Harlequins – Webway Gate
This datasheet does not meet the selection criteria (see Settings tab).
5

Webway Gate

NoNAME  M WS BS S T W A Ld Sv
95
Webway Gate
1
95
Webway Gate
- - - - 8 14 - - 3+
A Webway Gate is a single model formed from two separate pieces. When setting up these pieces, place them so that an arch is formed, with the bases 5" apart.
ABILITIES
ABILITIES
Shimmering Arrival: When you set up this model during deployment, it can be set up anywhere on the battlefield that is more than 12" from the enemy deployment zone and any enemy models, and more than 3" from any other terrain features or the centre of any objective markers.
Eldritch Aura: This model has a 5+ invulnerable save.
Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. However, friendly units can still target enemy units that are within 1" of this model.
Webway Strike: After you set up this model, any AELDARI units you have not yet set up during deployment, other than Fortifications, can be set up in a webway spar rather than being set up on the battlefield. One unit in a webway spar can emerge from each friendly Webway Gate at the end of each of your Movement phases – set them up wholly within 3" of the Webway Gate and more than 9" away from any enemy models. If all friendly Webway Gates have been destroyed, any units that have not yet arrived from a webway spar are considered to be slain.
Webway Gate: When measuring distances to and from a Webway Gate, measure from the closest point of the model. If a Webway Gate is destroyed, remove both arch pieces from the battlefield.
FACTION KEYWORDS: AELDARI
KEYWORDS: VEHICLE, BUILDING, WEBWAY GATE

Datasheet-related Stratagems

1CP

THE LABYRINTH LAUGHS

Harlequins Stratagem

Like some living thing, the webway itself spits forth fresh warriors to spite those who have done it harm.

Use this Stratagem when a WEBWAY GATE from your army is destroyed but before you remove the model from the battlefield. Immediately set up one AELDARI unit from your army that has not yet been deployed from the webway, wholly within 3" of the Webway Gate and not within Engagement Range of any enemy units. After you have done so, remove the Webway Gate from the battlefield as normal. Units set up with this Stratagem can be set up during the first battle round, regardless of any mission rules.
1CP

WEBWAY AMBUSH

Harlequins Stratagem

Webway Gates pose an ever-present threat to the Aeldari’s foes.

Use this Stratagem at the end of your Movement phase. Choose a WEBWAY GATE from your army. Either two units in a webway spar can emerge from that Webway Gate this turn, or one unit can emerge from that Webway Gate this turn and can be set up wholly within 3" of it and more than 1" away from any enemy models.

This datasheet has Fortifications Battlefield Role. Full list of Harlequins units sharing same Battlefield Role follows:

Fortifications
Saving Throw
The player commanding the target unit then makes one saving throw by rolling one D6 and modifying the roll by the Armour Penetration (AP) characteristic of the weapon that the attack was made with. For example, if the weapon has an AP of -1, then 1 is subtracted from the saving throw roll. If the result is equal to, or greater than, the Save (Sv) characteristic of the model the attack was allocated to, then the saving throw is successful and the attack sequence ends. If the result is less than the model’s Save characteristic, then the saving throw fails and the model suffers damage. An unmodified roll of 1 always fails.
Invulnerable Saves
Some models have an invulnerable save. Each time an attack is allocated to a model with an invulnerable save, you can choose to use either its normal Save (Sv) characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.

  • Invulnerable save: Saving throw that is never modified by attacking weapon’s AP.
  • A model with an invulnerable save can use it instead of its normal Sv.
Hit Roll
When a model makes an attack, make one hit roll for that attack by rolling one D6. If the result of the hit roll is equal to or greater than the attacking model’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that attack scores one hit against the target unit. If not, the attack fails and the attack sequence ends.

If an attack is made with a weapon that has an ability that says it ‘automatically hits the target’, no hit roll is made – that attack simply scores one hit on the target unit. An unmodified hit roll of 6 always scores a hit, and an unmodified hit roll of 1 always fails. A hit roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.

The AELDARI keyword is used in following Harlequins datasheets:

Troops
Dedicated Transport
Fast Attack
Heavy Support
Fortifications

The VEHICLE keyword is used in following Harlequins datasheets:

Dedicated Transport
Heavy Support
Fortifications

The datasheets using WEBWAY GATE keyword can be found in following Factions:

Aeldari: Craftworlds, Drukhari, Harlequins, Ynnari.

The WEBWAY GATE keyword is used in following datasheets:

Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.
Army List
Datasheets collated
Troops
Dedicated Transport
Fast Attack
Heavy Support
Fortifications
© Vyacheslav Maltsev 2013-2021