No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Servitor (base: 25mm) | |||||||||||
4 | Servitor | 5" | 5+ | 5+ | 3 | 3 | 1 | 1 | 6 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Heavy bolter | ||||||
+5 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+10 Multi-melta | ||||||
+10 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Servo-arm | ||||||
Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
Each time the bearer fights, no more than one attack can be made with each servo-arm. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Up to 2 Servitors can each have their servo-arm replaced with one of the following: 1 heavy bolter; 1 multi-melta; 1 plasma cannon.
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ABILITIES | |
ABILITIES |
Mindlock: While this unit is within 6" of any friendly GREY KNIGHTS TECHMARINE units, models in this unit have a Weapon Skill and Ballistic Skill characteristic of 4+ and a Leadership characteristic of 9. In addition, if your army is Battle-forged, then for each TECHMARINE unit included in a Detachment, one SERVITORS unit can be included in that Detachment without taking up a Battlefield Role slot.
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FACTION KEYWORDS: IMPERIUM, SANCTIC ASTARTES, GREY KNIGHTS, | |
KEYWORDS: INFANTRY, SERVITORS |
With their superlative martial skills honed to perfection, Grey Knights can turn the enemy’s blows against them.
With a coldly determined advance, the Grey Knights unleash a steady stream of devastating fire with unerring accuracy.
By entreating the machine spirit of his weapon with psychic incantations, a battle-brother can infuse its already deadly payload with explosive mental energy.
By entreating the machine spirit of his weapon with psychic incantations, a battle-brother can infuse the already deadly payload with explosive mental energy.
This datasheet has Elites Battlefield Role. Full list of Grey Knights units sharing same Battlefield Role follows:
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The IMPERIUM keyword is used in the following Grey Knights datasheets:
The SANCTIC ASTARTES keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS keyword is used in the following Grey Knights datasheets:
Multi-melta used in the following datasheets:
Servo-arm used in the following datasheets:
The INFANTRY keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS and INFANTRY keywords are used in the following Grey Knights datasheets:
Heavy bolter used in the following datasheets:
The GREY KNIGHTS and TECHMARINE keywords are used in the following Grey Knights datasheets: