No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
260 Stormraven Gunship (base: 120 x 92mm flying base) |
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1 | 260 Stormraven Gunship |
20-45" | 6+ | 3+ | 8 | 7 | 8-14 | 6 | 9 | 3+ | 120 x 92mm flying base |
20-35" | 6+ | 4+ | 8 | 7 | 4-7 | D6 | 9 | 3+ | |||
20-25" | 6+ | 5+ | 8 | 7 | 1-3 | D3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hurricane bolter | ||||||
Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
Stormstrike missile launcher | ||||||
Stormstrike missile launcher | 72" | Heavy 1 | 8 | -3 | 3 | - |
Twin assault cannon | ||||||
Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
Twin heavy bolter | ||||||
Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
Twin heavy plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Twin heavy plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy 2D3 | 7 | -3 | 2 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy 2D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Twin lascannon | ||||||
Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
Twin multi-melta | ||||||
Twin multi-melta | 24" | Heavy 4 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Typhoon missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Typhoon missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag missile | ||||||
- Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | Blast |
Blast | ||||||
- Krak missile | ||||||
- Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s twin assault cannon can be replaced with one of the following: 1 twin heavy plasma cannon; 1 twin lascannon. • This model’s typhoon missile launcher can be replaced with one of the following: 1 twin heavy bolter; 1 twin multi-melta. • This model can be equipped with 2 hurricane bolters.
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ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 12 GREY KNIGHTS INFANTRY models and 1 GREY KNIGHTS DREADNOUGHT model. Each TERMINATOR model takes the space of two INFANTRY models. |
FACTION KEYWORDS: IMPERIUM, SANCTIC ASTARTES, GREY KNIGHTS, | |
KEYWORDS: VEHICLE, AIRCRAFT, TRANSPORT, FLY, MACHINE SPIRIT, STORMRAVEN GUNSHIP |
The most ancient and pure of the Grey Knights’ machine spirits are known to continue the fight with an inviolable sense of duty.
With their superlative martial skills honed to perfection, Grey Knights can turn the enemy’s blows against them.
By entreating the machine spirit of his weapon with psychic incantations, a battle-brother can infuse its already deadly payload with explosive mental energy.
By entreating the machine spirit of his weapon with psychic incantations, a battle-brother can infuse the already deadly payload with explosive mental energy.
Twin heavy bolter used in the following datasheets:
The TERMINATOR keyword is used in the following Grey Knights datasheets:
The IMPERIUM keyword is used in the following Grey Knights datasheets:
The SANCTIC ASTARTES keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS keyword is used in the following Grey Knights datasheets:
The VEHICLE keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS and DREADNOUGHT keywords are used in the following Grey Knights datasheets:
Twin lascannon used in the following datasheets:
The GREY KNIGHTS and INFANTRY keywords are used in the following Grey Knights datasheets:
The TRANSPORT keyword is used in the following Grey Knights datasheets:
The MACHINE SPIRIT keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS and MACHINE SPIRIT keywords are used in the following Grey Knights datasheets:
Hurricane bolter used in the following datasheets:
Twin assault cannon used in the following datasheets:
This datasheet has Flyers Battlefield Role. Full list of Grey Knights units sharing same Battlefield Role follows:
Typhoon missile launcher used in the following datasheets:
The AIRCRAFT keyword is used in the following Grey Knights datasheets:
The FLY keyword is used in the following Grey Knights datasheets: