SLAYERS OF SHADOWS1CP
House Mortan – Battle Tactic Stratagem
Used to fighting in the dark, House Mortan Nobles close their eyes and let their ancestors’ whispers guide their aim.
Use this Stratagem in your
Shooting phase, when a
HOUSE MORTAN model from your army is selected to shoot, or in the
Fight phase, when a
HOUSE MORTAN model from your army is selected to fight. Until the end of the phase, each time that model makes an attack, you can ignore any or all
hit roll, Ballistic Skill and Weapon Skill
modifiers.
CONTROLLED AGGRESSION1CP
House Krast – Battle Tactic Stratagem
When the Knights of House Krast enter close-quarters combat, they do so certain in the knowledge that their attack speed and aggression protocols are optimal.
Use this Stratagem at the start of the
Fight phase. Select up to 2
HOUSE KRAST ARMIGER-CLASS models from your army, or one other
HOUSE KRAST unit from your army. Until the end of the phase:
- Add 1 to the Attacks characteristic of the selected models.
- Each time the selected models make a melee attack, improve the Armour penetration characteristic of that attack by 1.
SATURATION BOMBARDMENT1CP/2CP
House Vulker – Battle Tactic Stratagem
The saturation bombardments of House Vulker are infamous, their Nobles elevating their guns and letting fly on pre-cogitated trajectories. The enemy are caught in a firestorm as the Omnissiah’s wrath rains down upon them.
Use this Stratagem in your
Shooting phase, when a
HOUSE VULKER model from your army is selected to shoot. Until the end of the phase, each time that model makes a ranged attack, on an unmodified
hit roll of 6, one additional hit is scored. If that unit is an
ARMIGER-CLASS model, this Stratagem costs 1CP; otherwise, this Stratagem costs 2CP.
CALCULATED TARGETING2-4CP
Imperial Knights (Mechanicus) – Battle Tactic Stratagem
With an icy and calculating menace, this knightly lord establishes the end of the Omnissiah’s foes in violent displays of unremitting firepower.
Use this Stratagem in your
Shooting phase, when a
QUESTOR MECHANICUS model from your army is selected to shoot. Until the end of the phase, each time that model makes a ranged attack, on an unmodified
wound roll of 6, that attack inflicts a number of
mortal wounds on the target equal to the Damage characteristic of that attack, and the attack sequence ends. If that model is an
ARMIGER-CLASS model, this Stratagem costs 2CP; if that model is a
QUESTORIS-CLASS model, this Stratagem costs 3CP; otherwise, it costs 4CP.
FULL TILT1CP
Imperial Knights – Battle Tactic Stratagem
With the enemy before them, their Knights machine spirit snarling, and the rush of battle coursing through their veins, the Noble pilot pours power into their motive actuators and thunder forwards.
Use this Stratagem in your
Movement phase, when an
IMPERIAL KNIGHTS VEHICLE model from your army Advances. Do not make an
Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model (if this model is an
ARMIGER-CLASS model, add 9" instead).
IMPETUOUS GLORY1CP
Imperial Knights – Battle Tactic Stratagem
Some aspiring youths are so keen to prove their worth that they recklessly plunge into the fray, putting their every ounce of skill and valour into the fight at hand in the name of honour.
Use this Stratagem when an
ARMIGER-CLASS model from your army is selected to fight in the
Fight phase. Until the end of the phase, each time that model makes a melee attack, on an unmodified
hit roll of 6, one additional hit is scored.
LINEBREAKER1CP
Imperial Knights (Imperialis) – Battle Tactic Stratagem
Aggressively pushing through the swirl of melee with piles of dead in its wake, nothing can stop the Knights bloody advance.
Use the Stratagem in your
Fight phase, when a
QUESTOR IMPERIALIS VEHICLE model from your army makes a
consolidation move. Until the end of the phase, when making that consolidation move, that model:
- Can move up to 6" instead of up to 3" (this is cumulative with the Vow of Honour Questor Allegiance Oath, meaning that such a model would move up to 7" when it consolidates this phase).
- Can move in any direction, provided it ends that consolidation move either within Engagement Range of an enemy model, or it ends that move at least 3" closer to your opponent’s battlefield edge.
MARTIAL PROWESS1CP/2CP
Imperial Knights – Battle Tactic Stratagem
The households place great emphasis on a Knights skill in combat, and they spend countless hours learning how to angle their Knights armour to deflect all but the most powerful blows.
Use this Stratagem in the
fight phase when an
IMPERIAL KNIGHTS VEHICLE unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is allocated to that model, add 1 to any armour
saving throw taken against that attack. If that model is an
ARMIGER-CLASS model, this Stratagem costs 1CP; otherwise, it costs 2CP.
PACK TACTICS1CP
Imperial Knights – Battle Tactic Stratagem
Hunting in teams, the Nobles who pilot Armigers attack as one, rending apart and smashing aside their prey.
Use this Stratagem at the start of the
Fight phase. Select one enemy unit that is within
Engagement Range of 2 or more
ARMIGER-CLASS models from your army. Until the end of the phase, add 1 to the Attacks characteristic of each
ARMIGER-CLASS model from your army that started the phase in Engagement Range with that enemy unit.
SKYFIRE PROTOCOLS1CP
Imperial Knights – Battle Tactic Stratagem
The Armigers pilot intones prayers to the machine spirits of their weapons, beseeching them to guide their aim against fast-moving airborne targets.
Use this Stratagem in your
Shooting phase when an
ARMIGER-CLASS model from your army is selected to shoot. Until the end of the phase, each time that model makes an attack against an
AIRCRAFT unit, add 1 to that attack’s
hit roll.
THIN THEIR RANKS1CP
Imperial Knights – Battle Tactic Stratagem
Not even the largest hordes or mightiest foes can long survive the fusillade of bondsworn young Nobles.
Use this Stratagem at the start of the
Shooting phase. Select up to 3
ARMIGER-CLASS models from your army. Until the end of the phase, each time a selected model makes a ranged attack, an unmodified
hit roll of 6 automatically wounds the target.
SURVIVORS OF STRIFE1CP
Imperial Knights – Epic Deed Stratagem
The home world of this household fared better than some during the Age of Strife, thus its Knight suits remain girded with ancient protective technologies long thought lost.
Use this Stratagem in any phase, when an ARMIGER-CLASS model from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that model, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
NOBLE SACRIFICE1-3CP
Imperial Knights – Epic Deed Stratagem
Sensing their end drawing close, the pilot overloads their Knight's plasma core to take the enemy with them.
Use this Stratagem when an IMPERIAL KNIGHTS VEHICLE model from your army is destroyed. Do not roll to see if that model explodes: it does so automatically (if that model is a DOMINUS-CLASS model, roll one D6: on a 4+, the range of the explosion is 3D6"). If that model is an ARMIGER-CLASS model, this Stratagem costs 1CP; if that model is a QUESTORIS-CLASS model, this Stratagem costs 2CP; otherwise, it costs 3CP. You can only use this Stratagem once.
VALIANT LAST STAND1CP/2CP
Imperial Knights (Imperialis) – Epic Deed Stratagem
Badly wounded, their Knights generator on the verge of overload, still the Noble fights on, drawing upon their reserves of chivalric heroism to sell their life as dearly as they can.
Use this Stratagem in the
Fight phase, when a
QUESTOR IMPERIALIS model from your army that has not already been selected to fight this phase is destroyed (but did not explode). Do not remove that model from play - it can fight after the attacking model’s unit has finished
making attacks. When resolving these attacks, assume the model has 1 wound remaining when determining which characteristics to use. After resolving the destroyed model’s attacks, it is then removed. If that model is an
ARMIGER-CLASS model, this Stratagem costs 1CP; otherwise, it costs 2CP.
MACHINE SPIRIT RESURGENT1CP/2CP
Imperial Knights (Mechanicus) – Epic Deed Stratagem
Through the broadcasting of auto-sequenced data-hymnals, the pilot reinvigorates their Knights machine spirit, stoking its predatory ire and directing it at the foe.
Use this Stratagem in your
Command phase. Select one
QUESTOR MECHANICUS model from your army. Until the start of your next Command phase, that model is considered to have its full wounds remaining for the purposes of determining what characteristics on its profile to use. If that model is an
ARMIGER-CLASS model, this Stratagem costs 1CP; otherwise, it costs 2CP.
BENEVOLENCE OF THE MACHINE GOD1CP
Imperial Knights (Mechanicus) – Epic Deed Stratagem
As the forces of the enemy rain destruction down upon the Knight, its Noble pilot offers up a binharic prayer to the Omnissiah for protection.
Use this Stratagem in any phase, when a QUESTOR MECHANICUS model from your army would lose a wound as the result of a mortal wound. Until the end of the phase, each time that model would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
TROPHY CLAIM1CP
Imperial Knights – Epic Deed Stratagem
The worthiest of foes is the mightiest! Only against such enemies can you test your true mettle, and once such a foe is laid low the Knights emitters blare its triumph, announcing the glory and the honour brought to its House.
Use this Stratagem in the
Fight phase when an
IMPERIAL KNIGHTS model from your army destroys an enemy
TITANIC unit with a melee attack.
- Until the end of the battle, add 1 to this model’s Attacks characteristic.
- If every unit from your army has the IMPERIAL KNIGHTS keyword (excluding units with the AGENT OF THE IMPERIUM or UNALIGNED keywords), you gain 1 Honour point.
- Until the end of the battle, when you are determining which Chivalric abilities are active for IMPERIAL KNIGHTS models in your army, this model always counts as if your army was Virtuous. This may mean that different Chivalric abilities are active for different models in your army.
OUR DARKEST HOUR1CP/2CP
House Taranis – Epic Deed Stratagem
Almost annihilated once before, the same tenacity that saved them then still runs in the Nobles’ blood and the veins of their Knights.
Use this Stratagem in any phase, when a HOUSE TARANIS CHARACTER model from your army is destroyed, but does not explode. Place a marker on the battlefield in the centre of where the destroyed model’s base was. You can choose to roll one D6 at the end of the phase instead of using any rules (other than Explodes, which must be rolled for first) that are triggered when that model is destroyed. If you do, then on a 4+, set that model back up on the battlefield as close as possible to the marker you placed and within 6" of that marker, and not within Engagement Range of any enemy models, with 3 wounds remaining. If it is not possible to set up the model, it is destroyed. This Stratagem can only be used once per battle. If that model is an ARMIGER-CLASS model, this Stratagem costs 1CP; otherwise, it costs 2CP.
STAUNCH ALLIES2CP
House Hawkshroud – Epic Deed Stratagem
So ingrained is House Hawkshroud’s reputation for loyalty that they won’t hesitate to come to an ally’s aid, storming in to join the fray.
Use this Stratagem in the
Heroic Interventions step of your opponent’s
Charge phase, before making any other Heroic Interventions (if any). Select one
HOUSE HAWKSHROUD model from your army and one enemy unit that is within 12" horizontally and 5" vertically of it that made a
charge move during this phase. Your model is eligible to
perform a Heroic Intervention and when this model makes a Heroic Intervention move this phase, so long as it ends that move within
Engagement Range of the enemy unit you selected, it can move up to 6+D6". All other rules for Heroic Interventions still apply. If your model successfully performs a Heroic Intervention, then in the subsequent
Fight phase, it can fight first that phase.
DRAGON SLAYER2CP
House Griffith – Epic Deed Stratagem
The Nobles of House Griffith have a long and proud history of ruthlessly hunting down and expertly slaying the most monstrous of foes.
Use this Stratagem in your
Shooting phase, when a
HOUSE GRIFFITH model from your army is selected to shoot, or in the
Fight phase, when a
HOUSE GRIFFITH model from your army is selected to fight. Until the end of the phase, each time that model makes an attack, if the target of that attack contains any
VEHICLE or
MONSTER models, add 1 to that attack’s
wound roll.
GLORY IN HONOUR1CP
House Terryn – Epic Deed Stratagem
Drawing upon the heroism that is their birthright and inspired by the spirits of the Noble ancients within their Throne Mechanicum, the pilot unleashes their full fury upon the foe.
Use this Stratagem in the fight phase when a
HOUSE TERRYN model from your army is selected to fight. Until the end of the phase:
- Add 1 to that model’s Attacks characteristic.
- Each time that model makes a melee attack, re-roll a hit roll of 1.
HEIRLOOMS OF THE HOUSEHOLD1CP
Imperial Knights – Requisition Stratagem
The catacombs beneath many knightly strongholds delve deep, and are replete with ancient technological wonders.
Use this Stratagem before the battle, when you are mustering your army, if your
WARLORD has the
IMPERIAL KNIGHTS keyword. Select one
IMPERIAL KNIGHTS model from your army. That model can have one
Heirloom Relic, even if they are not a
CHARACTER model (this must be a Relic they could have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
KNIGHT BARON1CP
Imperial Knights – Requisition Stratagem
It is a truly glorious day for the Imperium when the Barons of the noble households take to the battlefield, for these storied heroes bring wisdom and strength in equal measure.
Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the IMPERIAL KNIGHTS keyword. Select one IMPERIAL KNIGHTS model from your army (excluding named characters). That model gains the CHARACTER keyword and you must determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
REVERED PARAGON1CP
Imperial Knights – Requisition Stratagem
Either through countless martial triumphs or by one truly heroic act, this Knight champion has distinguished themselves above and beyond their peers and is a true paragon of their house.
Use this Stratagem after nominating an IMPERIAL KNIGHTS CHARACTER model to be your WARLORD. You can generate one additional Warlord Trait for them. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once and you cannot use this Stratagem if your WARLORD is a named character.
EXACTING CHARGE1CP/2CP
Imperial Knights – Strategic Ploy Stratagem
During every thunderous step of their charge, the Nobles of this household are utterly focused. When their strike hits home, it is with piercing precision.
Use this Stratagem in your
Charge phase, when an
IMPERIAL KNIGHTS VEHICLE model from your army finishes a
charge move. Select one enemy unit within
Engagement Range of your model and roll four D6s (if this model is
TITANIC, roll six D6s instead). For each dice result that equals or exceeds that enemy unit’s Toughness characteristic, it suffers 1
mortal wound; for each unmodified roll of a 6, that enemy unit instead suffers 2 mortal wounds. If this model is an
ARMIGER-CLASS model, this Stratagem costs 1CP; otherwise, it costs 2CP.
A SQUIRE’S DUTY2CP
Imperial Knights – Strategic Ploy Stratagem
Under the scrutiny and judgment of their Noble betters, an Armiger pilot will redouble their efforts and plunge into the fray once more.
Use this Stratagem in your
Movement phase when an
ARMIGER CLASS model from your army
Falls Back. That model is still eligible to shoot and charge this turn even though it Fell Back.
FLANKING MANOEUVRES1CP
Imperial Knights – Strategic Ploy Stratagem
Eager to earn glory, Knight Armigers focus on swiftly redeploying mid-battle to flank the foe.
Use this Stratagem at the start of your
Movement phase. Select up to two
ARMIGER-CLASS models from your army that are more than 6" from any enemy models and within 6" of any battlefield edge. If the mission you are playing is using the
Strategic Reserves rule, place that unit into Strategic Reserves - that model cannot arrive from Strategic Reserves in the same turn it is placed into Strategic Reserves.
DEFIANT FURY2CP
Imperial Knights – Strategic Ploy Stratagem
Incensed by those who dare harm their Noble lords, the squires of this house let their righteous wrath invigorate them.
Use this Stratagem in any phase, when an
IMPERIAL KNIGHTS <NOBLE HOUSEHOLD>HOUSE CADMUSHOUSE GRIFFITHHOUSE HAWKSHROUDHOUSE KRASTHOUSE MORTANHOUSE RAVENHOUSE TARANISHOUSE TERRYNHOUSE VULKERFREEBLADE CHARACTER unit from your army is destroyed by an enemy unit. Select one friendly
<NOBLE HOUSEHOLD>HOUSE CADMUSHOUSE GRIFFITHHOUSE HAWKSHROUDHOUSE KRASTHOUSE MORTANHOUSE RAVENHOUSE TARANISHOUSE TERRYNHOUSE VULKERFREEBLADE ARMIGER-CLASS model from your army.
- At the end of the phase, that ARMIGER-CLASS model can shoot as if it were your Shooting phase, but it can only target that enemy unit (and only if that enemy unit is an eligible target for that attack).
- Until the end of the battle, each time that ARMIGER-CLASS model makes an attack that targets that enemy unit, you can re-roll the hit roll.
BIO-SCRYER COGITATOR ARRAY1CP/2CP
House Cadmus – Wargear Stratagem
Some Knights of Cadmus use cogitator arrays within their cockpits, salvaged from Gryphonne IV, that allows them to track their prey.
Use this Stratagem at the end of the
Reinforcements step of your opponent’s
Movement phase. Select one
HOUSE CADMUS model from your army that is not within
Engagement Range of any enemy units. That unit can shoot as if it were your
Shooting phase, but its models can only target a single eligible enemy unit that was set up as Reinforcements this turn and that is within 12" of them when doing so. If that model is an
ARMIGER-CLASS model, this Stratagem costs 1CP; otherwise, it costs 2CP.
ROTATE ION SHIELDS1CP/2CP
Imperial Knights – Wargear Stratagem
Veteran Knight pilots can swiftly angle their ion shields to better defect incoming fire.
Use this Stratagem in your opponent’s
Shooting phase, when an
IMPERIAL KNIGHTS VEHICLE model from your army is selected as the target of a ranged attack. Until the end of the phase, that model has a 4+
invulnerable save against ranged attacks. If that model is an
ARMIGER-CLASS model, this Stratagem costs 1CP; otherwise, it costs 2CP.
ION AEGIS2CP
Imperial Knights – Wargear Stratagem
Redirecting power from its secondary plasma core, the Dominus- class Knight projects its ion shield over squires.
Use this Stratagem in your opponent’s
Command phase. Select one
DOMINUS-CLASS model from your army. Until the end of the turn, that model has the following ability:
Ion Aegis (Aura): While a friendly
<NOBLE HOUSEHOLD>HOUSE CADMUSHOUSE GRIFFITHHOUSE HAWKSHROUDHOUSE KRASTHOUSE MORTANHOUSE RAVENHOUSE TARANISHOUSE TERRYNHOUSE VULKERFREEBLADE ARMIGER-CLASS model is within 6" of this model, that
ARMIGER-CLASS model has a 4+
invulnerable save against ranged weapons.