No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Inquisitor Eisenhorn (base: 32mm) |
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1 | 85 Inquisitor Eisenhorn |
6" | 3+ | 3+ | 3 | 3 | 5 | 4 | 10 | 4+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Artificer bolt pistol | ||||||
Artificer bolt pistol | 12" | Pistol 1 | 4 | -1 | 2 | - |
Barbarisater | ||||||
Barbarisater | Melee | Melee | +1 | -3 | D3 | When making an attack with this weapon, add 1 to the hit roll. |
When making an attack with this weapon, add 1 to the hit roll. | ||||||
Runestaff | ||||||
Runestaff | Melee | Melee | +3 | -1 | D3 | - |
Electrobane grenades | ||||||
Electrobane grenades | 6" | Grenade 1 | 4 | -1 | 1 | When resolving an attack made with this weapon against a VEHICLE unit, an unmodified wound roll of 4-5 inflicts 1 mortal wound on the target in addition to any other damage, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any other damage. |
When resolving an attack made with this weapon against a VEHICLE unit, an unmodified wound roll of 4-5 inflicts 1 mortal wound on the target in addition to any other damage, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any other damage. |
ABILITIES | |
ABILITIES |
Authority of the Inquisition, Quarry, Unquestionable Wisdom (Aura) Malus Codicium: Once per battle, at the end of your Movement phase, you can use this ability. If you do so, this model loses the Unquestionable Wisdom ability. Set up a DAEMONHOST model within 6" of this model and more than 9" away from any enemy models. Add 2 to that model’s Strength, Toughness, Wounds and Attacks characteristics. If this model is destroyed, that DAEMONHOST model is also destroyed. Radical Bond (Aura): Whilst the DAEMONHOST model that was set up with this model’s Malus Codicium ability is within 6" of this model, when resolving an attack made by that model, add 1 to that attack’s hit roll and wound roll, and when resolving an attack made against that model, add 1 to its invulnerable save forthat attack. No Stranger to Pain: When this model would lose a wound, roll one D6; on a 6, that wound is not lost. |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Telethesia discipline. | |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Radical: Once per battle round, you can re-roll one hit roll, wound roll, damage roll, saving throw, Psychic test or Deny the Witch test made for this WARLORD. |
FACTION KEYWORDS: IMPERIUM, INQUISITION, ORDO XENOS | |
KEYWORDS: CHARACTER, INFANTRY, INQUISITOR, PSYKER, AGENT OF THE IMPERIUM, EISENHORN |
When an Inquisitor sights their quarry, they command all nearby allies to concentrate upon them.
Once an Inquisitor has passed judgement upon their quarry, there is no limit to the magnitude of weaponry they can bring to bear against them.
Such is the power conveyed by the Inquisitorial mandate that every agent of the Ordos acts with the implicit authority of the Emperor himself.
Often an Inquisitor will work undercover, only revealing themselves when the moment is right.
D6 | PSYCHIC POWER |
1 | TERRIFY Malediction: Terrify has a warp charge value of 6. If manifested, select one enemy unit within 18" of, and visible to, this PSYKER. Until the start of your next Psychic phase:
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2 | PSYCHIC FORTITUDE Blessing: Psychic Fortitude has a warp charge value of 4. If manifested, select one friendly IMPERIUM unit within 12" of this PSYKER. Until the start of your next Psychic phase, when a Morale test is taken for that unit, do not roll the dice; it is automatically passed. |
3 | DOMINATE Malediction: Dominate has a warp charge value of 6. If manifested, select one enemy model within 12" of this PSYKER that is not a VEHICLE and roll 3D6. If the total is equal to or greater than that enemy model’s Leadership characteristic, that enemy model can immediately shoot with one weapon as if it were your Shooting phase, or make one attack as if it were the Fight phase. In either case, treat that enemy model as if it is a separate unit that is part of your army whilst shooting or making that close combat attack. |
4 | MENTAL INTERROGATION Malediction: Mental Interrogation has a warp charge value of 6. If manifested, select one enemy CHARACTER model within 12" of, and visible to, this PSYKER.
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5 | PSYCHIC PURSUIT Blessing: Psychic Pursuit has a warp charge value of 7. If manifested, select one enemy CHARACTER unit that only contains models with a Wounds characteristic of 9 or less and is within 18" of, and visible to, this PSYKER. Then, select one friendly <ORDO> INFANTRY unit within 6" of this PSYKER. Until the end of your next Shooting phase, each time you select a target for a ranged weapon a model in that friendly <ORDO> INFANTRY unit is making an attack with, you can ignore the Look Out, Sir rule if you select that enemy CHARACTER unit as the target. |
6 | CASTIGATION Witchfire: Castigation has a warp charge value of 6. If manifested, select one enemy unit within 18" of, and visible to, this PSYKER and roll 3D6; if the total exceeds the lowest Leadership characteristic in that enemy unit, that enemy unit suffers D3 mortal wounds. |
This datasheet has HQ Battlefield Role. Full list of Inquisition units sharing same Battlefield Role follows:
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The INQUISITOR keyword is used in the following Inquisition datasheets:
The INFANTRY keyword is used in the following Inquisition datasheets:
The datasheets using IMPERIUM and TRANSPORT keywords can be found in the following Factions:
Imperium: Adepta Sororitas, Adeptus Custodes, Adeptus Mechanicus, Astra Militarum, Grey Knights, Inquisition, Space Marines.The IMPERIUM and TRANSPORT keywords are used in the following datasheets:
The TERMINATOR keyword is used in the following Inquisition datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Astra Cartographica, Imperial Knights, Inquisition, Officio Assassinorum.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The ORDO MALLEUS keyword is used in the following Inquisition datasheets:
The ORDO HERETICUS keyword is used in the following Inquisition datasheets:
The ORDO XENOS keyword is used in the following Inquisition datasheets:
The ORDO MINORIS keyword is used in the following Inquisition datasheets:
The IMPERIUM keyword is used in the following Inquisition datasheets:
The INQUISITION keyword is used in the following Inquisition datasheets:
The CHARACTER keyword is used in the following Inquisition datasheets:
The INFANTRY keyword is used in the following Inquisition datasheets:
The INQUISITOR keyword is used in the following Inquisition datasheets:
The INFANTRY and INQUISITOR keywords are used in the following Inquisition datasheets:
The ACOLYTES keyword is used in the following Inquisition datasheets:
The DAEMONHOST keyword is used in the following Inquisition datasheets:
The JOKAERO keyword is used in the following Inquisition datasheets:
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The <ORDO> and INFANTRY keywords are used in the following Inquisition datasheets:
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The PSYKER keyword is used in the following Inquisition datasheets:
The AGENT OF THE IMPERIUM keyword is used in the following Inquisition datasheets:
The ORDO XENOS keyword is used in the following Inquisition datasheets:
The EISENHORN keyword is used in the following Inquisition datasheets: