No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
145 Venerable Dreadnought (base: 60mm) |
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1 | 145 Venerable Dreadnought |
6" | 2+ | 2+ | 6 | 7 | 8 | 5 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Assault cannon | ||||||
Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
Heavy flamer | ||||||
Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Heavy plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Heavy plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -3 | 2 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
Multi-melta | ||||||
Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Storm bolter | ||||||
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Twin lascannon | ||||||
Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
Dreadnought combat weapon | ||||||
Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s assault cannon can be replaced with one of the following: 1 heavy plasma cannon; 1 multi-melta; 1 twin lascannon. • This model’s Dreadnought combat weapon and storm bolter can be replaced with one of the following: ○ 1 missile launcher. ○ 1 Dreadnought combat weapon and 1 heavy flamer.
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ABILITIES | |
ABILITIES |
Knights of Titan Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Unyielding Ancient: Each time this model would lose a wound, roll one D6: on a 6, that wound is not lost. |
This model can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite, and Armoured Resilience from the Sanctic discipline. | |
FACTION KEYWORDS: IMPERIUM, SANCTIC ASTARTES, GREY KNIGHTS | |
KEYWORDS: VEHICLE, CORE, PSYKER, DREADNOUGHT, SMOKESCREEN, HONOURED KNIGHT, VENERABLE DREADNOUGHT |
Even in the midst of ferocious combat, a Grey Knight can unfetter the full potential of their finely crafted psychic talents.
By establishing a psychic connection with their warriors, Grey Knights commanders are able to impart their expertise and experience even at a distance.
Even in the midst of ferocious combat, a Grey Knight can unfetter the full potential of their finely crafted psychic talents.
Psi weaponry can be used to channel a battle-brother’s fury. The wrath of Titan is a cold and calm detestation that few can weather.
Utilising their warp-attuned senses during the timeless instant of teleportation, Grey Knights know exactly where the enemy are before they arrive. 'They emerge from the blinding flare of warp energies already firing.
Battle-brothers of the Grey Knights are masters of the arcane, capable of extending their powers through ritualistic projection.
Grey Knights Dreadnoughts are a link to the Chapter's glorious past. They are living legends, whose mere presence inspires those battle-brothers who fight in their shadow to great deeds.
With their superlative martial skills honed to perfection, Grey Knights can turn the enemy’s blows against them.
In the midst of battle, Grey Knights can shut out pain, distraction and emotion to bring their psychic might to bear again and again.
The blazing glare of ancient technology and the shrouding coils of the immaterium often linger, obscuring the Grey Knights presence.
Grey Knights battle plate incorporates litanies of purity, strands of sanctified silver and other sacred wards.
By entreating the machine spirit of his weapon with psychic incantations, a battle-brother can infuse its already deadly payload with explosive mental energy.
Upon induction into the Chapter, every Grey Knight is trained to steel himself against psychic assaults.
From hull-mounted launchers, Grey Knights’ vehicles fire smoke grenades whose effects are boosted by the obscuring powers of their psychic crews and sometimes called the Mists of Deimos.
By entreating the machine spirit of his weapon with psychic incantations, a battle-brother can infuse the already deadly payload with explosive mental energy.
The psyker channels the primordial energies of the empyrean through himself, infusing the armour of his allies with its power, hardening the ceramite beyond what could be achieved by Human artifice.
Blessing: Armoured Resilience has a warp charge value of 6. If manifested, until the start of your next Psychic phase, add 1 to armour saving throws made for models in this PSYKER’s unit.This datasheet has Elites Battlefield Role. Full list of Grey Knights units sharing same Battlefield Role follows:
Assault cannon used in the following datasheets:
Heavy flamer used in the following datasheets:
Missile launcher used in the following datasheets:
Storm bolter used in the following datasheets:
Dreadnought combat weapon used in the following datasheets:
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The INFANTRY keyword is used in the following Grey Knights datasheets:
The TERMINATOR keyword is used in the following Grey Knights datasheets:
Bolters are holy instruments and symbols of Mankind’s power. To the Grey Knights, they are gifts from the Emperor, looks of death that they have mastered to destroy his enemies.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The IMPERIUM keyword is used in the following Grey Knights datasheets:
The SANCTIC ASTARTES keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS keyword is used in the following Grey Knights datasheets:
The VEHICLE keyword is used in the following Grey Knights datasheets:
The PSYKER keyword is used in the following Grey Knights datasheets:
The DREADNOUGHT keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS and PSYKER keywords are used in the following Grey Knights datasheets:
Grey Knights’ shrouded strike cruisers and battle barges can teleport their warriors en masse into the very heart of battle, their psychic warriors safe from the warp’s insidious touch.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The GREY KNIGHTS and DREADNOUGHT keywords are used in the following Grey Knights datasheets:
The GREY KNIGHTS and CORE keywords are used in the following Grey Knights datasheets:
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Heavy plasma cannon used in the following datasheets:
Multi-melta used in the following datasheets:
Twin lascannon used in the following datasheets:
Grey Knights face down the darkest horrors that lie beyond the veil of reality, creatures that would shatter the sanity of others.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The GREY KNIGHTS and CHARACTER keywords are used in the following Grey Knights datasheets:
The VENERABLE DREADNOUGHT keyword is used in the following Grey Knights datasheets:
Grey Knights’ skill with bolter and blade is alloyed with their psychic might to create truly formidable warriors.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Masters of the Warp.The HONOURED KNIGHT keyword is used in the following Grey Knights datasheets:
The CORE keyword is used in the following Grey Knights datasheets:
ARMOURED RESILIENCE
The psyker channels the primordial energies of the empyrean through himself, infusing the armour of his allies with its power, hardening the ceramite beyond what could be achieved by Human artifice.
Blessing: Armoured Resilience has a warp charge value of 6. If manifested, until the start of your next Psychic phase, add 1 to armour saving throws made for models in this PSYKER’s unit.
The SMOKESCREEN keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS and SMOKESCREEN keywords are used in the following Grey Knights datasheets: