No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
33 Beserk (base: 28mm) |
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5‑10 | 33 Beserk |
5" | 3+ | 3+ | 5 | 5 | 2 | 3 | 8 | 6+ | 28mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Mole grenade launcher | ||||||
+10 Mole grenade launcher | 24" | HunTR D6 | 5 | -2 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Concussion maul | ||||||
Concussion maul | Melee | Melee | x2 | -3 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Heavy plasma axe | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Heavy plasma axe | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Strike | ||||||
- Strike | Melee | Melee | +1 | -3 | 2 | - |
- Sweep | ||||||
- Sweep | Melee | Melee | User | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
+5 Twin concussion gauntlet | ||||||
+5 Twin concussion gauntlet | Melee | Melee | +3 | -2 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• All of the models in the unit can have their heavy plasma axe replaced with 1 concussion maul each. • For every 5 models in this unit, 1 model that is not equipped with a mole grenade launcher can have its heavy plasma axe or concussion maul replaced with 1 twin concussion gauntlet. • For every 5 models in this unit, 1 model that is not equipped with a twin concussion gauntlet can be equipped with 1 mole grenade launcher. If a model has a mole grenade launcher, add 1 to its Wounds and Attacks characteristics. While a unit contains one or more models equipped with a mole grenade launcher, it has the SUBTERRANEAN EXPLOSIVES keyword.* * Designer’s Note: If a Beserk is equipped with a mole grenade launcher, it will be accompanied by an L-COG unit: both models should be placed on the same base and together they act as a single model for all rules purposes (albeit one with improved characteristics).
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ABILITIES | |
ABILITIES |
Eye of the Ancestors, Steady Advance, Void Armour Augmented: Each time a model in this unit loses a wound, roll one D6, adding 1 to the result if the Damage characteristic of that attack was 1: on a 5+, that wound is not lost. Cyberstimms: You-can re-roll charge rolls made for this unit. Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making attacks, and is then removed from play. |
FACTION KEYWORDS: VOTANN, | |
KEYWORDS: INFANTRY, CORE, BESERKS |
The Ancestor worship within the Trans-Hyperian Alliance borders on the puritanical. So wholly determined are its Kin to live up to the impossible standards of their forebears, that they will endure unbelievable hardships and keep fighting to survive and prevail - even should they be terribly injured.
With a few stern words, the war leaders of the Kronus Hegemony remind their warriors what is expected of them. They must fight all the harder, for the Ancestors expect their due.
Some foes are so loathed that the Ancestors themselves are said to pass sentence upon them, marking them for death.
Cthonian Beserks are typically fitted with augmetic, sub-dermal shunts that can flood their systems with stimulant chemicals to help them fight their way out of dangerous situations.
Sensor-network calibration tied in to the HunTR modules on Kin weaponry can be used to part-automate targetting based on the casting of the Eye of the Ancestors. This ensures that, if the Votann have marked a victim, their will is carried out without fail.
A clone race with a deep-rooted bond of common thought and intent, the Kin can act with eerie - and wholly unspoken - coordination, which helps them to overwhelm and pick apart their foes upon the field of battle.
So resolute and steadfast are the Kin that their warriors are able to keep aiming and firing even in the midst of close-quarters battle.
Once an enemy target has been marked out by the Eye of the Ancestors, the Kin focus their efforts upon its destruction, redoubling their fury should it attempt to engage.
Skilled in breaching space hulks and in defending their mining ventures, the Kin have perfected the art of unleashing blistering salvoes of focused fire in the confines of narrow passages.
Ownership of a prize is earned through honest toil, the Kin believe, and where such effort has been expended, they will stubbornly refuse to let their hard-won gains fall from their grip.
By carefully manipulating localised warp flow via their barrier tech implements, the Grimnyr are able to ward their allies against malefic empyric manifestations.
The strong family bonds between all members of a Kindred ensure that they will spare no effort to aid their imperilled comrades.
With advanced breaching and sealing gear and the data-picking cogitations of the Ironkin, few hatches are beyond the Kin’s control.
Not for the Kin the sudden panic of the rout. Instead, they fall back steadily and by squads, laying down furious suppressing fire to drive back pursuing foes.
To strike down a hero amongst the Kin is to earn the immediate and murderous ire of all their warrior comrades.
The Kin believe that rightful ownership lies with whoever strives hard enough to posses the prize.
The strong family bond between all members of a Kindred ensures that they will spare no effort to aid their imperilled comrades.
Mole grenades can be set with a delayed fuse so that their underground detonation causes shock waves and subsidence.
Coupled with the natural steadiness and sturdiness of the Kin and their combat vehicles, the auto-calibration and gravitic nudge-assist provided by HunTR modules ensures a stable firing platform, even when on the move.
Many ranged Votann weapons have the type ‘HunTR’. The number of attacks that a model makes with a HunTR weapon is equal to the number written on that weapon’s profile after its type. For example, a model shooting a ‘HunTR 1’ weapon can make one attack with that weapon; a model firing a ‘HunTR 3’ weapon can make three attacks, and so on.
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The VOTANN keyword is used in the following Leagues of Votann datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The TRANSPORT keyword is used in the following Leagues of Votann datasheets:
The COG keyword is used in the following Leagues of Votann datasheets:
Kin war leaders learn the ability to cast the Eye of the Ancestors, judging swiftly which foes take priority for destruction.
If every unit from your army has the VOTANN keyword and is from the same League (excluding models with the UNALIGNED keyword), then enemy units will gain Judgement tokens (to a maximum of 3) throughout the battle as follows:
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The ACCELERATED keyword is used in the following Leagues of Votann datasheets:
The Kin stride into battle with an unwavering sense of purpose, their advance steady and deliberate.
Void armour comprises hardened, jointed segments hooked into the void suit beneath. It is fashioned from magnaferrite weave, and often reinforced with adamantine and enhanced with micro-field generators.
The VOTANN keyword is used in the following Leagues of Votann datasheets:
The INFANTRY keyword is used in the following Leagues of Votann datasheets:
The CORE keyword is used in the following Leagues of Votann datasheets:
The TRANS-HYPERIAN ALLIANCE keyword is used in the following Leagues of Votann datasheets:
The KRONUS HEGEMONY keyword is used in the following Leagues of Votann datasheets:
The VOTANN and CORE keywords are used in the following Leagues of Votann datasheets:
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The VOTANN and INFANTRY keywords are used in the following Leagues of Votann datasheets:
The VOTANN and BIKER keywords are used in the following Leagues of Votann datasheets:
The HEARTHKYN WARRIORS keyword is used in the following Leagues of Votann datasheets:
The GRIMNYR keyword is used in the following Leagues of Votann datasheets:
The VOTANN, CORE and INFANTRY keywords are used in the following Leagues of Votann datasheets:
This datasheet has Elites Battlefield Role. Full list of Leagues of Votann units sharing same Battlefield Role follows:
The SUBTERRANEAN EXPLOSIVES keyword is used in the following Leagues of Votann datasheets:
The VOTANN and BESERKS keywords are used in the following Leagues of Votann datasheets: