No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
310 Hekaton Land Fortress (base: Use model) |
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1 | 310 Hekaton Land Fortress |
10" | 6+ | 3+ | 8 | 8 | 9-16 | 6 | 9 | 2+ | Use model |
8" | 6+ | 4+ | 8 | 8 | 5-8 | D6 | 9 | 2+ | |||
6" | 6+ | 5+ | 8 | 8 | 1-4 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Ancestor’s vengeance warhead | ||||||
+10 Ancestor’s vengeance warhead | 36" | Heavy D6 | 6 | -2 | 2 | Indirect Fire. The bearer can only shoot with this weapon once per battle. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 3 and an unmodified wound roll of 4+ successfully wounds the target. |
Indirect Fire. The bearer can only shoot with this weapon once per battle. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 3 and an unmodified wound roll of 4+ successfully wounds the target. | ||||||
Bolt cannon | ||||||
Bolt cannon | 36" | HunTR 3 | 6 | -2 | 2 | - |
Cyclic ion cannon | ||||||
Cyclic ion cannon | 24" | Heavy 3D3 | 8 | -2 | 2 | Blast |
Blast | ||||||
Heavy magna-rail cannon | ||||||
Heavy magna-rail cannon | 36" | Heavy 1 | 14 | -4 | 2D3+6 | Magna-rail |
Magna-rail | ||||||
+5 Ion beamer | ||||||
+5 Ion beamer | 18" | HunTR 2 | 7 | -2 | 2 | Beam |
Beam | ||||||
+10 Kin’s wrath warhead | ||||||
+10 Kin’s wrath warhead | 36" | Heavy 2D6 | 6 | -2 | 1 | Indirect Fire. Blast. The bearer can only shoot with this weapon once per battle. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. The bearer can only shoot with this weapon once per battle. This weapon can target units that are not visible to the bearer. | ||||||
MATR autocannon | ||||||
MATR autocannon | 24" | Heavy 6 | 7 | -2 | 2 | - |
+10 Mountain breaker warhead | ||||||
+10 Mountain breaker warhead | 36" | Heavy 1 | 10 | -3 | 6 | Indirect Fire. The bearer can only shoot with this weapon once per battle. This weapon can target units that are not visible to the bearer. |
Indirect Fire. The bearer can only shoot with this weapon once per battle. This weapon can target units that are not visible to the bearer. | ||||||
SP heavy conversion beamer | ||||||
SP heavy conversion beamer | 30" | HunTR 2 | 8 | -3 | 4 | Beam. Each time an attack made with this weapon hits a unit, if the unit that was hit is wholly more than 15" from the firing model, one additional hit is scored against that unit. |
Beam. Each time an attack made with this weapon hits a unit, if the unit that was hit is wholly more than 15" from the firing model, one additional hit is scored against that unit. |
OTHER WARGEAR | ABILITIES | ||||||
Pan spectral scanner | |||||||
The bearer’s unit gains the SCANNER keyword. In addition, each time a model in the bearer’s unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack. | |||||||
Pan spectral scanner | The bearer’s unit gains the SCANNER keyword. In addition, each time a model in the bearer’s unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can take one of the following options: ○ Replace 2 bolt cannons with 2 ion beamers. ○ Replace 4 bolt cannons with 4 ion beamers. • This model’s cyclic ion cannon can be replaced with one of the following: 1 SP heavy conversion beamer; 1 heavy magna-rail cannon. • This model’s pan spectral scanner can be replaced with one of the following: 1 Ancestor’s vengeance warhead; 1 Kin’s wrath warhead; 1 mountain breaker warhead.
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ABILITIES | |
ABILITIES |
Eye of the Ancestors, Steady Advance, Void Armour Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
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TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 12 INFANTRY models. Each EXO-ARMOUR model takes the space of 2 models and each EXO-FRAME model takes the space of 3 models. |
FACTION KEYWORDS: VOTANN, | |
KEYWORDS: VEHICLE, ACCELERATED, TRANSPORT, HEKATON LAND FORTRESS |
The Ancestor worship within the Trans-Hyperian Alliance borders on the puritanical. So wholly determined are its Kin to live up to the impossible standards of their forebears, that they will endure unbelievable hardships and keep fighting to survive and prevail - even should they be terribly injured.
With a few stern words, the war leaders of the Kronus Hegemony remind their warriors what is expected of them. They must fight all the harder, for the Ancestors expect their due.
Skilled in breaching space hulks and in defending their mining ventures, the Kin have perfected the art of unleashing blistering salvoes of focused fire in the confines of narrow passages.
It is a point of honour to Kin military forces that they be precisely where their leaders need them, exactly when they are required.
Some foes are so loathed that the Ancestors themselves are said to pass sentence upon them, marking them for death.
Originally perfected for explosively excavating especially resistant mining obstacles, this intersectional beam weapon fire pattern works equally well to blast the heart from the enemy battle line.
Sensor-network calibration tied in to the HunTR modules on Kin weaponry can be used to part-automate targetting based on the casting of the Eye of the Ancestors. This ensures that, if the Votann have marked a victim, their will is carried out without fail.
Should the foe gather in sufficient numbers, it becomes more efficient to hammer the tight-packed enemy targets with a full-auto hail of bolt fire than to conserve ammunition.
Ownership of a prize is earned through honest toil, the Kin believe, and where such effort has been expended, they will stubbornly refuse to let their hard-won gains fall from their grip.
A damaged Hekaton Land Fortress can be temporarily rigged for bastion running by its crew, fortifying systems with a short-lived power surge that allows the war engine to smash and blast its way out of even the most perilous situations.
By carefully manipulating localised warp flow via their barrier tech implements, the Grimnyr are able to ward their allies against malefic empyric manifestations.
To strike down a hero amongst the Kin is to earn the immediate and murderous ire of all their warrior comrades.
With advanced breaching and sealing gear and the data-picking cogitations of the Ironkin, few hatches are beyond the Kin’s control.
The strong family bonds between all members of a Kindred ensure that they will spare no effort to aid their imperilled comrades.
The Kindreds’ mastery of ion weaponry has been fine tuned over millennia.
Kindred pan spectral scanners can give forewarning of enemies approaching from unseen quarters, or even through the warp.
With specific modifications it is possible to focus a beam weapon’s output into a more deadly stream of energy.
Coupled with the natural steadiness and sturdiness of the Kin and their combat vehicles, the auto-calibration and gravitic nudge-assist provided by HunTR modules ensures a stable firing platform, even when on the move.
Many ranged Votann weapons have the type ‘HunTR’. The number of attacks that a model makes with a HunTR weapon is equal to the number written on that weapon’s profile after its type. For example, a model shooting a ‘HunTR 1’ weapon can make one attack with that weapon; a model firing a ‘HunTR 3’ weapon can make three attacks, and so on.The Brôkhyr of the Leagues of Votann are masters of focused energy beam technology. They have spent millennia perfecting the manufacture of focusing lenses, stream modulators, capacitor-shunts and other technological esoterica, which render these weapons as reliable as they are lethal. Beam weapons spit out a sustained stream of energy that bores through everything in its path, and can be played over the target region to wreak further havoc amongst the foe.
Some Votann weapons have the Beam ability. Each time an attack is made with such a weapon, if a hit is scored, draw a line between the closest point of this model’s base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over (excluding units that were not eligible to be targeted by this weapon when targets were selected). When a VEHICLE model makes an attack with beam weapons that targets an enemy unit in Engagement Range of it, that attack is only resolved against that target unit and it cannot hit any other unit.The Kin utilise linear accelerator weapons to fire hypervelocity projectiles, capable of punching holes through any target.
Some Votann weapons have the Magna-rail ability. Each time an attack is made with such a weapon:Pan spectral scanner used in the following datasheets:
The SCANNER keyword is used in the following Leagues of Votann datasheets:
The VOTANN keyword is used in the following Leagues of Votann datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The TRANSPORT keyword is used in the following Leagues of Votann datasheets:
The COG keyword is used in the following Leagues of Votann datasheets:
Kin war leaders learn the ability to cast the Eye of the Ancestors, judging swiftly which foes take priority for destruction.
If every unit from your army has the VOTANN keyword and is from the same League (excluding models with the UNALIGNED keyword), then enemy units will gain Judgement tokens (to a maximum of 3) throughout the battle as follows:
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The ACCELERATED keyword is used in the following Leagues of Votann datasheets:
The Kin stride into battle with an unwavering sense of purpose, their advance steady and deliberate.
Void armour comprises hardened, jointed segments hooked into the void suit beneath. It is fashioned from magnaferrite weave, and often reinforced with adamantine and enhanced with micro-field generators.
The VOTANN keyword is used in the following Leagues of Votann datasheets:
The TRANS-HYPERIAN ALLIANCE keyword is used in the following Leagues of Votann datasheets:
The KRONUS HEGEMONY keyword is used in the following Leagues of Votann datasheets:
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The HEARTHKYN WARRIORS keyword is used in the following Leagues of Votann datasheets:
The GRIMNYR keyword is used in the following Leagues of Votann datasheets:
The VOTANN and SCANNER keywords are used in the following Leagues of Votann datasheets:
The YMYR CONGLOMERATE keyword is used in the following Leagues of Votann datasheets:
The EXO-ARMOUR keyword is used in the following Leagues of Votann datasheets:
Ion beamer used in the following datasheets:
The ACCELERATED keyword is used in the following Leagues of Votann datasheets:
The VOTANN and ACCELERATED keywords are used in the following Leagues of Votann datasheets:
MATR autocannon used in the following datasheets:
The and INFANTRY keywords are used in the following Leagues of Votann datasheets:
The EXO-FRAME keyword is used in the following Leagues of Votann datasheets:
The TRANSPORT keyword is used in the following Leagues of Votann datasheets:
The VEHICLE keyword is used in the following Leagues of Votann datasheets:
This datasheet has Heavy Support Battlefield Role. Full list of Leagues of Votann units sharing same Battlefield Role follows:
Bolt cannon used in the following datasheets:
The HEKATON LAND FORTRESS keyword is used in the following Leagues of Votann datasheets: