To the sound of fanfare and ground-shaking footfalls, the mighty war engines of the Questor Imperialis - often called Imperial Knights - stride onto the battlefield. Enemy fire clangs harmlessly off armour, or flares brilliantly as protective ion shields repel incoming shots. When the Knights bring their blades and cannon to bear, even the bravest of foes quake in fear.
This section contains all of the datasheets that you will need in order to fight battles with your Imperial Knights miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several units, and are described on this page and referenced on the datasheets.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 9 | Indomitus 1.1 | January 2023 |
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![]() | Index | 9 | Indomitus 1.9 | February 2023 |
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![]() | Expansion | 9 | January 2023 | |
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![]() | Rulebook | 9 | March 2022 | |
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![]() | Expansion | 9 | Indomitus 1.0 | February 2022 |
Q: | If an ARMIGER-CLASS model is under the effects of two Bondsman abilities because of a Master of Lore’s Noble Exemplar ability, does the Damage reduction rule from Bondsman abilities stack in order to give that ARMIGER-CLASS model -2 Damage on every attack? |
A: | No. The ARMIGER-CLASS model only benefits from -1 Damage once, while under the effects of any Bondsman abilities. |
Q: | If I use the Thunderstomp Stratagem on an Imperial Knight with the Noble Combatant ability, and make, for example, 4 attacks and all hit, do I then get to make 4 more Attacks? |
A: | No. Though the Attack sequence ends after the hit rolls have been successful, those attacks have still inflicted Mortal Wounds and so, for the purposes of this rule, are considered to have reached the Inflict Damage step. |
Q: | When using the Calculated Targeting Stratagem, on an unmodified wound roll of 6, can enemy units use abilities that reduce the Damage characteristic of the attack (e.g. Disgustingly Resilient, Wraithbone Form, etc.)? |
A: | Yes. |
A unit’s datasheet will list all the abilities it has. Certain abilities that are common to many units are only referenced on the datasheets rather than described in full. These are described below.
Imperial Knights are protected by a powerful directional energy field, able to ward off incoming attacks.
Models in this unit have a 5+ invulnerable save against ranged attacks.Imperial Knights tower over the battlefield, their footfalls causing the ground to shake as they step over smaller comrades to engage the foe.
This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there.When an aspiring Knight has the honour of serving a venerated hero, they will refuse to yield while their appointed task remains unfinished, lest they bring shame on their name and that of their household.
Some IMPERIAL KNIGHTS have a Bondsman ability, which they can use to affect friendly models. A model can only be affected by 1 Bondsman ability at a time though. If an IMPERIAL KNIGHTS model is being affected by a Bondsman ability when it is selected to be affected by another Bondsman ability, the new ability replaces the old one immediately. While an ARMIGER-CLASS model is being affected by a Bondsman ability, if your army is either Honoured or Virtuous, in addition to any other effects, each time an attack is allocated against that model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).Imperial Knights fight by a stringent set of codes to ensure that in addition to defeating the enemy, honour is always upheld.
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On the battlefield, Knights gather in formations called lances, earth-shaking spearheads of towering war engines led by the highest ranking amongst them.
Freeblades often wander the galaxy, aiding the armies of the Imperium as they can against the enemies that surround the Emperor’s realm.
If this Detachment is a Super-heavy Auxiliary Detachment that contains one FREEBLADE unit, until the end of the battle, that unit gains the AGENT OF THE IMPERIUM keyword. Only one FREEBLADE unit in your army can have this keyword.Every Knight is an army unto themselves, capable of engaging entire enemy forces and holding their ground against them.
This model counts as 5 models for the purposes of determining control of an objective marker (if this model is TITANIC, it instead counts as 10 models when determining control of an objective marker).Noble houses are ancient institutions with martial traditions that stretch back for millennia. Each fights in its own distinctive way.
All IMPERIAL KNIGHTS units with this ability, and all the models in them, gain a Household Tradition so long as their Detachment contains at least 3 models (excluding FREEBLADES units) when you muster your army, and every IMPERIAL KNIGHTS unit from your army (excluding FREEBLADES units) is from the same noble household. The Household Tradition gained depends upon which noble household they are from, as shown below in this section.When the Knight worlds were rediscovered after the isolation and terror of the Age of Strife, there was a race for their allegiance between the Imperial Administratum and the Cult Mechanicus. Fealty and integrity are so intrinsic to the Knightly households that these oaths remain a linchpin of their existence millennia later.
All IMPERIAL KNIGHTS units with this ability (excluding FREEBLADES), and all the models in them, gain a Questor Allegiance Oath so long as every unit in their Detachment has the same Questor Allegiance i.e. every model in their Detachment has the QUESTOR MECHANICUS keyword or every model in their Detachment has the QUESTOR IMPERIALIS keyword. The Questor Allegiance Oath gained depends upon which allegiance they have, as shown below, and you must write down all of your Detachments’ Questor Allegiance Oaths on your army roster.Those noble households that swear allegiance to the Adeptus Mechanicus preserve the mutual pledge that saw their Knight worlds raised out of technological oblivion. Their failing Knight suits were restored and the arcane knowledge granted to the formative Sacristan orders raised them to a holy perfection of function.
These noble households pledged their undying allegiance to the Emperor, and swore to defend the Imperium with neither question nor hesitation. In the millennia since, their Knights have endured hardships and fought monstrous foes in fulfilment of those ancient oaths.
The Knights of House Terryn have earned countless battle honours over the ages. Their houses storied history is replete with tales of valour, strength and glory in battles fought from one side of the galaxy to the other. Some say the tedium of their daily life at Furion Peak only encourages them to campaign away from their home planet. There is a kernel of truth behind this - after all, House Terryn is famed almost as much for their laborious ceremonies as they are for the magnificent skills their Knights display in battle.
The Nobles of House Terryn are ever hungry for combat, driving their towering steeds hard across the field. The Knights are as eager as their pilots to take the fight to the foe, striding fleet and sure into the white heat of battle with ferocious determination.
Each time an Advance roll or a charge roll is made for a model with this tradition, roll one additional D6 and discard one of the dice results.Drawing upon the heroism that is their birthright and inspired by the spirits of the Noble ancients within their Throne Mechanicum, the pilot unleashes their full fury upon the foe.
Terryn’s rulers can always be found at the forefront of their house’s armies.
You can re-roll Advance and charge rolls made for this WARLORD.Originally, Thunder of Voltoris was a defensive cannon mounted upon the battlements of House Terryn’s mountainous stronghold. During the Khybus Schism, the traitors of the Sevenskull Cult attempted to assassinate the houses ruler as he walked beyond the safety of his fortress walls. Thunder of Voltoris is said to have fired of its own volition, a miraculous discharge that slew the traitors in a ball of flame and saved High King Nathanial. To honour the weapons machine spirit, Nathanial had the artillery piece removed and fashioned into a battle cannon that could be borne to glory by his scions until the end of days.
HOUSE TERRYN model with rapid-fire battle cannon only. This Relic replaces a rapid-fire battle cannon and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Thunder of Voltoris | |||||
Thunder of Voltoris | 72" | Heavy D6+6 | 9 | -2 | 3 |
Abilities: Blast |
The Knights of House Griffith are a fierce and proud warrior caste who value courage and skill at arms above all else. Duels of honour are commonplace amongst Griffiths hot-headed Knights. A regular jousting tourney, the Field of Adamantine, dictates the standings of each family in society; a Knight can be pre-eminent one day, but overshadowed the next, should one of their rivals emerge triumphant.
Seeking supreme martial glory, the Nobles of House Griffith slam into the enemy formation like an avalanche. Their momentum and pitiless wrath are such that the foe are scattered before them like leaves upon a gale, their battle lines sundered by the apocalyptic charge of ironclad giants.
Each time a model with this tradition fights, if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of this model.The Nobles of House Griffith have a long and proud history of ruthlessly hunting down and expertly slaying the most monstrous of foes.
The lords of Griffith are experts at striking pinpoint blows while at full stride.
This WARLORD is eligible to declare a charge in a turn in which it Advanced.A Noble who has won victory in the fabled Field of Adamantine tourney earns the right to bear this unique mark of honour into battle. Micro-circuitry woven into the honour pennant sends jolts of electrical force surging through the Knights melee weaponry, enhancing the pilot’s already proven skill in one-to-one combat.
HOUSE GRIFFITH QUESTORIS-CLASS model only. Each time the bearer finishes a Charge move, select one enemy unit within Engagement Range of it and roll one D6; on a 2-3, that enemy unit suffer D3 mortal wounds; on a 4-5, that enemy unit suffers 3 mortal wounds; on a 6, that enemy unit suffer D3+3 mortal wounds.For thousands of years, the Knights of House Cadmus have gathered every midsummer’s eve to prepare for an annual hunt to keep the mutant numbers of their forested world in check. This much-celebrated event is known as the Cull. Bio-reading cogitators are attached to their Knight suits before every event, enabling each to track their kills. The Knight who claims the greatest number is the winner, and will rule the affairs of the house for the next year.
House Cadmus’ Knights are accomplished at wading through hordes of lesser enemies, culling them like vermin.
Each time a model with this tradition makes a melee attack:Some Knights of Cadmus use cogitator arrays within their cockpits, salvaged from Gryphonne IV, that allows them to track their prey.
Those Knights of Cadmus who survived the destruction of Gryphonne IV by Hive Fleet Leviathan proved their endurance time and again.
Each time a melee attack is allocated to this WARLORD, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). This is not cumulative with any other rules that reduce the Damage characteristic of an attack.This remarkable data-manifold was recovered by the Nobles of House Cadmus almost eight millennia ago, during a crusade amidst the blighted tech-graves of Kossok’s World. It surrounds a Nobles Throne with a remarkable holo-projected bio-scan and engine-signature read-out whose gaze penetrates the densest terrain as though it were not there. Thus, the pilot is able to direct their fury against even those enemies who believe themselves wholly safe and undetected.
HOUSE CADMUS ARMIGER-CLASS or HOUSE CADMUS QUESTORIS-CLASS model only. Each time the bearer makes a ranged attack, the target does not receive the benefits of cover against that attack.To the Knights of Hawkshroud, honour is the single most important virtue of all. So essential to their way of life is the esteem and reputation of their house that Hawkshrouds Knights will honour almost any call to arms from those that have earned their loyalty or respect. It is for this reason that, at any given time, almost all of House Hawkshroud’s Knights are away on campaigns to uphold past alliances.
The Nobles of Hawkshroud uphold the honour of their house above all, and refuse to yield whilst an oath remains unfulfilled.
So ingrained is House Hawkshroud’s reputation for loyalty that they won’t hesitate to come to an ally’s aid, storming in to join the fray.
The champions of Hawkshroud often take to the field having sworn a binding oath to slay a particular foe.
At the start of your first Command phase, select one unit in your opponent’s army. Each time this WARLORD makes an attack against that unit, add 1 to that attack’s hit roll.This gilded halo fits into the data-couplings atop a Throne Mechanicum. It was crafted by the artificers of the Blood Angels Chapter to honour a debt to one of House Hawkshroud’s devoted Knights who fought alongside them on Theska II. Unnatural manifestations of empyric power, the malefic conjurations of damned sorcerers, and all other forms of foul witchery are warded away by the Angels Grace, lending credence to the claim that whoever sits their Throne beneath the ornate device enjoys the personal protection of the Primarch Sanguinius himself.
HOUSE HAWKSHROUD ARMIGER-CLASS or HOUSE HAWKSHROUD QUESTORIS-CLASS model only.House Mortan was not reunited with the Imperium until M35. For as long as twenty millennia, its Knights stood firm against the countless horrors and brutes that dwelled in the forests of its world of Kimdaria alone. It was a mysterious phenomenon known as the Black Pall which isolated Kimdaria from the rest of the galaxy for so long, and House Mortan has ever been grateful for it, believing that in their isolation they were forced to become strong.
The Nobles of House Mortan are hardened and merciless, preferring to finish their foes with fist and blade.
Each time a model with this tradition makes a melee attack, re-roll a hit roll of 1.Used to fighting in the dark, House Mortan Nobles close their eyes and let their ancestors’ whispers guide their aim.
The gloom of their home world of Kimdaria seems to cling to the Knights of House Mortan.
Each time a ranged attack is made against this WARLORD, if the attacker is more than 18" away, subtract 1 from that attack’s hit roll.Honour’s Bite was fashioned by a conclave of tech-magi from the forge world of Ionus X. It was created as payment for the heroic sacrifice of High King Garthalomew Mortan, who stood alone in his Knight Paladin Lord of the Hunt against three enraged Squiggoths during the Dastorvol Evacuation. Garthalomew held off the trio of savage greenskin beasts, slaying the third even as it laid him low. In the process, he protected the entire tech-magi conclave of Dastorvol, allowing them to successfully escape their overrun planet without a single casualty. Garthalomews descendants have wielded Honours Bite in his name ever since.
HOUSE MORTAN model with reaper chainsword only. This Relic replaces a reaper chainsword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Strike | |||||
Strike | Melee | Melee | +6 | -5 | 6 |
Abilities: Each time an attack is made with this weapon profile, on an unmodified wound roll of 6, the target suffers 3 mortal wounds in addition to the normal damage. | |||||
Sweep | |||||
Sweep | Melee | Melee | User | -4 | 2 |
Abilities: Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. Each time an attack is made with this weapon profile, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to the normal damage. |
House Raven is a household without a home, for its world of Kolossi was taken, ripped from realspace during the Charadon Campaign whilst the bulk of its enormous numbers were fighting off-world. Still a powerful force indeed, the Knights of House Raven march across the stars, purging heretics and traitors wherever they go in their quest to find out what happened to their home world, and slay whomever is responsible for its loss.
The Knights of House Raven grind inexorably forwards, hammering their enemies with fire all the while.
Each time a model with this tradition makes a Normal Move or Advances in your Movement phase, until the end of your Shooting phase, it can ignore any or all modifiers to its Move characteristic and Advance rolls, and each time it is selected to shoot it counts as having Remained Stationary.The Order of Companions use little in the way of visible markings to denote their elite status, but instead maintain constant noospheric communication to aid each other in battle. The first warning most enemies receive that such warriors are coordinating their demise is when a volley of fire tears through their ranks.
Those elite Nobles who emerge triumphant from House Ravens Trial of the Companions are forever hardened by the experience.
Each time an attack is allocated to this WARLORD, if that Attack has an Armour Penetration characteristic of -1 or -2, the Armour Penetration characteristic of that attack is reduced by 1.Taken with reverence from the walls of the Keep Inviolate, this magnificent banner inspires all Knights of House Raven to greater glories. The youth of House Raven who fight within sight of the banner feel the eyes of their ancestors upon them, and hear their whispered encouragements from the depths of their Thrones.
HOUSE RAVEN QUESTORIS-CLASS model only. The bearer gains the following ability:The first of the noble houses to be established was that of House Taranis. This truly ancient house predates any other by many hundreds of years, for it was first founded on Mars during the Age of Terra. As the industries of the Red Planet developed into a vast metropolis of technological mastery, so too did it evolve to become the first and foremost of the forge worlds, and the Knights of House Taranis were its guardians.
No Noble house is higher in the Omnissiah’s favour than Taranis. They enjoy his singular blessings.
Each time a model with this tradition loses a wound, unless that wound was lost as the result of a mortal wound, roll one D6: on a 6, that wound is not lost.Almost annihilated once before, the same tenacity that saved them then still runs in the Nobles’ blood and the veins of their Knights.
The data-manifolds of House Taranis’ lords are thrice-blessed by the priests of the Red Planet.
The remarkable machine spirit of this weapon channels the fires of the Red Planets hottest forges, eradicating its victims even at extreme range. It is said that to face the Fury of Mars is to be subjected to the killing ire of the Omnissiah himself and to be struck down without mercy.
HOUSE TARANIS model only. Select one meltagun, twin meltagun, thermal spear or thermal cannon that model is equipped with.The Knight world of Chrysis, home to House Krast, was the first of its kind to be rediscovered during the Great Crusade. All of the noble houses of the planet were rearmed and re-supplied by Mars, and the Nobles of House Krast swiftly joined Imperial crusade fleets. In their absence, Chrysis was stormed by the forces of the Arch-enemy, the Warmaster Horus. The planet was devastated, and all the other houses wiped out. Ever since, House Krast has fought the forces of Chaos with extreme prejudice.
The Knights of House Krast are fuelled by their rage, which burns hottest when faced by the most dreaded of foes.
Each time a model with this tradition makes a melee attack, an unmodified hit roll of 6 automatically wounds the target (if the target of that attack is TITANIC, then an unmodified hit roll of 5+ automatically wounds the target instead).When the Knights of House Krast enter close-quarters combat, they do so certain in the knowledge that their attack speed and aggression protocols are optimal.
As exemplars of the first rediscovered Noble house, the leaders of Krast constantly strive to uphold a long and glorious history.
The Nobles of House Krast have a particular hatred for the traitorous Legio Mortis, and hunt down Chaos Titans wherever they get the chance. Those amongst their ranks who have struck the killing blow against such an enemy earn the right to bear the Headsman’s Mark. More than just a badge of respect, this amulet feeds the pilot with targeting data that bolsters their giant-slaying skills still further.
HOUSE KRAST model only.The Knights of House Vulker are reclusive and mysterious. They hail from Aurous IV, a mineral-rich world surrounded by asteroid belts and other planets, all similarly possessing vast quantities of natural resources. The forge world of Bellus Prime was established to exploit all of these, and its tech-magi share a close bond with the Knights of House Vulker. When at war, the Knights place a premium on well-coordinated plans, engaging the enemy at optimum distance based on carefully calculating ranges and trajectories.
House Vulker fights from afar with coldly methodical logic, targeting and eliminating their enemies with steely efficiency before they can ever reach friendly lines.
Each time a model with this tradition makes a ranged attack, if the target of that attack is the closest enemy unit to this model, re-roll a hit roll of 1.The saturation bombardments of House Vulker are infamous, their Nobles elevating their guns and letting fly on pre-cogitated trajectories. The enemy are caught in a firestorm as the Omnissiah’s wrath rains down upon them.
The most accomplished of House Vulker s Knights are fitted with a sub-layer of adamantine weave.
Each time an attack is made against this WARLORD, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.A massive upscaling of the eerie masks worn by the Nobles of House Vulker, this faceplate radiates terrifying contra-empathetic waves that spread panic and terror throughout the foes ranks. Few can bear to even hold the gaze of the Knight suit that bears this mask, let alone stand defiant in battle against it.
HOUSE VULKER model only. The bearer has the following ability:If your chosen noble household does not have an associated Household Tradition (see The Noble Households), you must instead select a Martial Tradition for it from the lists here. In addition, FREEBLADE units from your army must also have a Martial Tradition from the lists here. If your army includes CANIS REX, he must have the Mythic Hero Martial Tradition. Remember that each FREEBLADE unit must have a unique Martial Tradition and so you cannot select a Martial Tradition for a FREEBLADE if any other model in your army has the same Martial Tradition.
Unless otherwise stated, QUESTOR IMPERIALIS units have one Martial Tradition from the Questor Imperialis Martial Traditions list, and QUESTOR MECHANICUS units have one Martial Tradition from the Questor Mechanicus Martial Traditions list. FREEBLADE units can have one Martial Tradition from the Freeblade Martial Traditions list instead of the other lists, if you so choose. You cannot select the Glorified History or Fealty to the Cog Martial Traditions for a FREEBLADE unit.
The Knights of this household unleash the full power of their fury only when in the very heart of the enemy, honour demanding no less of their Nobles.
Each time a model with this Martial Tradition makes a ranged attack, if the target of that attack is within 18" of this model, add 1 to the Strength characteristic of that attack.This household strives to maintain its hard-won prestige, earned through countless centuries of honourable service to the Imperium.
Select one of the following noble households: HOUSE TERRYN, HOUSE GRIFFITH, HOUSE CADMUS, HOUSE MORTAN or HOUSE HAWKSHROUD.A millennia-old culture of hunting the great beasts of their home world has accustomed the Knights of this household to the movements of such hulking brutes.
Drilled in the honourable art of duelling, every blade thrust, parry and swipe is a breathtaking study in finesse.
Each time a model with this Martial Tradition fights, if all of its attacks target one enemy unit and none of those attacks are made using the Sweep profile of a melee weapon, after resolving all of those attacks, it can make a number of additional attacks against that enemy unit equal to the number of attacks that did not reach the Inflict Damage step of the attack sequence during that fight (these additional attacks cannot be made using the Sweep profile of a melee weapon).This noble household upholds the tenets of the Code Chivalric with zealous passion, exemplifying teachings regardless of the wider tactical situation.
If every unit from your army has the IMPERIAL KNIGHTS keyword (excluding units with the AGENT OF THE IMPERIUM or UNALIGNED keywords), then after you have sworn 2 Oaths for your army, you must, if any models in your army have this Martial Tradition, swear one additional Oath. This Oath applies to all models in your army with this Martial Tradition (i.e. that Oath’s Pledge, Troth and Chivalric abilities only apply to models in your army that have this Martial Tradition).Mastery of both attack and defence in close quarters is something all Nobles aspire to attain. Those as capable in both will swiftly dispatch their enemies, and live to fight on many battlefields to come.
This household reverently maintains the masterwork weapons of former ages, their power undimmed.
This noble household has such close ties to one of the greater households that over the centuries they have grown more alike, seeking to emulate their examples at every opportunity and in doing so, bring honour to the Omnissiah.
Select one of the following noble households: HOUSE RAVEN, HOUSE KRAST, HOUSE TARANIS or HOUSE VULKER.The Sacristans of this household are amongst the greatest of their calling, maintaining the iron-hard skin of their masters Knights with esoteric techniques.
Each time an attack with a Damage characteristic of 1 is allocated to a model with this Martial Tradition, add 1 to any armour saving throws taken against that attack.The Nobles of this household are minutely attuned to the fabric and soul of their Knight suits, in a seamless fusion of man and machine that refines their sensorium and ensures that when foes go down, they stay down.
Each time a model with this Martial Tradition is selected to shoot, you can re-roll either one wound roll or one Damage roll.When standing their ground and engaging the enemy at point-blank range, the Knights of this household direct even indiscriminate weapons with a rare calm and preternatural stability.
Each time a ranged attack is made by a model with this Martial Tradition against an enemy unit that is within Engagement Range of their unit, add 1 to that attack’s hit roll.Never ceasing in their prosecution of fell enemies, this household’s Knights each unleash devastating barrages of firepower.
Each time a model with this Martial Tradition is selected to shoot, for the purposes of determining how many attacks are made by weapons with the Blast ability, double the number of models in the target unit. For example, if a model with this Martial Tradition targets an enemy unit that contains 6 models, then for the purposes of the Blast ability, this is doubled to 12, meaning that weapon makes the maximum number of attacks against that target.With no kin left to stand beside but many to avenge, this Freeblade fights outnumbered but never outgunned.
This Freeblade manifests as though from nowhere, an elemental force of vengeance against Mankind’s foes.
If a model with this Martial Tradition is placed into Strategic Reserves, it can arrive from Strategic Reserves in the Reinforcements step of any of your Movement phases as if the battle round was one higher than it currently is, regardless of any mission rules.Through endless battle and practice, this Freeblade seeks to become the greatest of all.
Once per battle, when you use an Imperial Knights Epic Deed Stratagem, if you select a model with this Martial Tradition to use that Stratagem, it costs 0 Command points.Tales of this Freeblades exploits and their deeds of honour have spread far and wide, and they are not exaggerations. This Knight is a mythic figure that embodies the Code Chivalric.
When you are determining which Chivalric abilities are active for IMPERIAL KNIGHTS models in your army, models with this Martial Tradition count the number of Honour Points your army currently has as being 2 higher than it actually is. This may mean that different Chivalric abilities are active for models with this tradition than are active for other IMPERIAL KNIGHTS models in your army.HEIRLOOMS OF THE HOUSEHOLD (Imperial Knights – Requisition)
KNIGHT BARON (Imperial Knights – Requisition)
REVERED PARAGON (Imperial Knights – Requisition)
FAVOURED KNIGHT (Freeblade Lance – Requisition)
ORDER OF COMPANIONS (House Raven – Requisition)
Battle Round
MACHINE SPIRIT RESURGENT (Imperial Knights (Mechanicus) – Epic Deed)
BROTHERS AND SISTERS IN BURDEN (Freeblade Lance – Epic Deed)
ION AEGIS (Imperial Knights – Wargear)
FLANKING MANOEUVRES (Imperial Knights – Strategic Ploy)
RECOUNT THE VIRTUES (Imperial Knights – Epic Deed)
A SQUIRE’S DUTY (Imperial Knights – Strategic Ploy)
FULL TILT (Imperial Knights – Battle Tactic)
STORMSTRIDERS (Imperial Knights (Imperialis) – Strategic Ploy)
LOCKSTEP ADVANCE (House Raven (Supplement) – Epic Deed)
SHADOW’S REACH (House Raven (Supplement) – Strategic Ploy)
BIO-SCRYER COGITATOR ARRAY (House Cadmus – Wargear)
RECOUNT THE VIRTUES (Imperial Knights – Epic Deed)
RECOUNT THE VIRTUES (Imperial Knights – Epic Deed)
CALCULATED TARGETING (Imperial Knights (Mechanicus) – Battle Tactic)
POINT BLANK BARRAGE (Imperial Knights – Strategic Ploy)
SKYFIRE PROTOCOLS (Imperial Knights – Battle Tactic)
THIN THEIR RANKS (Imperial Knights – Battle Tactic)
DRAGON SLAYER (House Griffith – Epic Deed)
SLAYERS OF SHADOWS (House Mortan – Battle Tactic)
STRENGTH FROM EXILE (Freeblade Lance – Epic Deed)
SATURATION BOMBARDMENT (House Vulker – Battle Tactic)
HAMMER BLOW (House Raven (Supplement) – Battle Tactic)
HONOUR INVIOLATE (House Raven (Supplement) – Battle Tactic)
KOLOSSI ETERNAL (House Raven (Supplement) – Strategic Ploy)
ROTATE ION SHIELDS (Imperial Knights – Wargear)
SURVIVORS OF STRIFE (Imperial Knights – Epic Deed)
MARTIAL PROWESS (Imperial Knights – Battle Tactic)
RECOUNT THE VIRTUES (Imperial Knights – Epic Deed)
EXACTING CHARGE (Imperial Knights – Strategic Ploy)
ROLLING THUNDER (House Raven (Supplement) – Strategic Ploy)
STAUNCH ALLIES (House Hawkshroud – Epic Deed)
PACK TACTICS (Imperial Knights – Battle Tactic)
RECOUNT THE VIRTUES (Imperial Knights – Epic Deed)
CHAINSWEEP (Imperial Knights – Wargear)
CRUSHED (Imperial Knights – Epic Deed)
MARTIAL PROWESS (Imperial Knights – Battle Tactic)
PAINS OF OLD NIGHT (Imperial Knights – Battle Tactic)
THUNDERSTOMP (Imperial Knights – Battle Tactic)
TROPHY CLAIM (Imperial Knights – Epic Deed)
IMPETUOUS GLORY (Imperial Knights – Battle Tactic)
HURLED WRECKAGE (Imperial Knights – Wargear)
LINEBREAKER (Imperial Knights (Imperialis) – Battle Tactic)
CONTROLLED AGGRESSION (House Krast – Battle Tactic)
DRAGON SLAYER (House Griffith – Epic Deed)
SLAYERS OF SHADOWS (House Mortan – Battle Tactic)
STRENGTH FROM EXILE (Freeblade Lance – Epic Deed)
GLORY IN HONOUR (House Terryn – Epic Deed)
CRIMSON WALL (House Raven (Supplement) – Epic Deed)
HORRORS AT BAY (House Raven (Supplement) – Strategic Ploy)
PACK TACTICS (Imperial Knights – Battle Tactic)
CHAINSWEEP (Imperial Knights – Wargear)
CRUSHED (Imperial Knights – Epic Deed)
MARTIAL PROWESS (Imperial Knights – Battle Tactic)
PAINS OF OLD NIGHT (Imperial Knights – Battle Tactic)
THUNDERSTOMP (Imperial Knights – Battle Tactic)
TROPHY CLAIM (Imperial Knights – Epic Deed)
IMPETUOUS GLORY (Imperial Knights – Battle Tactic)
HURLED WRECKAGE (Imperial Knights – Wargear)
CONTROLLED AGGRESSION (House Krast – Battle Tactic)
DRAGON SLAYER (House Griffith – Epic Deed)
SLAYERS OF SHADOWS (House Mortan – Battle Tactic)
STRENGTH FROM EXILE (Freeblade Lance – Epic Deed)
GLORY IN HONOUR (House Terryn – Epic Deed)
CRIMSON WALL (House Raven (Supplement) – Epic Deed)
HORRORS AT BAY (House Raven (Supplement) – Strategic Ploy)
RECOUNT THE VIRTUES (Imperial Knights – Epic Deed)
BENEVOLENCE OF THE MACHINE GOD (Imperial Knights (Mechanicus) – Epic Deed)
DEFIANT FURY (Imperial Knights – Strategic Ploy)
NOBLE SACRIFICE (Imperial Knights – Epic Deed)
VALIANT LAST STAND (Imperial Knights (Imperialis) – Epic Deed)
OUR DARKEST HOUR (House Taranis – Epic Deed)
DEEDS OF LEGEND (Freeblade Lance – Epic Deed)
If your army includes any IMPERIAL KNIGHTS Detachments, you have access to these Stratagems, and can spend CPs to use them. When one of these Stratagems instructs you to select a unit from your army, replace all instances of <NOBLE HOUSEHOLD> on that Stratagem (if any) with the name of the noble household that your selected unit is drawn from (if the selected unit is a FREEBLADE, replace all instances of <NOBLE HOUSEHOLD> on that Stratagem (if any) with FREEBLADE instead).
With an icy and calculating menace, this knightly lord establishes the end of the Omnissiah’s foes in violent displays of unremitting firepower.
With the enemy before them, their Knights machine spirit snarling, and the rush of battle coursing through their veins, the Noble pilot pours power into their motive actuators and thunder forwards.
The Knight brings its foot crashing down with the force of an industrial piledriver. Few can survive such a blow.
Some aspiring youths are so keen to prove their worth that they recklessly plunge into the fray, putting their every ounce of skill and valour into the fight at hand in the name of honour.
Aggressively pushing through the swirl of melee with piles of dead in its wake, nothing can stop the Knights bloody advance.
The households place great emphasis on a Knights skill in combat, and they spend countless hours learning how to angle their Knights armour to deflect all but the most powerful blows.
Hunting in teams, the Nobles who pilot Armigers attack as one, rending apart and smashing aside their prey.
Deep were the wounds suffered by this household when they fought the terrors of Old Night, and the fires lit in that time continue to burn within their hearts.
The Armigers pilot intones prayers to the machine spirits of their weapons, beseeching them to guide their aim against fast-moving airborne targets.
Not even the largest hordes or mightiest foes can long survive the fusillade of bondsworn young Nobles.
The worthiest of foes is the mightiest! Only against such enemies can you test your true mettle, and once such a foe is laid low the Knights emitters blare its triumph, announcing the glory and the honour brought to its House.
As the forces of the enemy rain destruction down upon the Knight, its Noble pilot offers up a binharic prayer to the Omnissiah for protection.
The servo-articulated digits of the Knights fist close around the victim with piston pressure and begin to squeeze...
Through the broadcasting of auto-sequenced data-hymnals, the pilot reinvigorates their Knights machine spirit, stoking its predatory ire and directing it at the foe.
Badly wounded, their Knights generator on the verge of overload, still the Noble fights on, drawing upon their reserves of chivalric heroism to sell their life as dearly as they can.
Sensing their end drawing close, the pilot overloads their Knight's plasma core to take the enemy with them.
A mentor’s role is not only to teach the aspiring youth in the practice fields, but also to remind them of their duties in the heart of battle itself.
The home world of this household fared better than some during the Age of Strife, thus its Knight suits remain girded with ancient protective technologies long thought lost.
The catacombs beneath many knightly strongholds delve deep, and are replete with ancient technological wonders.
It is a truly glorious day for the Imperium when the Barons of the noble households take to the battlefield, for these storied heroes bring wisdom and strength in equal measure.
Either through countless martial triumphs or by one truly heroic act, this Knight champion has distinguished themselves above and beyond their peers and is a true paragon of their house.
During every thunderous step of their charge, the Nobles of this household are utterly focused. When their strike hits home, it is with piercing precision.
Under the scrutiny and judgment of their Noble betters, an Armiger pilot will redouble their efforts and plunge into the fray once more.
Eager to earn glory, Knight Armigers focus on swiftly redeploying mid-battle to flank the foe.
Nothing can halt the ever moving Knights of this household, their path punctuated with wrathful strikes.
Incensed by those who dare harm their Noble lords, the squires of this house let their righteous wrath invigorate them.
Imperial Knights know too well that, despite the dangers, a point blank barrage can mean the difference between victory and defeat.
With a snarl, the Noble swings their Knights chainsword in a howling arc that rips through the enemy ranks and sends sundered foes tumbling through the blood-misted air.
Veteran Knight pilots can swiftly angle their ion shields to better defect incoming fire.
Redirecting power from its secondary plasma core, the Dominus- class Knight projects its ion shield over squires.
Spying another brutish silhouette, the Noble unerringly hurls the remains of their Knights victim towards it.
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The Master of Justice is the executor of the High Monarchs military might, and their superior skill on the battlefield is unquestionable. In addition to their role as chief military advisor, they are typically styled the Executioner of the Household, an unmerciful station that punishes wrongdoing both in the courtrooms and on the battlefield, and ensures that the household’s entire efforts remain focused on winning the war.
The High Monarch is the Noble who exemplifies the honour of their house and uphold the Code Chivalric. They’re in charge, they’re expert warriors, and they inspire great loyalty in their aspiring Nobles.
QUESTOR IMPERIALIS CHARACTER only.To be Monarchsward is a great honour and burden, given not just to a superlative warrior, but to one whose loyalty is more firm than adamantine. In battle, the Monarchsward matches their charge stride for stride, always angling their Knights, and their ion shields, to best protect their charge. And, as they protect their liege, so too does a Monarchsward’s bondsmen act to protect them. At battles end, it is their duty to stand sentinel over those comrades who fell in battle, protecting their wounded forms while a rescue and recovery can be mounted.
The Gatekeeper is tasked with the solemn duty of protection. To them falls the sacred honour of defending the strongholds of the household, a tradition that stretches back to the Long Night.
QUESTOR IMPERIALIS CHARACTER only.A Herald’s duties are plentiful, but mercifully streamlined upon the battlefield. The Herald ensures the fanfare - trumpet-blasts blared through his vox-grilles - as befits each Knight who enters the battlefield. It is the Heralds role to issue first warning of enemy attacks, and the ion shields of the entire household pivot upon his alerts. Finally, from a central position, they also relay vox orders and lays down supporting firepower.
QUESTOR IMPERIALIS CHARACTER only.The Princeps is in charge of the entire household, juggling the needs of both logic and honour. Even the most stubborn and prideful Knight will submit to the will of the Princeps.
QUESTOR MECHANICUS CHARACTER model only.To the Forge Master falls the defence of the household’s home. Amongst their duties are the protection of the keep’s heirlooms and the entire armies of Sacristans. They command utmost authority in mustering the household to protect their strongholds. Their Knights are expected to endure some of the worst punishment, and is accordingly the one most ministered to by the Sacristans.
QUESTOR MECHANICUS CHARACTER model only.Master Tacticians are one of the very best fighters of their household. They can be trusted to cogitate numerous potential battlefield strategies at once, lead armies of Knights in the Princeps’ absence and provide sage wisdom on any course of action decided by a superior.
QUESTOR MECHANICUS CHARACTER model only.The Master of Lore, the keeper of sacred data, the Cogitator Prime. They are the lord of their household’s traditions, the guardian of its valued principles as well as the adjudicator and judge whenever transgressions against the house or the Code Chivalric occur.
QUESTOR MECHANICUS CHARACTER model only.The Master of Vox, sometimes known as a Broadhailer, bears the internal comms equipment that can network together all the fighting detachments of the households Knights as well as broadcast vox hails to distant allies.
QUESTOR MECHANICUS CHARACTER model only.If an IMPERIAL KNIGHTS TITANIC CHARACTER model is your WARLORD, you can use the Imperial Knights Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one. If an IMPERIAL KNIGHTS ARMIGER-CLASS CHARACTER model is your WARLORD, they can only have the Cunning Commander, Blessed by the Sacristans or Ion Bulwark traits. Alternatively, you can roll one D3 to randomly generate one from the table below.
D6 | WARLORD TRAIT |
1 | CUNNING COMMANDER A master tactician, this warlord instinctively knows how best to use the battlefield. At the start of your Command phase, if this WARLORD is on the battlefield, roll one D6: on a 5+, you gain 1 Command point. |
2 | BLESSED BY THE SACRISTANS This warlord bears a token of favour from Sacristans in the form of an artificer weapon of unrivalled quality. Each time this WARLORD makes a ranged attack, on an unmodified wound roll of 6 that attack inflicts 1 mortal wound on the target in addition to the normal damage (to a maximum of 6 mortal wounds per unit per phase). |
3 | ION BULWARK A survivor of countless battles, this warlord has learnt to angle their Knight suits ion shield with exceptional deftness. This WARLORD has a 4+ invulnerable save against ranged attacks. |
4 | KNIGHT SENESCHAL Veteran warriors who have proved themselves worthy time and again are awarded the rank of Knight Seneschal. To be named so is an honour.
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5 | LANDSTRIDER This warlord has fought across hundreds of battlefields, and is an expert at reading strat-map inloads and coordinating their forces’ advance.
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6 | REVERED KNIGHT Never hesitating before tyrannical invaders, the warlord is beheld as the very epitome of honour - a towering and monolithic incarnation of the Imperium made manifest.
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Before the battle, generate the teachings for MENTOR models from your army that know teachings from the Knightly Teachings using the table below. You can either roll one D6 to generate each teaching randomly (re-rolling duplicate results), or you can select which teachings the model knows. When a MENTOR model from your army recounts a teaching, replace all instances of the <NOBLE HOUSEHOLD> keyword on that teaching (if any) with the name of the noble household that your MENTOR is drawn from (if your model is a FREEBLADE, this is instead replaced with FREEBLADE, unless that FREEBLADE is CANIS REX, in which case this is instead replaced with IMPERIAL KNIGHTS).
D6 | KNIGHTLY TEACHING |
1 | THE VIRTUE OF COURAGE (AURA) A Knight must have the courage to face the greatest horrors in the galaxy. If this teaching is inspiring, while a <NOBLE HOUSEHOLD> ARMIGER-CLASS model is within 6" of this MENTOR, each time that model makes an attack, on an unmodified hit roll of 6, one additional hit is scored. |
2 | THE OATH OF JUSTICE (AURA) A Knight’s honour is their life, and they must hold themselves to the highest standard of the Chivalric Code. If this teaching is inspiring, while a <NOBLE HOUSEHOLD> ARMIGER-CLASS model is within 6" of this MENTOR, if that model is being affected by any Chivalric abilities, you count as having 2 more Honour points than you currently do when determining what those Chivalric abilities are. This may mean that different Chivalric abilities are active for different IMPERIAL KNIGHTS models from your army. |
3 | THE FOLLY OF MERCY The Emperor’s foes deserve no mercy, and you must never relent in exacting punishment upon them. If this teaching is inspiring, select one <NOBLE HOUSEHOLD> ARMIGER-CLASS model within 12" of this MENTOR. That model can perform an action and make a normal move and shoot without that action failing. |
4 | THE KNIGHT’S FAITH (AURA) A true Knight knows that honour and faith are mightier bulwarks than any armour. If this teaching is inspiring, while a <NOBLE HOUSEHOLD> ARMIGER-CLASS model is within 6" of this MENTOR, each time that ARMIGER-CLASS model would lose a wound, roll one D6: on a 6, that wound is not lost. If that ARMIGER-CLASS model is under the effects of a Bondsman ability, that wound is not lost on the roll of a 5+ instead. |
5 | THE WARRIOR’S HOPE When you are outnumbered and beset on all sides, look to the Code Chivalric and you will find the inner strength to light the darkness and earn glory for your household. If this teaching is inspiring, select one <NOBLE HOUSEHOLD> ARMIGER-CLASS model within 12" of this MENTOR. Select one Oath from the Code Chivalric that is not active for your army. That Oath is active for that ARMIGER-CLASS model and it gains all of the relevant Chivalric abilities for your army’s level of honour (but it does not gain that Oath’s Pledge or Troth). Note that this Oath is active, even if every unit from your army does not have the IMPERIAL KNIGHTS keyword. |
6 | THE WISDOM OF NOBILITY Listen to the teachings of your lords, ladies and betters well, for they have been honed on the field of battle. Take these lessons and pass them onto your fellow aspirants so that they may learn from your own noble example. If this teaching is inspiring, select one <NOBLE HOUSEHOLD> ARMIGER-CLASS model with 12" of this MENTOR. Each time that ARMIGER-CLASS model is selected for a Bondsman ability, you can select one other <NOBLE HOUSEHOLD> ARMIGER-CLASS model that is within 6" of that model. Both of these ARMIGER-CLASS models are affected by that Bondsman ability. |
If every model in your army has the IMPERIAL KNIGHTS keyword (excluding models with the AGENT OF THE IMPERIUM or UNALIGNED keyword), and your WARLORD has the IMPERIAL KNIGHTS keyword, you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack in the Warhammer 40,000 Core Book), select one of them to be from the Imperial Knights secondary objectives listed below.
Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission etc.).
The foe is a dastardly coward, a cur that has preyed on the weak and the innocent for too long and whose mere existence is an affront to the Code Chivalric. Such a tyrant cannot be allowed to besmirch your honour much longer. Slay them with impunity in personal combat, as honour demands.
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Duty. Honour. Fealty. Upholding the tenets of the Code Chivalric is more important than breath to a Knight.
The time has come to plant your adamantine feet and make a stand against the enemy. Take not one step back!
In ages past, the household fought upon this very battlefield and only through a noble sacrifice was victory assured. As part of their trials, a Knight is expected to perform a pilgrimage to this hallowed site, and pay their respects by recounting their chivalric deeds and renewing their oaths of loyalty. Only then, can honour and tradition be satisfied.
In this section you’ll find additional rules for playing Crusade battles with Imperial Knights, such as Agendas, Battle Traits and Crusade Relics that are bespoke to IMPERIAL KNIGHTS units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
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This Knight swears an oath to recover a fabled ancient artefact.
Knightly Deed: While undertaking this Quest, this model must either gain one Crusade Relic or, if this model has the QUESTOR MECHANICUS keyword, gain 1 or more experience points from the Martian Pact Agenda.This Knight vows to hone their skills and answer any call to war.
Knightly Deed: While undertaking this Quest, this model must either gain one Battle Trait or, if this model has the QUESTOR IMPERIALIS keyword, gain 1 or more experience points from the Imperial Petition Agenda.This Knight pledges to right a terrible wrong, enduring any hardship until the task is done.
Knightly Deed: While undertaking this Quest, this model must either gain 1 or more experience points from the Honour Must Be Satisfied Agenda, or if this model has one or more Battle Scars, it must increase its Battles Survived tally by at least 2 whilst it has those Battle Scars.This Knights sets out on a quest to find one of the most dangerous foes in the galaxy, or the weapon needed to slay it.
Knightly Deed: While undertaking this Quest, this model must either gain 1 or more experience points from the Slayer of Beasts Agenda, or it must gain one Weapon Enhancement.This Knight never relents while their enemies still stand.
Knightly Deed: While undertaking this Quest, this model must gain 1 or more experience points from the Sally Forth Agenda, or it must gain 3 or more experience points from Dealers of Death.This Knight undertakes to uphold the highest principles of the Code Chivalric and use its tenets to drive back the enemy through great acts of nobility.
Knightly Deed: While undertaking this Quest, this model must earn 1 or more experience points from the Paragons of Honour Agenda and it must be Marked for Greatness in the same battle.Whether they be heroes of their household or exiled Freeblades travelling a lone adventurer’s path, all Knights develop and hone a unique set of traits and skills. A Knight must always adhere to the tenets of the Code Chivalric as their legend grows, and never give into wanton, dishonourable destruction, for victory without honour is meaningless.
Each time a model gains a Quality, you can use one of the tables to determine what Quality the model has gained. To do so, first roll one D6 to determine which of the Quality tables you should select from - Sword, Shield or Lance - and then roll another D6 on the appropriate table. Alternatively, just select a Quality from a table that tells the best narrative for your model.
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D6 | QUALITY |
1-2 | Close-quarters Fighter This pilot is a lethal close-range combatant, doing whatever is necessary to destroy their foe, no matter the reputation for recklessness and lack of restraint they might earn.
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3-4 | Superior Duellist This Knight has challenged the galaxy’s most fearsome foes in personal combat and has perfected the art of duelling and parrying, but striking before the proper formalities have been announced is frowned on by the Code Chivalric.
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5-6 | The Marksman’s Pride This Knight has honed the art of delivering the killing blow from afar, and prides themselves on their superior aim, feeling strongly that there is little honour to be gained in expending ammunition simply to suppress an unworthy foe.
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D6 | QUALITY |
1-2 | Exemplar of the Code This Knight exemplifies the virtues and fighting disciplines espoused by the Code Chivalric, yet on occasion appears to lack humility as they flaunt their prowess.
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3-4 | Resolute and Defiant This Knight is adept at angling their armour plating to deflect the enemy blows, but at what point does a defensive stance become mistaken for cowardice?
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5-6 | Death Before Dishonour This Knight always seeks to ensure his foes meet a good death in honourable combat, dying face-to-face with their challenger - for cutting cowards down as they turn and flee is surely to besmirch one’s good name.
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D6 | QUALITY |
1-2 | Master of Lance This Knight is a formidable warrior, adept in all forms of combat and skilled at ensuring the enemy’s defeat, if not outright bloody annihilation.
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3-4 | Tireless Duty This Knight dives into the thick of the fray without hesitation, whether honour demands it or not.
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5-6 | Run Them Through This knight is devastating on the charge, their every weapon thrust slaying several foes and scattering a dozen more, but at what point does the thrill of the charge and the skill of the joust turn into wanton, indiscriminate slaughter?
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For all their heroic qualities, a Knight must also carry terrible burdens, and it is these unusual martial facets - as much as their chosen panoply of war - that make each warrior’s legend distinct.
Each time a model gains a Burden, you can use one of the tables to determine what Burden the model has gained. To do so, first one D6 to determine which of the Burden tables you should select from - Mind, Body or Soul - and then roll another D6 on the appropriate table. Alternatively, just select a Burden from a table that tells the best narrative for your unit. A model can have more than one Burden, but it can only have 1 Burden of the Mind, 1 Burden of the Body and 1 Burden of the Soul - if a QUESTSWORN model already has a particular type of Burden, roll again to determine a different Burden table that you should select from. If a QUESTSWORN model gains a Burden while it already has 3 Burdens, it loses D6 experience points instead (to a minimum of 0) and its Shame points are reset to 0.
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D6 | BURDEN |
1-2 | Impetuous Nature This Knight rarely takes heed when his superiors speak, their wild spirit leading them to make dangerous, irresponsible and unwise choices time and again. Each time you use a Stratagem to affect this model, and each time you use the Command re-roll Stratagem to re-roll a dice roll made for this model, you must spend 1 additional CP or that Stratagem cannot be used. |
3-4 | Driven to Slaughter This Noble pilot and their steed have suffered a traumatising defeat, and now when battle is joined, a blood-mad lunacy consumes them as they lash out at their foes with little skill or finesse. This model’s Weapon Skill characteristic is reduced by 1. |
5-6 | Obsessed With Vengeance This Knight’s burning desire for retribution can blind them to all else.
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D6 | BURDEN |
1-2 | Battle Fatigue This Knight has fought from one side of the segmentum to the other and grown weary of the ceaseless conflict, their warrior spirit ebbing with the passing years. Subtract 1 from this model’s Attacks characteristic. |
3-4 | Crippling Damage This Knight suffered a blow that almost split it in twain. That the Sacristans were able to repair it to even this degree is nothing short of a miracle. You must immediately generate two Battle Scars from the Knight Suit Battle Scars table that this model does not have and select one of them. This model gains that Battle Scar, it can never be removed from this model, and it does not count towards the maximum number of Battle Scars it can have. |
5-6 | Reckless Warrior This Noble throws themselves into battle without pause, heedless of the risk. Though such actions may win the day, their Knight suit often pays a heavy toll for their heroics. At the end of each battle, if this model was in your Crusade army, it must take an Out of Action test if it lost one or more wounds during that battle, even if it was not destroyed during that battle (if it was destroyed during that battle, that test is failed on a roll of 1-2). |
D6 | BURDEN |
1-2 | Mark of Dishonour This Noble bears a mantle of ignominy and shame that they can never set aside. When you are determining which Chivalric abilities are active for IMPERIAL KNIGHTS models in your army, models with this Burden count the number of Honour Points your army currently has as being 1 lower than it actually is (to a minimum of 1). This may mean that different Chivalric abilities are active for models with this Burden than are active for other IMPERIAL KNIGHTS models in your army. |
3-4 | Haunted by Failure Only once did this Knight fail, but the consequences mean they now constantly second-guess their abilities. You must immediately generate two Battle Scars from the Knight Pilot Battle Scars table that this model does not have and select one of them. This model gains that Battle Scar, it can never be removed from this model, and it does not count towards the maximum number of Battle Scars it can have. |
5-6 | Oathbound to the Dead This Noble has seen many brothers and sisters slain whilst battling at their side. Decades later, and the unquiet ghosts that haunt this Noble are a weighty burden indeed, bearing heavily on their soul.
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Without honour, victory is all but meaningless...
The noble households do not forget those who have deeply wronged them, and the vengeance of their Nobles can only be tempered in the blood of the hated foe.
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Those noble houses closely aligned to the Adeptus Mechanicus are regularly called upon by the Martian Priesthood to uphold their ancient pacts in return for forge-blessed war materiel.
The joys of battle are upon you, surging through your systems, firing your blood. With the Code Chivalric as your guide only glory awaits. For the honour of the household! Attack!
Whether answering a call for aid from an Imperial commander on campaign, responding to the distress call of some neighbouring world or setting off on a crusade, those noble houses with close ties to the Imperium will not be found wanting in their duty. They march to war with honour in their sights, reclaiming the Emperor’s realm one adamantine footfall at a time.
Few Knightly houses do not honour the slaughter of monstrous beasts. Such a deed is not only an impressive feat in its own right, but it harks many back to their earliest days, when they defended their first settlements from predatory creatures.
Some Knights forsake their houses to wander alone amongst the stars, or else are cast out as exiles. Such warriors are known as Freeblades, and must carve out their own path to glory.
While most Armigers can operate independently, it is common for their Helms Mechanicum to be neurally slaved to the command impulses of a larger Knight, rendering them subordinate. To accept such mental serfdom is to possess the rank of bondsman.
Imperial Knights often undertake mighty quests, either in the name of the Code Chivalric or else to right an insult to their honour, and so continue their long history of valour and selfsacrifice.
Those Barons who have proved their valour and honour in battle may be elevated to join their households Exalted Court.
When not in battle it is the duty of arms-masters and precepts to train young squires in the skills they will require to pilot a Knight, and to instil the mental fortitude their wards will need to endure the Ritual of Becoming.
Having completed their training and mastered the teachings of the Code Chivalric, an aspiring pilot must survive the Ritual of Becoming in order to bond with a Throne Mechanicum and command one of the households venerable Knights.
Electrothaumic Shields The ion shields projected constantly spit and spark, the machine spirit belligerent and vengeful, and when a foe has the temerity to strike at it, it is roused to wrath - an arc of ionic power lashing out.
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Oathbreaker Guidance System The noble houses claim that the machine spirits of their secondary weapons can scent dishonour, hunting out those who would hide behind their thralls and punishing them for their cowardice. Each time the bearer selects a target for a ranged weapon it is equipped with, if that weapon is a Questor ironhail heavy stubber, a Questor cognis heavy stubber, a Preceptor multi-laser or a heavy flamer, you can ignore the Look Out, Sir rule when selecting targets for that weapon. |
The Equerry’s Vox This vox system was installed into the Knight of a trusted vassal to an aloof High Monarch, and so the Noble was able to command the lowly masses without having to sully his own Knight getting too close to the low-born. ARMIGER-CLASS model only. Each time the bearer is selected to be affected by a Bondsman ability, you can select one other <NOBLE HOUSEHOLD> ARMIGER-CLASS model within 9" of it - that model is also affected by the same Bondsman ability. |
Laurels of Nobility Awarded only to those Knights who have completed the Seven Trials of Sir Dannother, these laurels proclaim the selfless and virtuous fortitude of the pilot; no matter the burdens they must carry, their true spark of nobility always shines through even if they must act against the Code Chivalric for the betterment of their house. QUESTSWORN QUESTORIS-CLASS model only.
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Honour’s Aegis When the first Knight worlds were rediscovered and brought back into the Imperial fold, the boon to the armies of the Imperium was great. Even amongst those towering warriors though there was rumoured to be a mythical Knight who strode at the head of every lance, their honour so pure they could not be laid low by the enemy’s blows.
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The warriors of a Freeblade lance are remarkable for their sheer resilience and bloody-minded determination.
Freeblade lances are made up of Imperial Knights who once were of esteemed rank and who have continued to win mighty victories across the galaxy, forging a new path of valour and dread.
Though this Noble is in exile, they still cling to the vestiges of honour from their former household.
This WARLORD gains and the Glorified History Martial Tradition (if it has the QUESTOR IMPERIALIS keyword) or the Fealty to the Cog Martial Tradition (if it has the QUESTOR MECHANICUS keyword) even though they are a FREEBLADE. This WARLORD will only gain the Martial Tradition of the selected house, however - it will not gain access to the selected Noble Household Relic, Noble Household Warlord Trait or Noble Household Stratagem. Write down your selected tradition on your army roster or Crusade card when this Warlord Trait is selected.It is said that whenever this famed weapon is brought roaring to life, it shall not fall silent until it has slaked its thirst for justice.
Freeblade Lance model with a reaper chainsword only. Bringer of Justice replaces the bearer’s reaper chainsword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Strike | |||||
Strike | Melee | Melee | +8 | -4 | 6 |
Sweep | |||||
Sweep | Melee | Melee | +2 | -3 | 2 |
Abilities: Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Only another who also walks the path of a Freeblade can have any hope of understanding the burdens that such warriors must bear.
Freeblades spend years fighting without support, and when they fight alongside others, such hard-won knowledge is not lost.
Freeblades seek out the mightiest of foes to vanquish in battle.
Some revered Freeblades wield several weapons of legend.
Below you will find Warlord Traits, Relics and Stratagems for Imperial Knights units that are drawn from the household of House Raven.
Codex: Imperial Knights describes how most Imperial Knights units belong to a household, and how you can use the <HOUSEHOLD> keyword to specify where such a unit is drawn from. The rules in the following section are for units that are drawn from the household of HOUSE RAVEN.
Some rules in this section refer to a HOUSE RAVEN Detachment. This is one that only includes units with the HOUSE RAVEN keyword (excluding units with the FREEBLADE, AGENT OF THE IMPERIUM and UNALIGNED keywords).
D3 | WARLORD TRAIT |
1 | LORD OF THE TRIALS This Warlord did not only survive the Trial of the Companions, they emerged through them with such honour as has not been witnessed in several generations. Each time an attack is made by this WARLORD, an unmodified hit roll of 6 automatically wounds the target. |
2 | INVIOLATE This Warlord stands firm no matter what warp craft or esoteric weaponry the enemy brings to bear against them, standing as unyielding as the Keep Inviolate itself. Each time this WARLORD would lose a wound as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost. |
3 | BLESSED BY METALICA This Warlord has fought alongside their allied forge world for countless campaigns, and enjoys the highest blessings and ministrations that Metalica can provide.
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Crafted from alloys that never buckle or tarnish, this battle-cannon is possessed of a stalwart machine spirit that reloads and fires artisan shells at a relentless rate.
Model equipped with a rapid-fire battle cannon only. This Relic replaces a rapid-fire battle cannon and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Relentless Wrath | |||||
Relentless Wrath | 72" | Assault 2D6 | 8 | -2 | 3 |
Abilities: Blast |
This unassuming spherical artefact was gifted to House Raven by Forge World Metalica. It houses an ancient auspicator array that rapidly identifies the weakness in any armour.
Each time a ranged attack made by the bearer is allocated to a VEHICLE or MONSTER model, improve the Armour Penetration characteristic of that attack by 1.This thermal cannon, long housed within the sacred armouries of the Keep Inviolate, is awarded only to those Knights whose actions have averted the destruction of House Raven - such a warrior has earned the right to wield the Fury of the Keep.
Model equipped with a thermal cannon only. This Relic replaces a thermal cannon and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Fury of the Keep | |||||
Fury of the Keep | 36" | Assault D6 | 9 | -5 | D6+2 |
Abilities: Blast |
House Raven proudly boasts some of the most ancient and venerable Knights in the Imperium, the machine spirits of which have seen aeons of war.
Each time the bearer is selected to shoot or fight, you can re-roll one hit roll, one wound roll or one damage roll made for the bearer.A sledgehammer blow can be delivered by simply planting the feet of your knight and bombarding the enemy to dust.
To question the honour of House Raven is to suffer their wrath.
The master pilots of House Raven have found the perfect balance of maximising firepower without sacrificing mobility.
The exemplars of the Order of Companions know precisely how to angle their Knights' armour to deflect a fatal strike.
The shadows from the Knights ofHouse Raven fall as far as those from the walls ofKolossi. Not lightly does one walk beneath their reach.
The Knights of House Raven stand shoulder to shoulder, blending their ion shields in perfect harmony to repel any attack.
Since the Keep Inviolate was first raised in M24, House Raven have held back the hordes from the deep, and have perfected the art of warfare against overwhelming enemy numbers.
The ground itself shakes and trembles under the relentless advance of the Knights of Kolossi.
If your army is led by a IMPERIAL KNIGHTS WARLORD, you can, when mustering your army, give one of the following Heirloom Relics to a IMPERIAL KNIGHTS CHARACTER model from your army. Recall that IMPERIAL KNIGHTS Detachments gain the Knight Lances ability that will enable you to select one model in that Detachment to be a CHARACTER. Named characters cannot be given any of the following Relics.
Note that some Relics replace one of the models existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Heirloom Relics your models have on your army roster.
ARMOUR OF THE SAINTED ION
This carapace body glove is worn by the Noble pilot. It is studded with electro-sockets that couple with the machineries of the Throne Mechanicum. Once bonded, the micro-generators within the armour thrum to life. They project streams of ionic energy, not only wreathing the pilot and their Throne in a protective shield, but reinforcing and protecting the Knight’s internal systems. Thus, even shots and blows that penetrate the outer shell of the Knight’s armour may fail to cause any harm.
QUESTORIS-CLASS or ARMIGER-CLASS model only. The bearer has a Save characteristic of 2+.BANNER OF MACHARIUS TRIUMPHANT
A gift from Lord Solar Macharius himself to honour the noble houses that accompanied his crusade, this banner was borne to battle by a Knight Seneschal in every engagement in which the Knights fought alongside the Warmaster. Legend has it that the Banner of Macharius Triumphant has never seen defeat: every time a Knight has carried it to war, a great victory has been won. To see its form fluttering in the wind instils the Emperor’s warriors with a sense of honour, for to fight in its shadow is to all but assure victory.
QUESTOR IMPERIALIS QUESTORIS-CLASS model only.CAWL’S WRATH
During his centuries-long efforts to reduce the size and increase the portability of advanced plasma weaponry, Archmagos Cawl created this singular plasma decimator. Its enhanced containment fields and machine spirit data-shackles allow it to generate even more lethal volumes of energy than a typical example of such a weapon.
QUESTOR MECHANICUS KNIGHT CASTELLAN only. Cawls Wrath replaces the bearer’s plasma decimator and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Cawl’s Wrath | |||||
Cawl’s Wrath | 48" | Heavy 2D6 | 8 | -4 | 3 |
Abilities: Blast |
ENDLESS FURY
This remarkable avenger gatling cannon is fitted with ballistic micro-fabricators that churn out fresh ammunition as fast as it can be fired. Rumours persist of the weapons wielders being driven slowly mad with bloodlust, but even if there is truth to these claims, it is seen as a small price to pay for the power unleashed.
Model with an avenger gatling cannon only. Endless Fury replaces the bearers avenger gatling cannon and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Endless Fury | |||||
Endless Fury | 36" | Assault D6+12 | 6 | -3 | 2 |
HELM OF THE NAMELESS WARRIOR
Though many great heroes through the ages have mounted this faceplate upon their Knight suits, the names of both the suit and the valiant pilot who first bore this helm have been lost to history. Regardless of its origins, the Helm of the Nameless Warrior has become synonymous with murderous ferocity in battle.
QUESTOR IMPERIALIS QUESTORIS-CLASS or QUESTOR IMPERIALS ARMIGER-CLASS models only. Each time the bearer makes a melee attack, on an unmodified wound roll of 6, that attack inflicts a number of mortal wounds equal to the Damage characteristic of that attack and the attack sequence ends.JUDGEMENT
This unique rocket pod fires self-propelled adamantine-tipped warheads fitted with servitor brains and running venatoris autotargeting protocols. Once launched, these projectiles mercilessly hunt their prey across the battlefield.
Model with a stormspear rocket pod only. Judgement replaces the bearer’s stormspear rocket pod and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Judgement | |||||
Judgement | 48" | Heavy 3 | 8 | -2 | D3+3 |
Abilities: Indirect Fire. This weapon can target units that are not visible to the bearer. |
MARK OF THE OMNISSIAH
Forged in the shape of the cog of Mars, the Mark of the Omnissiah is an incredibly potent self-repair device. If the Knight suit upon which it is affixed takes battle damage, reconstruction protocols automatically engage to repair rents and restore lost power.
QUESTOR MECHANICUS QUESTORIS-CLASS or QUESTOR MECHANICUS ARMIGER-CLASS model only. At the start of each of your Command phases, this model is repaired and regains up to D3 lost wounds. Each model can only be repaired once per turn. Note that if this model has the Sacristan Pledge Questor Allegiance Oath, it means at the start of each of your Command phases it will regain D3+1 wounds.MENTOR’S SEAL
These purity seals list the deeds of every founder of the household who epitomised the teachings and virtues of the Code Chivalric, inked in the blood of the master Knight who instructed them. They are a link to the household’s inception, and a reminder that following the Code Chivalric is one of the most important duties.
KNIGHT PRECEPTOR only.RAVAGER
This scarred chainsword has claimed millions of lives during its service to the noble houses. Its razor-sharp teeth were harvested from the canines of a long-extinct species of bio-horror called a Balethrox. What makes this fact so startling is that dozens of the fell creatures must have been hunted down and slain by brave Knights in order to secure enough fangs to line Ravager’s blade. However, witnessing the wrath of this chainblade’s touch in battle more than justifies the dedication of those long-dead Knights, and its bearer fights all the harder to honour their sacrifice.
Model with a reaper chainsword only. Ravager replaces the bearers reaper chainsword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Strike | |||||
Strike | Melee | Melee | +7 | -4 | 6 |
Sweep | |||||
Sweep | Melee | Melee | +1 | -3 | 2 |
Abilities: Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
SANCTUARY
Despite whispers of xenos taint in its origins, the potent ion shield generator known as Sanctuary is a venerated war relic. Through the projection of rapidly modulating and overlapping energy fields, coupled with a steady emission of warding incense and a cycling barrage of data-hymnals, this device wards away the furious fire of the enemy. It does not even require tilting and angling like a typical ion shield, for its effects wreathe the Knight suit in an all-encompassing fog of protective energies and holy wards. The resultant field clings to the Knight like an energised second skin, flexing and shifting with its movement and protecting it from close-quarters attacks.
QUESTORIS-CLASS or ARMIGER-CLASS model only. The bearer has a 4+ invulnerable save against melee attacks.THE BASTARD’S HELM
This Helm Mechanicum was said to have been crafted for the beloved illegitimate son of a fabled Noble Lord. Though technically lowborn, the son was raised as any other highborn Knight, and proved to be a skilled warrior and a natural leader, becoming an inspirational hero amongst the squires of the household and a lord in all but name. Generations later, and the essence of that first lowborn hero still commands the loyalty and inspiration of squires.
ARMIGER-CLASS model only.THE HEART OF ION
This fabled plasma reactor is thought to have been one of the original STC construct templates created in the Dark Age of Technology. It is capable of channelling the primal wrath of plasma fire, imbuing the Knight with immense, if temporary, bursts of power. Such surges of the Omnissiah’s holy lifeblood invariably damage the Knight, but it is only through sacrifice that great deeds can be achieved.
QUESTOR MECHANICUS QUESTORIS-CLASS or QUESTOR MECHANICUS ARMIGER-CLASS model only. Once per turn, at the end of your Command phase, the bearer can use this Relic. When it does, the bearer suffers 1 mortal wound, you must select one weapon that the bearer is equipped with, and until the start of your next Command phase:THE HELM DOMINATUS
This noospheric interface boosts the bearer’s ability to communicate with their bondsmen and enables them to emit a temporary cerebral override that beckons bonded Armigers to aid the bearer to defeat the foe.
QUESTORIS-CLASS model with a Bondsman ability only. At the end of each of your Command phases, you can select one ARMIGER-CLASS model that is being affected by the bearer’s Bondsman ability. While the bearer is on the battlefield, that ability will affect that ARMIGER-CLASS model until the end of the battle (instead of until the start of your next Command phase), or until that ARMIGER-CLASS model is affected by another Bondsman ability - whichever happens first.THE PARAGON GAUNTLET
It is believed that this masterwork weapon was the prototype for the thunderstrike gauntlet - the first, perfect copy fabricated by a long lost STC that was developed on Mars during the Age of Technology. It was that same STC that was integral to the founding of the Knight worlds themselves, by equipping Mankind’s first colonisation fleets with the knowledge to build the mighty armoured suits. If true, it would certainly explain the incredible level of artifice that went into the gauntlet’s creation.
Model with a thunderstrike gauntlet only. The Paragon Gauntlet replaces the bearers thunderstrike gauntlet and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Strike | |||||
Strike | Melee | Melee | x2 | -4 | 9 |
Abilities: Each time an attack is made with this weapon profile, on an unmodified wound roll of 6, invulnerable saving throws cannot be taken against that attack. | |||||
Sweep | |||||
Sweep | Melee | Melee | +2 | -2 | 4 |
Abilities: Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1 and, on an unmodified wound roll of 6, invulnerable saving throws cannot be taken against that attack. |
TRAITOR’S PYRE
This ornate conflagration cannon was borne upon a three-hundred and-fifty year pilgrimage to the cardinal world of Basphoria, so that it might be blessed by Saint Gauschwyn the Wrathful. The saint’s spiritual influence fortified the weapon’s machine spirit and greatly enhanced its ferocity, imparting a portion of Gauschwyn’s infamous wrath upon it.
QUESTOR IMPERIALIS KNIGHT VALIANT model only. Traitor’s Pyre replaces the bearer’s conflagration cannon and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Traitor’s Pyre | |||||
Traitor’s Pyre | 18" | Heavy 3D6 | 8 | -2 | 2 |
Abilities: Each time an attack is made with this weapon, that attack automatically hits the target and, on an unmodified wound roll of 6, invulnerable saves cannot be taken against that attack. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Acastus autocannon | ||||||
Acastus autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
+5 Acastus lascannon | ||||||
+5 Acastus lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
Acheron flame cannon | ||||||
Acheron flame cannon | 18" | Heavy 2D6 | 7 | -2 | 3 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Acheron twin heavy bolter | ||||||
Acheron twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
Armiger autocannon | ||||||
Armiger autocannon | 60" | Heavy 2D3 | 7 | -2 | 3 | - |
Asterius volkite culverin | ||||||
Asterius volkite culverin | 45" | Heavy 4 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Atrapos lascutter (shooting) | ||||||
Atrapos lascutter (shooting) | 9" | Heavy 1 | 12 | -4 | 6 | Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll. |
Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll. | ||||||
Avenger gatling cannon | ||||||
Avenger gatling cannon | 36" | Heavy 12 | 6 | -2 | 2 | - |
Castigator bolt cannon | ||||||
Castigator bolt cannon | 36" | Heavy 16 | 6 | -2 | 2 | - |
Cerastus shock lance (shooting) | ||||||
Cerastus shock lance (shooting) | 18" | Heavy 6 | 6 | -1 | D3 | - |
Conflagration cannon | ||||||
Conflagration cannon | 18" | Heavy 3D6 | 7 | -2 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Graviton crusher | ||||||
Graviton crusher | 18" | Heavy D3 | 6 | -3 | 2 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
Graviton pulsar | ||||||
Graviton pulsar | 24" | Heavy D6 | 6 | -3 | 2 | Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. |
Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
Graviton singularity cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Graviton singularity cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Contained | ||||||
- Contained | 36" | Heavy 4 | 8 | -3 | 3 | - |
- Singularity | ||||||
- Singularity | 36" | Heavy D6+4 | 14 | -4 | 3 | Each time you select this profile to shoot with roll one D6; on a 1-3, the bearer suffers D3 mortal wounds. |
Each time you select this profile to shoot with roll one D6; on a 1-3, the bearer suffers D3 mortal wounds. | ||||||
Heavy flamer | ||||||
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Hekhtur’s pistol | ||||||
Hekhtur’s pistol | 15" | Pistol 1 | 5 | -2 | 2 | - |
+10 Helios defence missiles | ||||||
+10 Helios defence missiles | 60" | Heavy 2 | 8 | -2 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
+0..20 Ironstorm missile pod | ||||||
+0..20 Ironstorm missile pod | 72" | Heavy D6 | 5 | -1 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Karacnos mortar battery | ||||||
Karacnos mortar battery | 60" | Heavy 3D3 | 5 | -1 | 1 | Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. |
Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | ||||||
Las-impulsor | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Las-impulsor | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Low intensity | ||||||
- Low intensity | 36" | Heavy 2D6 | 6 | -2 | 2 | Blast |
Blast | ||||||
- High intensity | ||||||
- High intensity | 24" | Heavy D6 | 12 | -4 | 4 | Blast |
Blast | ||||||
Lightning cannon | ||||||
Lightning cannon | 48" | Heavy 8 | 7 | -2 | 3 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | ||||||
+5 Lightning lock | ||||||
+5 Lightning lock | 36" | Heavy 6 | 6 | -2 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | ||||||
+0..5 Meltagun | ||||||
+0..5 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Moirax conversion beam cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Moirax conversion beam cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Short range | ||||||
- Short range | 0-18" | Heavy D3 | 6 | 0 | 2 | Blast |
Blast | ||||||
- Medium range | ||||||
- Medium range | 18-42" | Heavy D3 | 8 | -1 | 3 | Blast |
Blast | ||||||
- Long range | ||||||
- Long range | 42-72" | Heavy D3 | 10 | -2 | 4 | Blast |
Blast | ||||||
Phased plasma-fusil | ||||||
Phased plasma-fusil | 24" | Rapid Fire 2 | 7 | -3 | 2 | - |
Plasma decimator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma decimator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 48" | Heavy 2D6 | 8 | -4 | 2 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 48" | Heavy 2D6 | 9 | -4 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 2 mortal wounds after shooting with this weapon profile. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 2 mortal wounds after shooting with this weapon profile. | ||||||
Preceptor multi-laser | ||||||
Preceptor multi-laser | 36" | Heavy 4 | 6 | 0 | 1 | - |
Questor cognis heavy stubber | ||||||
Questor cognis heavy stubber | 36" | Assault 4 | 4 | 0 | 1 | - |
Questor ironhail heavy stubber | ||||||
Questor ironhail heavy stubber | 36" | Heavy 4 | 4 | -1 | 1 | - |
Rad cleanser | ||||||
Rad cleanser | 9" | Assault D6 | 2 | 0 | 3 | Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. |
Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | ||||||
Rapid-fire battle cannon | ||||||
Rapid-fire battle cannon | 72" | Heavy 2D6 | 8 | -2 | 3 | Blast |
Blast | ||||||
Shieldbreaker missile | ||||||
Shieldbreaker missile | 48" | Heavy 1 | 10 | -4 | D6 | Each time the bearer is selected to shoot, it can only make attacks with one shieldbreaker missile, and it can only shoot each shieldbreaker missile it is equipped with once per battle. Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. |
Each time the bearer is selected to shoot, it can only make attacks with one shieldbreaker missile, and it can only shoot each shieldbreaker missile it is equipped with once per battle. Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. | ||||||
+40 Stormspear rocket pod | ||||||
+40 Stormspear rocket pod | 48" | Heavy 3 | 8 | -2 | D6 | - |
Thermal cannon | ||||||
Thermal cannon | 30" | Heavy 2D3 | 9 | -4 | D6+2 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. |
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. | ||||||
Thermal spear | ||||||
Thermal spear | 30" | Heavy 2 | 9 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Thundercoil harpoon | ||||||
Thundercoil harpoon | 18" | Heavy 1 | 16 | -6 | 10 | Each time an attack is made with this weapon against an MONSTER or VEHICLE unit (excluding AIRCRAFT), add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to a model, that model’s unit suffers 3 mortal wounds in addition to the normal damage. |
Each time an attack is made with this weapon against an MONSTER or VEHICLE unit (excluding AIRCRAFT), add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to a model, that model’s unit suffers 3 mortal wounds in addition to the normal damage. | ||||||
Twin conversion beam cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Twin conversion beam cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Short range | ||||||
- Short range | 0-24" | Heavy 2D3 | 12 | -1 | 2 | Blast |
Blast | ||||||
- Medium range | ||||||
- Medium range | 24-48" | Heavy 2D3 | 14 | -2 | 4 | Blast |
Blast | ||||||
- Long range | ||||||
- Long range | 48-72" | Heavy 2D3 | 16 | -3 | 6 | Blast |
Blast | ||||||
+20 Twin Icarus autocannon | ||||||
+20 Twin Icarus autocannon | 48" | Heavy 4 | 7 | -1 | 2 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Twin magna lascannon | ||||||
Twin magna lascannon | 72" | Heavy 2D3 | 12 | -3 | 6 | Blast |
Blast | ||||||
Twin meltagun | ||||||
Twin meltagun | 12" | Assault 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Twin rad-cleanser | ||||||
Twin rad-cleanser | 12" | Assault 2D6 | 2 | 0 | 3 | Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. |
Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. | ||||||
+15 Twin siegebreaker cannon | ||||||
+15 Twin siegebreaker cannon | 36" | Heavy 2D3 | 7 | -1 | 2 | Blast |
Blast | ||||||
Volcano lance | ||||||
Volcano lance | 80" | Heavy D3 | 16 | -5 | D6+8 | Blast |
Blast | ||||||
Volkite chieorovile | ||||||
Volkite chieorovile | 45" | Heavy 5 | 8 | -3 | D6 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. | ||||||
+5 Volkite veuglaire | ||||||
+5 Volkite veuglaire | 36" | Heavy 5 | 6 | -1 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Atrapos lascutter (melee) | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Atrapos lascutter (melee) | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Sweep | ||||||
- Sweep | Melee | Melee | 6 | -2 | 3 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
- Focus | ||||||
- Focus | Melee | Melee | 12 | -4 | 6 | Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll. |
Each time an attack is made with this weapon against a VEHICLE or MONSTER unit, you can re-roll the wound roll. | ||||||
Cerastus shock lance (melee) | ||||||
Before selecting targets, select one of the profiles below to make attacks with. You can only select the Charged profile if this model made a charge move this turn. | ||||||
Cerastus shock lance (melee) | Before selecting targets, select one of the profiles below to make attacks with. You can only select the Charged profile if this model made a charge move this turn. | |||||
- Standard | ||||||
- Standard | Melee | Melee | +6 | -4 | 6 | - |
- Charged | ||||||
- Charged | Melee | Melee | x2 | -4 | 8 | - |
Freedom’s Hand | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Freedom’s Hand | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Strike | ||||||
- Strike | Melee | Melee | x2 | -4 | 8 | Each time an attack is made with this weapon profile, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to the normal damage. |
Each time an attack is made with this weapon profile, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to the normal damage. | ||||||
- Sweep | ||||||
- Sweep | Melee | Melee | +2 | -2 | 3 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1 and an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1 and an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. | ||||||
Hekaton siege claw | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Hekaton siege claw | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Sweep | ||||||
- Sweep | Melee | Melee | User | -2 | 3 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
- Crush | ||||||
- Crush | Melee | Melee | x2 | -4 | 6 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or MONSTER unit, add 2 to the Damage characteristic of that attack. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or MONSTER unit, add 2 to the Damage characteristic of that attack. | ||||||
Reaper chain-cleaver | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Reaper chain-cleaver | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Strike | ||||||
- Strike | Melee | Melee | +4 | -4 | 3 | - |
- Sweep | ||||||
- Sweep | Melee | Melee | User | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
Reaper chainfist | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Reaper chainfist | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Sweep | ||||||
- Sweep | Melee | Melee | User | -2 | D3 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
- Saw | ||||||
- Saw | Melee | Melee | x2 | -4 | 6 | - |
Reaper chainsword | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Reaper chainsword | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Strike | ||||||
- Strike | Melee | Melee | +6 | -4 | 6 | - |
- Sweep | ||||||
- Sweep | Melee | Melee | User | -3 | 2 | Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. | ||||||
Siege claw | ||||||
Siege claw | Melee | Melee | x2 | -3 | D6 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or TITANIC unit, add 2 to the Damage characteristic. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or TITANIC unit, add 2 to the Damage characteristic. | ||||||
Tempest warblade | ||||||
Tempest warblade | Melee | Melee | +6 | -3 | 3 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
Thunderstrike gauntlet | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Thunderstrike gauntlet | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Strike | ||||||
- Strike | Melee | Melee | x2 | -3 | 8 | - |
- Sweep | ||||||
- Sweep | Melee | Melee | +2 | -2 | 3 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
Titanic feet | ||||||
Titanic feet | Melee | Melee | User | -2 | 2 | - |
Below you will find a glossary that contains a number of terms used in this Codex.
Below you will find a bullet-pointed summary of several Imperial Knights rules.
The ARMIGER-CLASS keyword is used in the following Imperial Knights datasheets:
The IMPERIAL KNIGHTS keyword is used in the following Imperial Knights datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
Imperial Knights fight by a stringent set of codes to ensure that in addition to defeating the enemy, honour is always upheld.
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When an aspiring Knight has the honour of serving a venerated hero, they will refuse to yield while their appointed task remains unfinished, lest they bring shame on their name and that of their household.
Some IMPERIAL KNIGHTS have a Bondsman ability, which they can use to affect friendly models. A model can only be affected by 1 Bondsman ability at a time though. If an IMPERIAL KNIGHTS model is being affected by a Bondsman ability when it is selected to be affected by another Bondsman ability, the new ability replaces the old one immediately. While an ARMIGER-CLASS model is being affected by a Bondsman ability, if your army is either Honoured or Virtuous, in addition to any other effects, each time an attack is allocated against that model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).The IMPERIAL KNIGHTS and TITANIC keywords are used in the following Imperial Knights datasheets:
The Knight brings its foot crashing down with the force of an industrial piledriver. Few can survive such a blow.
The QUESTOR MECHANICUS keyword is used in the following Imperial Knights datasheets:
The QUESTORIS-CLASS keyword is used in the following Imperial Knights datasheets:
With an icy and calculating menace, this knightly lord establishes the end of the Omnissiah’s foes in violent displays of unremitting firepower.
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The HOUSE HAWKSHROUD and ARMIGER-CLASS keywords are used in the following Imperial Knights datasheets:
The CANIS REX keyword is used in the following Imperial Knights datasheets:
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The DOMINUS-CLASS keyword is used in the following Imperial Knights datasheets:
The TITANIC keyword is used in the following Imperial Knights datasheets:
The IMPERIAL KNIGHTS, and CHARACTER keywords are used in the following Imperial Knights datasheets:
The HOUSE TERRYN keyword is used in the following Imperial Knights datasheets:
The HOUSE GRIFFITH and QUESTORIS-CLASS keywords are used in the following Imperial Knights datasheets:
The HOUSE GRIFFITH keyword is used in the following Imperial Knights datasheets:
The HOUSE CADMUS keyword is used in the following Imperial Knights datasheets:
The HOUSE CADMUS and ARMIGER-CLASS keywords are used in the following Imperial Knights datasheets:
The HOUSE CADMUS and QUESTORIS-CLASS keywords are used in the following Imperial Knights datasheets:
The HOUSE HAWKSHROUD keyword is used in the following Imperial Knights datasheets:
The HOUSE HAWKSHROUD and QUESTORIS-CLASS keywords are used in the following Imperial Knights datasheets:
The HOUSE MORTAN keyword is used in the following Imperial Knights datasheets:
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The HOUSE RAVEN keyword is used in the following Imperial Knights datasheets:
The HOUSE RAVEN and QUESTORIS-CLASS keywords are used in the following Imperial Knights datasheets:
The HOUSE RAVEN and ARMIGER-CLASS keywords are used in the following Imperial Knights datasheets:
The HOUSE TARANIS keyword is used in the following Imperial Knights datasheets:
The HOUSE TARANIS and CHARACTER keywords are used in the following Imperial Knights datasheets:
The HOUSE KRAST keyword is used in the following Imperial Knights datasheets:
The HOUSE KRAST and ARMIGER-CLASS keywords are used in the following Imperial Knights datasheets:
The HOUSE VULKER keyword is used in the following Imperial Knights datasheets:
The catacombs beneath many knightly strongholds delve deep, and are replete with ancient technological wonders.
It is a truly glorious day for the Imperium when the Barons of the noble households take to the battlefield, for these storied heroes bring wisdom and strength in equal measure.
The IMPERIAL KNIGHTS and CHARACTER keywords are used in the following Imperial Knights datasheets:
Either through countless martial triumphs or by one truly heroic act, this Knight champion has distinguished themselves above and beyond their peers and is a true paragon of their house.
The FREEBLADE LANCE and CHARACTER keywords are used in the following Imperial Knights datasheets:
Some revered Freeblades wield several weapons of legend.
The Order of Companions use little in the way of visible markings to denote their elite status, but instead maintain constant noospheric communication to aid each other in battle. The first warning most enemies receive that such warriors are coordinating their demise is when a volley of fire tears through their ranks.
Through the broadcasting of auto-sequenced data-hymnals, the pilot reinvigorates their Knights machine spirit, stoking its predatory ire and directing it at the foe.
Only another who also walks the path of a Freeblade can have any hope of understanding the burdens that such warriors must bear.
Redirecting power from its secondary plasma core, the Dominus- class Knight projects its ion shield over squires.
Eager to earn glory, Knight Armigers focus on swiftly redeploying mid-battle to flank the foe.
The MENTOR keyword is used in the following Imperial Knights datasheets:
A mentor’s role is not only to teach the aspiring youth in the practice fields, but also to remind them of their duties in the heart of battle itself.
Under the scrutiny and judgment of their Noble betters, an Armiger pilot will redouble their efforts and plunge into the fray once more.
The IMPERIAL KNIGHTS and VEHICLE keywords are used in the following Imperial Knights datasheets:
With the enemy before them, their Knights machine spirit snarling, and the rush of battle coursing through their veins, the Noble pilot pours power into their motive actuators and thunder forwards.
The QUESTOR IMPERIALIS and TITANIC keywords are used in the following Imperial Knights datasheets:
Nothing can halt the ever moving Knights of this household, their path punctuated with wrathful strikes.
The ACASTUS CLASS keyword is used in the following Imperial Knights datasheets:
The master pilots of House Raven have found the perfect balance of maximising firepower without sacrificing mobility.
The shadows from the Knights ofHouse Raven fall as far as those from the walls ofKolossi. Not lightly does one walk beneath their reach.
Some Knights of Cadmus use cogitator arrays within their cockpits, salvaged from Gryphonne IV, that allows them to track their prey.
Imperial Knights know too well that, despite the dangers, a point blank barrage can mean the difference between victory and defeat.
The Armigers pilot intones prayers to the machine spirits of their weapons, beseeching them to guide their aim against fast-moving airborne targets.
Not even the largest hordes or mightiest foes can long survive the fusillade of bondsworn young Nobles.
The Nobles of House Griffith have a long and proud history of ruthlessly hunting down and expertly slaying the most monstrous of foes.
Used to fighting in the dark, House Mortan Nobles close their eyes and let their ancestors’ whispers guide their aim.
The FREEBLADE LANCE keyword is used in the following Imperial Knights datasheets:
Freeblades spend years fighting without support, and when they fight alongside others, such hard-won knowledge is not lost.
The saturation bombardments of House Vulker are infamous, their Nobles elevating their guns and letting fly on pre-cogitated trajectories. The enemy are caught in a firestorm as the Omnissiah’s wrath rains down upon them.
A sledgehammer blow can be delivered by simply planting the feet of your knight and bombarding the enemy to dust.
To question the honour of House Raven is to suffer their wrath.
The Knights of House Raven stand shoulder to shoulder, blending their ion shields in perfect harmony to repel any attack.
Veteran Knight pilots can swiftly angle their ion shields to better defect incoming fire.
The home world of this household fared better than some during the Age of Strife, thus its Knight suits remain girded with ancient protective technologies long thought lost.
The households place great emphasis on a Knights skill in combat, and they spend countless hours learning how to angle their Knights armour to deflect all but the most powerful blows.
During every thunderous step of their charge, the Nobles of this household are utterly focused. When their strike hits home, it is with piercing precision.
The ground itself shakes and trembles under the relentless advance of the Knights of Kolossi.
So ingrained is House Hawkshroud’s reputation for loyalty that they won’t hesitate to come to an ally’s aid, storming in to join the fray.
Hunting in teams, the Nobles who pilot Armigers attack as one, rending apart and smashing aside their prey.
With a snarl, the Noble swings their Knights chainsword in a howling arc that rips through the enemy ranks and sends sundered foes tumbling through the blood-misted air.
The servo-articulated digits of the Knights fist close around the victim with piston pressure and begin to squeeze...
Deep were the wounds suffered by this household when they fought the terrors of Old Night, and the fires lit in that time continue to burn within their hearts.
The worthiest of foes is the mightiest! Only against such enemies can you test your true mettle, and once such a foe is laid low the Knights emitters blare its triumph, announcing the glory and the honour brought to its House.
Some aspiring youths are so keen to prove their worth that they recklessly plunge into the fray, putting their every ounce of skill and valour into the fight at hand in the name of honour.
Spying another brutish silhouette, the Noble unerringly hurls the remains of their Knights victim towards it.
The QUESTOR IMPERIALIS and VEHICLE keywords are used in the following Imperial Knights datasheets:
Aggressively pushing through the swirl of melee with piles of dead in its wake, nothing can stop the Knights bloody advance.
When the Knights of House Krast enter close-quarters combat, they do so certain in the knowledge that their attack speed and aggression protocols are optimal.
Drawing upon the heroism that is their birthright and inspired by the spirits of the Noble ancients within their Throne Mechanicum, the pilot unleashes their full fury upon the foe.
The exemplars of the Order of Companions know precisely how to angle their Knights' armour to deflect a fatal strike.
Since the Keep Inviolate was first raised in M24, House Raven have held back the hordes from the deep, and have perfected the art of warfare against overwhelming enemy numbers.
As the forces of the enemy rain destruction down upon the Knight, its Noble pilot offers up a binharic prayer to the Omnissiah for protection.
Incensed by those who dare harm their Noble lords, the squires of this house let their righteous wrath invigorate them.
Sensing their end drawing close, the pilot overloads their Knight's plasma core to take the enemy with them.
The QUESTOR IMPERIALIS keyword is used in the following Imperial Knights datasheets:
Badly wounded, their Knights generator on the verge of overload, still the Noble fights on, drawing upon their reserves of chivalric heroism to sell their life as dearly as they can.
Almost annihilated once before, the same tenacity that saved them then still runs in the Nobles’ blood and the veins of their Knights.
Freeblades seek out the mightiest of foes to vanquish in battle.
The QUESTORIS-CLASS and CHARACTER keywords are used in the following Imperial Knights datasheets:
The DOMINUS-CLASS and CHARACTER keywords are used in the following Imperial Knights datasheets: