22Grey Knight (base: 32mm)
22Justicar (base: 32mm)
Rapid Fire 2
|Nemesis force sword|
|Nemesis force sword|
• Any number of models can each have their Nemesis force sword replaced with 1 weapon from the Melee Weapons list.
• For every 5 models in this unit, 1 Grey Knight’s storm bolter and Nemesis force sword can be replaced with 1 weapon from the Special Weapons list.
Knights of Titan, Combat Squads, Teleport Strike
|This unit can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite, and Hammerhand from the Sanctic discipline.|
|FACTION KEYWORDS: IMPERIUM, SANCTIC ASTARTES, GREY KNIGHTS,|
|KEYWORDS: INFANTRY, CORE, PSYKER, PSYK-OUT GRENADES, STRIKE SQUAD|
The Swordbearers psychically upload the minutiae of the target's every move and position to their brothers, sealing the foes’ doom.
Targeting their strikes a split second in advance of the enemy, the 4th Brotherhood predict their foes’ movement, landing their shots and blows with preternatural accuracy.
Battle-brothers of the Grey Knights are masters of the arcane, capable of extending their powers through ritualistic projection.
Even in the midst of ferocious combat, a Grey Knight can unfetter the full potential of their finely crafted psychic talents.
Psi weaponry can be used to channel a battle-brother’s fury. The wrath of Titan is a cold and calm detestation that few can weather.
Utilising their warp-attuned senses during the timeless instant of teleportation, Grey Knights know exactly where the enemy are before they arrive. 'They emerge from the blinding flare of warp energies already firing.
At the Prognosticars’ urging Titan’s reliquaries are opened and proven veterans are entrusted with artefacts of ancient power.
Countless prideful enemies have been cut down by the Silver Blades’ blistering firepower, having instantly turned an apparent withdrawal into retributive furore.
Psychic fire rimes the armour and blades of the 2nd Brotherhood’s warriors as they charge at the foe, fanned by their battle fury. At the moment of contact, the empyric charge is unleashed in a blast of azure light.
In the midst of battle, Grey Knights can shut out pain, distraction and emotion to bring their psychic might to bear again and again.
The blazing glare of ancient technology and the shrouding coils of the immaterium often linger, obscuring the Grey Knights presence.
With a coldly determined advance, the Grey Knights unleash a steady stream of devastating fire with unerring accuracy.
Upon induction into the Chapter, every Grey Knight is trained to steel himself against psychic assaults.
Grey Knights battle-plate incorporates litanies of purity, strands of sanctified silver and other sacred wards.
By entreating the machine spirit of his weapon with psychic incantations, a battle-brother can infuse the already deadly payload with explosive mental energy.
Nemesis warding staves contain multiple refractor field generators in their hafts. When primed with the wielder’s psychic energy, they project a zone of force that repulses his enemies’ attacks.
Dabblers in unclean magics and xenos sorcerers suffer harrowing pain and confusion in the psi-shock caused by the particles released by these grenades.
Optional WargearMany of the units you will find on this page reference one or more of the following wargear lists (e.g. Melee Weapons). When this is the case, the unit may take any item from the appropriate list below.
Storm bolter used in the following datasheets:
The IMPERIUM keyword is used in the following Grey Knights datasheets:
The SANCTIC ASTARTES keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS keyword is used in the following Grey Knights datasheets:
The PSYKER keyword is used in the following Grey Knights datasheets:
Grey Knights’ shrouded strike cruisers and battle barges can teleport their warriors en masse into the very heart of battle, their psychic warriors safe from the warp’s insidious touch.During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
The GREY KNIGHTS and CORE keywords are used in the following Grey Knights datasheets:
Frag grenades used in the following datasheets:
Krak grenades used in the following datasheets:
The INFANTRY keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS and INFANTRY keywords are used in the following Grey Knights datasheets:
Grey Knights’ skill with bolter and blade is alloyed with their psychic might to create truly formidable warriors.This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Masters of the Warp.
The PSYK-OUT GRENADES keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS and PSYK-OUT GRENADES keywords are used in the following Grey Knights datasheets:
Nemesis force halberd used in the following datasheets:
Incinerator used in the following datasheets:
Psilencer used in the following datasheets:
Psycannon used in the following datasheets:
Nemesis daemon hammer used in the following datasheets:
Nemesis falchion used in the following datasheets:
Nemesis force sword used in the following datasheets:
Nemesis warding stave used in the following datasheets:
This datasheet has Troops Battlefield Role. Full list of Grey Knights units sharing same Battlefield Role follows:
Grey Knights squads can break down into tactically flexible formations known as combat squads, while still retaining psychic communion and lethal combat efficacy.At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.
Focusing the raging power of his mind, the psyker augments the strength of his comrades to the point where they can crush flesh and bone with a single blow.
Blessing: Hammerhand has a warp charge value of 5. If manifested, until the start of your next Psychic phase, each time a model in this PSYKER’s unit makes a melee attack, you can re-roll the wound roll.
The CORE keyword is used in the following Grey Knights datasheets:
The SILVER BLADES and CORE keywords are used in the following Grey Knights datasheets:
The BLADES OF VICTORY, CORE and INFANTRY keywords are used in the following Grey Knights datasheets: