No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
440 Canis Rex (base: 170 x 109mm) |
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1 | 440 Canis Rex |
10" | 2+ | 2+ | 8 | 8 | 13-24 | 5 | 9 | 3+ | 170 x 109mm |
8" | 3+ | 3+ | 8 | 8 | 7-12 | 5 | 9 | 3+ | |||
6" | 4+ | 4+ | 8 | 8 | 1-6 | 5 | 9 | 3+ | |||
Sir Hekhtur (base: 25mm) | |||||||||||
- | Sir Hekhtur | 6" | 2+ | 2+ | 3 | 3 | 4 | 3 | 9 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hekhtur’s pistol | ||||||
Hekhtur’s pistol | 15" | Pistol 1 | 5 | -2 | 2 | - |
Las-impulsor | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Las-impulsor | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Low intensity | ||||||
- Low intensity | 36" | Heavy 2D6 | 6 | -2 | 2 | Blast |
Blast | ||||||
- High intensity | ||||||
- High intensity | 24" | Heavy D6 | 12 | -4 | 4 | Blast |
Blast | ||||||
Preceptor multi-laser | ||||||
Preceptor multi-laser | 36" | Heavy 4 | 6 | 0 | 1 | - |
Freedom’s Hand | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Freedom’s Hand | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Strike | ||||||
- Strike | Melee | Melee | x2 | -4 | 8 | Each time an attack is made with this weapon profile, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to the normal damage. |
Each time an attack is made with this weapon profile, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to the normal damage. | ||||||
- Sweep | ||||||
- Sweep | Melee | Melee | +2 | -2 | 3 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1 and an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1 and an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. | ||||||
Titanic feet | ||||||
Titanic feet | Melee | Melee | User | -2 | 2 | - |
ABILITIES | |
ABILITIES |
Ion Shields, Super-heavy Walker, Code Chivalric Sir Hekhtur: If CANIS REX is destroyed but does not explode, set up SIR HEKHTUR within 3" of CANIS REX before it is removed. SIR HEKHTUR is treated as a passenger disembarking from a destroyed TRANSPORT. Assuming he survives, SIR HEKHTUR then uses his own profile and his own keywords below. He is equipped with Hekhtur’s pistol but does not have the Ion Shields or Super-heavy Walker abilities. This unit is not considered to have been destroyed until SIR HEKHTUR is also destroyed. Explodes: When CANIS REX is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Chainbreaker: Each time CANIS REX makes an attack against a non-IMPERIUM unit, on an unmodified hit roll of 6, one additional hit is scored. Legendary Freeblade: Once per battle round, you can re-roll one hit roll, wound roll, charge roll or saving throw made for CANIS REX. |
CANIS REX knows three teachings from the Knightly Teachings. In your Command phase, if this model is on the battlefield, it can recount up to two teachings it knows that have not already been recounted by a friendly model this turn. Roll one D6: on a 3+, the recounted teaching is inspiring and takes effect until the start of your next Command phase. | |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Revered Knight:
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FACTION KEYWORDS: IMPERIUM, IMPERIAL KNIGHTS, QUESTOR IMPERIALIS, AGENT OF THE IMPERIUM, FREEBLADE | |
KEYWORDS (Canis Rex): VEHICLE, TITANIC, CHARACTER, QUESTORIS-CLASS, MENTOR, KNIGHT PRECEPTOR, CANIS REX | |
KEYWORDS (Sir Hekhtur): INFANTRY, CHARACTER, SIR HEKHTUR |
With the enemy before them, their Knights machine spirit snarling, and the rush of battle coursing through their veins, the Noble pilot pours power into their motive actuators and thunder forwards.
The Knight brings its foot crashing down with the force of an industrial piledriver. Few can survive such a blow.
Aggressively pushing through the swirl of melee with piles of dead in its wake, nothing can stop the Knights bloody advance.
The households place great emphasis on a Knights skill in combat, and they spend countless hours learning how to angle their Knights armour to deflect all but the most powerful blows.
A mentor’s role is not only to teach the aspiring youth in the practice fields, but also to remind them of their duties in the heart of battle itself.
Sensing their end drawing close, the pilot overloads their Knight's plasma core to take the enemy with them.
Badly wounded, their Knights generator on the verge of overload, still the Noble fights on, drawing upon their reserves of chivalric heroism to sell their life as dearly as they can.
The servo-articulated digits of the Knights fist close around the victim with piston pressure and begin to squeeze...
The worthiest of foes is the mightiest! Only against such enemies can you test your true mettle, and once such a foe is laid low the Knights emitters blare its triumph, announcing the glory and the honour brought to its House.
Freeblades seek out the mightiest of foes to vanquish in battle.
Freeblades spend years fighting without support, and when they fight alongside others, such hard-won knowledge is not lost.
Only another who also walks the path of a Freeblade can have any hope of understanding the burdens that such warriors must bear.
During every thunderous step of their charge, the Nobles of this household are utterly focused. When their strike hits home, it is with piercing precision.
Nothing can halt the ever moving Knights of this household, their path punctuated with wrathful strikes.
Imperial Knights know too well that, despite the dangers, a point blank barrage can mean the difference between victory and defeat.
Veteran Knight pilots can swiftly angle their ion shields to better defect incoming fire.
Spying another brutish silhouette, the Noble unerringly hurls the remains of their Knights victim towards it.
D6 | KNIGHTLY TEACHING |
1 | THE VIRTUE OF COURAGE (AURA) A Knight must have the courage to face the greatest horrors in the galaxy. If this teaching is inspiring, while a ARMIGER-CLASS model is within 6" of this MENTOR, each time that model makes an attack, on an unmodified hit roll of 6, one additional hit is scored. |
2 | THE OATH OF JUSTICE (AURA) A Knight’s honour is their life, and they must hold themselves to the highest standard of the Chivalric Code. If this teaching is inspiring, while a ARMIGER-CLASS model is within 6" of this MENTOR, if that model is being affected by any Chivalric abilities, you count as having 2 more Honour points than you currently do when determining what those Chivalric abilities are. This may mean that different Chivalric abilities are active for different IMPERIAL KNIGHTS models from your army. |
3 | THE FOLLY OF MERCY The Emperor’s foes deserve no mercy, and you must never relent in exacting punishment upon them. If this teaching is inspiring, select one ARMIGER-CLASS model within 12" of this MENTOR. That model can perform an action and make a normal move and shoot without that action failing. |
4 | THE KNIGHT’S FAITH (AURA) A true Knight knows that honour and faith are mightier bulwarks than any armour. If this teaching is inspiring, while a ARMIGER-CLASS model is within 6" of this MENTOR, each time that ARMIGER-CLASS model would lose a wound, roll one D6: on a 6, that wound is not lost. If that ARMIGER-CLASS model is under the effects of a Bondsman ability, that wound is not lost on the roll of a 5+ instead. |
5 | THE WARRIOR’S HOPE When you are outnumbered and beset on all sides, look to the Code Chivalric and you will find the inner strength to light the darkness and earn glory for your household. If this teaching is inspiring, select one ARMIGER-CLASS model within 12" of this MENTOR. Select one Oath from the Code Chivalric that is not active for your army. That Oath is active for that ARMIGER-CLASS model and it gains all of the relevant Chivalric abilities for your army’s level of honour (but it does not gain that Oath’s Pledge or Troth). Note that this Oath is active, even if every unit from your army does not have the IMPERIAL KNIGHTS keyword. |
6 | THE WISDOM OF NOBILITY Listen to the teachings of your lords, ladies and betters well, for they have been honed on the field of battle. Take these lessons and pass them onto your fellow aspirants so that they may learn from your own noble example. If this teaching is inspiring, select one ARMIGER-CLASS model with 12" of this MENTOR. Each time that ARMIGER-CLASS model is selected for a Bondsman ability, you can select one other ARMIGER-CLASS model that is within 6" of that model. Both of these ARMIGER-CLASS models are affected by that Bondsman ability. |
This datasheet has Lords of War Battlefield Role. Full list of Imperial Knights units sharing same Battlefield Role follows:
Titanic feet used in the following datasheets:
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The IMPERIAL KNIGHTS keyword is used in the following Imperial Knights datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
Imperial Knights fight by a stringent set of codes to ensure that in addition to defeating the enemy, honour is always upheld.
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The IMPERIUM keyword is used in the following Imperial Knights datasheets:
The IMPERIAL KNIGHTS keyword is used in the following Imperial Knights datasheets:
The VEHICLE keyword is used in the following Imperial Knights datasheets:
The TITANIC keyword is used in the following Imperial Knights datasheets:
The ARMIGER-CLASS keyword is used in the following Imperial Knights datasheets:
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The QUESTORIS-CLASS keyword is used in the following Imperial Knights datasheets:
The IMPERIAL KNIGHTS and VEHICLE keywords are used in the following Imperial Knights datasheets:
The IMPERIAL KNIGHTS and TITANIC keywords are used in the following Imperial Knights datasheets:
The QUESTOR IMPERIALIS and VEHICLE keywords are used in the following Imperial Knights datasheets:
The DOMINUS-CLASS keyword is used in the following Imperial Knights datasheets:
The QUESTOR IMPERIALIS keyword is used in the following Imperial Knights datasheets:
The QUESTOR IMPERIALIS and TITANIC keywords are used in the following Imperial Knights datasheets:
The QUESTORIS-CLASS keyword is used in the following Imperial Knights datasheets:
When an aspiring Knight has the honour of serving a venerated hero, they will refuse to yield while their appointed task remains unfinished, lest they bring shame on their name and that of their household.
Some IMPERIAL KNIGHTS have a Bondsman ability, which they can use to affect friendly models. A model can only be affected by 1 Bondsman ability at a time though. If an IMPERIAL KNIGHTS model is being affected by a Bondsman ability when it is selected to be affected by another Bondsman ability, the new ability replaces the old one immediately. While an ARMIGER-CLASS model is being affected by a Bondsman ability, if your army is either Honoured or Virtuous, in addition to any other effects, each time an attack is allocated against that model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).The MENTOR keyword is used in the following Imperial Knights datasheets:
Imperial Knights are protected by a powerful directional energy field, able to ward off incoming attacks.
Models in this unit have a 5+ invulnerable save against ranged attacks.Imperial Knights tower over the battlefield, their footfalls causing the ground to shake as they step over smaller comrades to engage the foe.
This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there.Las-impulsor used in the following datasheets:
Preceptor multi-laser used in the following datasheets:
The MENTOR keyword is used in the following Imperial Knights datasheets:
The KNIGHT PRECEPTOR keyword is used in the following Imperial Knights datasheets:
The CANIS REX keyword is used in the following Imperial Knights datasheets:
The QUESTOR IMPERIALIS keyword is used in the following Imperial Knights datasheets:
The FREEBLADE keyword is used in the following Imperial Knights datasheets:
The CHARACTER keyword is used in the following Imperial Knights datasheets:
The FREEBLADE LANCE keyword is used in the following Imperial Knights datasheets:
The FREEBLADE LANCE and CHARACTER keywords are used in the following Imperial Knights datasheets: