No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
65 Psychomancer (base: 40mm) |
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1 | 65 Psychomancer |
5" | 3+ | 3+ | 4 | 4 | 4 | 1 | 10 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Abyssal lance (shooting) | ||||||
Abyssal lance (shooting) | 18" | Assault 3 | 4 | -3 | 1 | - |
Abyssal lance (melee) | ||||||
Abyssal lance (melee) | Melee | Melee | User | -3 | 1 | - |
ABILITIES | |||||||||||||||||||||||||
ABILITIES |
Living Metal, Command Protocols Dynastic Advisors: If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. Harbinger of Despair: In your Morale phase, you can select one enemy unit within 12" of this model and roll 3D6: if the result is greater than the enemy unit's Leadership characteristic, select one of the results below to take effect until the start of your next Morale phase. Each unit can only be selected for this ability once per phase.
Nightmare Shroud (Aura): While an enemy unit is within 6" of this model, subtract 1 from the Leadership characteristic of models in that unit and subtract 1 from Combat Attrition tests taken for that unit. |
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Psychomancer can receive the following Cryptek Arkana upgrades:
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FACTION KEYWORDS: NECRONS, | |||||||||||||||||||||||||
KEYWORDS: INFANTRY, CHARACTER, FLY, CRYPTEK, PSYCHOMANCER |
Anointed in the spurting blood of the foe, the movements of the Novokh legions become ever more swift, purposeful and deadly.
The Sautekh Dynasty excel in systematic killing, marking each target then concentrating their fury upon it until it is completely obliterated.
Guided by the painstaking predictions of a conclave of astromancers, this shot strikes inescapably true.
Necron rulers possess sophisticated self-repair systems that can reknit their corporeal forms after even the most grievous wounds.
The Necrons have access to dark and terrible technologies that they can fold into their warriors weapons with horrifying ease, enabling them to overcome the most sophisticated enemy defences.
Necron rulers possess sophisticated self-repair systems that can reknit their corporeal forms after even the most grievous wounds.
In a show of arrogant superiority, the Necrons' leader has brought the cream of their noble allies to war at their side.
Vast and sprawling are the treasure vaults of this legions dynasty, and richly appointed are their noble leaders when in battle.
Some Crypteks have been studying their craft much longer than even their long-lived peers. Such creatures have vast repositories of technoarkana and frequently go into battle carrying several useful pieces of equipment about their metallic body.
Mindshackle scarabs are one of the Necrons’ chief methods of controlling alien races.
The Necrons possess swarms of minute nanoscarabs that feed off code and electrical power and rapidly reproducing.
The Nihilakh seek to rule the galaxy, and once they have claimed a domain it is almost impossible to drive them from it.
Masters of teleportation technology, the Nephrekh ride into battle upon blinding beams of light from deep within their armoured tomb complexes.
The Mephrit seek not merely to defeat their foes, but to entirely expunge them from the face of the galaxy.
The thrumming aura of negative energy known as a disruption field warps and dissolves both armour and flesh.
Many Szarekhan bear finely worked noctilith chest-ankhs that create an ambient counter-empyric field that deadens the abilities of even the most powerful psykers.
Many Necron weapons contain pulsing orbs, within which is bound the awesome power of a solar flare.
Employing psycho-interrogative transoptic projectors, this cruel device plucks the target’s most primitive fears from their mind and projects them in a bewildering assault upon their field of vision. Bombarded by horrible visions of their own onrushing death, foes are likely to harm themselves in an effort to escape their hallucinatory fate, or else suffer crippling psychological and physical side effects from their state of abject terror.
PSYCHOMANCER model only. At the end of your Movement phase, select one enemy unit (excluding VEHICLE units) within 18" of the bearer and roll 3D6: if the total is equal to or greater than that enemy unit's Leadership characteristic, it suffers D3 mortal wounds.Keyed to trigger vertiginous responses in the sensory apparatus of non-Necron life forms, this malicious device causes nearby foes to shoot wildly and inaccurately as their perception of space and time warps in a dizzying rush.
At the start of your opponent's Shooting phase, you can select one enemy unit that is within 12" of and visible to the bearer. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from that attack's hit roll.This device fashions temporary, hard-light hologrammatic simulacra of its user to bewilder attackers and confound assassins.
Once per turn, the first time a saving throw is failed for the bearer, the Damage characteristic of that attack is changed to 0.This Cryptek has had a personal dimensional pocket-reality crafted for them, from which they can emerge into battle at will.
The bearer gains the Dimensional Translocation ability.Paranoid and self-obsessed, this Cryptek has seen to it that key underlings are infested - without their knowledge, of course - with a specialised variant of mindshackle scarabs. In an emergency, these allow the parasitised minion to be activated, their thought patterns overridden by the singular and overwhelming desire to storm into battle and protect their master, no matter the cost.
Once per battle, at the start of the Heroic Interventions step of your opponent's Charge phase, you can select one friendly <DYNASTY> unit within 6" of the bearer. Unless that unit is within Engagement Range of any enemy units, it can perform a Heroic Intervention as if it were a CHARACTER.By simply pointing and activating this slender quasinium rod, the bearer shrouds their targeted allies in a whirlingfield of accumulated hypermatter.
In your Command phase, you can select one friendly CORE or CANOPTEK unit within 9" of the bearer. Until the start of your next Command phase, each time a ranged attack is made against that unit, if the attacker is more than 12" away, then the unit you selected is treated as having the benefits of light cover.This microsilicate weave generates a cyclical electrostatic overload that, providing its user triggers it in time, sends arcing lightning leaping out to roast onrushing attackers.
At the end of the Charges step of your opponent's Charge phase, you can select one enemy unit that finished a charge move within 6" of the bearer this phase. Roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.The bearer of this glimmering interspatial gem is surrounded by a multispectral glare so dazzling to organic sight, and so bewildering to artificial senses, that they resemble nothing less than a blazing star. Even looking at them is a trial, much less attempting to fire upon them. Only as they draw nearer does the cosmic glamour subside and the bearer resolve into their true self.
Unless the bearer is the closest eligible target, enemy models cannot target it with ranged attacks.This datasheet has HQ Battlefield Role. Full list of Necrons units sharing same Battlefield Role follows:
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The Necrons' semi-sentient metal skin lets them heal mid-battle.
At the start of your Command phase, each model in this unit regains 1 lost wound.The DYNASTIC AGENT keyword is used in the following Necrons datasheets:
The C’TAN SHARD keyword is used in the following Necrons datasheets:
The NECRONS and CHARACTER keywords are used in the following Necrons datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
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Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witchlights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.
Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.The Necron nobility make war in a codified and relentless fashion. Their command protocols crackle out across multi-dimensional spectra from carrier-wave projectors, compelling their semi-sentient soldiery into battle one overriding directive at a time.
1. Protocol of the Eternal Guardian Temporary dimensional shielding flickers into being around the Necrons as they stand tall upon the battlefield like graven statues.
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2. Protocol of the Sudden Storm Arcing energies leap from one Necron unit to the next, lending speed to their limbs and causing their eye lenses to blaze.
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3. Protocol of the Vengeful Stars Criss-cross fire leaps from the Necron ranks, forming a blazing corona of deadly energy from which there can be no escape.
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4. Protocol of the Hungry Void The Necrons strike with data-augmented accuracy, their murderous attacks as inescapable as the killing cold of space.
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5. Protocol of the Undying Legions At a hissing static signal, nanoscarabs are released in boiling black clouds that whirl about the legions and effect constant repairs.
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6. Protocol of the Conquering Tyrant The legions employ the strategies of their masters in perfect synchronicity, laying down hails of mechanically coordinated fire.
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The NECRONS keyword is used in the following Necrons datasheets:
The INFANTRY keyword is used in the following Necrons datasheets:
The CHARACTER keyword is used in the following Necrons datasheets:
The NOBLE keyword is used in the following Necrons datasheets:
The NECRONS, INFANTRY and NOBLE keywords are used in the following Necrons datasheets:
The NECRONS, INFANTRY and CRYPTEK keywords are used in the following Necrons datasheets:
The DESTROYER CULT keyword is used in the following Necrons datasheets:
The keyword is used in the following Necrons datasheets:
The NIHILAKH and INFANTRY keywords are used in the following Necrons datasheets:
The Necrons are unparalleled masters of technological lore, and can even bend the dimensions of space to suit their whims.
During deployment, you can set up this unit in a hyperspace dimension instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The CRYPTEK keyword is used in the following Necrons datasheets:
The FLY keyword is used in the following Necrons datasheets:
The PSYCHOMANCER keyword is used in the following Necrons datasheets: