No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
800 Grey Knights Thunderhawk Gunship (base: Use model) |
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1 | 800 Grey Knights Thunderhawk Gunship |
20-50" | 6+ | 3+ | 10 | 8 | 16-30 | 6 | 9 | 2+ | Use model |
20-40" | 6+ | 4+ | 10 | 8 | 8-15 | D6 | 9 | 2+ | |||
20-30" | 6+ | 5+ | 10 | 8 | 1-7 | D3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hellstrike missile battery | ||||||
Hellstrike missile battery | 72" | Heavy 4 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
Lascannon | ||||||
Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
Thunderhawk heavy cannon | ||||||
Thunderhawk heavy cannon | 48" | Heavy 2D6 | 8 | -2 | D3+2 | Blast |
Blast | ||||||
Turbo-laser destructor | ||||||
Turbo-laser destructor | 96" | Heavy 3 | 16 | -5 | 6 | - |
Twin heavy bolter | ||||||
Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
OTHER WARGEAR | ABILITIES | ||||||
Thunderhawk cluster bombs | |||||||
Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of eighteen D6s): for each 4+, that unit suffers 1 mortal wound. | |||||||
Thunderhawk cluster bombs | Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of eighteen D6s): for each 4+, that unit suffers 1 mortal wound. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s Thunderhawk heavy cannon can be replaced with 1 turbo-laser destructor. • This model's Thunderhawk cluster bombs can be replaced with 1 hellstrike missile battery.
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ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Colossal Flyer: Distances are always measured to and from this model’s hull. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers 2D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 30 GREY KNIGHTS INFANTRY models. Each TERMINATOR model takes up the space of 2 models. |
FACTION KEYWORDS: IMPERIUM, SANCTIC ASTARTES, GREY KNIGHTS, | |
KEYWORDS: VEHICLE, TITANIC, AIRCRAFT, TRANSPORT, FLY, MACHINE SPIRIT, GREY KNIGHTS THUNDERHAWK GUNSHIP |
The most ancient and pure of the Grey Knights’ machine spirits are known to continue the fight with an inviolable sense of duty.
With their superlative martial skills honed to perfection, Grey Knights can turn the enemy’s blows against them.
By entreating the machine spirit of his weapon with psychic incantations, a battle-brother can infuse its already deadly payload with explosive mental energy.
By entreating the machine spirit of his weapon with psychic incantations, a battle-brother can infuse the already deadly payload with explosive mental energy.
Twin heavy bolter used in the following datasheets:
The TERMINATOR keyword is used in the following Grey Knights datasheets:
The IMPERIUM keyword is used in the following Grey Knights datasheets:
The SANCTIC ASTARTES keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS keyword is used in the following Grey Knights datasheets:
The VEHICLE keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS and INFANTRY keywords are used in the following Grey Knights datasheets:
The TRANSPORT keyword is used in the following Grey Knights datasheets:
The MACHINE SPIRIT keyword is used in the following Grey Knights datasheets:
The GREY KNIGHTS and MACHINE SPIRIT keywords are used in the following Grey Knights datasheets:
The AIRCRAFT keyword is used in the following Grey Knights datasheets:
The FLY keyword is used in the following Grey Knights datasheets:
Lascannon used in the following datasheets:
This datasheet has Lords of War Battlefield Role. Full list of Grey Knights units sharing same Battlefield Role follows: