No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Einhyr Champion (base: 40mm) |
|||||||||||
1 | 120 Einhyr Champion |
5" | 2+ | 2+ | 5 | 5 | 5 | 4 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Autoch-pattem combi-bolter | ||||||
Autoch-pattem combi-bolter | 24" | HunTR 4 | 4 | -1 | 1 | - |
Darkstar axe | ||||||
Darkstar axe | Melee | Melee | +1 | -3 | 1 | Each time an attack is made with this weapon, make 2 hit rolls instead of 1. Each time an attack made by this weapon is allocated to an enemy model, that enemy model cannot use any rules to ignore the wounds it loses. |
Each time an attack is made with this weapon, make 2 hit rolls instead of 1. Each time an attack made by this weapon is allocated to an enemy model, that enemy model cannot use any rules to ignore the wounds it loses. | ||||||
+10 Mass hammer | ||||||
+10 Mass hammer | Melee | Melee | x2 | -3 | D3+3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
OTHER WARGEAR | ABILITIES | ||||||
Teleport crest | |||||||
The bearer’s unit gains the TELEPORTATION keyword. During deployment, you can set up this unit in a teleportation dock instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | |||||||
Teleport crest | The bearer’s unit gains the TELEPORTATION keyword. During deployment, you can set up this unit in a teleportation dock instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | ||||||
Weavefield crest | |||||||
The bearer’s unit gains the SHIELD CREST keyword. In addition, the bearer increases its Wounds characteristic to 6 and has a 4+ invulnerable save. | |||||||
Weavefield crest | The bearer’s unit gains the SHIELD CREST keyword. In addition, the bearer increases its Wounds characteristic to 6 and has a 4+ invulnerable save. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's mass hammer can be replaced with 1 darkstar axe. • This model's Weavefield crest can be replaced with 1 teleport crest.
|
ABILITIES | |
ABILITIES |
Eye of the Ancestors, Steady Advance, Void Armour Mass Driver Accelerators: Each time this model ends a charge move, select one enemy unit within Engagement Range of this model and roll one D6: if the result is an unmodified 6, or if it equals or beats the highest Toughness characteristic in that enemy unit, that enemy unit suffers D3 mortal wounds. Exemplar of the Einhyr (Aura): While a friendly HEARTHGUARD unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. Exo-armour: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). RAM Shield: Each time a melee attack is made against this model, subtract 1 from that attack’s wound roll. |
FACTION KEYWORDS: VOTANN, | |
KEYWORDS: INFANTRY, CHARACTER, ACCELERATED, EXO-ARMOUR, EINHYR, CHAMPION |
The Ancestor worship within the Trans-Hyperian Alliance borders on the puritanical. So wholly determined are its Kin to live up to the impossible standards of their forebears, that they will endure unbelievable hardships and keep fighting to survive and prevail - even should they be terribly injured.
With a few stern words, the war leaders of the Kronus Hegemony remind their warriors what is expected of them. They must fight all the harder, for the Ancestors expect their due.
Skilled in breaching space hulks and in defending their mining ventures, the Kin have perfected the art of unleashing blistering salvoes of focused fire in the confines of narrow passages.
It is a point of honour to Kin military forces that they be precisely where their leaders need them, exactly when they are required.
Some foes are so loathed that the Ancestors themselves are said to pass sentence upon them, marking them for death.
Sensor-network calibration tied in to the HunTR modules on Kin weaponry can be used to part-automate targetting based on the casting of the Eye of the Ancestors. This ensures that, if the Votann have marked a victim, their will is carried out without fail.
When the fighting is at its fiercest, a Kindred’s elite Einhyr warriors truly show their quality.
Should the foe gather in sufficient numbers, it becomes more efficient to hammer the tight-packed enemy targets with a full-auto hail of bolt fire than to conserve ammunition.
So resolute and steadfast are the Kin that their warriors are able to keep aiming and firing even in the midst of close-quarters battle.
Ownership of a prize is earned through honest toil, the Kin believe, and where such effort has been expended, they will stubbornly refuse to let their hard-won gains fall from their grip.
Some amongst the Kin harbour extremely personal and long-standing Grudges against their most hated nemeses.
By carefully manipulating localised warp flow via their barrier tech implements, the Grimnyr are able to ward their allies against malefic empyric manifestations.
It is incumbent upon the leaders of the URSR to set an example of absolute indomitability before their followers.
The Kin see little use in their most powerful and ancient technologies languishing in safety when - in the hands of their heroes - these devices can mean the difference between victory and defeat in battle.
This hero's name and reputation are known throughout their League, synonymous with exceptional conduct and skill.
To strike down a hero amongst the Kin is to earn the immediate and murderous ire of all their warrior comrades.
With advanced breaching and sealing gear and the data-picking cogitations of the Ironkin, few hatches are beyond the Kin’s control.
The strong family bonds between all members of a Kindred ensure that they will spare no effort to aid their imperilled comrades.
To strike down a hero amongst the Kin is to earn the immediate and murderous ire of all their warrior comrades.
Kindred shield crests are capable of projecting strengthened energy fields to attenuate incoming attacks for short periods of time.
Kin teleport crests are capable of performing short site-to-site transportations, but doing so drains their power cores.
Coupled with the natural steadiness and sturdiness of the Kin and their combat vehicles, the auto-calibration and gravitic nudge-assist provided by HunTR modules ensures a stable firing platform, even when on the move.
Many ranged Votann weapons have the type ‘HunTR’. The number of attacks that a model makes with a HunTR weapon is equal to the number written on that weapon’s profile after its type. For example, a model shooting a ‘HunTR 1’ weapon can make one attack with that weapon; a model firing a ‘HunTR 3’ weapon can make three attacks, and so on.
|
The VOTANN keyword is used in the following Leagues of Votann datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The TRANSPORT keyword is used in the following Leagues of Votann datasheets:
The COG keyword is used in the following Leagues of Votann datasheets:
Kin war leaders learn the ability to cast the Eye of the Ancestors, judging swiftly which foes take priority for destruction.
If every unit from your army has the VOTANN keyword and is from the same League (excluding models with the UNALIGNED keyword), then enemy units will gain Judgement tokens (to a maximum of 3) throughout the battle as follows:
|
The ACCELERATED keyword is used in the following Leagues of Votann datasheets:
The Kin stride into battle with an unwavering sense of purpose, their advance steady and deliberate.
Void armour comprises hardened, jointed segments hooked into the void suit beneath. It is fashioned from magnaferrite weave, and often reinforced with adamantine and enhanced with micro-field generators.
The VOTANN keyword is used in the following Leagues of Votann datasheets:
The INFANTRY keyword is used in the following Leagues of Votann datasheets:
The SHIELD CREST keyword is used in the following Leagues of Votann datasheets:
The TRANS-HYPERIAN ALLIANCE keyword is used in the following Leagues of Votann datasheets:
The KRONUS HEGEMONY keyword is used in the following Leagues of Votann datasheets:
|
The VOTANN and INFANTRY keywords are used in the following Leagues of Votann datasheets:
The VOTANN and BIKER keywords are used in the following Leagues of Votann datasheets:
The HEARTHKYN WARRIORS keyword is used in the following Leagues of Votann datasheets:
The GRIMNYR keyword is used in the following Leagues of Votann datasheets:
The TELEPORTATION keyword is used in the following Leagues of Votann datasheets:
The VOTANN and TELEPORTATION keywords are used in the following Leagues of Votann datasheets:
The VOTANN and SHIELD CREST keywords are used in the following Leagues of Votann datasheets:
Weavefield crest used in the following datasheets:
Teleport crest used in the following datasheets:
The EXO-ARMOUR keyword is used in the following Leagues of Votann datasheets:
The EINHYR keyword is used in the following Leagues of Votann datasheets:
The ACCELERATED keyword is used in the following Leagues of Votann datasheets:
The VOTANN and ACCELERATED keywords are used in the following Leagues of Votann datasheets:
This datasheet has HQ Battlefield Role. Full list of Leagues of Votann units sharing same Battlefield Role follows:
The CHARACTER keyword is used in the following Leagues of Votann datasheets:
The VOTANN and CHARACTER keywords are used in the following Leagues of Votann datasheets:
Autoch-pattem combi-bolter used in the following datasheets:
The URANI-SURTR REGULATES and CHARACTER keywords are used in the following Leagues of Votann datasheets: