No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Brôkhyr Iron-master (base: 32mm) | |||||||||||
1 | Brôkhyr Iron-master | 5" | 3+ | 2+ | 4 | 4 | 4 | 3 | 9 | 4+ | 32mm |
Ironkin Assistant (base: 28mm) | |||||||||||
1 | Ironkin Assistant | 5" | 3+ | 3+ | 4 | 4 | 2 | 2 | 9 | 4+ | 28mm |
E-COG (base: 25mm) | |||||||||||
3 | E-COG | 5" | 4+ | 4+ | 3 | 4 | 1 | 1 | 9 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Autoch-pattern bolt pistol | ||||||
Autoch-pattern bolt pistol | 12" | Pistol 1 | 4 | -1 | 1 | - |
Graviton rifle | ||||||
Graviton rifle | 18" | HunTR 3 | 5 | -3 | 2 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
Las-beam cutter | ||||||
Las-beam cutter | 9" | Pistol 1 | 6 | -3 | 1 | Beam |
Beam | ||||||
Graviton hammer | ||||||
Graviton hammer | Melee | Melee | x2 | -2 | 2 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
Manipulator arms | ||||||
Manipulator arms | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon. |
Each time the bearer fights, it makes 2 additional attacks with this weapon. | ||||||
Plasma torch | ||||||
Plasma torch | Melee | Melee | +4 | -4 | 2 | - |
ABILITIES | |
ABILITIES |
Eye of the Ancestors, Steady Advance, Void Armour Multispectral Visor: In your Command phase, if this unit contains a BRÔKHYR IRON-MASTER model, you can select one friendly CORE or VEHICLE unit within 9" of this unit. If you do so, until the start of your next Command phase, each time a model in that friendly unit makes an attack with a ranged weapon, add 1 to that attack’s hit roll. Brôkhyr’s Guild: At the end of your Movement phase, this unit can repair one friendly VEHICLE or EXO-FRAME model within 3" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn. Ironkin Assistant: While this unit contains an IRONKIN ASSISTANT model, this unit can perform actions even if it has Advanced, and it can shoot without its action failing. E-COG Support: Each time this unit uses its Brôkhyr’s Guild ability, if this unit contains 1 or more E-COG models, the model being repaired regains 1 additional lost wound. The destruction of an E-COG is ignored for the purposes of Morale tests. If this unit’s BRÔKHYR IRON-MASTER model is ever destroyed, all of this unit’s remaining E-COG models are also destroyed. |
Brôkhyr Iron-master can receive the following The Votannic Council upgrade: Brôkhyr Forge-master +25 (Power Rating: +1). | |
FACTION KEYWORDS: VOTANN, | |
KEYWORDS (Brôkhyr Iron-master): INFANTRY, CHARACTER, BRÔKHYR IRON-MASTER | |
KEYWORDS (Ironkin Assistant): INFANTRY, CHARACTER, IRONKIN ASSISTANT | |
KEYWORDS (E-COG): INFANTRY, COG, E-COG |
The Ancestor worship within the Trans-Hyperian Alliance borders on the puritanical. So wholly determined are its Kin to live up to the impossible standards of their forebears, that they will endure unbelievable hardships and keep fighting to survive and prevail - even should they be terribly injured.
With a few stern words, the war leaders of the Kronus Hegemony remind their warriors what is expected of them. They must fight all the harder, for the Ancestors expect their due.
Skilled in breaching space hulks and in defending their mining ventures, the Kin have perfected the art of unleashing blistering salvoes of focused fire in the confines of narrow passages.
Ownership of a prize is earned through honest toil, the Kin believe, and where such effort has been expended, they will stubbornly refuse to let their hard-won gains fall from their grip.
Some foes are so loathed that the Ancestors themselves are said to pass sentence upon them, marking them for death.
Originally perfected for explosively excavating especially resistant mining obstacles, this intersectional beam weapon fire pattern works equally well to blast the heart from the enemy battle line.
Sensor-network calibration tied in to the HunTR modules on Kin weaponry can be used to part-automate targetting based on the casting of the Eye of the Ancestors. This ensures that, if the Votann have marked a victim, their will is carried out without fail.
Should the foe gather in sufficient numbers, it becomes more efficient to hammer the tight-packed enemy targets with a full-auto hail of bolt fire than to conserve ammunition.
So resolute and steadfast are the Kin that their warriors are able to keep aiming and firing even in the midst of close-quarters battle.
Some amongst the Kin harbour extremely personal and long-standing Grudges against their most hated nemeses.
By carefully manipulating localised warp flow via their barrier tech implements, the Grimnyr are able to ward their allies against malefic empyric manifestations.
It is incumbent upon the leaders of the URSR to set an example of absolute indomitability before their followers.
The Kin see little use in their most powerful and ancient technologies languishing in safety when - in the hands of their heroes - these devices can mean the difference between victory and defeat in battle.
This hero's name and reputation are known throughout their League, synonymous with exceptional conduct and skill.
To strike down a hero amongst the Kin is to earn the immediate and murderous ire of all their warrior comrades.
With advanced breaching and sealing gear and the data-picking cogitations of the Ironkin, few hatches are beyond the Kin’s control.
The strong family bonds between all members of a Kindred ensure that they will spare no effort to aid their imperilled comrades.
To strike down a hero amongst the Kin is to earn the immediate and murderous ire of all their warrior comrades.
With specific modifications it is possible to focus a beam weapon’s output into a more deadly stream of energy.
To become their Kindreds Forge-master, a Brôkhyr must prove not only their pre-eminence at the crafting of technological marvels, but also in overseeing their deployment. It is their duty to fashion the tools of war that will be wielded by their Kindred’s greatest heroes in the coming conflict, themselves included. They must further embody the fury of the Forge upon the battlefield, providing wise counsel on everything from siegecraft to field-repair, even as they blast and bludgeon their enemies to ruin.
ABILITIESThis Brôkhyr is a true craftsman, and their experience in executing battlefield repairs is second to none. Vehicle crews are much assured when this trusted old hand is on standby, even believing their touch to bestow good fortune.
Autoch-pattern bolt pistol used in the following datasheets:
Coupled with the natural steadiness and sturdiness of the Kin and their combat vehicles, the auto-calibration and gravitic nudge-assist provided by HunTR modules ensures a stable firing platform, even when on the move.
Many ranged Votann weapons have the type ‘HunTR’. The number of attacks that a model makes with a HunTR weapon is equal to the number written on that weapon’s profile after its type. For example, a model shooting a ‘HunTR 1’ weapon can make one attack with that weapon; a model firing a ‘HunTR 3’ weapon can make three attacks, and so on.The Brôkhyr of the Leagues of Votann are masters of focused energy beam technology. They have spent millennia perfecting the manufacture of focusing lenses, stream modulators, capacitor-shunts and other technological esoterica, which render these weapons as reliable as they are lethal. Beam weapons spit out a sustained stream of energy that bores through everything in its path, and can be played over the target region to wreak further havoc amongst the foe.
Some Votann weapons have the Beam ability. Each time an attack is made with such a weapon, if a hit is scored, draw a line between the closest point of this model’s base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over (excluding units that were not eligible to be targeted by this weapon when targets were selected). When a VEHICLE model makes an attack with beam weapons that targets an enemy unit in Engagement Range of it, that attack is only resolved against that target unit and it cannot hit any other unit.
|
The VOTANN keyword is used in the following Leagues of Votann datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The TRANSPORT keyword is used in the following Leagues of Votann datasheets:
The COG keyword is used in the following Leagues of Votann datasheets:
Kin war leaders learn the ability to cast the Eye of the Ancestors, judging swiftly which foes take priority for destruction.
If every unit from your army has the VOTANN keyword and is from the same League (excluding models with the UNALIGNED keyword), then enemy units will gain Judgement tokens (to a maximum of 3) throughout the battle as follows:
|
The ACCELERATED keyword is used in the following Leagues of Votann datasheets:
The Kin stride into battle with an unwavering sense of purpose, their advance steady and deliberate.
Void armour comprises hardened, jointed segments hooked into the void suit beneath. It is fashioned from magnaferrite weave, and often reinforced with adamantine and enhanced with micro-field generators.
The VOTANN keyword is used in the following Leagues of Votann datasheets:
The INFANTRY keyword is used in the following Leagues of Votann datasheets:
The TRANS-HYPERIAN ALLIANCE keyword is used in the following Leagues of Votann datasheets:
The KRONUS HEGEMONY keyword is used in the following Leagues of Votann datasheets:
|
The VOTANN and INFANTRY keywords are used in the following Leagues of Votann datasheets:
The VOTANN and BIKER keywords are used in the following Leagues of Votann datasheets:
The HEARTHKYN WARRIORS keyword is used in the following Leagues of Votann datasheets:
The GRIMNYR keyword is used in the following Leagues of Votann datasheets:
The YMYR CONGLOMERATE keyword is used in the following Leagues of Votann datasheets:
This datasheet has HQ Battlefield Role. Full list of Leagues of Votann units sharing same Battlefield Role follows:
The CHARACTER keyword is used in the following Leagues of Votann datasheets:
The VOTANN and CHARACTER keywords are used in the following Leagues of Votann datasheets:
The and CORE keywords are used in the following Leagues of Votann datasheets:
The URANI-SURTR REGULATES and CHARACTER keywords are used in the following Leagues of Votann datasheets:
The COG keyword is used in the following Leagues of Votann datasheets:
|
The and VEHICLE keywords are used in the following Leagues of Votann datasheets: