No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Vargard Obyron (base: 25mm) |
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1 | 90 Vargard Obyron |
6" | 2+ | 3+ | 5 | 5 | 6 | 4 | 10 | 2+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Warscythe | ||||||
Warscythe | Melee | Melee | +2 | -4 | 2 | - |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols, Dimensional Translocation Cleaving Counterblow: When this model is destroyed by a melee attack, do not remove this model from play; after the attacking model's unit has finished making its attacks, this model fights as if it were the Fight phase. This model is then removed from play. The Lord’s Will: In your Command phase, you can select one friendly SAUTEKH CORE unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a hit roll of 1. The Vargard’s Duty (Aura): While a friendly NEMESOR ZAHNDREKH unit is within 3" of this model, that unit can use the Look Out, Sir rule even if this unit contains fewer than 3 models. Relentless March (Aura): While a friendly SAUTEKH CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. Ghostwalk Mantle: At the start of your Movement phase, you can remove this model from the battlefield. If you do, then in the Reinforcements step of that phase, set this model back up on the battlefield, anywhere within 3" of a friendly NEMESOR ZAHNDREKH model. Ever-present Protector: If a Detachment includes NEMESOR ZAHNDREKH, then VARGARD OBYRON can be included in that Detachment without taking up a Battlefield Role slot. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Honourable Combatant: In the Fight phase, each time this WARLORD is selected to fight, it can engage in honourable combat. If it does, select one enemy CHARACTER unit; until the end of the phase, add 2 to the Attacks characteristic of this WARLORD, but it can only make attacks that target that enemy CHARACTER unit. |
FACTION KEYWORDS: NECRONS, SAUTEKH | |
KEYWORDS: INFANTRY, CHARACTER, LORD, NOBLE, VARGARD OBYRON |
Necron rulers possess sophisticated self-repair systems that can reknit their corporeal forms after even the most grievous wounds.
Necron rulers possess sophisticated self-repair systems that can reknit their corporeal forms after even the most grievous wounds.
The Necrons possess swarms of minute nanoscarabs that feed off code and electrical power and rapidly reproducing.
Mindshackle scarabs are one of the Necrons’ chief methods of controlling alien races.
The thrumming aura of negative energy known as a disruption field warps and dissolves both armour and flesh.
This datasheet has HQ Battlefield Role. Full list of Necrons units sharing same Battlefield Role follows:
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The Necrons' semi-sentient metal skin lets them heal mid-battle.
At the start of your Command phase, each model in this unit regains 1 lost wound.The DYNASTIC AGENT keyword is used in the following Necrons datasheets:
The C’TAN SHARD keyword is used in the following Necrons datasheets:
The NECRONS and CHARACTER keywords are used in the following Necrons datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
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Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witchlights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.
Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.The Necron nobility make war in a codified and relentless fashion. Their command protocols crackle out across multi-dimensional spectra from carrier-wave projectors, compelling their semi-sentient soldiery into battle one overriding directive at a time.
1. Protocol of the Eternal Guardian Temporary dimensional shielding flickers into being around the Necrons as they stand tall upon the battlefield like graven statues.
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2. Protocol of the Sudden Storm Arcing energies leap from one Necron unit to the next, lending speed to their limbs and causing their eye lenses to blaze.
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3. Protocol of the Vengeful Stars Criss-cross fire leaps from the Necron ranks, forming a blazing corona of deadly energy from which there can be no escape.
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4. Protocol of the Hungry Void The Necrons strike with data-augmented accuracy, their murderous attacks as inescapable as the killing cold of space.
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5. Protocol of the Undying Legions At a hissing static signal, nanoscarabs are released in boiling black clouds that whirl about the legions and effect constant repairs.
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6. Protocol of the Conquering Tyrant The legions employ the strategies of their masters in perfect synchronicity, laying down hails of mechanically coordinated fire.
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The SAUTEKH and CORE keywords are used in the following Necrons datasheets:
The NECRONS keyword is used in the following Necrons datasheets:
The SAUTEKH keyword is used in the following Necrons datasheets:
The INFANTRY keyword is used in the following Necrons datasheets:
The CHARACTER keyword is used in the following Necrons datasheets:
The NOBLE keyword is used in the following Necrons datasheets:
The NECRONS, INFANTRY and NOBLE keywords are used in the following Necrons datasheets:
The NECRONS, INFANTRY and CRYPTEK keywords are used in the following Necrons datasheets:
The DESTROYER CULT keyword is used in the following Necrons datasheets:
Warscythe used in the following datasheets:
The Necrons are unparalleled masters of technological lore, and can even bend the dimensions of space to suit their whims.
During deployment, you can set up this unit in a hyperspace dimension instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The LORD keyword is used in the following Necrons datasheets:
The NEMESOR ZAHNDREKH keyword is used in the following Necrons datasheets:
The VARGARD OBYRON keyword is used in the following Necrons datasheets: