The Leagues of Votann have emerged from the depths of the galactic core. To face their armies in battle is to stand before an armoured avalanche that crushes all in its path. It is to be appraised and then brusquely dealt with by attackers who see you as little more than an obstruction to profit – or worse, as a hated nemesis whose annihilation is worth any cost. To their partners in trade and war, the Kin are invaluable allies. Yet those they deem a risk to their peoples’ survival face destruction, meted out with the same relentless rigour that the Kin apply to all their undertakings.
This section contains all of the datasheets that you will need in order to fight battles with your Leagues of Votann miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Leagues of Votann units – these are described below and referenced on the datasheets.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 9 | Indomitus 1.2 | January 2023 |
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![]() | Expansion | 9 | April 2023 | |
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![]() | Expansion | 9 | January 2023 |
Q: | Do weapons with the Beam ability affect friendly units along the line between the firing model and the target unit? |
A: | Yes. A wound roll should be made against those friendly units in the same manner as attacks against enemy units. |
Q: | If an attack with a beam weapon scores one or more additional hits on the target, do those additional hits also trigger wound rolls against any intervening units? |
A: | Yes. Each time an additional hit is scored against the target, that hit counts as its own attack, and so will cause a wound roll to be made against any intervening units. |
Q: | When a beam weapon causes a wound roll to be made against an intervening unit, does that unit count as having been hit by an attack for any other rules purposes? |
A: | No. |
Q: | If an enemy unit embarked within a Transport destroys a Votann unit, does that embarked unit gain a Judgement token? |
A: | No. |
Q: | If a unit with an ability that enables it to move after making a ranged attack (e.g. Strike and Fade, Battle Focus, etc.) is a potential target for the Reactive Reprisal Stratagem, in what order are the effects resolved? |
A: | The attacking unit would be allowed to complete its move (if any) prior to the use of the Reactive Reprisal Stratagem being declared. |
Some rules refer to ‘bolt weapons’, ‘beam weapons’ or ‘ion weapons’. The definitions of these weapons for the purposes of such rules can be found below:
Coupled with the natural steadiness and sturdiness of the Kin and their combat vehicles, the auto-calibration and gravitic nudge-assist provided by HunTR modules ensures a stable firing platform, even when on the move.
Many ranged Votann weapons have the type ‘HunTR’. The number of attacks that a model makes with a HunTR weapon is equal to the number written on that weapon’s profile after its type. For example, a model shooting a ‘HunTR 1’ weapon can make one attack with that weapon; a model firing a ‘HunTR 3’ weapon can make three attacks, and so on.Kin war leaders learn the ability to cast the Eye of the Ancestors, judging swiftly which foes take priority for destruction.
If every unit from your army has the VOTANN keyword and is from the same League (excluding models with the UNALIGNED keyword), then enemy units will gain Judgement tokens (to a maximum of 3) throughout the battle as follows:
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The Kin utilise linear accelerator weapons to fire hypervelocity projectiles, capable of punching holes through any target.
Some Votann weapons have the Magna-rail ability. Each time an attack is made with such a weapon:The Kin stride into battle with an unwavering sense of purpose, their advance steady and deliberate.
Void armour comprises hardened, jointed segments hooked into the void suit beneath. It is fashioned from magnaferrite weave, and often reinforced with adamantine and enhanced with micro-field generators.
The Brôkhyr of the Leagues of Votann are masters of focused energy beam technology. They have spent millennia perfecting the manufacture of focusing lenses, stream modulators, capacitor-shunts and other technological esoterica, which render these weapons as reliable as they are lethal. Beam weapons spit out a sustained stream of energy that bores through everything in its path, and can be played over the target region to wreak further havoc amongst the foe.
Some Votann weapons have the Beam ability. Each time an attack is made with such a weapon, if a hit is scored, draw a line between the closest point of this model’s base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over (excluding units that were not eligible to be targeted by this weapon when targets were selected). When a VEHICLE model makes an attack with beam weapons that targets an enemy unit in Engagement Range of it, that attack is only resolved against that target unit and it cannot hit any other unit.It is tradition for a single Kâhl either to lead each Oathband, or else to serve as its military figurehead and strategist alongside whichever hero has mustered its forces. So great is the store of strategic cunning martial prowess and inspirational courage possessed by each Kâhl, that they are of greatest benefit to the Kinhost divided in this fashion.
You can include a maximum of one KÂHL model in this Detachment.Each of the Leagues of Votann are renowned for particular customs that have defined their approach to matters for so long that they have become tradition. Though individual Kindreds may choose to focus on particular aspects of their Leagues traditions, all observe them as cultural and military cornerstones.
All VOTANN units with this ability, and all the models in them, gain a League Custom so long as every VOTANN unit in your army is from the same League. The custom gained depends upon which League they are from, as shown below.The Greater Thurian League are as uncompromisingly mercenary as they are driven in the causes of exploration, resource acquisition and military conquest. Boasting scores of allied Kindreds and near-inexhaustible ranks of Kinhost warriors to enforce their will, the Greater Thurian League take pride in epitomising all that it means to be Kin.
The Kin of the Greater Thurian League are skilled warriors and ruthless expansionists, instinctively working together to defeat their foes and efficiently achieve their aims. As with everything, they approach war with a grim, methodical pragmatism that is an inspiration to other Leagues.
This warlord squeezes the most of out every strategic ploy, their command decisions optimising the reward for every expenditure.
While this WARLORD is on the battlefield, each time you spend a Command point to use a Stratagem you can roll one D6: on a 5+, that Command point is refunded.Few Kin can cast the Eye of the Ancestors with the swiftness and grim efficiency of this League’s Kâhls. Where their merciless gaze falls, the strengths and weaknesses of the enemy are laid bare, and there their warriors strike hardest.
Amongst the earliest records of the Greater Thurian League is an account of the famed Brôkhyr Kôrvyk the Hammer fashioning this remarkable chest plate. Said to be crafted from one of only three small transubstantium deposits ever discovered by the Kin, and with the direct aid of the nascent Leagues still-lucid Votann, it is a truly remarkable piece of armour. It is said that Kôrvyk’s Cuirass is as unyielding and resilient as the very spirit of the Kin race.
GREATER THURIAN LEAGUE model only.The Kindreds of the Trans-Hyperian Alliance are scattered far and wide, with many of their Hold ships cruising at the heart of nomadic fleets. Observing a secular cult of ancestral veneration that surpasses the dedication of the rest of their race, the Kin of the Trans-Hyperian Alliance are ever on the move, always seeking new knowledge and conquests to enrich the Votann.
Ever on the move - and often strung out and under-strength - the Kin of the Trans-Hyperian Alliance are no strangers to fighting against the odds. They relish such hardships, however, and strive all the more fiercely to apply their hard won experience to every conflict, the better to honour the Votann.
This warlord makes the most of their warriors’ desire to stay on the move, employing mobile strategies and swiftly repositioning their forces to exploit weaknesses in enemy battle lines.
At the start of the first battle round, you can select up to three friendly TRANS-HYPERIAN ALLIANCE units wholly within your deployment zone. Remove those units from the battlefield, then set them up anywhere on the battlefield that is wholly within your deployment zone. If the mission uses the Strategic Reserves rules, any of those units can be placed into Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off; the winner chooses who redeploys their units first.The Ancestor worship within the Trans-Hyperian Alliance borders on the puritanical. So wholly determined are its Kin to live up to the impossible standards of their forebears, that they will endure unbelievable hardships and keep fighting to survive and prevail - even should they be terribly injured.
Originally fashioned aboard the Hold ship of Urvû’s Kindred during the years of the Longest March, these CORV units contain shards of psychoactive crystal recovered from a scintillating anomaly. Like escorts around a capital ship, the CORV Duas employ their psycho-amplified resilience to shield their Grimnyr from harm. At the same time, the empyric resonance generated by their presence magnifies the fortitude of the Grimnyr’s barrier-tech, helping them to ward off harmful enemy manifestations.
TRANS-HYPERIAN ALLIANCE GRIMNYR model only.The Kronus Hegemony are ever on the march. Their Kindreds must fulfil quotas of martial conquest, and find the slightest excuse to launch into full-blown military invasions of alien-held systems. Over time, the temperament of these Kindreds has become ever more aggressive and ill-tempered, so that now there are few problems the Kin of the Kronus Hegemony will not seek to solve with violence.
The Kin of the Kronus Hegemony are vaunted warriors who are expected to display exceptional feats of strength and skill in combat. They never hesitate to hurl themselves into battle and, the steeper the odds, the harder they fight to prevail.
It is the duty of all war leaders within the Kronus Hegemony to set an unimpeachable example to their followers, employing their prodigious skills to lay low the greatest enemy threats in person.
Each time this WARLORD fights, if it is within Engagement Range of any enemy CHARACTER or MONSTER units, then until that fight is resolved, add 1 to this WARLORD’s Attacks characteristic.With a few stern words, the war leaders of the Kronus Hegemony remind their warriors what is expected of them. They must fight all the harder, for the Ancestors expect their due.
Rumour has it that this mighty axe is the deadliest weapon ever to be fashioned in the Forges of the Kronus Hegemony. A phase-modulated plasma field wreathes a polytrinate blade that has been witnessed to cut through feet-thick armour plating - and even energy fields - as though they were not there. It is said within the Hegemony that so deadly a weapon must only be wielded in a truly justified conflict against a deserving foe.
KRONUS HEGEMONY model with a forgewrought plasma axe or dark star axe only.WEAPON | RANGE | TYPE | S | AP | D |
The Just Blade | |||||
The Just Blade | Melee | Melee | +1 | -4 | 2 |
Abilities: Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. |
The Ymyr Conglomerate are renowned for two things above all else; their vast material wealth and the spectacular technologies that they craft with it. A League whose mantra is ever quality over quantity, the Ymyr Conglomerate deploy some of the most elite and heavily equipped Oathbands to be seen in any theatre of war.
The craftsmanship and quality of the Ymyr Conglomerate’s weapons and void armour are second to none. Kin who enter battle girded with such forgewrought masterpieces strive never to waste their tremendous potential.
It serves this warlord well to maintain strong contacts with the greatest Cthonian Guilds of the Ymyr Conglomerate. Such friendships yield rich gifts that can be put to good use upon the battlefield.
The Damage characteristic of all weapons this WARLORD is equipped with (excluding Relics) is increased by 1.With specific modifications it is possible to focus a beam weapon’s output into a more deadly stream of energy.
The tragic fall of the Hold world of Jâluk remains a cautionary tale to all those Brôkhyr tempted by wild experimentation. Only this one gilded crest was recovered from the storm-lost planet, pristine and seemingly untouched by the warp-madness that surrounded it. Its protective powers extend to its bearer, as does the weight of responsibility to prevent such a tragedy befalling their own Hold.
YMYR CONGLOMERATE SHIELD CREST model only.The Kindreds of the Urani-Surtr Regulates prize stoicism, self-reliance and - unusually for their race - inflexible determination no matter the odds of success. They disparage wastefulness above all else, and will subsist uncomplainingly upon the absolute minimum if doing so will bring them victory, and their Kindreds survival.
The URSR have suffered greatly over the millennia, yet still they endure. Their grim warriors have disdain for every foe, and are known to fight to the last. While they can still stand, they can fight.
Dwelling on pain and discomfort only wastes valuable energy that could be put to better use.
Each time this WARLORD would lose a wound, roll one D6: on a 5+, that wound is not lost.It is incumbent upon the leaders of the URSR to set an example of absolute indomitability before their followers.
By their own insistence, the name of whichever skilled URSR craftsman fashioned this cloak was never recorded. Laced through with chamelioweave and contramotive optic damper-circuits, this seemingly plain garment causes its wearer to blend in amongst the ranks of their comrades - their survival aided by understated anonymity.
URANI-SURTR REGULATES model only. Unless the bearer is the closest eligible target, enemy models cannot target it with ranged attacks.If your chosen League does not have an associated League Custom, you must instead create their custom by selecting rules from the list here. Unless otherwise stated, your League has three customs from the following list, one of which (and only one) must be from those with an Ancestral Judgement label.
Some Leagues emphasise cloneskeins throughout their populace, which promote physical strength and aggression. This better ensures a ready supply of soldiers of the line.
This League allows no insult or loss amongst their number to go unavenged. The fallen are always honoured in blood.
This League imposes a particularly punishing training regime upon all the warriors of its Oathbands, training them to eliminate their enemies with merciless efficiency.
The Kindreds of this League view firefights as but the first stage of battle, leading into a devastating headlong offensive to crush the foe in hand-to-hand battle.
Courage and fortitude are the watchwords of this League, its Kin dour and fearless no matter the enemy or the odds.
This League’s warriors are infamously ill-tempered and known to take the continued existence of their foes rather personally.
When their comrades fall in battle, the Kin of this League fight all the harder to honour them through unfaltering success.
It is customary within the Kindreds of this League to form indomitable shield walls in battle, and then to raise massed voices in an inspirational song of ancestral honour and defiance.
This League has such close ties with another League, that they are on the verge of forming an alliance.
This League is known for processing highly refined power cells to fuel their war machines, lending them greater acceleration.
The Kin of this League waste no time in appraising their foe, and they are quick to pass judgement upon all who mean them harm.
The Brôkhyr of this League have refined the art of crafting superior energy capacitors and focal lenses to transform their continuous beam energy tools into deadly weapons capable of scything through enemy ranks.
These Kin warriors are renowned for being stiff-necked and particularly disciplined. When their heroes mark a foe for destruction, they brook no distraction from their appointed task.
This League requires all its Kindreds to promote cloneskeins that render their peoples especially hardy and resilient.
The warriors of this League of Votann pride themselves on their martial skills and their proficiency in combat.
Whether through the skill of their Kindreds’ Brôkhyr, or access to sources of rare and highly perilous ballistic materials, the Kindreds of this League are able to deploy exceptionally potent firearms throughout their Oathbands.
BEQUEST OF THE VOTANN (Votann – Requisition)
IN THE RIGHT HANDS (Votann – Requisition)
LEGEND OF THE LEAGUE (Votann – Requisition)
Battle Round
MULTIWAVE SYSTEM JAMMER (Votann – Wargear)
APPRAISING GLARE (Greater Thurian League – Epic Deed)
BASTION RUNNING (Votann – Epic Deed)
COMBAT SURGERY (Votann – Epic Deed)
GRIMWROUGHT BARRIER (Votann – Epic Deed)
PERSONAL GRUDGE (Votann – Epic Deed)
ACCELERATED RESPONSE (Votann – Battle Tactic)
OUTFLANKING PIONEERS (Votann – Strategic Ploy)
SITE-TO-SITE TRANSPORT (Votann – Wargear)
WELL-ORDERED RETREAT (Votann – Strategic Ploy)
HATCHWAY OVERRIDES (Votann – Boarding Actions – Strategic Ploy)
LUCK HAS. NEED KEEPS. TOIL EARNS. (Votann – Strategic Ploy)
HATCHWAY OVERRIDES (Votann – Boarding Actions – Strategic Ploy)
PAN SPECTRAL WARNING (Votann – Wargear)
POINT-BLANK FUSILLADE (Votann – Battle Tactic)
THE MIGHT OF THE EINHYR (Votann – Battle Tactic)
ANCESTRAL SENTENCE (Votann – Battle Tactic)
CONCUSSION BLAST (Votann – Wargear)
CORE-BUSTER FIRE PATTERN (Votann – Battle Tactic)
HUNTR’S MARK (Votann – Battle Tactic)
ION STORM (Votann – Wargear)
LIGHT’EM UP (Votann – Strategic Ploy)
OPTIMISED VOLLEY (Votann – Battle Tactic)
PULSED BEAM DISCHARGE (Ymyr Conglomerate – Wargear)
SUBTERRANEAN EXPLOSIVES (Votann – Wargear)
EXACTING FOCUS (Votann – Boarding Actions – Battle Tactic)
FOCUSED GRAVITIC BLAST (Votann – Boarding Actions – Wargear)
MAG-RIDERS (Votann – Strategic Ploy)
REACTIVE REPRISAL (Votann – Battle Tactic)
HARDENED RESOLUTION (Votann – Boarding Actions – Battle Tactic)
OVERCHARGED SHIELD CREST (Votann – Wargear)
HARDENED RESOLUTION (Votann – Boarding Actions – Battle Tactic)
FAMILIAL LOYALTY (Votann – Strategic Ploy)
FAMILIAL LOYALTY (Votann – Boarding Actions – Strategic Ploy)
KINBOND (Votann – Battle Tactic)
THE MIGHT OF THE EINHYR (Votann – Battle Tactic)
ANCESTRAL SENTENCE (Votann – Battle Tactic)
HARDENED RESOLUTION (Votann – Boarding Actions – Battle Tactic)
BLOODY EXPECTATIONS (Kronus Hegemony – Battle Tactic)
CYBERSTIMM INFUSION (Votann – Battle Tactic)
WASTE NOT YOUR LAST BREATH (Urani-Surtr Regulates – Epic Deed)
KINBOND (Votann – Battle Tactic)
THE MIGHT OF THE EINHYR (Votann – Battle Tactic)
ANCESTRAL SENTENCE (Votann – Battle Tactic)
HARDENED RESOLUTION (Votann – Boarding Actions – Battle Tactic)
BLOODY EXPECTATIONS (Kronus Hegemony – Battle Tactic)
CYBERSTIMM INFUSION (Votann – Battle Tactic)
WASTE NOT YOUR LAST BREATH (Urani-Surtr Regulates – Epic Deed)
CULT OF VENERATION (Trans-Hyperian Alliance – Battle Tactic)
NEW-FOUND NEMESIS (Votann – Strategic Ploy)
WASTE NOT YOUR LAST BREATH (Urani-Surtr Regulates – Epic Deed)
NEW-FOUND NEMESIS (Votann – Boarding Actions – Strategic Ploy)
If your army includes any VOTANN Detachments (excluding Auxiliary Support Detachments), you have access to these Stratagems, and can spend CPs to use them.
It is a point of honour to Kin military forces that they be precisely where their leaders need them, exactly when they are required.
Some foes are so loathed that the Ancestors themselves are said to pass sentence upon them, marking them for death.
Originally perfected for explosively excavating especially resistant mining obstacles, this intersectional beam weapon fire pattern works equally well to blast the heart from the enemy battle line.
Cthonian Beserks are typically fitted with augmetic, sub-dermal shunts that can flood their systems with stimulant chemicals to help them fight their way out of dangerous situations.
Sensor-network calibration tied in to the HunTR modules on Kin weaponry can be used to part-automate targetting based on the casting of the Eye of the Ancestors. This ensures that, if the Votann have marked a victim, their will is carried out without fail.
A clone race with a deep-rooted bond of common thought and intent, the Kin can act with eerie - and wholly unspoken - coordination, which helps them to overwhelm and pick apart their foes upon the field of battle.
When the fighting is at its fiercest, a Kindred’s elite Einhyr warriors truly show their quality.
Should the foe gather in sufficient numbers, it becomes more efficient to hammer the tight-packed enemy targets with a full-auto hail of bolt fire than to conserve ammunition.
So resolute and steadfast are the Kin that their warriors are able to keep aiming and firing even in the midst of close-quarters battle.
Once an enemy target has been marked out by the Eye of the Ancestors, the Kin focus their efforts upon its destruction, redoubling their fury should it attempt to engage.
By carefully manipulating localised warp flow via their barrier tech implements, the Grimnyr are able to ward their allies against malefic empyric manifestations.
A damaged Hekaton Land Fortress can be temporarily rigged for bastion running by its crew, fortifying systems with a short-lived power surge that allows the war engine to smash and blast its way out of even the most perilous situations.
It is a tragic waste to let warriors die on the battlefield when there is a chance they can be revived to rejoin the fight.
Some amongst the Kin harbour extremely personal and long-standing Grudges against their most hated nemeses.
The Kin see little use in their most powerful and ancient technologies languishing in safety when - in the hands of their heroes - these devices can mean the difference between victory and defeat in battle.
Should a lower-ranking Kin hero show particular promise, they may be extended a Bequest of the Votann - an item of rarefied wargear they have proved themselves worthy of wielding.
This hero's name and reputation are known throughout their League, synonymous with exceptional conduct and skill.
The strong family bond between all members of a Kindred ensures that they will spare no effort to aid their imperilled comrades.
Hernkyn Pioneers can use their searchlights to illuminate priority targets for their comrades.
The Kin believe that rightful ownership lies with whoever strives hard enough to posses the prize.
Kindred magna-coil tech allows a skilled rider to effect sudden, drastic jinking manoeuvres while flaring the polarity of their vehicles coils to throw out disruptive energy pulses.
To strike down a hero amongst the Kin is to earn the immediate and murderous ire of all their warrior comrades.
Hernkyn Pioneers often push their mounts to their limit to outflank the foe, knowing that their most effective strategic use amongst the ranks of the Oathband is as rapid, encircling raiders.
Not for the Kin the sudden panic of the rout. Instead, they fall back steadily and by squads, laying down furious suppressing fire to drive back pursuing foes.
Gravitic concussion grenades do not merely pulp flesh and crack bone, they also leave their foes disoriented from the blast wave.
The Kindreds’ mastery of ion weaponry has been fine tuned over millennia.
Mole grenades can be set with a delayed fuse so that their underground detonation causes shock waves and subsidence.
The comms arrays of the Leagues of Votann can decrypt enemy communications channels and temporarily drown them in static.
Kindred shield crests are capable of projecting strengthened energy fields to attenuate incoming attacks for short periods of time.
Kindred pan spectral scanners can give forewarning of enemies approaching from unseen quarters, or even through the warp.
Kin teleport crests are capable of performing short site-to-site transportations, but doing so drains their power cores.
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To be named the High Kâhl of an entire Kindred is both a tremendous honour and an awesome responsibility. These heroes act as the ultimate military commander of their Kinhost, instructing their subordinate Kâhls as the final word in grand strategy, and the figurehead of the Votannic Council. For their peers - and the wider Hearthspake - to elect a High Kâhl, the incumbent must be more than just a tremendously capable warrior and indomitable battlefield leader. They must also demonstrate their cool head for strategic command over planet-wide - or even system-wide - theatres, and their merciless mastery of the cruel calculus of war It is said that one should never expect compassion from the High Kâhl, but always sense and surely.
ABILITIESThis old warrior has fought in countless wars. and has witnessed first-hand much of the worst the galaxy has to offer. They can appraise the battlefield situation at a glance, and from bitter experience can select priority targets with pragmatic efficiency while directing the Kin in war.
In each of your Command phases, this WARLORD can use their Grim Efficiency ability one additional time, but only if you select an enemy unit that has not already been selected for this ability during this phase.The mechanism by which a Kindred’s Grimnyr choose their ultimate representative is unknown outside of their enigmatic circles. Yet all Kin know what this venerated figure embodies: wisdom, guidance and insight. Within the Volannic Council, the Lord Grimnyr is held to be the voice of the Ancestors themselves, as well as a walking conduit for both their lore and their gestalt might. Nor is this role a purely ceremonial or advisory one. It is incumbent upon the Lord Grimnyr to walk the battlefield as the eyes and curs and voice of the Votann, dispensing wisdom to friends and allies, even as they unleash the wrath of the glowering Ancestors upon the enemies of their Kindred.
ABILITIESThis old and wisened soul has communed with the Votann for countless years. They have gleaned many incredible secrets and interpreted great truths in their time, and have immense skill in wielding the psycho-activated barrier technologies that are their birthright.
Add 6" to the range of psychic powers from the Skeinwrought discipline that are manifested by this WARLORD.To become their Kindreds Forge-master, a Brôkhyr must prove not only their pre-eminence at the crafting of technological marvels, but also in overseeing their deployment. It is their duty to fashion the tools of war that will be wielded by their Kindred’s greatest heroes in the coming conflict, themselves included. They must further embody the fury of the Forge upon the battlefield, providing wise counsel on everything from siegecraft to field-repair, even as they blast and bludgeon their enemies to ruin.
ABILITIESThis Brôkhyr is a true craftsman, and their experience in executing battlefield repairs is second to none. Vehicle crews are much assured when this trusted old hand is on standby, even believing their touch to bestow good fortune.
Before the battle, generate the psychic powers for PSYKER models from your army that know powers from the Skeinwrought discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the psyker knows.
When a PSYKER unit from your army manifests a psychic power from this discipline, replace all instances of the <LEAGUE> keyword on that psychic power (if any) with the name of the League that your PSYKER is from.
D6 | PSYCHIC POWER |
1 | INTERFACE ECHO The Grinmyr draws empyrically archived Votannic wisdom from within ward-tech augmentic neural buffers, and uses it to inform their comrades’ battle plan. Blessing: Interface Echo has a warp charge value of 5. If manifested, you gain 1 Command point. The limit of gaining or refunding 1CP per battle round does not apply to any Command points gained via this psychic power. |
2 | FORTIFY The Kin have a natural belief in their own indomitable fortitude. Employing controlled empyric energies, the Grinmyr causes these beliefs to manifest as temporary physical enhancement. Blessing: Fortify has a warp charge value of 6. If manifested, select one friendly <LEAGUE> CORE or <LEAGUE> CHARACTER unit within 12" of this PSYKER. Until the start of your next Psychic phase:
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3 | ANCESTRAL WRATH Channelling the grim hatred that all Kin believe the Ancestors hold for their foes, the Grinmyr transmutes it into furious destructive energies. White fire leaps from their eyes, their fingertips and their open mouth, blasting the foe to scattered ashes. Witchfire: Ancestral Wrath has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER and roll 3 dice. If that enemy unit contains 11 or more models, roll 6 dice instead. In either case, add 1 to each result if that enemy unit has 1 or more Judgement tokens on it. For each roll of 4+, that enemy unit suffers 1 mortal wound. |
4 | GRUDGEPYRE Harnessing the Kin’s gestalt hatred for a begrudged foe, the Grinmyr engulfs their victim in a pillar of flame that scours them from existence. Witchfire: Grudgepyre has a warp charge value of 4. If manifested, select one enemy unit that is not a VEHICLE, MONSTER or CHARACTER within 18" of and visible to this PSYKER. Roll 2D6 and add the number of Judgement tokens that are next to that unit to the result: if the result is greater than the unmodified Leadership characteristic of that unit, one model selected by your opponent in that unit is destroyed. |
5 | NULL VORTEX Unleashing the full contra-empyric power of their barrier tech, the Grinmyr projects a null-probability field that causes enemy force shields to flicker and die, and even the most agile foes to fumble weakly in their efforts to evade harm. Malediction: Null Vortex has a warp charge value of 8. If manifested, select one enemy unit within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit cannot use any invulnerable saves. |
6 | CRUSHING CONTEMPT The glowering stare of the Grinmyr bores into the enemy, its manifest disdain and anger intensifying by the moment until they feel its weight as a physical force. It causes them to stagger and strain simply to keep from collapsing altogether. Malediction: Crushing Contempt has a warp charge value of 6. If manifested, select one enemy unit within 18" of this PSYKER. Roll 3D6:
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If a VOTANN CHARACTER model is your WARLORD, you can use the Votann Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one. IRONKIN ASSISTANT models can never be given a Warlord Trait.
When you have determined a Warlord Trait for a VOTANN CHARACTER model, replace all instances of the <LEAGUE> keyword in their Warlord Trait (if any) with the name of the League that your model is from.
D6 | WARLORD TRAIT |
1 | ANCESTRAL BEARING This warlord carries themselves like the Ancestors of aeons past and commands much respect amongst the Kin.
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2 | WARRIOR LORD This warlord is a supremely skilled combatant. No axe blow or sword strike they make is wasted - when they put an enemy down, it stays down.
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3 | A LONG LIST This warlord holds the majority of the galaxy’s races in contempt, and seeks out their many nemeses with a keen and inescapable eye. No sooner have they settled a Grudge against one foe, than they move to the next name on their list.
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4 | GUILD AFFILIATE This warlord is always on the lookout for valuable resources and sites to claim for their Kindred’s ever-acquisitive Guilds. In your Command phase, you can select one friendly <LEAGUE> CORE unit within 6" of this WARLORD. Until the start of your next Command phase, that unit has the Objective Secured ability. If a model in that unit already has this ability, that model counts as one additional model when determining control of an objective marker. |
5 | UNRELENTING TOIL (AURA) This warlord is a tireless exemplar. They inspire similar dedication in their warriors, who redouble their efforts in this warlord's presence. While a friendly <LEAGUE> CORE unit that is performing an action is within 6" of this WARLORD, that unit can shoot without that action failing. |
6 | GRIM DEMEANOUR (AURA) This warlord’s grim countenance is legendary, and they are rumoured to have never smiled. Such a demeanour is, of course, an outward sign of how seriously this warlord undertakes their solemn tasks, and under their stern gaze no Kin will be found wanting. While a friendly <LEAGUE> CORE unit is within 6" of this WARLORD:
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If every model from your army has the VOTANN keyword (excluding models with the UNALIGNED keyword), you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack in the Warhammer 40,000 Core Book), select one of them to be from the VOTANN secondary objectives listed below.
Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission etc.).
The Kin prioritise the destruction of those foes judged wanting by the Ancestors, the better to live up to those ancients' expectations.
On occasion, the Kin develop such a Grudge that the elimination of certain enemies becomes all-consuming whether it is efficient to pursue such vendettas or not.
The Kindreds of the Leagues of Votann are ever on the hunt for new sources of material wealth to strengthen their society.
Having identified rare and valuable resources amidst the ruin of battle, the Kin move swiftly to secure them against the foe.
In this section you’ll find additional rules for playing Crusade battles with the Leagues of Votann, such as Agendas, Requisitions, Battle Traits and Crusade Relics that are bespoke to VOTANN units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
The Kin strive to keep a level head where lesser warriors would fly into fits of rage, however, there are insults and atrocities which simply cannot be borne, and that lead the Kin to declare a Grudge against their perpetrators. Once they have reached this point, the Kin will pursue their nemeses with a single-minded and reckless hatred that is frightening to behold.
The Kin are masters of the process of harvesting raw materials from the galaxy at large. They exploit sources Humanity cannot begin to fathom, and stockpile them against times of need.
There are four types of resources you can acquire. In addition to your Order of Battle, you should have a
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Some extremely valuable substances occur only infrequently. The Kin seek such resources with particular acquisitiveness.
Rare Resources represent exotic minerals, especially valued materiel, experimental sources of power and extremely sensitive information. Each time you win a battle, after gaining resources from that battle roll one D6: on a 6+, you have also acquired one Rare Resource (roll on the table above to randomly determine what type of Rare Resource is acquired). If a rule tells you that you have acquired a rare type of resource, make a separate note of that on your Kindred Acquisitions Record Sheet. Rare Resources are used for the completion of certain special projects, but each time you acquire such a resource you can, if you choose to, convert it into 50 regular units of the same resources type. For example, if a rule says you gain 1 Rare Raw Mineral, you can either add ‘Rare Raw Minerals x 1’ to your Kindred Acquisitions Record Sheet, or you can add ‘Raw Minerals x 50’ to your Kindred Acquisitions Record Sheet.The Kin do not simply sit upon their resources, but funnel it back into their civilisation, ensuring its strength and survival.
After you have acquired resources after a battle, you can, if you have enough of all of the required resources, purchase one Kindred Asset. If you do so, add that asset’s name to your Kindred Acquisitions Record Sheet - you now gain the associated Crusade Effect for that Kindred Asset.Lost battles waste resources that could have been used by the Kin.
After each battle, if you have four or more Kindred Assets and you lost the battle, you must, after acquiring resources (and before spending any) roll one D6. On a 1, one randomly selected Kindred Asset on your Kindred Acquisitions Record Sheet has ceased to work efficiently - either vital systems need replacing or key supplies are running short. Until you divert more resources to that Kindred Asset, you cannot use its Crusade Effect (including any Upgraded Crusade Effect it may have). Such an asset is said to be inactive, and you must make a note of this on your Kindred Acquisitions Record Sheet. To reactivate an asset, you must deduct half of the resources that were originally required to aquire that associated Kindred Asset from your Kindred Acquisitions Record Sheet. When you do so, that asset’s Crusade Effect (including any Upgraded Crusade Effect it has, if any) can then be used again as normal.The warriors of the Kinhost bring honour to their Kindred by fighting in the most efficient manner possible. Trying and failing to destroy those units that have been specifically marked for destruction is a shameful waste of time and effort.
The Leagues of Votann are always seeking to acquire more supplies, from stocks of power cells and nutri-packs to rare metallic ores and ancient salvageable technology. All of it is required by the Kin, and all of it must be claimed.
Once the Kin have declared a Grudge against a particular foe, nothing will suffice short of that enemy’s absolute destruction. Yet even in prosecuting such vendettas, the Kin are pragmatic enough to learn from experience and seek wisdom to enrich the Votann in both the hunt for, and the slaying of, their enemy.
While interfacing with the Votann, Grimnyr are sometimes made party to fragments of revelations. Interpreted and debated at length, these hints often lead the Grimnyr to assemble a Prospect or full-blown Oathband to discover whatever wonders the Votann are attempting to show them. Once they have reached their destination, the Grimnyr uses the full power of their Embyr cloneskein to seek out their prize. Should they find it, then their discovery is declared a gift from the Ancestors. If there is nothing to be found, then surely some other impertinent interlopers have come before them and stolen away that which was rightfully the property of the Kin...
It is often a good thing for individual Kin to cultivate contacts and friendships with representatives of various Guilds. Often such favourable relationships can lead to official Guild patronage, and all the material benefits that come with it.
Sometimes, victory brings with it the pleasing justification of additional, and highly valuable, resources to add to Kindred stockpiles.
Not all Grudges stem from immediate battlefield experiences. Should the Kin learn of suitably diabolical deeds perpetrated by foes elsewhere - especially against others of their Kindred - this is sometimes cause enough for a Grudge to be declared.
Should a hero of the Kin achieve suitably great deeds and display their capacity for shrewd strategic wisdom, they may be accorded the immense honour of elevation to their Kindred's Votannic Council.
The Kin view the act of accepting mercenary contracts with the Imperium as a practical means by which to gather wealth and intelligence.
When a great hero of the Kin is slain, nothing is wasted, least of all the years of experience they have accumulated. To live a long life full of accomplishments is to bring enrichment to the Votann, and to become one with the Ancestors.
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Forgestar This respected relic houses a unique power core that enables the weapon to maintain a constant beam of destructive energy. Model equipped with a volkanite disintegrator only. This Relic replaces a volkanite disintegrator and has the following profile:
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Kâhyrm’s War Plate Constructed over the lifetime of the Master Armourer Kâhyrm, this war plate can withstand a punishing amount of damage. Add 2 to the bearer’s Wounds characteristic. |
Iron Ambassador This exceptional weapon was named by a Brôkhyr with a typically ‘Kin’ sense of humour. It has been wielded by numerous heroes against the enemies of the Leagues of Votann, and has been the last word in many a failed negotiation with obdurate foes. Model equipped with an Autoch-pattern combi-bolter only. This Relic replaces an Autoch-pattern combi-bolter and has the following profile:
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Recyc Converter Waste not, want not. This module extracts minerals and biomatter from the energy streams of its host weapon, storing them in a quantum field until they are required by the Kin. Model with volkanite disintegrator, ion blaster or graviton rifle only (or a Relic that replaces such a weapon). Each time the bearer destroys an enemy model with an attack made with a volkanite disintegrator, an ion blaster or a graviton rifle only (or a Relic that replaces such a weapon), at the end of the battle you gain:
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Ythur’s Vengeance It was said of master Brôkhyr Ythur Glâureye that he held more Grudges than any other single Kin in his peoples’ history, especially against the Orks. He put his intolerance to good use by crafting this subtly worked ocular augmetic. It provides its user with an encyclopedic record of hostile species’ weak spots for them to exploit, as well as listing Ythur’s endless Grudges so that others can continue to exact his vengeance on his behalf.
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The Captive Abyss It is said this emitter contains a captive black hole lent vengeful sentience by the Ancestors. When hurled into the midst of hated foes, it triggers a microsecond burst of its ravening hunger and wreaks horrible carnage before falling quiescent again. This Relic has the following profile:
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Tôrek’s Shard Ancient records suggest that a time-lost craftsman named Tôrek fashioned this plasma knife from the stuff of the first Votann - a primordial Ancestor and maybe even the sentience responsible forgiving the Kin life. Unsheathed and raised high, Tôrek’s Shard inspires the Kin as no banner or impassioned oratory ever could. KÂHL or GRIMNYR model only. Once per battle, at the start of any Fight phase, the bearer can unveil this Relic. If it does so:
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The Kin of the Leagues of Votann are calculating, pragmatic and resilient in mind, body and spirit. They face down the galaxy’s terrors with a stoic fortitude, and crush them with an avalanche of attacks from their advanced weapons.
VYRDELVE PLATE This precious relic of the Leagues of Votann represents the pinnacle of many disparate Guilds’ artifice. Etched with microfine circuitry, the armour was forged from rare alloys and serves to insulate the wearer from all manner of malefic intent. Add 1 to the bearer’s Wounds characteristic and add 1 to armour saving throws made for the bearer. |
SHREWD EXPERTISE This warlord is ever alert to valuable resources and opportunities, as well as to any prizes sought by their rivals in both trade and war. In your Command phase, you can select one friendly VOTANN unit within 9" of the bearer. Until the start of your next Command phase, that unit has the Objective Secured ability. If a model in that unit already has this ability, that model counts as one additional model when determining control of an objective marker. |
THE STRENGTH OF THE HOLD (AURA) Embodying the fortitude of their Kindred’s Hold, this warlord exudes a grim strength that inspires the warriors around them to mount a tenacious defence. While a friendly unit is within 6" of the bearer, if that unit is not within Engagement Range of any enemy units, it counts as being Set to Defend (see Arks of Omen: Abaddon). |
Ownership of a prize is earned through honest toil, the Kin believe, and where such effort has been expended, they will stubbornly refuse to let their hard-won gains fall from their grip.
Skilled in breaching space hulks and in defending their mining ventures, the Kin have perfected the art of unleashing blistering salvoes of focused fire in the confines of narrow passages.
With advanced breaching and sealing gear and the data-picking cogitations of the Ironkin, few hatches are beyond the Kin’s control.
The strong family bonds between all members of a Kindred ensure that they will spare no effort to aid their imperilled comrades.
To strike down a hero amongst the Kin is to earn the immediate and murderous ire of all their warrior comrades.
In the confines of boarding actions, gravitic concussion grenades are especially debilitating, the blast wave leaving foes reeling.
If your army is led by a VOTANN WARLORD, you can, when mustering your army, give one of the following Ancestral Relics to a VOTANN CHARACTER model from your army. Named characters and IRONKIN ASSISTANT models cannot be given any of the following Relics.
When a model from your army is given an Ancestral Relic, replace all instances of the <LEAGUE> keyword in that Relics rules (if any) with the name of the League that your model is from.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Ancestral Relics your models have on your army roster.
AKTÔL’S FORTRESS
This armour crest was the life’s work of the blind Brôkhyr Aktôl Vatyk. Painstakingly wrought using conflicting harmonic abrasion fields rather than hammer blows, and shot through with a core of hyperdense stelanictite, the crest projects a complex gravitic repulsion field that can be directed by the bearer against their foes. Bludgeoned and restrained by clashing grav-waves, the enemy is held at bay long enough for the crest’s bearer and their comrades to press forward and lay them low.
SHIELD CREST model only. At the start of the Fight phase, you can select one enemy unit within 3" of the bearer. That unit is not eligible to fight this phase until after all eligible units from your army have done so.ANCESTRAL CREST
This crest is inscribed with the runes of the great Ancestor Cores, and it is only bestowed in times of great need to a legendary warrior whose skills have been proven in a hundred battles. It is said that the crest acts like a mobile Fane, a node through which the wisdom and gestalt power of the Votann flows. It is a great honour and responsibility to bring such an artefact to war, and should the bearer fall in battle, it is said the Votann themselves will wreak their vengeance upon the foe.
EXACTOR
This potent hammer was fashioned for High Kâhl Ynnôk Orkhunter by the notoriously irascible craftsman Krynn the Furious. Exactor requires its wielder to swing it at precisely the correct angle in order to get the best from the weapon - a testament to Krynn’s legendarily high expectations of all those around him. However, when it impacts correctly, Exactor unleashes a devastating shock wave of power that not even the most formidable foes can survive.
Model with a mass hammer only. This Relic replaces a mass hammer and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Exactor | |||||
Exactor | Melee | Melee | x2 | -3 | D3+3 |
Abilities: Each time an attack is made with this weapon, on an unmodified hit roll of 6 the target suffers D3+3 mortal wounds and the attack sequence ends. |
FLÂYRE
This remarkable axe is said to contain the bound fury of a colossal solar flare, syphoned from amidst the nuclear fury of a raging star and trammelled within knotwerk energy fields. Whether this is some boast of the Brôkhyr, or how such immense energies could be contained and channelled, is unclear, but the puissant fury of Flâyre cannot be denied. The axes plasma blade burns so bright that it is painful to look upon as it streaks through the air. It is as swift and deadly as an unleashed star-storm, and leaves nought but charred enemy corpses in its wielder’s wake.
Model equipped with a forgewrought plasma axe only. This Relic replaces a forgewrought plasma axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Flâyre | |||||
Flâyre | Melee | Melee | +2 | -3 | 2 |
Abilities: Each time the bearer fights, it makes 3 additional attacks with this weapon. |
GRUDGE’S END
Manufactured over three centuries by a dedicated team of Brôkhyr and Ironkin savants, Grudges End is not one single object. Rather, it is an entire suite of conjoined adaptor modules which can autoadjust to integrate themselves with any forgewrought bolt weapon. Introducing intelligent ballistic calibrators, a hypermunition micro-factory and a bewildering host of additional one-off augmentations, Grudges End transforms the host weapon into a tool that will indeed bring about the fatal demise of many a loathed nemesis of the Kin.
Model equipped with a bolt weapon only. When you give a model this Relic, select one bolt weapon that model is equipped with.THE FIRST KNIFE
Almost every Kâhl and Grimnyr carries with them a plasma knife. These are badges of high office, denoting that the individual speaks with the authority of the Ancestors. They are typically ceremonial - rarely used in combat unless as a weapon of last resort. The First Knife, however, is of particular cultural significance and greater offensive use. It is believed to have been crafted by the Votann themselves during the days before the Kin came to the galactic core. Containing a unique power source and worked with script so ancient that no Kin can read it, this blade can be triggered to project a beam of laser energy that scythes through the victim at point-blank range. More than one ambushing foe or doublecrossing faux ambassador has discovered, to their cost, just how deadly The First Knife can be.
KÂHL or GRIMNYR model only. Each time the bearer fights, it can make 1 additional attack using the close combat weapon profile. If that attack scores a hit, the target suffers D3 mortal wounds plus 1 additional mortal wound for each Judgement token the target unit has, and the attack sequence ends.THE GREY CREST
This cunningly wrought armour crest contains helical circuit-threads believed to have been traded from a mysterious alien race, long since lost to the darkness between the stars. It projects a veil of obfuscatory energies able to fool both organic and artificial targeting senses, and conceal the bearer from the enemy’s sights.
SHIELD CREST model only.THE HEARTHFIST
This gauntlet contains a thermoreactive plasma core of unique design. When clenched into a fist, it begins to blaze with what is said to be the raw and furious fire of the Hearth itself. Each blow from the Hearthfist discharges furious blasts of plasmic energy that scorch and disintegrate, and it is said that those foes marked for death by the Ancestors feel the burning wrath of the Hearth worst of all.
Model equipped with a mass gauntlet or concussion gauntlet only. This Relic replaces a mass gauntlet or concussion gauntlet and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Hearthfist | |||||
The Hearthfist | Melee | Melee | +4 | -3 | 3 |
Abilities: Each time an attack made by this weapon is allocated to a model in a unit that has 1 or more Judgement tokens, that attack has a Damage characteristic of 4. |
THE MURMURING STAVE
The psychocircuitry embedded within this ancient stave is of a unique design that enables the wielder to better access their otherworldly powers. Along with the Blade of the Ancestors, it is said to be one of only two weapons ever fashioned through immaculate forging by the Votann themselves, though prophecy speaks of a third still to be wrought. It is said that a suitably talented Grimnyr who holds this stave hears the faint voices of the Votann themselves in his or her mind, and can interface with them and gain their guidance at will.
GRIMNYR model only.THYRIKITE PLATE
Few substances mined from within the galactic core are as rare or dangerous to obtain as thyrikite. Occurring only within the gravitic tsunamis of the Thykus Cluster - home to the abhorrent Skorvexi - this substance nonetheless serves as both a perfect insulator and phenomenally resilient, lightweight armour alloy. Only once has enough thyrikite been harvested to fashion an entire suit of void armour, but that suit remains a precious relic of the Leagues of Votann to this day.
This Relic cannot be taken by EXO-ARMOUR models.VÔLUMM’S MASTER ARTIFICE
The name Vôlumm is spoken with deep respect within Forges throughout the Leagues of Votann, for few Brôkhyr have ever surpassed her achievements. Her trusted rifie - reverently cared for over thousands of years - continues to be the finest example of hand-held graviton technology the Kin possess, able to project and maintain beams of ravening power instead of firing regular pulsed blasts.
Model equipped with a graviton rifle only. This Relic replaces a graviton rifle and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Vôlumm’s Master Artifice | |||||
Vôlumm’s Master Artifice | 18" | HunTR 3 | 5 | -3 | 2 |
Abilities: Beam. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. |
WÂRPESTRYK
Hailed as the physical proof of Kin technological superiority, this incredible armour crest nonetheless has a somewhat dark reputation. None knows who fashioned it, how or when, and all attempts to replicate Wârpestryk have seen ill fate befall those who tried. Nonetheless, the crest allows its bearer to step between realspace and the warp almost at will, crossing the battlefield in a series of flickering strides. Moreover, its mysterious inner workings project a directed field of intermingled energistic and empyric interference, which fouls nearby enemy communications and seems to jam all attempts to gain a teleport fix within proximity to Wârpestryk.
TELEPORTATION model only.WAYFARER’S GRACE
This one-of-a-kind void suit was crafted for the famed Hernkyn adventurer Simmka Farstryd as thanks for her saving the Hold world of Hyvôk’s Kindred. Incorporating ancient technological secrets interpreted from Votannic lore, Wayfarer’s Grace acts as a life support system for its wearer. Monitoring their vital statistics constantly, the suit provides medical support and can even restart its wearer’s stopped heart in extremis.
YMMÂ’S SHIELD
It is said that the ore used in the forging of this remarkable shield was brought across the gulfs of space aboard the first fleets of the Kin. Nothing like it has been seen before or since, though the Kin have searched tirelessly for fresh deposits of what appears to be a nigh on invulnerable substance. It fell to the venerated Brôkhyr Ymmâ the Sure to fashion the unique deposit into a RAM shield of unsurpassed resilience and perfect balance. Foes who assail the bearer of Ymmâ’s Shield prove themselves doubly foolish; not only are their efforts futile against the unbreakable bulwark of the shield itself, but striking this beloved relic in anger is a mortal insult to the entire Kin species. One who dares land such a blow is rarely permitted to keep breathing long enough to aim for a second.
EINHYR CHAMPION model only. Once per battle round, when a saving throw is failed for the bearer, the bearer can use this Relic. When it does so, the Damage characteristic of that attack is changed to 0. Each time the bearer uses this Relic, roll one D6: on a 5+, if every model from your army has the VOTANN keyword and is from the same League (excluding UNALIGNED units) the unit that made that attack gains 1 Judgement token.WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Ancestor’s vengeance warhead | ||||||
+10 Ancestor’s vengeance warhead | 36" | Heavy D6 | 6 | -2 | 2 | Indirect Fire. The bearer can only shoot with this weapon once per battle. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 3 and an unmodified wound roll of 4+ successfully wounds the target. |
Indirect Fire. The bearer can only shoot with this weapon once per battle. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 3 and an unmodified wound roll of 4+ successfully wounds the target. | ||||||
Autoch-pattem combi-bolter | ||||||
Autoch-pattem combi-bolter | 24" | HunTR 4 | 4 | -1 | 1 | - |
Autoch-pattern bolt pistol | ||||||
Autoch-pattern bolt pistol | 12" | Pistol 1 | 4 | -1 | 1 | - |
Autoch-pattern bolter | ||||||
Autoch-pattern bolter | 24" | HunTR 2 | 4 | -1 | 1 | - |
Bolt cannon | ||||||
Bolt cannon | 36" | HunTR 3 | 6 | -2 | 2 | - |
Bolt revolver | ||||||
Bolt revolver | 9" | Pistol 1 | 5 | -1 | 1 | - |
Bolt shotgun | ||||||
Bolt shotgun | 12" | Assault 2 | 5 | -1 | 1 | - |
Cyclic ion cannon | ||||||
Cyclic ion cannon | 24" | Heavy 3D3 | 8 | -2 | 2 | Blast |
Blast | ||||||
+10 EtaCarn plasma beamer | ||||||
+10 EtaCarn plasma beamer | 18" | HunTR 1 | 8 | -3 | 2 | Beam |
Beam | ||||||
EtaCarn plasma gun | ||||||
EtaCarn plasma gun | 24" | HunTR 1 | 8 | -4 | 2 | - |
+5 EtaCarn plasma pistol | ||||||
+5 EtaCarn plasma pistol | 6" | Pistol 1 | 8 | -3 | 2 | - |
Exo-armour grenade launcher | ||||||
Exo-armour grenade launcher | 18" | HunTR D6 | 4 | -1 | 1 | Blast |
Blast | ||||||
Gravitic concussion grenades | ||||||
Gravitic concussion grenades | 6" | Grenade D6 | 5 | -1 | 1 | Blast |
Blast | ||||||
Graviton blast cannon | ||||||
Graviton blast cannon | 18" | HunTR D6 | 5 | -3 | 2 | Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. |
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
Graviton rifle | ||||||
Graviton rifle | 18" | HunTR 3 | 5 | -3 | 2 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
Heavy magna-rail cannon | ||||||
Heavy magna-rail cannon | 36" | Heavy 1 | 14 | -4 | 2D3+6 | Magna-rail |
Magna-rail | ||||||
+5 HYLas auto rifle | ||||||
+5 HYLas auto rifle | 24" | HunTR 3 | 6 | -2 | 1 | - |
+20 HYLas beam cannon | ||||||
+20 HYLas beam cannon | 24" | Heavy 2 | 9 | -3 | D6 | Beam |
Beam | ||||||
+10 HYLas rotary cannon | ||||||
+10 HYLas rotary cannon | 24" | HunTR 9 | 6 | -2 | 1 | - |
+5..10 Ion beamer | ||||||
+5..10 Ion beamer | 18" | HunTR 2 | 7 | -2 | 2 | Beam |
Beam | ||||||
+1 Ion blaster | ||||||
+1 Ion blaster | 18" | HunTR 1 | 5 | -2 | 2 | - |
+5 Ion pistol | ||||||
+5 Ion pistol | 12" | Pistol 1 | 5 | -2 | 2 | - |
+10 Kin’s wrath warhead | ||||||
+10 Kin’s wrath warhead | 36" | Heavy 2D6 | 6 | -2 | 1 | Indirect Fire. Blast. The bearer can only shoot with this weapon once per battle. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. The bearer can only shoot with this weapon once per battle. This weapon can target units that are not visible to the bearer. | ||||||
+10 L7 missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with: | ||||||
+10 L7 missile launcher | Before selecting targets, select one of the profiles below to make attacks with: | |||||
- Focused | ||||||
- Focused | 30" | HunTR 1 | 9 | -2 | D6 | - |
- Blast | ||||||
- Blast | 30" | HunTR D6 | 5 | -1 | 1 | Blast |
Blast | ||||||
Las-beam cutter | ||||||
Las-beam cutter | 9" | Pistol 1 | 6 | -3 | 1 | Beam |
Beam | ||||||
Magna-coil autocannon | ||||||
Magna-coil autocannon | 24" | HunTR 3 | 7 | -1 | 2 | - |
+20 Magna-rail rifle | ||||||
+20 Magna-rail rifle | 24" | HunTR 1 | 9 | -4 | D3+3 | Magna-rail |
Magna-rail | ||||||
MATR autocannon | ||||||
MATR autocannon | 24" | Heavy 6 | 7 | -2 | 2 | - |
+10 Mole grenade launcher | ||||||
+10 Mole grenade launcher | 24" | HunTR D6 | 5 | -2 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
+10 Mountain breaker warhead | ||||||
+10 Mountain breaker warhead | 36" | Heavy 1 | 10 | -3 | 6 | Indirect Fire. The bearer can only shoot with this weapon once per battle. This weapon can target units that are not visible to the bearer. |
Indirect Fire. The bearer can only shoot with this weapon once per battle. This weapon can target units that are not visible to the bearer. | ||||||
Sagitaur missile launcher | ||||||
Sagitaur missile launcher | 36" | Heavy 2 | 10 | -3 | 3 | - |
+5 SP conversion beamer | ||||||
+5 SP conversion beamer | 30" | HunTR 1 | 7 | -2 | 3 | Beam. Each time an attack made with this weapon hits a unit, if the unit that was hit is wholly more than 15" from the firing model, one additional hit is scored against that unit. |
Beam. Each time an attack made with this weapon hits a unit, if the unit that was hit is wholly more than 15" from the firing model, one additional hit is scored against that unit. | ||||||
SP heavy conversion beamer | ||||||
SP heavy conversion beamer | 30" | HunTR 2 | 8 | -3 | 4 | Beam. Each time an attack made with this weapon hits a unit, if the unit that was hit is wholly more than 15" from the firing model, one additional hit is scored against that unit. |
Beam. Each time an attack made with this weapon hits a unit, if the unit that was hit is wholly more than 15" from the firing model, one additional hit is scored against that unit. | ||||||
Twin bolt cannon | ||||||
Twin bolt cannon | 36" | HunTR 6 | 6 | -2 | 2 | - |
Volkanite disintegrator | ||||||
Volkanite disintegrator | 18" | HunTR 3 | 5 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 1 mortal wound on the target and the attack’s sequence ends. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 1 mortal wound on the target and the attack’s sequence ends. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Ancestral ward stave | ||||||
Ancestral ward stave | Melee | Melee | +3 | -2 | D3 | - |
Blade of the Ancestors | ||||||
Blade of the Ancestors | Melee | Melee | +1 | -4 | 2 | Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 2 mortal wounds on the target and the attack sequence ends (it inflicts 3 mortal wounds instead if the target of that attack has 1 or more Judgement tokens). |
Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 2 mortal wounds on the target and the attack sequence ends (it inflicts 3 mortal wounds instead if the target of that attack has 1 or more Judgement tokens). | ||||||
+0..10 Concussion gauntlet | ||||||
+0..10 Concussion gauntlet | Melee | Melee | +3 | -2 | 2 | - |
+10 Concussion hammer | ||||||
+10 Concussion hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Concussion maul | ||||||
Concussion maul | Melee | Melee | x2 | -3 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Darkstar axe | ||||||
Darkstar axe | Melee | Melee | +1 | -3 | 1 | Each time an attack is made with this weapon, make 2 hit rolls instead of 1. Each time an attack made by this weapon is allocated to an enemy model, that enemy model cannot use any rules to ignore the wounds it loses. |
Each time an attack is made with this weapon, make 2 hit rolls instead of 1. Each time an attack made by this weapon is allocated to an enemy model, that enemy model cannot use any rules to ignore the wounds it loses. | ||||||
Forgewrought plasma axe | ||||||
Forgewrought plasma axe | Melee | Melee | +1 | -3 | 2 | - |
Graviton hammer | ||||||
Graviton hammer | Melee | Melee | x2 | -2 | 2 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
Heavy plasma axe | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Heavy plasma axe | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Strike | ||||||
- Strike | Melee | Melee | +1 | -3 | 2 | - |
- Sweep | ||||||
- Sweep | Melee | Melee | User | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
Manipulator arms | ||||||
Manipulator arms | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon. |
Each time the bearer fights, it makes 2 additional attacks with this weapon. | ||||||
+10 Mass gauntlet | ||||||
+10 Mass gauntlet | Melee | Melee | +3 | -3 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+10 Mass hammer | ||||||
+10 Mass hammer | Melee | Melee | x2 | -3 | D3+3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Plasma axe | ||||||
+5 Plasma axe | Melee | Melee | +1 | -3 | 1 | - |
Plasma blade gauntlet | ||||||
Plasma blade gauntlet | Melee | Melee | +1 | -3 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Plasma sword | ||||||
+5 Plasma sword | Melee | Melee | User | -3 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Plasma torch | ||||||
Plasma torch | Melee | Melee | +4 | -4 | 2 | - |
+5 Twin concussion gauntlet | ||||||
+5 Twin concussion gauntlet | Melee | Melee | +3 | -2 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Medipack | |||||||
The bearer’s unit gains the MEDIC keyword. In addition, once per turn, the first time a saving throw is failed for the bearer’s unit, the Damage characteristic of that attack is changed to 0. | |||||||
+5 Medipack | The bearer’s unit gains the MEDIC keyword. In addition, once per turn, the first time a saving throw is failed for the bearer’s unit, the Damage characteristic of that attack is changed to 0. | ||||||
+5 Multiwave comms array | |||||||
The bearer’s unit gains the COMMS keyword. Whilst the bearer’s unit is within 24" of a friendly KÂHL model, the bearer’s unit is considered to be within range of that model’s Kindred Hero aura ability. | |||||||
+5 Multiwave comms array | The bearer’s unit gains the COMMS keyword. Whilst the bearer’s unit is within 24" of a friendly KÂHL model, the bearer’s unit is considered to be within range of that model’s Kindred Hero aura ability. | ||||||
+0..5 Pan spectral scanner | |||||||
The bearer’s unit gains the SCANNER keyword. In addition, each time a model in the bearer’s unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack. | |||||||
+0..5 Pan spectral scanner | The bearer’s unit gains the SCANNER keyword. In addition, each time a model in the bearer’s unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack. | ||||||
+0..10 Rampart crest | |||||||
The bearer’s unit gains the SHIELD CREST keyword. In addition, the bearer has the following ability:‘Rampart Shield (Aura): While a friendly INFANTRY or BIKER unit is within 6" of this model, models in that unit have a 5+ invulnerable save against ranged attacks. The range of this ability cannot be increased by any means (e.g. Ancestral Bearing).’ | |||||||
+0..10 Rampart crest | The bearer’s unit gains the SHIELD CREST keyword. In addition, the bearer has the following ability:‘Rampart Shield (Aura): While a friendly INFANTRY or BIKER unit is within 6" of this model, models in that unit have a 5+ invulnerable save against ranged attacks. The range of this ability cannot be increased by any means (e.g. Ancestral Bearing).’ | ||||||
+5 | |||||||
The bearer’s unit gains the SEARCHLIGHT keyword. In addition, each time a model in the bearer’s unit makes an attack with a ranged weapon, the target does not receive the benefits of Dense Cover against that attack. | |||||||
+5 | The bearer’s unit gains the SEARCHLIGHT keyword. In addition, each time a model in the bearer’s unit makes an attack with a ranged weapon, the target does not receive the benefits of Dense Cover against that attack. | ||||||
Teleport crest | |||||||
The bearer’s unit gains the TELEPORTATION keyword. During deployment, you can set up this unit in a teleportation dock instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | |||||||
Teleport crest | The bearer’s unit gains the TELEPORTATION keyword. During deployment, you can set up this unit in a teleportation dock instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | ||||||
Weavefield crest | |||||||
The bearer’s unit gains the SHIELD CREST keyword. In addition, the bearer increases its Wounds characteristic to 3 and has a 4+ invulnerable save. | |||||||
Weavefield crest | The bearer’s unit gains the SHIELD CREST keyword. In addition, the bearer increases its Wounds characteristic to 3 and has a 4+ invulnerable save. | ||||||
Weavefield crest | |||||||
The bearer’s unit gains the SHIELD CREST keyword. In addition, the bearer increases its Wounds characteristic to 6 and has a 4+ invulnerable save. | |||||||
Weavefield crest | The bearer’s unit gains the SHIELD CREST keyword. In addition, the bearer increases its Wounds characteristic to 6 and has a 4+ invulnerable save. |
Below you will find a glossary that contains a number of terms used in this Codex.
Below you will find a bullet pointed summary of several Leagues of Votann rules. In most games, you may find referencing this summary is all you need to resolve a rule, but if not, follow the link to read the entirety of the rule.
The Brôkhyr of the Leagues of Votann are masters of focused energy beam technology. They have spent millennia perfecting the manufacture of focusing lenses, stream modulators, capacitor-shunts and other technological esoterica, which render these weapons as reliable as they are lethal. Beam weapons spit out a sustained stream of energy that bores through everything in its path, and can be played over the target region to wreak further havoc amongst the foe.
Some Votann weapons have the Beam ability. Each time an attack is made with such a weapon, if a hit is scored, draw a line between the closest point of this model’s base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over (excluding units that were not eligible to be targeted by this weapon when targets were selected). When a VEHICLE model makes an attack with beam weapons that targets an enemy unit in Engagement Range of it, that attack is only resolved against that target unit and it cannot hit any other unit.
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The VOTANN keyword is used in the following Leagues of Votann datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The TRANSPORT keyword is used in the following Leagues of Votann datasheets:
The COG keyword is used in the following Leagues of Votann datasheets:
Kin war leaders learn the ability to cast the Eye of the Ancestors, judging swiftly which foes take priority for destruction.
If every unit from your army has the VOTANN keyword and is from the same League (excluding models with the UNALIGNED keyword), then enemy units will gain Judgement tokens (to a maximum of 3) throughout the battle as follows:
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The VOTANN and CORE keywords are used in the following Leagues of Votann datasheets:
The HEARTHKYN WARRIORS keyword is used in the following Leagues of Votann datasheets:
Once an enemy target has been marked out by the Eye of the Ancestors, the Kin focus their efforts upon its destruction, redoubling their fury should it attempt to engage.
The Kin utilise linear accelerator weapons to fire hypervelocity projectiles, capable of punching holes through any target.
Some Votann weapons have the Magna-rail ability. Each time an attack is made with such a weapon:The KÂHL keyword is used in the following Leagues of Votann datasheets:
The GREATER THURIAN LEAGUE and CORE keywords are used in the following Leagues of Votann datasheets:
The ACCELERATED keyword is used in the following Leagues of Votann datasheets:
The HERNKYN PIONEERS keyword is used in the following Leagues of Votann datasheets:
The GREATER THURIAN LEAGUE keyword is used in the following Leagues of Votann datasheets:
The VOTANN, and CHARACTER keywords are used in the following Leagues of Votann datasheets:
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The IRONKIN ASSISTANT keyword is used in the following Leagues of Votann datasheets:
The URANI-SURTR REGULATES keyword is used in the following Leagues of Votann datasheets:
The URANI-SURTR REGULATES and CHARACTER keywords are used in the following Leagues of Votann datasheets:
GRIM PRAGMATISM
Dwelling on pain and discomfort only wastes valuable energy that could be put to better use.
Each time this WARLORD would lose a wound, roll one D6: on a 5+, that wound is not lost.
It is incumbent upon the leaders of the URSR to set an example of absolute indomitability before their followers.
THE ABIDING MANTLE
By their own insistence, the name of whichever skilled URSR craftsman fashioned this cloak was never recorded. Laced through with chamelioweave and contramotive optic damper-circuits, this seemingly plain garment causes its wearer to blend in amongst the ranks of their comrades - their survival aided by understated anonymity.
URANI-SURTR REGULATES model only. Unless the bearer is the closest eligible target, enemy models cannot target it with ranged attacks.Void armour comprises hardened, jointed segments hooked into the void suit beneath. It is fashioned from magnaferrite weave, and often reinforced with adamantine and enhanced with micro-field generators.
The GREATER THURIAN LEAGUE and KÂHL keywords are used in the following Leagues of Votann datasheets:
The TRANS-HYPERIAN ALLIANCE keyword is used in the following Leagues of Votann datasheets:
The TRANS-HYPERIAN ALLIANCE and GRIMNYR keywords are used in the following Leagues of Votann datasheets:
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The KRONUS HEGEMONY keyword is used in the following Leagues of Votann datasheets:
The YMYR CONGLOMERATE and SHIELD CREST keywords are used in the following Leagues of Votann datasheets:
The YMYR CONGLOMERATE keyword is used in the following Leagues of Votann datasheets:
The and CORE keywords are used in the following Leagues of Votann datasheets:
The CHARACTER keyword is used in the following Leagues of Votann datasheets:
The VEHICLE keyword is used in the following Leagues of Votann datasheets:
Originally perfected for explosively excavating especially resistant mining obstacles, this intersectional beam weapon fire pattern works equally well to blast the heart from the enemy battle line.
Should a lower-ranking Kin hero show particular promise, they may be extended a Bequest of the Votann - an item of rarefied wargear they have proved themselves worthy of wielding.
The VOTANN and CHARACTER keywords are used in the following Leagues of Votann datasheets:
The Kin see little use in their most powerful and ancient technologies languishing in safety when - in the hands of their heroes - these devices can mean the difference between victory and defeat in battle.
This hero's name and reputation are known throughout their League, synonymous with exceptional conduct and skill.
The VOTANN and COMMS keywords are used in the following Leagues of Votann datasheets:
The comms arrays of the Leagues of Votann can decrypt enemy communications channels and temporarily drown them in static.
Few Kin can cast the Eye of the Ancestors with the swiftness and grim efficiency of this League’s Kâhls. Where their merciless gaze falls, the strengths and weaknesses of the enemy are laid bare, and there their warriors strike hardest.
The HEKATON LAND FORTRESS keyword is used in the following Leagues of Votann datasheets:
A damaged Hekaton Land Fortress can be temporarily rigged for bastion running by its crew, fortifying systems with a short-lived power surge that allows the war engine to smash and blast its way out of even the most perilous situations.
The VOTANN and MEDIC keywords are used in the following Leagues of Votann datasheets:
It is a tragic waste to let warriors die on the battlefield when there is a chance they can be revived to rejoin the fight.
The GRIMNYR keyword is used in the following Leagues of Votann datasheets:
By carefully manipulating localised warp flow via their barrier tech implements, the Grimnyr are able to ward their allies against malefic empyric manifestations.
Some amongst the Kin harbour extremely personal and long-standing Grudges against their most hated nemeses.
The VOTANN and ACCELERATED keywords are used in the following Leagues of Votann datasheets:
The Kin stride into battle with an unwavering sense of purpose, their advance steady and deliberate.
It is a point of honour to Kin military forces that they be precisely where their leaders need them, exactly when they are required.
Hernkyn Pioneers often push their mounts to their limit to outflank the foe, knowing that their most effective strategic use amongst the ranks of the Oathband is as rapid, encircling raiders.
The VOTANN and TELEPORTATION keywords are used in the following Leagues of Votann datasheets:
Kin teleport crests are capable of performing short site-to-site transportations, but doing so drains their power cores.
Not for the Kin the sudden panic of the rout. Instead, they fall back steadily and by squads, laying down furious suppressing fire to drive back pursuing foes.
With advanced breaching and sealing gear and the data-picking cogitations of the Ironkin, few hatches are beyond the Kin’s control.
The VOTANN, CORE and INFANTRY keywords are used in the following Leagues of Votann datasheets:
The Kin believe that rightful ownership lies with whoever strives hard enough to posses the prize.
The VOTANN and SCANNER keywords are used in the following Leagues of Votann datasheets:
Kindred pan spectral scanners can give forewarning of enemies approaching from unseen quarters, or even through the warp.
The VOTANN and INFANTRY keywords are used in the following Leagues of Votann datasheets:
The VOTANN and BIKER keywords are used in the following Leagues of Votann datasheets:
So resolute and steadfast are the Kin that their warriors are able to keep aiming and firing even in the midst of close-quarters battle.
The EINHYR keyword is used in the following Leagues of Votann datasheets:
When the fighting is at its fiercest, a Kindred’s elite Einhyr warriors truly show their quality.
Some foes are so loathed that the Ancestors themselves are said to pass sentence upon them, marking them for death.
The VOTANN and CONCUSSION keywords are used in the following Leagues of Votann datasheets:
Gravitic concussion grenades do not merely pulp flesh and crack bone, they also leave their foes disoriented from the blast wave.
Sensor-network calibration tied in to the HunTR modules on Kin weaponry can be used to part-automate targetting based on the casting of the Eye of the Ancestors. This ensures that, if the Votann have marked a victim, their will is carried out without fail.
The Kindreds’ mastery of ion weaponry has been fine tuned over millennia.
The VOTANN and SEARCHLIGHT keywords are used in the following Leagues of Votann datasheets:
Hernkyn Pioneers can use their searchlights to illuminate priority targets for their comrades.
Should the foe gather in sufficient numbers, it becomes more efficient to hammer the tight-packed enemy targets with a full-auto hail of bolt fire than to conserve ammunition.
With specific modifications it is possible to focus a beam weapon’s output into a more deadly stream of energy.
The SUBTERRANEAN EXPLOSIVES keyword is used in the following Leagues of Votann datasheets:
Mole grenades can be set with a delayed fuse so that their underground detonation causes shock waves and subsidence.
Skilled in breaching space hulks and in defending their mining ventures, the Kin have perfected the art of unleashing blistering salvoes of focused fire in the confines of narrow passages.
The CONCUSSION keyword is used in the following Leagues of Votann datasheets:
In the confines of boarding actions, gravitic concussion grenades are especially debilitating, the blast wave leaving foes reeling.
Kindred magna-coil tech allows a skilled rider to effect sudden, drastic jinking manoeuvres while flaring the polarity of their vehicles coils to throw out disruptive energy pulses.
Ownership of a prize is earned through honest toil, the Kin believe, and where such effort has been expended, they will stubbornly refuse to let their hard-won gains fall from their grip.
The VOTANN and SHIELD CREST keywords are used in the following Leagues of Votann datasheets:
Kindred shield crests are capable of projecting strengthened energy fields to attenuate incoming attacks for short periods of time.
The strong family bond between all members of a Kindred ensures that they will spare no effort to aid their imperilled comrades.
The strong family bonds between all members of a Kindred ensure that they will spare no effort to aid their imperilled comrades.
A clone race with a deep-rooted bond of common thought and intent, the Kin can act with eerie - and wholly unspoken - coordination, which helps them to overwhelm and pick apart their foes upon the field of battle.
With a few stern words, the war leaders of the Kronus Hegemony remind their warriors what is expected of them. They must fight all the harder, for the Ancestors expect their due.
The VOTANN and BESERKS keywords are used in the following Leagues of Votann datasheets:
Cthonian Beserks are typically fitted with augmetic, sub-dermal shunts that can flood their systems with stimulant chemicals to help them fight their way out of dangerous situations.
The Ancestor worship within the Trans-Hyperian Alliance borders on the puritanical. So wholly determined are its Kin to live up to the impossible standards of their forebears, that they will endure unbelievable hardships and keep fighting to survive and prevail - even should they be terribly injured.
To strike down a hero amongst the Kin is to earn the immediate and murderous ire of all their warrior comrades.
To strike down a hero amongst the Kin is to earn the immediate and murderous ire of all their warrior comrades.
The SHIELD CREST keyword is used in the following Leagues of Votann datasheets:
THE GREY CREST
This cunningly wrought armour crest contains helical circuit-threads believed to have been traded from a mysterious alien race, long since lost to the darkness between the stars. It projects a veil of obfuscatory energies able to fool both organic and artificial targeting senses, and conceal the bearer from the enemy’s sights.
SHIELD CREST model only.GRUDGE’S END
Manufactured over three centuries by a dedicated team of Brôkhyr and Ironkin savants, Grudges End is not one single object. Rather, it is an entire suite of conjoined adaptor modules which can autoadjust to integrate themselves with any forgewrought bolt weapon. Introducing intelligent ballistic calibrators, a hypermunition micro-factory and a bewildering host of additional one-off augmentations, Grudges End transforms the host weapon into a tool that will indeed bring about the fatal demise of many a loathed nemesis of the Kin.
Model equipped with a bolt weapon only. When you give a model this Relic, select one bolt weapon that model is equipped with.THE HEARTHFIST
This gauntlet contains a thermoreactive plasma core of unique design. When clenched into a fist, it begins to blaze with what is said to be the raw and furious fire of the Hearth itself. Each blow from the Hearthfist discharges furious blasts of plasmic energy that scorch and disintegrate, and it is said that those foes marked for death by the Ancestors feel the burning wrath of the Hearth worst of all.
Model equipped with a mass gauntlet or concussion gauntlet only. This Relic replaces a mass gauntlet or concussion gauntlet and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Hearthfist | |||||
The Hearthfist | Melee | Melee | +4 | -3 | 3 |
Abilities: Each time an attack made by this weapon is allocated to a model in a unit that has 1 or more Judgement tokens, that attack has a Damage characteristic of 4. |
The TELEPORTATION keyword is used in the following Leagues of Votann datasheets:
WÂRPESTRYK
Hailed as the physical proof of Kin technological superiority, this incredible armour crest nonetheless has a somewhat dark reputation. None knows who fashioned it, how or when, and all attempts to replicate Wârpestryk have seen ill fate befall those who tried. Nonetheless, the crest allows its bearer to step between realspace and the warp almost at will, crossing the battlefield in a series of flickering strides. Moreover, its mysterious inner workings project a directed field of intermingled energistic and empyric interference, which fouls nearby enemy communications and seems to jam all attempts to gain a teleport fix within proximity to Wârpestryk.
TELEPORTATION model only.The BRÔKHYR IRON-MASTER keyword is used in the following Leagues of Votann datasheets:
Should a hero of the Kin achieve suitably great deeds and display their capacity for shrewd strategic wisdom, they may be accorded the immense honour of elevation to their Kindred's Votannic Council.
The and CHARACTER keywords are used in the following Leagues of Votann datasheets:
The and VEHICLE keywords are used in the following Leagues of Votann datasheets:
The ÛTHAR THE DESTINED keyword is used in the following Leagues of Votann datasheets:
ANCESTRAL BEARING
This warlord carries themselves like the Ancestors of aeons past and commands much respect amongst the Kin.
EXPERIENCED EYE
This old warrior has fought in countless wars. and has witnessed first-hand much of the worst the galaxy has to offer. They can appraise the battlefield situation at a glance, and from bitter experience can select priority targets with pragmatic efficiency while directing the Kin in war.
In each of your Command phases, this WARLORD can use their Grim Efficiency ability one additional time, but only if you select an enemy unit that has not already been selected for this ability during this phase.
The DRONE keyword is used in the following T’au Empire datasheets:
The SCANNER keyword is used in the following Leagues of Votann datasheets:
The INQUISITOR and CHARACTER keywords are used in the following Inquisition datasheets:
The ASTRA MILITARUM and CHARACTER keywords are used in the following Astra Militarum datasheets:
The EINHYR and HEARTHGUARD keywords are used in the following Leagues of Votann datasheets:
Coupled with the natural steadiness and sturdiness of the Kin and their combat vehicles, the auto-calibration and gravitic nudge-assist provided by HunTR modules ensures a stable firing platform, even when on the move.
Many ranged Votann weapons have the type ‘HunTR’. The number of attacks that a model makes with a HunTR weapon is equal to the number written on that weapon’s profile after its type. For example, a model shooting a ‘HunTR 1’ weapon can make one attack with that weapon; a model firing a ‘HunTR 3’ weapon can make three attacks, and so on.Not all Grudges stem from immediate battlefield experiences. Should the Kin learn of suitably diabolical deeds perpetrated by foes elsewhere - especially against others of their Kindred - this is sometimes cause enough for a Grudge to be declared.
The BRÔKHYR THUNDERKYN keyword is used in the following Leagues of Votann datasheets:
The COMMS keyword is used in the following Leagues of Votann datasheets:
The EXO-ARMOUR keyword is used in the following Leagues of Votann datasheets:
The EINHYR and CHAMPION keywords are used in the following Leagues of Votann datasheets:
Ancestor’s vengeance warhead used in the following datasheets:
Autoch-pattem combi-bolter used in the following datasheets:
Autoch-pattern bolt pistol used in the following datasheets:
Autoch-pattern bolter used in the following datasheets:
Bolt cannon used in the following datasheets:
Bolt revolver used in the following datasheets:
Bolt shotgun used in the following datasheets:
Cyclic ion cannon used in the following datasheets:
EtaCarn plasma beamer used in the following datasheets:
EtaCarn plasma gun used in the following datasheets:
EtaCarn plasma pistol used in the following datasheets:
Exo-armour grenade launcher used in the following datasheets:
Gravitic concussion grenades used in the following datasheets:
Graviton blast cannon used in the following datasheets:
Graviton rifle used in the following datasheets:
Heavy magna-rail cannon used in the following datasheets:
HYLas auto rifle used in the following datasheets:
HYLas beam cannon used in the following datasheets:
HYLas rotary cannon used in the following datasheets:
Ion beamer used in the following datasheets:
Ion blaster used in the following datasheets:
Ion pistol used in the following datasheets:
Kin’s wrath warhead used in the following datasheets:
L7 missile launcher used in the following datasheets:
Las-beam cutter used in the following datasheets:
Magna-coil autocannon used in the following datasheets:
Magna-rail rifle used in the following datasheets:
MATR autocannon used in the following datasheets:
Mole grenade launcher used in the following datasheets:
Mountain breaker warhead used in the following datasheets:
Sagitaur missile launcher used in the following datasheets:
SP conversion beamer used in the following datasheets:
SP heavy conversion beamer used in the following datasheets:
Twin bolt cannon used in the following datasheets:
Volkanite disintegrator used in the following datasheets:
Ancestral ward stave used in the following datasheets:
Blade of the Ancestors used in the following datasheets:
Concussion gauntlet used in the following datasheets:
Concussion hammer used in the following datasheets:
Concussion maul used in the following datasheets:
Darkstar axe used in the following datasheets:
Forgewrought plasma axe used in the following datasheets:
Graviton hammer used in the following datasheets:
Heavy plasma axe used in the following datasheets:
Manipulator arms used in the following datasheets:
Mass gauntlet used in the following datasheets:
Mass hammer used in the following datasheets:
Plasma axe used in the following datasheets:
Plasma blade gauntlet used in the following datasheets:
Plasma sword used in the following datasheets:
Plasma torch used in the following datasheets:
Twin concussion gauntlet used in the following datasheets:
Medipack used in the following datasheets:
The MEDIC keyword is used in the following Leagues of Votann datasheets:
Multiwave comms array used in the following datasheets:
Pan spectral scanner used in the following datasheets:
Rampart crest used in the following datasheets:
The and INFANTRY keywords are used in the following Leagues of Votann datasheets:
Rollbar searchlight used in the following datasheets:
The SEARCHLIGHT keyword is used in the following Leagues of Votann datasheets:
Teleport crest used in the following datasheets:
Weavefield crest used in the following datasheets: