No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
70 Royal Warden (base: 32mm) |
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1 | 70 Royal Warden |
6" | 3+ | 3+ | 5 | 5 | 4 | 3 | 10 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Relic gauss blaster | ||||||
Relic gauss blaster | 30" | Rapid Fire 2 | 5 | -2 | 2 | - |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Adaptive Strategy: In your Command phase, you can select one friendly CORE unit within 9" of this model. Until the end of the turn, that unit is eligible to shoot and declare a charge with in a turn in which they Fell Back. Relentless March (Aura): While a friendly CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: INFANTRY, CHARACTER, ROYAL WARDEN |
Guided by the painstaking predictions of a conclave of astromancers, this shot strikes inescapably true.
Anointed in the spurting blood of the foe, the movements of the Novokh legions become ever more swift, purposeful and deadly.
The Sautekh Dynasty excel in systematic killing, marking each target then concentrating their fury upon it until it is completely obliterated.
The Necrons have access to dark and terrible technologies that they can fold into their warriors weapons with horrifying ease, enabling them to overcome the most sophisticated enemy defences.
Necron rulers possess sophisticated self-repair systems that can reknit their corporeal forms after even the most grievous wounds.
In a show of arrogant superiority, the Necrons' leader has brought the cream of their noble allies to war at their side.
Vast and sprawling are the treasure vaults of this legions dynasty, and richly appointed are their noble leaders when in battle.
Mindshackle scarabs are one of the Necrons’ chief methods of controlling alien races.
The Necrons possess swarms of minute nanoscarabs that feed off code and electrical power and rapidly reproducing.
The Nihilakh seek to rule the galaxy, and once they have claimed a domain it is almost impossible to drive them from it.
Masters of teleportation technology, the Nephrekh ride into battle upon blinding beams of light from deep within their armoured tomb complexes.
The Mephrit seek not merely to defeat their foes, but to entirely expunge them from the face of the galaxy.
Many Szarekhan bear finely worked noctilith chest-ankhs that create an ambient counter-empyric field that deadens the abilities of even the most powerful psykers.
The thrumming aura of negative energy known as a disruption field warps and dissolves both armour and flesh.
Molecular disintegration emitters activate within these Necrons’ weapons, flaying away additional layers of enemy armour.
Molecular disintegration emitters activate within these Necrons' weapons even as they open fire, flaying away additional layers of enemy armour in explosive eruptions of glowing dust.
Many Necron weapons contain pulsing orbs, within which is bound the awesome power of a solar flare.
This datasheet has HQ Battlefield Role. Full list of Necrons units sharing same Battlefield Role follows:
The Necrons' semi-sentient metal skin lets them heal mid-battle.
At the start of your Command phase, each model in this unit regains 1 lost wound.The DYNASTIC AGENT keyword is used in the following Necrons datasheets:
The C’TAN SHARD keyword is used in the following Necrons datasheets:
The NECRONS and CHARACTER keywords are used in the following Necrons datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
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Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witchlights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.
Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.The Necron nobility make war in a codified and relentless fashion. Their command protocols crackle out across multi-dimensional spectra from carrier-wave projectors, compelling their semi-sentient soldiery into battle one overriding directive at a time.
1. Protocol of the Eternal Guardian Temporary dimensional shielding flickers into being around the Necrons as they stand tall upon the battlefield like graven statues.
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2. Protocol of the Sudden Storm Arcing energies leap from one Necron unit to the next, lending speed to their limbs and causing their eye lenses to blaze.
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3. Protocol of the Vengeful Stars Criss-cross fire leaps from the Necron ranks, forming a blazing corona of deadly energy from which there can be no escape.
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4. Protocol of the Hungry Void The Necrons strike with data-augmented accuracy, their murderous attacks as inescapable as the killing cold of space.
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5. Protocol of the Undying Legions At a hissing static signal, nanoscarabs are released in boiling black clouds that whirl about the legions and effect constant repairs.
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6. Protocol of the Conquering Tyrant The legions employ the strategies of their masters in perfect synchronicity, laying down hails of mechanically coordinated fire.
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The NECRONS keyword is used in the following Necrons datasheets:
The INFANTRY keyword is used in the following Necrons datasheets:
The CHARACTER keyword is used in the following Necrons datasheets:
The DESTROYER CULT keyword is used in the following Necrons datasheets:
The keyword is used in the following Necrons datasheets:
The NIHILAKH and INFANTRY keywords are used in the following Necrons datasheets:
The Necrons are unparalleled masters of technological lore, and can even bend the dimensions of space to suit their whims.
During deployment, you can set up this unit in a hyperspace dimension instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.