No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Kâhl (base: 40mm) |
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1 | 90 Kâhl |
5" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Autoch-pattem combi-bolter | ||||||
Autoch-pattem combi-bolter | 24" | HunTR 4 | 4 | -1 | 1 | - |
Volkanite disintegrator | ||||||
Volkanite disintegrator | 18" | HunTR 3 | 5 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 1 mortal wound on the target and the attack’s sequence ends. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 1 mortal wound on the target and the attack’s sequence ends. | ||||||
Forgewrought plasma axe | ||||||
Forgewrought plasma axe | Melee | Melee | +1 | -3 | 2 | - |
+10 Mass gauntlet | ||||||
+10 Mass gauntlet | Melee | Melee | +3 | -3 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
OTHER WARGEAR | ABILITIES | ||||||
+10 Rampart crest | |||||||
The bearer’s unit gains the SHIELD CREST keyword. In addition, the bearer has the following ability:‘Rampart Shield (Aura): While a friendly INFANTRY or BIKER unit is within 6" of this model, models in that unit have a 5+ invulnerable save against ranged attacks. The range of this ability cannot be increased by any means (e.g. Ancestral Bearing).’ | |||||||
+10 Rampart crest | The bearer’s unit gains the SHIELD CREST keyword. In addition, the bearer has the following ability:‘Rampart Shield (Aura): While a friendly INFANTRY or BIKER unit is within 6" of this model, models in that unit have a 5+ invulnerable save against ranged attacks. The range of this ability cannot be increased by any means (e.g. Ancestral Bearing).’ | ||||||
Teleport crest | |||||||
The bearer’s unit gains the TELEPORTATION keyword. During deployment, you can set up this unit in a teleportation dock instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | |||||||
Teleport crest | The bearer’s unit gains the TELEPORTATION keyword. During deployment, you can set up this unit in a teleportation dock instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s Autoch-pattem combi-bolter can be replaced with 1 volkanite disintegrator. • This model’s forgewrought plasma axe can be replaced with 1 mass gauntlet. • This model’s rampart crest can be replaced with 1 teleport crest.
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ABILITIES | |
ABILITIES |
Eye of the Ancestors, Steady Advance, Void Armour Kindred Hero (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Bastium Void Armour: This model has a 4+ invulnerable save. Grim Efficiency: In each of your Command phases, if every unit from your army is from the same League (excluding models with the UNALIGNED keyword), you can select one enemy unit that is visible to this model. If you do so, that enemy unit gains one Judgement token. |
Kâhl can receive the following The Votannic Council upgrade: High Kâhl +40 (Power Rating: +2). | |
FACTION KEYWORDS: VOTANN, | |
KEYWORDS: INFANTRY, CHARACTER, KÂHL |
The Ancestor worship within the Trans-Hyperian Alliance borders on the puritanical. So wholly determined are its Kin to live up to the impossible standards of their forebears, that they will endure unbelievable hardships and keep fighting to survive and prevail - even should they be terribly injured.
With a few stern words, the war leaders of the Kronus Hegemony remind their warriors what is expected of them. They must fight all the harder, for the Ancestors expect their due.
Some foes are so loathed that the Ancestors themselves are said to pass sentence upon them, marking them for death.
Sensor-network calibration tied in to the HunTR modules on Kin weaponry can be used to part-automate targetting based on the casting of the Eye of the Ancestors. This ensures that, if the Votann have marked a victim, their will is carried out without fail.
Should the foe gather in sufficient numbers, it becomes more efficient to hammer the tight-packed enemy targets with a full-auto hail of bolt fire than to conserve ammunition.
So resolute and steadfast are the Kin that their warriors are able to keep aiming and firing even in the midst of close-quarters battle.
Skilled in breaching space hulks and in defending their mining ventures, the Kin have perfected the art of unleashing blistering salvoes of focused fire in the confines of narrow passages.
Ownership of a prize is earned through honest toil, the Kin believe, and where such effort has been expended, they will stubbornly refuse to let their hard-won gains fall from their grip.
Few Kin can cast the Eye of the Ancestors with the swiftness and grim efficiency of this League’s Kâhls. Where their merciless gaze falls, the strengths and weaknesses of the enemy are laid bare, and there their warriors strike hardest.
It is incumbent upon the leaders of the URSR to set an example of absolute indomitability before their followers.
By carefully manipulating localised warp flow via their barrier tech implements, the Grimnyr are able to ward their allies against malefic empyric manifestations.
Some amongst the Kin harbour extremely personal and long-standing Grudges against their most hated nemeses.
This hero's name and reputation are known throughout their League, synonymous with exceptional conduct and skill.
The Kin see little use in their most powerful and ancient technologies languishing in safety when - in the hands of their heroes - these devices can mean the difference between victory and defeat in battle.
To strike down a hero amongst the Kin is to earn the immediate and murderous ire of all their warrior comrades.
With advanced breaching and sealing gear and the data-picking cogitations of the Ironkin, few hatches are beyond the Kin’s control.
The strong family bonds between all members of a Kindred ensure that they will spare no effort to aid their imperilled comrades.
To strike down a hero amongst the Kin is to earn the immediate and murderous ire of all their warrior comrades.
Kindred shield crests are capable of projecting strengthened energy fields to attenuate incoming attacks for short periods of time.
Kin teleport crests are capable of performing short site-to-site transportations, but doing so drains their power cores.
To be named the High Kâhl of an entire Kindred is both a tremendous honour and an awesome responsibility. These heroes act as the ultimate military commander of their Kinhost, instructing their subordinate Kâhls as the final word in grand strategy, and the figurehead of the Votannic Council. For their peers - and the wider Hearthspake - to elect a High Kâhl, the incumbent must be more than just a tremendously capable warrior and indomitable battlefield leader. They must also demonstrate their cool head for strategic command over planet-wide - or even system-wide - theatres, and their merciless mastery of the cruel calculus of war It is said that one should never expect compassion from the High Kâhl, but always sense and surely.
ABILITIESThis old warrior has fought in countless wars. and has witnessed first-hand much of the worst the galaxy has to offer. They can appraise the battlefield situation at a glance, and from bitter experience can select priority targets with pragmatic efficiency while directing the Kin in war.
In each of your Command phases, this WARLORD can use their Grim Efficiency ability one additional time, but only if you select an enemy unit that has not already been selected for this ability during this phase.Coupled with the natural steadiness and sturdiness of the Kin and their combat vehicles, the auto-calibration and gravitic nudge-assist provided by HunTR modules ensures a stable firing platform, even when on the move.
Many ranged Votann weapons have the type ‘HunTR’. The number of attacks that a model makes with a HunTR weapon is equal to the number written on that weapon’s profile after its type. For example, a model shooting a ‘HunTR 1’ weapon can make one attack with that weapon; a model firing a ‘HunTR 3’ weapon can make three attacks, and so on.
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The VOTANN keyword is used in the following Leagues of Votann datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The TRANSPORT keyword is used in the following Leagues of Votann datasheets:
The COG keyword is used in the following Leagues of Votann datasheets:
Kin war leaders learn the ability to cast the Eye of the Ancestors, judging swiftly which foes take priority for destruction.
If every unit from your army has the VOTANN keyword and is from the same League (excluding models with the UNALIGNED keyword), then enemy units will gain Judgement tokens (to a maximum of 3) throughout the battle as follows:
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The ACCELERATED keyword is used in the following Leagues of Votann datasheets:
The Kin stride into battle with an unwavering sense of purpose, their advance steady and deliberate.
Void armour comprises hardened, jointed segments hooked into the void suit beneath. It is fashioned from magnaferrite weave, and often reinforced with adamantine and enhanced with micro-field generators.
The VOTANN keyword is used in the following Leagues of Votann datasheets:
The INFANTRY keyword is used in the following Leagues of Votann datasheets:
The SHIELD CREST keyword is used in the following Leagues of Votann datasheets:
The TRANS-HYPERIAN ALLIANCE keyword is used in the following Leagues of Votann datasheets:
The KRONUS HEGEMONY keyword is used in the following Leagues of Votann datasheets:
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The VOTANN and INFANTRY keywords are used in the following Leagues of Votann datasheets:
The VOTANN and BIKER keywords are used in the following Leagues of Votann datasheets:
The HEARTHKYN WARRIORS keyword is used in the following Leagues of Votann datasheets:
The GRIMNYR keyword is used in the following Leagues of Votann datasheets:
The TELEPORTATION keyword is used in the following Leagues of Votann datasheets:
The VOTANN and TELEPORTATION keywords are used in the following Leagues of Votann datasheets:
The VOTANN and SHIELD CREST keywords are used in the following Leagues of Votann datasheets:
Volkanite disintegrator used in the following datasheets:
Teleport crest used in the following datasheets:
The and INFANTRY keywords are used in the following Leagues of Votann datasheets:
This datasheet has HQ Battlefield Role. Full list of Leagues of Votann units sharing same Battlefield Role follows:
Rampart crest used in the following datasheets:
ANCESTRAL BEARING
This warlord carries themselves like the Ancestors of aeons past and commands much respect amongst the Kin.
The CHARACTER keyword is used in the following Leagues of Votann datasheets:
The KÂHL keyword is used in the following Leagues of Votann datasheets:
The GREATER THURIAN LEAGUE and KÂHL keywords are used in the following Leagues of Votann datasheets:
The VOTANN and CHARACTER keywords are used in the following Leagues of Votann datasheets:
Autoch-pattem combi-bolter used in the following datasheets:
The and CORE keywords are used in the following Leagues of Votann datasheets:
The URANI-SURTR REGULATES and CHARACTER keywords are used in the following Leagues of Votann datasheets:
The and CHARACTER keywords are used in the following Leagues of Votann datasheets: