No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
190 Night Shroud (base: 120 x 92mm flying base) |
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1 | 190 Night Shroud |
20-50" | 6+ | 3+ | 6 | 7 | 8-14 | 3 | 10 | 3+ | 120 x 92mm flying base |
20-40" | 6+ | 4+ | 6 | 7 | 4-7 | D3 | 10 | 3+ | |||
20-30" | 6+ | 5+ | 6 | 7 | 1-3 | 1 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Twin tesla destructor | ||||||
Twin tesla destructor | 36" | Heavy 10 | 7 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
ABILITIES | |
ABILITIES |
Living Metal, Command Protocols Supersonic: Each time this model makes a Normal move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Death Sphere Bombardment: Once per battle, in your Movement phase, after this model makes a Normal Move or Advances, you can select one enemy unit this model moved across as part of that move. If you do, roll 3D6 for each VEHICLE or MONSTER model in that unit, and roll one D6 for each other model in that unit (to a maximum of twelve D6): for each roll of a 3+, that unit suffers 1 mortal wound. |
FACTION KEYWORDS: NECRONS, | |
KEYWORDS: VEHICLE, CORE, AIRCRAFT, FLY, NIGHT SHROUD |
Anointed in the spurting blood of the foe, the movements of the Novokh legions become ever more swift, purposeful and deadly.
The Sautekh Dynasty excel in systematic killing, marking each target then concentrating their fury upon it until it is completely obliterated.
Guided by the painstaking predictions of a conclave of astromancers, this shot strikes inescapably true.
The Necrons have access to dark and terrible technologies that they can fold into their warriors weapons with horrifying ease, enabling them to overcome the most sophisticated enemy defences.
The Mephrit seek not merely to defeat their foes, but to entirely expunge them from the face of the galaxy.
Driven by Cryptek manipulation, a key Necron war engine activates backup systems in order to fulfil its crucial pre-aligned role in the wider battle plan.
Engaging a secondary prismatic filter built into its invasion beam projector, the Necron construct splits the skin of realspace with multiple dimensional doorways from which the dynastic legions advance.
Necron nobles are jealously protective of their armoury - should foes destroy such a jewel of the dynastic hoard, they risk triggering vengeance protocols intended to demonstrate the Necrons' displeasure in an explosive fashion.
Many Szarekhan bear finely worked noctilith chest-ankhs that create an ambient counter-empyric field that deadens the abilities of even the most powerful psykers.
The thrumming aura of negative energy known as a disruption field warps and dissolves both armour and flesh.
The thrumming aura of negative energy known as a disruption field warps and dissolves both armour and flesh.
Leaping and coiling about its target with malicious pseudo-sentience, the living lightning of these tesla weapons coils outward like a slavers whip to lash at yet more nearby victims.
Many Necron weapons contain pulsing orbs, within which is bound the awesome power of a solar flare.
The Necrons' semi-sentient metal skin lets them heal mid-battle.
At the start of your Command phase, each model in this unit regains 1 lost wound.The DYNASTIC AGENT keyword is used in the following Necrons datasheets:
The C’TAN SHARD keyword is used in the following Necrons datasheets:
The NECRONS and CHARACTER keywords are used in the following Necrons datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
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Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witchlights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.
Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.The Necron nobility make war in a codified and relentless fashion. Their command protocols crackle out across multi-dimensional spectra from carrier-wave projectors, compelling their semi-sentient soldiery into battle one overriding directive at a time.
1. Protocol of the Eternal Guardian Temporary dimensional shielding flickers into being around the Necrons as they stand tall upon the battlefield like graven statues.
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2. Protocol of the Sudden Storm Arcing energies leap from one Necron unit to the next, lending speed to their limbs and causing their eye lenses to blaze.
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3. Protocol of the Vengeful Stars Criss-cross fire leaps from the Necron ranks, forming a blazing corona of deadly energy from which there can be no escape.
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4. Protocol of the Hungry Void The Necrons strike with data-augmented accuracy, their murderous attacks as inescapable as the killing cold of space.
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5. Protocol of the Undying Legions At a hissing static signal, nanoscarabs are released in boiling black clouds that whirl about the legions and effect constant repairs.
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6. Protocol of the Conquering Tyrant The legions employ the strategies of their masters in perfect synchronicity, laying down hails of mechanically coordinated fire.
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The NECRONS keyword is used in the following Necrons datasheets:
The keyword is used in the following Necrons datasheets:
The NECRONS and CORE keywords are used in the following Necrons datasheets:
The VEHICLE keyword is used in the following Necrons datasheets:
The FLY keyword is used in the following Necrons datasheets:
The NECRONS and VEHICLE keywords are used in the following Necrons datasheets:
The CORE keyword is used in the following Necrons datasheets:
This datasheet has Flyers Battlefield Role. Full list of Necrons units sharing same Battlefield Role follows:
Twin tesla destructor used in the following datasheets:
The AIRCRAFT keyword is used in the following Necrons datasheets: