No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
360 Tesseract Vault (base: 120 x 92mm flying base) |
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1 | 360 Tesseract Vault |
8" | 6+ | 3+ | 8 | 7 | 16-30 | 6 | 10 | 2+ | 120 x 92mm flying base |
6" | 6+ | 4+ | 8 | 7 | 9-15 | D6 | 10 | 2+ | |||
4" | 6+ | 5+ | 8 | 7 | 1-8 | D3 | 10 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Tesla sphere | ||||||
Tesla sphere | 24" | Assault 4 | 7 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
ABILITIES | ||||||||||
ABILITIES |
Living Metal Vengeance of the Enchained: When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. Transtemporal Force Field: This model has a 4+ invulnerable save. Hovering: Distances are measured to and from either this model's hull or its base, whichever is the closest. |
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This model knows four C’tan Powers from the Powers of the C’tan. At the end of your Movement phase, if this model did not Advance or Fall Back that phase, it can use a number of C’tan Powers it knows equal to the number in the table below. It cannot use the same C’tan Power more than once per turn.
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FACTION KEYWORDS: NECRONS, | ||||||||||
KEYWORDS: VEHICLE, CORE, TITANIC, FLY, C’TAN SHARD, TESSERACT VAULT |
Anointed in the spurting blood of the foe, the movements of the Novokh legions become ever more swift, purposeful and deadly.
The Sautekh Dynasty excel in systematic killing, marking each target then concentrating their fury upon it until it is completely obliterated.
Guided by the painstaking predictions of a conclave of astromancers, this shot strikes inescapably true.
The Necrons have access to dark and terrible technologies that they can fold into their warriors weapons with horrifying ease, enabling them to overcome the most sophisticated enemy defences.
Battling its imprisonment, this C'tan Shard shows a flicker of will as it moulds its powers anew to the alarm of friend and foe alike.
As the powers of this C'tan Shard reshape reality, its aftershocks roll across the battlefield, triggering further cosmic phenomena.
With every clenched fist, searing gaze and contemptuous gesture, the C'tan Shard obliterates from existence the matter that comprises its enemies.
The Mephrit seek not merely to defeat their foes, but to entirely expunge them from the face of the galaxy.
Driven by Cryptek manipulation, a key Necron war engine activates backup systems in order to fulfil its crucial pre-aligned role in the wider battle plan.
Engaging a secondary prismatic filter built into its invasion beam projector, the Necron construct splits the skin of realspace with multiple dimensional doorways from which the dynastic legions advance.
Necron nobles are jealously protective of their armoury - should foes destroy such a jewel of the dynastic hoard, they risk triggering vengeance protocols intended to demonstrate the Necrons' displeasure in an explosive fashion.
Many Szarekhan bear finely worked noctilith chest-ankhs that create an ambient counter-empyric field that deadens the abilities of even the most powerful psykers.
The thrumming aura of negative energy known as a disruption field warps and dissolves both armour and flesh.
The thrumming aura of negative energy known as a disruption field warps and dissolves both armour and flesh.
Leaping and coiling about its target with malicious pseudo-sentience, the living lightning of these tesla weapons coils outward like a slavers whip to lash at yet more nearby victims.
Many Necron weapons contain pulsing orbs, within which is bound the awesome power of a solar flare.
1. ANTIMATTER METEOR This C'tan Shard gathers an orb of roiling antimatter, before hurling the crackling projectile into the midst of the foe. Roll one D6, adding 1 to the roll if this C'TAN SHARD is a TESSERACT VAULT: on a 3-5, the closest enemy unit that is within 24" of and visible to this C'TAN SHARD suffers 3 mortal wounds; on a 6+, that enemy unit suffers D3+3 mortal wounds. |
2. TIME’S ARROW Twisting the flow of causality and remoulding temporal streams, this C'tan Shard erases its foe's existence from space and time. Select one enemy unit within 18" of and visible to this C'TAN SHARD. Roll one D6, adding 1 to the roll if this C'TAN SHARD is a TESSERACT VAULT: if the total equals or exceeds the Wounds characteristic of any models in that enemy unit, your opponent selects one of those models to be destroyed. |
3. SKY OF FALLING STARS Savagely beautiful spheres of coruscating light plummet from the cold depths of space, growing to roaring bale-stars as they approach, then impacting with killing force. Select up to three enemy units within 24" of this C'TAN SHARD. For each of those units, roll one D6: on a 1-5, if the dice result is less than the number of models in that unit, that unit suffers D3 mortal wounds. If this C'TAN SHARD is a TESSERACT VAULT, that unit suffers 3 mortal wounds from this power, instead of D3. |
4. COSMIC FIRE At this C'tan Shard's gestured command, a pillar of black fire streaks down from the heavens to consume the foe. Roll one D6 for each enemy unit within 9" of this C'TAN SHARD: on a 4+, that unit suffers D3 mortal wounds. If this C'TAN SHARD is a TESSERACT VAULT, units suffer 3 mortal wounds from this power, instead of D3. |
5. SEISMIC ASSAULT Stone fractures and ores melt as the C'tan Shard drags up tides of magma from deep below. Foes are plunged screaming into steamgushing vents as the land shatters beneath them, while tectonic shock waves hurl others from their feet with bone-breaking force. Select one enemy unit within 18" of and visible to this C'TAN SHARD. Roll one D6 for each model in that unit, adding 1 to the roll if this C'TAN SHARD is a TESSERACT VAULT: for each 6+, that unit suffers 1 mortal wound, to a maximum of 10 mortal wounds. |
6. TRANSDIMENSIONAL THUNDERBOLT The C'tan Shard projects a crackling bolt of energy from its outstretched palm, blasting its foe into oblivion. Select one enemy unit within 24" of and visible to this C'TAN SHARD (an enemy CHARACTER unit with a Wounds characteristic of 9 or less cannot be selected for this power while it is within 3" of another enemy unit, unless that CHARACTER unit is the closest visible enemy unit). Roll one D6: on a 2+, that unit suffers D3 mortal wounds. Then, roll one D6 for each other enemy unit within 3" of the selected unit: on a 4+, that unit suffers 1 mortal wound. If this C'TAN SHARD is a TESSERACT VAULT, roll for each other enemy unit within 6" of the selected unit, instead of 3". |
The Necrons' semi-sentient metal skin lets them heal mid-battle.
At the start of your Command phase, each model in this unit regains 1 lost wound.The C’TAN SHARD keyword is used in the following Necrons datasheets:
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The NECRONS keyword is used in the following Necrons datasheets:
The keyword is used in the following Necrons datasheets:
The NECRONS and CORE keywords are used in the following Necrons datasheets:
The VEHICLE keyword is used in the following Necrons datasheets:
The FLY keyword is used in the following Necrons datasheets:
The NECRONS and VEHICLE keywords are used in the following Necrons datasheets:
The CORE keyword is used in the following Necrons datasheets:
The C’TAN SHARD keyword is used in the following Necrons datasheets:
The TESSERACT VAULT keyword is used in the following Necrons datasheets:
This datasheet has Lords of War Battlefield Role. Full list of Necrons units sharing same Battlefield Role follows:
The TITANIC keyword is used in the following Necrons datasheets:
Tesla sphere used in the following datasheets: