No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Venerable Dreadnought (base: 60mm) |
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1 | 85 Venerable Dreadnought |
6" | 2+ | 2+ | 6 | 7 | 8 | 4 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+22 Assault cannon | ||||||
+22 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
+14 Heavy flamer | ||||||
+14 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+20 Missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
Storm bolter | ||||||
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+20 Twin autocannon | ||||||
+20 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
Twin heavy bolter | ||||||
Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+30 Twin heavy flamer | ||||||
+30 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Dreadnought combat weapon | ||||||
+20 Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
• This model may replace its assault cannon with an item from the Dreadnought Heavy Weapons list. • This model may replace its Dreadnought combat weapon and storm bolter with a missile launcher. • This model may replace its storm bolter with a heavy flamer. • This model can be equipped with one of the following instead of 1 assault cannon: 1 twin autocannon; 1 twin heavy bolter; 1 twin heavy flamer. • This model can be equipped with 1 twin autocannon instead of 1 Dreadnought combat weapon and 1 storm bolter.
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ABILITIES | |
ABILITIES |
Daemon Hunters, Rites of Banishment, Bolter Discipline, Shock Assault Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Unyielding Ancient: Each time this model would lose a wound, roll one D6: on a 6, that wound is not lost. |
This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and one psychic power from the Sanctic discipline. | |
FACTION KEYWORDS: IMPERIUM, SANCTIC ASTARTES, GREY KNIGHTS | |
KEYWORDS: VEHICLE, DREADNOUGHT, PSYKER, VENERABLE DREADNOUGHT |
Even in the midst of ferocious combat, a Grey Knight can unfetter the full potential of their finely crafted psychic talents.
Even in the midst of ferocious combat, a Grey Knight can unfetter the full potential of their finely crafted psychic talents.
Psi weaponry can be used to channel a battle-brother’s fury. The wrath of Titan is a cold and calm detestation that few can weather.
Utilising their warp-attuned senses during the timeless instant of teleportation, Grey Knights know exactly where the enemy are before they arrive. 'They emerge from the blinding flare of warp energies already firing.
Battle-brothers of the Grey Knights are masters of the arcane, capable of extending their powers through ritualistic projection.
Grey Knights Dreadnoughts are a link to the Chapter's glorious past. They are living legends, whose mere presence inspires those battle-brothers who fight in their shadow to great deeds.
With their superlative martial skills honed to perfection, Grey Knights can turn the enemy’s blows against them.
In the midst of battle, Grey Knights can shut out pain, distraction and emotion to bring their psychic might to bear again and again.
By entreating the machine spirit of his weapon with psychic incantations, a battle-brother can infuse its already deadly payload with explosive mental energy.
Upon induction into the Chapter, every Grey Knight is trained to steel himself against psychic assaults.
By entreating the machine spirit of his weapon with psychic incantations, a battle-brother can infuse the already deadly payload with explosive mental energy.
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Assault cannon | ||||||
Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
Heavy plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Heavy plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -3 | 2 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Multi-melta | ||||||
Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Twin autocannon | ||||||
Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
Twin heavy bolter | ||||||
Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+30 Twin heavy flamer | ||||||
+30 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Twin lascannon | ||||||
Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
D6 | PSYCHIC POWER |
1 | ASTRAL AIM The psyker reaches out to the minds of his fellow battle-brothers, mystically guiding their aim to the chosen target. Blessing: Astral Aim has a warp charge value of 6. If manifested, until the start of your next Psychic phase:
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2 | PURGE SOUL The psyker draws upon every ounce of willpower he possesses to purge the evil from his foes’ souls, scouring every trace of corruption. Witchfire: Purge Soul has a warp charge value of 6. If manifested, select one enemy unit within 12" of and visible to this PSYKER that has not already been selected for this power this phase, Then, roll one D6 and add this PSYKER’s Leadership characteristic to the result. Your opponent then rolls one D6 and adds that unit’s Leadership characteristic to the result.
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3 | HAMMERHAND Focusing the raging power of his mind, the psyker augments the strength of his comrades to the point where they can crush flesh and bone with a single blow. Blessing: Hammerhand has a warp charge value of 5. If manifested, until the start of your next Psychic phase, each time a model in this PSYKER’s unit makes a melee attack, you can re-roll the wound roll. |
4 | PURIFYING FLAME The pellucid fire of the psyker’s soul is released in a wave of empyric flame, burning the essences of the unworthy. Witchfire: Purifying Flame has a warp charge value of 5. If manifested, the closest enemy unit within 9" of and visible to this PSYKER suffers 3 mortal wounds. If the result of the Psychic test was 11+, that unit suffers D3+3 mortal wounds instead. |
5 | ARMOURED RESILIENCE The psyker channels the primordial energies of the empyrean through himself, infusing the armour of his allies with its power, hardening the ceramite beyond what could be achieved by Human artifice. Blessing: Armoured Resilience has a warp charge value of 6. If manifested, until the start of your next Psychic phase, add 1 to armour saving throws made for models in this PSYKER’s unit. |
6 | ETHEREAL CASTIGATION Hardening his soul, the psyker directs his brothers’ lethal fire before spiriting them away so quickly that any witnessing the ruin of their weapons' blessed verdict would swear it came from thin air. Blessing: Ethereal Castigation has a warp charge value of 6. If manifested, this PSYKER’s unit can shoot as if were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this PSYKER’s unit cannot make a Normal Move, Advance, charge, or shoot. |
This datasheet has Elites Battlefield Role. Full list of Grey Knights units sharing same Battlefield Role follows:
Assault cannon used in the following datasheets:
Heavy flamer used in the following datasheets:
Missile launcher used in the following datasheets:
Storm bolter used in the following datasheets:
Twin autocannon used in the following datasheets:
Twin heavy bolter used in the following datasheets:
Twin heavy flamer used in the following datasheets:
Dreadnought combat weapon used in the following datasheets:
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1 Not included in Codex: Grey Knights
Grey Knights are implacable foes of all things daemonic, their doctrines and weapons honed to the slaughter of warpspawn.
If this unit attacks any DAEMONS in the Fight phase, you can re-roll failed wound rolls for those attacks.Employing ancient tomes and reams of arcane lore, the Grey Knights perform sacred rituals that sever the bonds holding Daemons to the material plane, banishing them to the roiling hellscape from whence they came.
When this unit manifests the Smite psychic power, it has a range of 12" rather than 18", and the target unit suffers only 1 mortal wound rather than D3 (whether or not the result of the Psychic test is more than 10) – unless the target unit is a DAEMON, in which case it suffers 3 mortal wounds instead of D3.The INFANTRY keyword is used in the following Grey Knights datasheets:
The TERMINATOR keyword is used in the following Grey Knights datasheets:
Bolters are holy instruments and symbols of Mankind’s power. To the Grey Knights, they are gifts from the Emperor, looks of death that they have mastered to destroy his enemies.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The Adeptus Astartes are elite shock troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The IMPERIUM keyword is used in the following Grey Knights datasheets:
The SANCTIC ASTARTES keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS keyword is used in the following Grey Knights datasheets:
The VEHICLE keyword is used in the following Grey Knights datasheets:
The PSYKER keyword is used in the following Grey Knights datasheets:
The DREADNOUGHT keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS and PSYKER keywords are used in the following Grey Knights datasheets:
Grey Knights’ shrouded strike cruisers and battle barges can teleport their warriors en masse into the very heart of battle, their psychic warriors safe from the warp’s insidious touch.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The GREY KNIGHTS and DREADNOUGHT keywords are used in the following Grey Knights datasheets:
The GREY KNIGHTS and CORE keywords are used in the following Grey Knights datasheets:
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Heavy plasma cannon used in the following datasheets:
Multi-melta used in the following datasheets:
Twin lascannon used in the following datasheets:
The VENERABLE DREADNOUGHT keyword is used in the following Grey Knights datasheets: