No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
230 Transcendent C’tan (base: 60mm flying base) |
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1 | 230 Transcendent C’tan |
8" | 2+ | 2+ | 6 | 7 | 9 | 5 | 10 | 4+ | 60mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Crackling tendrils | ||||||
Crackling tendrils | Melee | Melee | User | -4 | D6 | - |
ABILITIES | ||||||||||||||||
ABILITIES |
Living Metal Necrodermis: This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. Enslaved Star God: This model can never have a Relic or a Warlord Trait. In addition, enemy models can ignore the Look Out, Sir rule when selecting this model as the target of a ranged attack. Reality Unravels: When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit within 6" suffers D3 mortal wounds. Fractured Personality: Before the battle, select one of the abilities in the table below for this model to have for the duration of the battle. Alternatively, you can randomly determine two abilities from the table for this model to have by rolling two D6 and looking up the result (if a double is rolled, roll both dice again until two different results are rolled).
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This model knows two C’tan Powers from the Powers of the C’tan. At the end of your Movement phase, if this model did not Advance or Fall Back that phase, it can use one of the C’tan Powers it knows. | ||||||||||||||||
FACTION KEYWORDS: NECRONS | ||||||||||||||||
KEYWORDS: MONSTER, CHARACTER, FLY, C’TAN SHARD, TRANSCENDENT C’TAN |
Necron rulers possess sophisticated self-repair systems that can reknit their corporeal forms after even the most grievous wounds.
Battling its imprisonment, this C'tan Shard shows a flicker of will as it moulds its powers anew to the alarm of friend and foe alike.
As the powers of this C'tan Shard reshape reality, its aftershocks roll across the battlefield, triggering further cosmic phenomena.
With every clenched fist, searing gaze and contemptuous gesture, the C'tan Shard obliterates from existence the matter that comprises its enemies.
The Necrons possess swarms of minute nanoscarabs that feed off code and electrical power and rapidly reproducing.
Mindshackle scarabs are one of the Necrons’ chief methods of controlling alien races.
The thrumming aura of negative energy known as a disruption field warps and dissolves both armour and flesh.
1. ANTIMATTER METEOR This C'tan Shard gathers an orb of roiling antimatter, before hurling the crackling projectile into the midst of the foe. Roll one D6, adding 1 to the roll if this C'TAN SHARD is a TESSERACT VAULT: on a 3-5, the closest enemy unit that is within 24" of and visible to this C'TAN SHARD suffers 3 mortal wounds; on a 6+, that enemy unit suffers D3+3 mortal wounds. |
2. TIME’S ARROW Twisting the flow of causality and remoulding temporal streams, this C'tan Shard erases its foe's existence from space and time. Select one enemy unit within 18" of and visible to this C'TAN SHARD. Roll one D6, adding 1 to the roll if this C'TAN SHARD is a TESSERACT VAULT: if the total equals or exceeds the Wounds characteristic of any models in that enemy unit, your opponent selects one of those models to be destroyed. |
3. SKY OF FALLING STARS Savagely beautiful spheres of coruscating light plummet from the cold depths of space, growing to roaring bale-stars as they approach, then impacting with killing force. Select up to three enemy units within 24" of this C'TAN SHARD. For each of those units, roll one D6: on a 1-5, if the dice result is less than the number of models in that unit, that unit suffers D3 mortal wounds. If this C'TAN SHARD is a TESSERACT VAULT, that unit suffers 3 mortal wounds from this power, instead of D3. |
4. COSMIC FIRE At this C'tan Shard's gestured command, a pillar of black fire streaks down from the heavens to consume the foe. Roll one D6 for each enemy unit within 9" of this C'TAN SHARD: on a 4+, that unit suffers D3 mortal wounds. If this C'TAN SHARD is a TESSERACT VAULT, units suffer 3 mortal wounds from this power, instead of D3. |
5. SEISMIC ASSAULT Stone fractures and ores melt as the C'tan Shard drags up tides of magma from deep below. Foes are plunged screaming into steamgushing vents as the land shatters beneath them, while tectonic shock waves hurl others from their feet with bone-breaking force. Select one enemy unit within 18" of and visible to this C'TAN SHARD. Roll one D6 for each model in that unit, adding 1 to the roll if this C'TAN SHARD is a TESSERACT VAULT: for each 6+, that unit suffers 1 mortal wound, to a maximum of 10 mortal wounds. |
6. TRANSDIMENSIONAL THUNDERBOLT The C'tan Shard projects a crackling bolt of energy from its outstretched palm, blasting its foe into oblivion. Select one enemy unit within 24" of and visible to this C'TAN SHARD (an enemy CHARACTER unit with a Wounds characteristic of 9 or less cannot be selected for this power while it is within 3" of another enemy unit, unless that CHARACTER unit is the closest visible enemy unit). Roll one D6: on a 2+, that unit suffers D3 mortal wounds. Then, roll one D6 for each other enemy unit within 3" of the selected unit: on a 4+, that unit suffers 1 mortal wound. If this C'TAN SHARD is a TESSERACT VAULT, roll for each other enemy unit within 6" of the selected unit, instead of 3". |
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The Necrons' semi-sentient metal skin lets them heal mid-battle.
At the start of your Command phase, each model in this unit regains 1 lost wound.The C’TAN SHARD keyword is used in the following Necrons datasheets:
The NECRONS and CHARACTER keywords are used in the following Necrons datasheets:
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The NECRONS keyword is used in the following Necrons datasheets:
The CHARACTER keyword is used in the following Necrons datasheets:
The DESTROYER CULT keyword is used in the following Necrons datasheets:
The Necrons are unparalleled masters of technological lore, and can even bend the dimensions of space to suit their whims.
During deployment, you can set up this unit in a hyperspace dimension instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The FLY keyword is used in the following Necrons datasheets:
This datasheet has Elites Battlefield Role. Full list of Necrons units sharing same Battlefield Role follows:
The MONSTER keyword is used in the following Necrons datasheets:
The C’TAN SHARD keyword is used in the following Necrons datasheets:
The TESSERACT VAULT keyword is used in the following Necrons datasheets: