No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
13 Hearthkyn Warrior (base: 28mm) |
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9‑19 | 13 Hearthkyn Warrior |
5" | 3+ | 3+ | 4 | 4 | 1 | 2 | 7 | 4+ | 28mm |
13 Theyn (base: 28mm) |
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1 | 13 Theyn |
5" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 4+ | 28mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Autoch-pattern bolt pistol | ||||||
Autoch-pattern bolt pistol | 12" | Pistol 1 | 4 | -1 | 1 | - |
Autoch-pattern bolter | ||||||
Autoch-pattern bolter | 24" | HunTR 2 | 4 | -1 | 1 | - |
+10 EtaCarn plasma beamer | ||||||
+10 EtaCarn plasma beamer | 18" | HunTR 1 | 8 | -3 | 2 | Beam |
Beam | ||||||
+5 EtaCarn plasma pistol | ||||||
+5 EtaCarn plasma pistol | 6" | Pistol 1 | 8 | -3 | 2 | - |
+5 HYLas auto rifle | ||||||
+5 HYLas auto rifle | 24" | HunTR 3 | 6 | -2 | 1 | - |
+1 Ion blaster | ||||||
+1 Ion blaster | 18" | HunTR 1 | 5 | -2 | 2 | - |
+5 Ion pistol | ||||||
+5 Ion pistol | 12" | Pistol 1 | 5 | -2 | 2 | - |
+10 L7 missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with: | ||||||
+10 L7 missile launcher | Before selecting targets, select one of the profiles below to make attacks with: | |||||
- Focused | ||||||
- Focused | 30" | HunTR 1 | 9 | -2 | D6 | - |
- Blast | ||||||
- Blast | 30" | HunTR D6 | 5 | -1 | 1 | Blast |
Blast | ||||||
+20 Magna-rail rifle | ||||||
+20 Magna-rail rifle | 24" | HunTR 1 | 9 | -4 | D3+3 | Magna-rail |
Magna-rail | ||||||
+10 Concussion gauntlet | ||||||
+10 Concussion gauntlet | Melee | Melee | +3 | -2 | 2 | - |
+5 Plasma axe | ||||||
+5 Plasma axe | Melee | Melee | +1 | -3 | 1 | - |
+5 Plasma sword | ||||||
+5 Plasma sword | Melee | Melee | User | -3 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Gravitic concussion grenades | ||||||
Gravitic concussion grenades | 6" | Grenade D6 | 5 | -1 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
+5 Medipack | |||||||
The bearer’s unit gains the MEDIC keyword. In addition, once per turn, the first time a saving throw is failed for the bearer’s unit, the Damage characteristic of that attack is changed to 0. | |||||||
+5 Medipack | The bearer’s unit gains the MEDIC keyword. In addition, once per turn, the first time a saving throw is failed for the bearer’s unit, the Damage characteristic of that attack is changed to 0. | ||||||
+5 Multiwave comms array | |||||||
The bearer’s unit gains the COMMS keyword. Whilst the bearer’s unit is within 24" of a friendly KÂHL model, the bearer’s unit is considered to be within range of that model’s Kindred Hero aura ability. | |||||||
+5 Multiwave comms array | The bearer’s unit gains the COMMS keyword. Whilst the bearer’s unit is within 24" of a friendly KÂHL model, the bearer’s unit is considered to be within range of that model’s Kindred Hero aura ability. | ||||||
+5 Pan spectral scanner | |||||||
The bearer’s unit gains the SCANNER keyword. In addition, each time a model in the bearer’s unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack. | |||||||
+5 Pan spectral scanner | The bearer’s unit gains the SCANNER keyword. In addition, each time a model in the bearer’s unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• All of the models in the unit can have their Autoch-pattern bolter replaced with 1 ion blaster each. • You can select up to 2 different options from the following list: ○ 1 Warrior’s Autoch-pattern bolter or ion blaster can be replaced with 1 HYLas auto rifle. ○ 1 Warrior’s Autoch-pattern bolter or ion blaster can be replaced with 1 L7 missile launcher ○ 1 Warrior’s Autoch-pattern bolter or ion blaster can be replaced with 1 EtaCarn plasma beamer ○ 1 Warrior’s Autoch-pattern bolter or ion blaster can be replaced with 1 magna-rail rifle. • If this unit contains 20 models, you can also select up to 2 different options from the following list: ○ 1 Warrior’s Autoch-pattern bolter or ion blaster can be replaced with 1 HYLas auto rifle. ○ 1 Warrior’s Autoch-pattern bolter or ion blaster can be replaced with 1 L7 missile launcher ○ 1 Warrior’s Autoch-pattern bolter or ion blaster can be replaced with 1 EtaCarn plasma beamer ○ 1 Warrior’s Autoch-pattern bolter or ion blaster can be replaced with 1 magna-rail rifle. • Up to 3 different Warriors that are equipped with either an Autoch-pattern bolter or ion blaster can each take one different option from the following list: ○ Be equipped with a medipack.* ○ Be equipped with a multiwave comms array* ○ Be equipped with a pan spectral scanner* * This model’s Autoch-pattern bolter or ion blaster cannot be replaced. • The Theyn’s Autoch-pattern bolt pistol can be replaced with one of the following: 1 ion pistol; 1 EtaCarn plasma pistol. • The Theyn’s Autoch-pattern bolter or ion blaster can be replaced with one of the following: 1 concussion gauntlet; 1 plasma axe; 1 plasma sword.
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ABILITIES | |
ABILITIES |
Eye of the Ancestors, Steady Advance, Void Armour Weavefield Crest: This unit’s Theyn has a 4+ invulnerable save.
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FACTION KEYWORDS: VOTANN, | |
KEYWORDS: INFANTRY, CORE, SHIELD CREST, CONCUSSION, HEARTHKYN WARRIORS |
The Ancestor worship within the Trans-Hyperian Alliance borders on the puritanical. So wholly determined are its Kin to live up to the impossible standards of their forebears, that they will endure unbelievable hardships and keep fighting to survive and prevail - even should they be terribly injured.
With a few stern words, the war leaders of the Kronus Hegemony remind their warriors what is expected of them. They must fight all the harder, for the Ancestors expect their due.
Some foes are so loathed that the Ancestors themselves are said to pass sentence upon them, marking them for death.
Originally perfected for explosively excavating especially resistant mining obstacles, this intersectional beam weapon fire pattern works equally well to blast the heart from the enemy battle line.
Sensor-network calibration tied in to the HunTR modules on Kin weaponry can be used to part-automate targetting based on the casting of the Eye of the Ancestors. This ensures that, if the Votann have marked a victim, their will is carried out without fail.
A clone race with a deep-rooted bond of common thought and intent, the Kin can act with eerie - and wholly unspoken - coordination, which helps them to overwhelm and pick apart their foes upon the field of battle.
Should the foe gather in sufficient numbers, it becomes more efficient to hammer the tight-packed enemy targets with a full-auto hail of bolt fire than to conserve ammunition.
So resolute and steadfast are the Kin that their warriors are able to keep aiming and firing even in the midst of close-quarters battle.
Once an enemy target has been marked out by the Eye of the Ancestors, the Kin focus their efforts upon its destruction, redoubling their fury should it attempt to engage.
Skilled in breaching space hulks and in defending their mining ventures, the Kin have perfected the art of unleashing blistering salvoes of focused fire in the confines of narrow passages.
Ownership of a prize is earned through honest toil, the Kin believe, and where such effort has been expended, they will stubbornly refuse to let their hard-won gains fall from their grip.
By carefully manipulating localised warp flow via their barrier tech implements, the Grimnyr are able to ward their allies against malefic empyric manifestations.
It is a tragic waste to let warriors die on the battlefield when there is a chance they can be revived to rejoin the fight.
Should a lower-ranking Kin hero show particular promise, they may be extended a Bequest of the Votann - an item of rarefied wargear they have proved themselves worthy of wielding.
The strong family bonds between all members of a Kindred ensure that they will spare no effort to aid their imperilled comrades.
With advanced breaching and sealing gear and the data-picking cogitations of the Ironkin, few hatches are beyond the Kin’s control.
Not for the Kin the sudden panic of the rout. Instead, they fall back steadily and by squads, laying down furious suppressing fire to drive back pursuing foes.
To strike down a hero amongst the Kin is to earn the immediate and murderous ire of all their warrior comrades.
The Kin believe that rightful ownership lies with whoever strives hard enough to posses the prize.
The strong family bond between all members of a Kindred ensures that they will spare no effort to aid their imperilled comrades.
Gravitic concussion grenades do not merely pulp flesh and crack bone, they also leave their foes disoriented from the blast wave.
The Kindreds’ mastery of ion weaponry has been fine tuned over millennia.
The comms arrays of the Leagues of Votann can decrypt enemy communications channels and temporarily drown them in static.
Kindred shield crests are capable of projecting strengthened energy fields to attenuate incoming attacks for short periods of time.
Kindred pan spectral scanners can give forewarning of enemies approaching from unseen quarters, or even through the warp.
With specific modifications it is possible to focus a beam weapon’s output into a more deadly stream of energy.
In the confines of boarding actions, gravitic concussion grenades are especially debilitating, the blast wave leaving foes reeling.
This datasheet has Troops Battlefield Role. Full list of Leagues of Votann units sharing same Battlefield Role follows:
Autoch-pattern bolt pistol used in the following datasheets:
Autoch-pattern bolter used in the following datasheets:
Coupled with the natural steadiness and sturdiness of the Kin and their combat vehicles, the auto-calibration and gravitic nudge-assist provided by HunTR modules ensures a stable firing platform, even when on the move.
Many ranged Votann weapons have the type ‘HunTR’. The number of attacks that a model makes with a HunTR weapon is equal to the number written on that weapon’s profile after its type. For example, a model shooting a ‘HunTR 1’ weapon can make one attack with that weapon; a model firing a ‘HunTR 3’ weapon can make three attacks, and so on.The Brôkhyr of the Leagues of Votann are masters of focused energy beam technology. They have spent millennia perfecting the manufacture of focusing lenses, stream modulators, capacitor-shunts and other technological esoterica, which render these weapons as reliable as they are lethal. Beam weapons spit out a sustained stream of energy that bores through everything in its path, and can be played over the target region to wreak further havoc amongst the foe.
Some Votann weapons have the Beam ability. Each time an attack is made with such a weapon, if a hit is scored, draw a line between the closest point of this model’s base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over (excluding units that were not eligible to be targeted by this weapon when targets were selected). When a VEHICLE model makes an attack with beam weapons that targets an enemy unit in Engagement Range of it, that attack is only resolved against that target unit and it cannot hit any other unit.L7 missile launcher used in the following datasheets:
The Kin utilise linear accelerator weapons to fire hypervelocity projectiles, capable of punching holes through any target.
Some Votann weapons have the Magna-rail ability. Each time an attack is made with such a weapon:Concussion gauntlet used in the following datasheets:
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Gravitic concussion grenades used in the following datasheets:
The MEDIC keyword is used in the following Leagues of Votann datasheets:
Multiwave comms array used in the following datasheets:
The COMMS keyword is used in the following Leagues of Votann datasheets:
Pan spectral scanner used in the following datasheets:
The SCANNER keyword is used in the following Leagues of Votann datasheets:
The VOTANN keyword is used in the following Leagues of Votann datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The TRANSPORT keyword is used in the following Leagues of Votann datasheets:
The COG keyword is used in the following Leagues of Votann datasheets:
Kin war leaders learn the ability to cast the Eye of the Ancestors, judging swiftly which foes take priority for destruction.
If every unit from your army has the VOTANN keyword and is from the same League (excluding models with the UNALIGNED keyword), then enemy units will gain Judgement tokens (to a maximum of 3) throughout the battle as follows:
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The ACCELERATED keyword is used in the following Leagues of Votann datasheets:
The Kin stride into battle with an unwavering sense of purpose, their advance steady and deliberate.
Void armour comprises hardened, jointed segments hooked into the void suit beneath. It is fashioned from magnaferrite weave, and often reinforced with adamantine and enhanced with micro-field generators.
The VOTANN keyword is used in the following Leagues of Votann datasheets:
The INFANTRY keyword is used in the following Leagues of Votann datasheets:
The CORE keyword is used in the following Leagues of Votann datasheets:
The SHIELD CREST keyword is used in the following Leagues of Votann datasheets:
The CONCUSSION keyword is used in the following Leagues of Votann datasheets:
The TRANS-HYPERIAN ALLIANCE keyword is used in the following Leagues of Votann datasheets:
The KRONUS HEGEMONY keyword is used in the following Leagues of Votann datasheets:
The VOTANN and CORE keywords are used in the following Leagues of Votann datasheets:
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The VOTANN and INFANTRY keywords are used in the following Leagues of Votann datasheets:
The VOTANN and BIKER keywords are used in the following Leagues of Votann datasheets:
The HEARTHKYN WARRIORS keyword is used in the following Leagues of Votann datasheets:
The GRIMNYR keyword is used in the following Leagues of Votann datasheets:
The VOTANN and MEDIC keywords are used in the following Leagues of Votann datasheets:
THE GREY CREST
This cunningly wrought armour crest contains helical circuit-threads believed to have been traded from a mysterious alien race, long since lost to the darkness between the stars. It projects a veil of obfuscatory energies able to fool both organic and artificial targeting senses, and conceal the bearer from the enemy’s sights.
SHIELD CREST model only.GRUDGE’S END
Manufactured over three centuries by a dedicated team of Brôkhyr and Ironkin savants, Grudges End is not one single object. Rather, it is an entire suite of conjoined adaptor modules which can autoadjust to integrate themselves with any forgewrought bolt weapon. Introducing intelligent ballistic calibrators, a hypermunition micro-factory and a bewildering host of additional one-off augmentations, Grudges End transforms the host weapon into a tool that will indeed bring about the fatal demise of many a loathed nemesis of the Kin.
Model equipped with a bolt weapon only. When you give a model this Relic, select one bolt weapon that model is equipped with.THE HEARTHFIST
This gauntlet contains a thermoreactive plasma core of unique design. When clenched into a fist, it begins to blaze with what is said to be the raw and furious fire of the Hearth itself. Each blow from the Hearthfist discharges furious blasts of plasmic energy that scorch and disintegrate, and it is said that those foes marked for death by the Ancestors feel the burning wrath of the Hearth worst of all.
Model equipped with a mass gauntlet or concussion gauntlet only. This Relic replaces a mass gauntlet or concussion gauntlet and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Hearthfist | |||||
The Hearthfist | Melee | Melee | +4 | -3 | 3 |
Abilities: Each time an attack made by this weapon is allocated to a model in a unit that has 1 or more Judgement tokens, that attack has a Damage characteristic of 4. |
The TELEPORTATION keyword is used in the following Leagues of Votann datasheets:
The VOTANN and TELEPORTATION keywords are used in the following Leagues of Votann datasheets:
Kin teleport crests are capable of performing short site-to-site transportations, but doing so drains their power cores.
WÂRPESTRYK
Hailed as the physical proof of Kin technological superiority, this incredible armour crest nonetheless has a somewhat dark reputation. None knows who fashioned it, how or when, and all attempts to replicate Wârpestryk have seen ill fate befall those who tried. Nonetheless, the crest allows its bearer to step between realspace and the warp almost at will, crossing the battlefield in a series of flickering strides. Moreover, its mysterious inner workings project a directed field of intermingled energistic and empyric interference, which fouls nearby enemy communications and seems to jam all attempts to gain a teleport fix within proximity to Wârpestryk.
TELEPORTATION model only.The VOTANN, CORE and INFANTRY keywords are used in the following Leagues of Votann datasheets:
The VOTANN and CONCUSSION keywords are used in the following Leagues of Votann datasheets:
The VOTANN and COMMS keywords are used in the following Leagues of Votann datasheets:
The VOTANN and SHIELD CREST keywords are used in the following Leagues of Votann datasheets:
The VOTANN and SCANNER keywords are used in the following Leagues of Votann datasheets:
The YMYR CONGLOMERATE keyword is used in the following Leagues of Votann datasheets: