No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
130 Nemesis Dreadknight (base: 120 x 92mm) |
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1 | 130 Nemesis Dreadknight |
9" | 3+ | 3+ | 6 | 6 | 7-13 | 5 | 8 | 2+ | 120 x 92mm |
7" | 3+ | 4+ | 6 | 6 | 4-6 | 4 | 8 | 2+ | |||
5" | 3+ | 5+ | 6 | 6 | 1-3 | 3 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Gatling psilencer | ||||||
+20 Gatling psilencer | 24" | Heavy 12 | 5 | -1 | 1 | - |
+15 | ||||||
+15 | 12" | Heavy 2D6 | 6 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Heavy psycannon | ||||||
+20 Heavy psycannon | 24" | Heavy 6 | 8 | -2 | 2 | - |
Dreadfist | ||||||
Dreadfist | Melee | Melee | x2 | -3 | 2 | - |
+10 Nemesis daemon greathammer | ||||||
+10 Nemesis daemon greathammer | Melee | Melee | x2 | -4 | D3+3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+15 Nemesis greatsword | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+15 Nemesis greatsword | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Mighty strike | ||||||
- Mighty strike | Melee | Melee | +4 | -3 | D6 | - |
- Sweeping blow | ||||||
- Sweeping blow | Melee | Melee | User | -2 | 2 | Make 2 hit rolls for each attack made with this profile, instead of 1. |
Make 2 hit rolls for each attack made with this profile, instead of 1. |
OTHER WARGEAR | ABILITIES | ||||||
Dreadknight teleporter | |||||||
The bearer has the TELEPORTER keyword. | |||||||
Dreadknight teleporter | The bearer has the TELEPORTER keyword. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with up to two of the following (the same option cannot be selected twice): 1 gatling psilencer; 1 heavy incinerator; 1 heavy psycannon. • One of this model’s dreadfists can be replaced with one of the following: 1 Nemesis daemon greathammer; 1 Nemesis greatsword. • This model can be equipped with 1 Dreadknight teleporter.
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ABILITIES | |
ABILITIES |
Knights of Titan, Teleport Strike Force Shielding: This model has a 4+ invulnerable save.
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This model can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite, and Hammerhand from the Sanctic discipline. | |
FACTION KEYWORDS: IMPERIUM, SANCTIC ASTARTES, GREY KNIGHTS, | |
KEYWORDS: VEHICLE, CORE, PSYKER, NEMESIS DREADKNIGHT |
Battle-brothers of the Grey Knights are masters of the arcane, capable of extending their powers through ritualistic projection.
Utilising their warp-attuned senses during the timeless instant of teleportation, Grey Knights know exactly where the enemy are before they arrive. 'They emerge from the blinding flare of warp energies already firing.
Psi weaponry can be used to channel a battle-brother’s fury. The wrath of Titan is a cold and calm detestation that few can weather.
Even in the midst of ferocious combat, a Grey Knight can unfetter the full potential of their finely crafted psychic talents.
By establishing a psychic connection with their warriors, Grey Knights commanders are able to impart their expertise and experience even at a distance.
Even in the midst of ferocious combat, a Grey Knight can unfetter the full potential of their finely crafted psychic talents.
Targeting their strikes a split second in advance of the enemy, the 4th Brotherhood predict their foes’ movement, landing their shots and blows with preternatural accuracy.
The Swordbearers psychically upload the minutiae of the target's every move and position to their brothers, sealing the foes’ doom.
Capable of the subtlety and finesse of a blade, Dreadknight suits can also be wielded with the force of a descending hammerblow.
With their superlative martial skills honed to perfection, Grey Knights can turn the enemy’s blows against them.
Countless prideful enemies have been cut down by the Silver Blades’ blistering firepower, having instantly turned an apparent withdrawal into retributive furore.
In the midst of battle, Grey Knights can shut out pain, distraction and emotion to bring their psychic might to bear again and again.
Personal teleporters grant exceptional manoeuvrability to those with the specialist skills to endure repeated and rapid submersions in the warp.
The blazing glare of ancient technology and the shrouding coils of the immaterium often linger, obscuring the Grey Knights presence.
Grey Knights battle plate incorporates litanies of purity, strands of sanctified silver and other sacred wards.
Upon induction into the Chapter, every Grey Knight is trained to steel himself against psychic assaults.
Like a cleansing fire, Grey Knights equipped with personal teleporters can sweep across the entire battlefield.
Focusing the raging power of his mind, the psyker augments the strength of his comrades to the point where they can crush flesh and bone with a single blow.
Blessing: Hammerhand has a warp charge value of 5. If manifested, until the start of your next Psychic phase, each time a model in this PSYKER’s unit makes a melee attack, you can re-roll the wound roll.
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The INFANTRY keyword is used in the following Grey Knights datasheets:
The TERMINATOR keyword is used in the following Grey Knights datasheets:
Bolters are holy instruments and symbols of Mankind’s power. To the Grey Knights, they are gifts from the Emperor, looks of death that they have mastered to destroy his enemies.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The IMPERIUM keyword is used in the following Grey Knights datasheets:
The SANCTIC ASTARTES keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS keyword is used in the following Grey Knights datasheets:
The VEHICLE keyword is used in the following Grey Knights datasheets:
The PSYKER keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS and PSYKER keywords are used in the following Grey Knights datasheets:
Grey Knights’ shrouded strike cruisers and battle barges can teleport their warriors en masse into the very heart of battle, their psychic warriors safe from the warp’s insidious touch.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The GREY KNIGHTS and CORE keywords are used in the following Grey Knights datasheets:
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Grey Knights face down the darkest horrors that lie beyond the veil of reality, creatures that would shatter the sanity of others.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The GREY KNIGHTS and CHARACTER keywords are used in the following Grey Knights datasheets:
Grey Knights’ skill with bolter and blade is alloyed with their psychic might to create truly formidable warriors.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Masters of the Warp.The SWORDBEARERS and PSYKER keywords are used in the following Grey Knights datasheets:
The PRESCIENT BRETHREN and PSYKER keywords are used in the following Grey Knights datasheets:
HAMMERHAND
Focusing the raging power of his mind, the psyker augments the strength of his comrades to the point where they can crush flesh and bone with a single blow.
Blessing: Hammerhand has a warp charge value of 5. If manifested, until the start of your next Psychic phase, each time a model in this PSYKER’s unit makes a melee attack, you can re-roll the wound roll.
The CORE keyword is used in the following Grey Knights datasheets:
The SILVER BLADES and CORE keywords are used in the following Grey Knights datasheets:
The TELEPORTER keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS and TELEPORTER keywords are used in the following Grey Knights datasheets:
This datasheet has Heavy Support Battlefield Role. Full list of Grey Knights units sharing same Battlefield Role follows:
Gatling psilencer used in the following datasheets:
Heavy incinerator used in the following datasheets:
Heavy psycannon used in the following datasheets:
Dreadfist used in the following datasheets:
Nemesis daemon greathammer used in the following datasheets:
Nemesis greatsword used in the following datasheets:
Dreadknight teleporter used in the following datasheets:
The NEMESIS DREADKNIGHT keyword is used in the following Grey Knights datasheets: