No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
125 Nemesor Zahndrekh (base: 25mm) |
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1 | 125 Nemesor Zahndrekh |
6" | 2+ | 2+ | 5 | 5 | 6 | 4 | 10 | 2+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Staff of light (shooting) | ||||||
Staff of light (shooting) | 18" | Assault 3 | 5 | -2 | 1 | - |
Staff of light (melee) | ||||||
Staff of light (melee) | Melee | Melee | User | -2 | 1 | - |
ABILITIES | |||||||||
ABILITIES |
Living Metal, Command Protocols My Will Be Done: In your Command phase, you can select one friendly SAUTEKH CORE unit within 9" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. Relentless March (Aura): While a friendly SAUTEKH CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. Counter Tactics: Once per battle, when your opponent declares they will use a Stratagem during a battle round but before any Command points are spent, this model can engage its counter tactics. If it does, your opponent cannot use that Stratagem this battle round. Phase Shifter: This model has a 4+ invulnerable save. Transient Madness: In your Command phase, you can select one friendly SAUTEKH CORE unit within 9" of this model and roll 3D6. If the total is less than this model's Leadership characteristic, you can select one of the results below to apply to that unit; otherwise, roll one D3 to determine which of the results below apply to that unit.
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WARLORD TRAIT! | |||||||||
WARLORD TRAIT! |
Eternal Madness: Each time this WARLORD makes a melee attack, you can re-roll the wound roll. | ||||||||
FACTION KEYWORDS: NECRONS, SAUTEKH | |||||||||
KEYWORDS: INFANTRY, CHARACTER, OVERLORD, NOBLE, NEMESOR ZAHNDREKH |
The Sautekh Dynasty excel in systematic killing, marking each target then concentrating their fury upon it until it is completely obliterated.
Guided by the painstaking predictions of a conclave of astromancers, this shot strikes inescapably true.
The Necrons have access to dark and terrible technologies that they can fold into their warriors weapons with horrifying ease, enabling them to overcome the most sophisticated enemy defences.
Necron rulers possess sophisticated self-repair systems that can reknit their corporeal forms after even the most grievous wounds.
Necron rulers possess sophisticated self-repair systems that can reknit their corporeal forms after even the most grievous wounds.
The Necrons possess swarms of minute nanoscarabs that feed off code and electrical power and rapidly reproducing.
Mindshackle scarabs are one of the Necrons’ chief methods of controlling alien races.
The thrumming aura of negative energy known as a disruption field warps and dissolves both armour and flesh.
Many Necron weapons contain pulsing orbs, within which is bound the awesome power of a solar flare.
This datasheet has HQ Battlefield Role. Full list of Necrons units sharing same Battlefield Role follows:
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The Necrons' semi-sentient metal skin lets them heal mid-battle.
At the start of your Command phase, each model in this unit regains 1 lost wound.The DYNASTIC AGENT keyword is used in the following Necrons datasheets:
The C’TAN SHARD keyword is used in the following Necrons datasheets:
The NECRONS and CHARACTER keywords are used in the following Necrons datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
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Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witchlights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.
Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.The Necron nobility make war in a codified and relentless fashion. Their command protocols crackle out across multi-dimensional spectra from carrier-wave projectors, compelling their semi-sentient soldiery into battle one overriding directive at a time.
1. Protocol of the Eternal Guardian Temporary dimensional shielding flickers into being around the Necrons as they stand tall upon the battlefield like graven statues.
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2. Protocol of the Sudden Storm Arcing energies leap from one Necron unit to the next, lending speed to their limbs and causing their eye lenses to blaze.
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3. Protocol of the Vengeful Stars Criss-cross fire leaps from the Necron ranks, forming a blazing corona of deadly energy from which there can be no escape.
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4. Protocol of the Hungry Void The Necrons strike with data-augmented accuracy, their murderous attacks as inescapable as the killing cold of space.
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5. Protocol of the Undying Legions At a hissing static signal, nanoscarabs are released in boiling black clouds that whirl about the legions and effect constant repairs.
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6. Protocol of the Conquering Tyrant The legions employ the strategies of their masters in perfect synchronicity, laying down hails of mechanically coordinated fire.
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The SAUTEKH and CORE keywords are used in the following Necrons datasheets:
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The NECRONS keyword is used in the following Necrons datasheets:
The SAUTEKH keyword is used in the following Necrons datasheets:
The INFANTRY keyword is used in the following Necrons datasheets:
The CHARACTER keyword is used in the following Necrons datasheets:
The OVERLORD keyword is used in the following Necrons datasheets:
The NOBLE keyword is used in the following Necrons datasheets:
The NECRONS, INFANTRY and NOBLE keywords are used in the following Necrons datasheets:
The NECRONS, INFANTRY and CRYPTEK keywords are used in the following Necrons datasheets:
The DESTROYER CULT keyword is used in the following Necrons datasheets:
Staff of light (shooting) used in the following datasheets:
Staff of light (melee) used in the following datasheets:
The NEMESOR ZAHNDREKH keyword is used in the following Necrons datasheets: