criss-cross fire leaps from the Necron ranks, forming a blazing corona of deadly energy from which there can be no escape.
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4. Protocol of the Hungry Void The Necrons strike with data-augmented accuracy, their murderous attacks as inescapable as the killing cold of space.
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5. Protocol of the Undying Legions At a hissing static signal, nanoscarabs are released in boiling black clouds that whirl about the legions and effect constant repairs.
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6. Protocol of the Conquering Tyrant The legions employ the strategies of their masters in perfect synchronicity, laying down hails of mechanically coordinated fire.
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The NECRONS and CORE keywords are used in the following Necrons datasheets:
The NECRONS keyword is used in the following Necrons datasheets:
The INFANTRY keyword is used in the following Necrons datasheets:
The CHARACTER keyword is used in the following Necrons datasheets:
The NOBLE keyword is used in the following Necrons datasheets:
The DYNASTIC AGENT keyword is used in the following Necrons datasheets:
The OVERLORD keyword is used in the following Necrons datasheets:
Gauss cannon used in the following datasheets:
Staff of light (shooting) used in the following datasheets:
Tesla cannon used in the following datasheets:
Hyperphase sword used in the following datasheets:
Staff of light (melee) used in the following datasheets:
Voidblade used in the following datasheets:
Resurrection Orb used in the following datasheets:
The keyword is used in the following Necrons datasheets:
The VEHICLE keyword is used in the following Necrons datasheets: