No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
145 Illuminor Szeras (base: 80mm) |
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1 | 145 Illuminor Szeras |
8" | 3+ | 3+ | 6 | 6 | 7 | 4 | 10 | 3+ | 80mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Eldritch Lance (shooting) | ||||||
Eldritch Lance (shooting) | 36" | Assault D3 | 8 | -4 | D6 | - |
Eldritch Lance (melee) | ||||||
Eldritch Lance (melee) | Melee | Melee | User | -4 | 2 | - |
Impaling legs | ||||||
Impaling legs | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon. |
Each time the bearer fights, it makes 2 additional attacks with this weapon. |
ABILITIES | |||||||||
ABILITIES |
Living Metal, Command Protocols Rites of Reanimation: In your Command phase, you can select one friendly NECRONS CORE unit within 6" of this model. One destroyed model from that unit is Reanimated. If the selected unit is a NECRON WARRIORS unit, D3 destroyed models from that unit are Reanimated instead. Each unit can only be selected for this ability once per phase. Empyric Overcharger (Aura): While an enemy PSYKER unit is within 12" of this model, each time a Psychic test is taken for that unit, it suffers Perils of the Warp on any dice roll that includes a double, instead of only a double 1 or double 6. Atomic Energy Manipulator: In the Fight phase, if this model destroys one or more enemy models, then at the end of that phase it can use its Mechanical Augmentation ability as if it were the end of your Movement phase. Mechanical Augmentation: At the end of your Movement phase, you can select one friendly NECRONS CORE unit within 6" of this model. If you do, roll one D3 and consult the table below:
Each unit can only be selected for this ability once per battle. Illuminor: This model can use its Rites of Reanimation ability one additional time per turn. |
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WARLORD TRAIT! | |||||||||
WARLORD TRAIT! |
Enduring Will: Each time an attack is allocated to this WARLORD, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | ||||||||
FACTION KEYWORDS: NECRONS | |||||||||
KEYWORDS: INFANTRY, CHARACTER, DYNASTIC AGENT, CRYPTEK, TECHNOMANCER, ILLUMINOR SZERAS |
Guided by the painstaking predictions of a conclave of astromancers, this shot strikes inescapably true.
The Necrons have access to dark and terrible technologies that they can fold into their warriors weapons with horrifying ease, enabling them to overcome the most sophisticated enemy defences.
Necron rulers possess sophisticated self-repair systems that can reknit their corporeal forms after even the most grievous wounds.
Necron rulers possess sophisticated self-repair systems that can reknit their corporeal forms after even the most grievous wounds.
Focusing all of its talents, this Technomancer drags rank upon rank of sundered Necron soldiery back to their feet.
The Necrons possess swarms of minute nanoscarabs that feed off code and electrical power and rapidly reproducing.
Mindshackle scarabs are one of the Necrons’ chief methods of controlling alien races.
The thrumming aura of negative energy known as a disruption field warps and dissolves both armour and flesh.
Many Necron weapons contain pulsing orbs, within which is bound the awesome power of a solar flare.
This datasheet has HQ Battlefield Role. Full list of Necrons units sharing same Battlefield Role follows:
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The Necrons' semi-sentient metal skin lets them heal mid-battle.
At the start of your Command phase, each model in this unit regains 1 lost wound.The DYNASTIC AGENT keyword is used in the following Necrons datasheets:
The C’TAN SHARD keyword is used in the following Necrons datasheets:
The NECRONS and CHARACTER keywords are used in the following Necrons datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
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Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witchlights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.
Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.The Necron nobility make war in a codified and relentless fashion. Their command protocols crackle out across multi-dimensional spectra from carrier-wave projectors, compelling their semi-sentient soldiery into battle one overriding directive at a time.
1. Protocol of the Eternal Guardian Temporary dimensional shielding flickers into being around the Necrons as they stand tall upon the battlefield like graven statues.
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2. Protocol of the Sudden Storm Arcing energies leap from one Necron unit to the next, lending speed to their limbs and causing their eye lenses to blaze.
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3. Protocol of the Vengeful Stars Criss-cross fire leaps from the Necron ranks, forming a blazing corona of deadly energy from which there can be no escape.
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4. Protocol of the Hungry Void The Necrons strike with data-augmented accuracy, their murderous attacks as inescapable as the killing cold of space.
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5. Protocol of the Undying Legions At a hissing static signal, nanoscarabs are released in boiling black clouds that whirl about the legions and effect constant repairs.
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6. Protocol of the Conquering Tyrant The legions employ the strategies of their masters in perfect synchronicity, laying down hails of mechanically coordinated fire.
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The NECRONS keyword is used in the following Necrons datasheets:
The INFANTRY keyword is used in the following Necrons datasheets:
The CHARACTER keyword is used in the following Necrons datasheets:
The NECRONS, INFANTRY and NOBLE keywords are used in the following Necrons datasheets:
The NECRONS, INFANTRY and CRYPTEK keywords are used in the following Necrons datasheets:
The DESTROYER CULT keyword is used in the following Necrons datasheets:
The DYNASTIC AGENT keyword is used in the following Necrons datasheets:
The CRYPTEK keyword is used in the following Necrons datasheets:
The NECRONS and CORE keywords are used in the following Necrons datasheets:
The TECHNOMANCER keyword is used in the following Necrons datasheets:
The NECRON WARRIORS keyword is used in the following Necrons datasheets:
The ILLUMINOR SZERAS keyword is used in the following Necrons datasheets: