No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
45 Paladin (base: 40mm) |
|||||||||||
2‑9 | 45 Paladin |
5" | 2+ | 3+ | 4 | 4 | 3 | 4 | 8 | 2+ | 40mm |
45 Paragon (base: 40mm) |
|||||||||||
1 | 45 Paragon |
5" | 2+ | 3+ | 4 | 4 | 3 | 5 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Storm bolter | ||||||
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Nemesis force sword | ||||||
Nemesis force sword | Melee | Melee | +1 | -3 | 2 | - |
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
• Any number of models can each have their Nemesis force sword replaced with 1 weapon from the Melee Weapons list. • For every 5 models in this unit, up to 2 Paladins can each have their storm bolter replaced with 1 weapon from the Special Weapons list.
|
|
ABILITIES | |
ABILITIES |
Knights of Titan, Combat Squads, Teleport Strike Crux Terminatus: All models in this unit have a 5+ invulnerable save.
|
This unit can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite, and two psychic powers from the Sanctic discipline. | |
FACTION KEYWORDS: IMPERIUM, SANCTIC ASTARTES, GREY KNIGHTS, PALADIN | |
KEYWORDS: INFANTRY, CORE, PSYKER, PSYK-OUT GRENADES, TERMINATOR, HONOURED KNIGHT, PALADIN SQUAD |
Even in the midst of ferocious combat, a Grey Knight can unfetter the full potential of their finely crafted psychic talents.
By establishing a psychic connection with their warriors, Grey Knights commanders are able to impart their expertise and experience even at a distance.
Battle-brothers of the Grey Knights are masters of the arcane, capable of extending their powers through ritualistic projection.
Utilising their warp-attuned senses during the timeless instant of teleportation, Grey Knights know exactly where the enemy are before they arrive. 'They emerge from the blinding flare of warp energies already firing.
Even in the midst of ferocious combat, a Grey Knight can unfetter the full potential of their finely crafted psychic talents.
Psi weaponry can be used to channel a battle-brother’s fury. The wrath of Titan is a cold and calm detestation that few can weather.
Terminator-armoured warriors are the steel heart of the Grey Knights’ strikes. They exemplify the Chapters’ qualities as truly potent combatants.
At the Prognosticars’ urging Titan’s reliquaries are opened and proven veterans are entrusted with artefacts of ancient power.
With their superlative martial skills honed to perfection, Grey Knights can turn the enemy’s blows against them.
In the midst of battle, Grey Knights can shut out pain, distraction and emotion to bring their psychic might to bear again and again.
The blazing glare of ancient technology and the shrouding coils of the immaterium often linger, obscuring the Grey Knights presence.
The noble elite of the Chapter, the Paladins are drawn from across the brotherhoods, bringing together a wealth of skill and powers.
With a coldly determined advance, the Grey Knights unleash a steady stream of devastating fire with unerring accuracy.
By entreating the machine spirit of his weapon with psychic incantations, a battle-brother can infuse its already deadly payload with explosive mental energy.
Grey Knights battle plate incorporates litanies of purity, strands of sanctified silver and other sacred wards.
Upon induction into the Chapter, every Grey Knight is trained to steel himself against psychic assaults.
Grey Knights battle-plate incorporates litanies of purity, strands of sanctified silver and other sacred wards.
By entreating the machine spirit of his weapon with psychic incantations, a battle-brother can infuse the already deadly payload with explosive mental energy.
Nemesis warding staves contain multiple refractor field generators in their hafts. When primed with the wielder’s psychic energy, they project a zone of force that repulses his enemies’ attacks.
Dabblers in unclean magics and xenos sorcerers suffer harrowing pain and confusion in the psi-shock caused by the particles released by these grenades.
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Incinerator | ||||||
Incinerator | 12" | Heavy D6 | 6 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Psilencer | ||||||
Psilencer | 24" | Heavy 6 | 4 | -1 | 1 | - |
Psycannon | ||||||
Psycannon | 24" | Heavy 3 | 7 | -1 | 2 | - |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Nemesis daemon hammer | ||||||
+10 Nemesis daemon hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
Nemesis falchion | ||||||
Nemesis falchion | Melee | Melee | User | -2 | 1 | Each time the bearer fights, if it is equipped with one or more Nemesis falchions, it makes 1 additional attack using this profile. |
Each time the bearer fights, if it is equipped with one or more Nemesis falchions, it makes 1 additional attack using this profile. | ||||||
Nemesis force halberd | ||||||
Nemesis force halberd | Melee | Melee | +2 | -2 | 2 | - |
Nemesis force sword | ||||||
Nemesis force sword | Melee | Melee | +1 | -3 | 2 | - |
Nemesis warding stave | ||||||
Nemesis warding stave | Melee | Melee | +3 | -1 | 2 | - |
D6 | PSYCHIC POWER |
1 | ASTRAL AIM The psyker reaches out to the minds of his fellow battle-brothers, mystically guiding their aim to the chosen target. Blessing: Astral Aim has a warp charge value of 6. If manifested, until the start of your next Psychic phase:
|
2 | PURGE SOUL The psyker draws upon every ounce of willpower he possesses to purge the evil from his foes’ souls, scouring every trace of corruption. Witchfire: Purge Soul has a warp charge value of 6. If manifested, select one enemy unit within 12" of and visible to this PSYKER that has not already been selected for this power this phase, Then, roll one D6 and add this PSYKER’s Leadership characteristic to the result. Your opponent then rolls one D6 and adds that unit’s Leadership characteristic to the result.
|
3 | HAMMERHAND Focusing the raging power of his mind, the psyker augments the strength of his comrades to the point where they can crush flesh and bone with a single blow. Blessing: Hammerhand has a warp charge value of 5. If manifested, until the start of your next Psychic phase, each time a model in this PSYKER’s unit makes a melee attack, you can re-roll the wound roll. |
4 | PURIFYING FLAME The pellucid fire of the psyker’s soul is released in a wave of empyric flame, burning the essences of the unworthy. Witchfire: Purifying Flame has a warp charge value of 5. If manifested, the closest enemy unit within 9" of and visible to this PSYKER suffers 3 mortal wounds. If the result of the Psychic test was 11+, that unit suffers D3+3 mortal wounds instead. |
5 | ARMOURED RESILIENCE The psyker channels the primordial energies of the empyrean through himself, infusing the armour of his allies with its power, hardening the ceramite beyond what could be achieved by Human artifice. Blessing: Armoured Resilience has a warp charge value of 6. If manifested, until the start of your next Psychic phase, add 1 to armour saving throws made for models in this PSYKER’s unit. |
6 | ETHEREAL CASTIGATION Hardening his soul, the psyker directs his brothers’ lethal fire before spiriting them away so quickly that any witnessing the ruin of their weapons' blessed verdict would swear it came from thin air. Blessing: Ethereal Castigation has a warp charge value of 6. If manifested, this PSYKER’s unit can shoot as if were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this PSYKER’s unit cannot make a Normal Move, Advance, charge, or shoot. |
This datasheet has Elites Battlefield Role. Full list of Grey Knights units sharing same Battlefield Role follows:
Storm bolter used in the following datasheets:
|
The INFANTRY keyword is used in the following Grey Knights datasheets:
The TERMINATOR keyword is used in the following Grey Knights datasheets:
Bolters are holy instruments and symbols of Mankind’s power. To the Grey Knights, they are gifts from the Emperor, looks of death that they have mastered to destroy his enemies.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The IMPERIUM keyword is used in the following Grey Knights datasheets:
The SANCTIC ASTARTES keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS keyword is used in the following Grey Knights datasheets:
The PSYKER keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS and PSYKER keywords are used in the following Grey Knights datasheets:
Grey Knights’ shrouded strike cruisers and battle barges can teleport their warriors en masse into the very heart of battle, their psychic warriors safe from the warp’s insidious touch.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The GREY KNIGHTS and CORE keywords are used in the following Grey Knights datasheets:
|
Frag grenades used in the following datasheets:
Krak grenades used in the following datasheets:
Grey Knights face down the darkest horrors that lie beyond the veil of reality, creatures that would shatter the sanity of others.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The INFANTRY keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS and CHARACTER keywords are used in the following Grey Knights datasheets:
The GREY KNIGHTS and INFANTRY keywords are used in the following Grey Knights datasheets:
Grey Knights’ skill with bolter and blade is alloyed with their psychic might to create truly formidable warriors.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Masters of the Warp.The PSYK-OUT GRENADES keyword is used in the following Grey Knights datasheets:
The TERMINATOR keyword is used in the following Grey Knights datasheets:
The HONOURED KNIGHT keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS and TERMINATOR keywords are used in the following Grey Knights datasheets:
The GREY KNIGHTS and PSYK-OUT GRENADES keywords are used in the following Grey Knights datasheets:
Nemesis force halberd used in the following datasheets:
Incinerator used in the following datasheets:
Psilencer used in the following datasheets:
Psycannon used in the following datasheets:
Nemesis daemon hammer used in the following datasheets:
Nemesis falchion used in the following datasheets:
Nemesis force sword used in the following datasheets:
Nemesis warding stave used in the following datasheets:
Grey Knights squads can break down into tactically flexible formations known as combat squads, while still retaining psychic communion and lethal combat efficacy.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.The CORE keyword is used in the following Grey Knights datasheets:
DOMINA LIBER DAEMONICA
This tome is said to be a relic of Supreme Grand Master Janus, he who mastered all six hundred and sixty-six words of banishment, each one painstakingly recorded on its pages. In times of need a hero of the Chapter will carry this book into battle, its bindings crackling with arcane energy as the words repel warp entities and send daemons howling back into the warp.
SANCTIC SHARD
An artefact recovered from the daemon-infested world of Gharelghast, this gleaming gem has been reconsecrated by several of the most senior members of the Chapter’s Librarius. Binding the arcane object’s auras with all six hundred and sixty-six words of cleansing, the Grey Knights succeeded in ridding the relic of any residual taint of Chaos whilst retaining its mysterious power.
Each time a Deny the Witch test is taken for the bearer, if the result of that test was an unmodified result of 8+ or it was greater than the result of the Psychic test, that Deny the Witch test is passed.AUGURIUM SCROLLS
A gift from the Prognosticars of the Augurium, these scrolls contain predictions of the future, divined through the tireless work of legions of rigorously monitored Chapter serfs. Memorised by the Grey Knight, the empyric visions recorded upon the scrolls feed into the psychic matrices within his Nemesis weapon, and enable their bearer to form a kind of psychic muscle memory that makes him even deadlier in battle.
Model with a Nemesis weapon only. Each time the bearer is selected to fight, you can re-roll one hit roll and one wound roll when resolving the bearer’s attacks.STAVE OF SUPREMACY
This heavily warded Nemesis stave is engraved with runes that give it power over the energies of the warp across a wide area. The weapon was instrumental in the survival of the Grey Knights aboard the strike cruiser Titan’s Hand when its Geller field collapsed in mid-warp transit.
Model equipped with a Nemesis warding stave only. The bearer has the following ability: ‘Stave of Supremacy (Aura): While an enemy unit is within 18" of this model, each time a Psychic test is taken for that unit, it suffers Perils of the Warp on any roll of a double.’The GREY KNIGHTS, CORE and INFANTRY keywords are used in the following Grey Knights datasheets:
The PALADIN keyword is used in the following Grey Knights datasheets: