No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Magus (base: 32mm) |
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1 | 80 Magus |
6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 9 | 5+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Autopistol | ||||||
Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Force stave | ||||||
Force stave | Melee | Melee | +3 | -1 | D3 | - |
Magus bio-dagger | ||||||
Magus bio-dagger | Melee | Melee | 1 | 0 | 1 | Each time the bearer fights, no more than 1 attack can be made with this weapon. Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 3+ inflicts 1 mortal wound on the target and the attack sequence ends. |
Each time the bearer fights, no more than 1 attack can be made with this weapon. Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 3+ inflicts 1 mortal wound on the target and the attack sequence ends. |
OTHER WARGEAR | ABILITIES | ||||||
Psychic familiar | |||||||
Once per battle, you can re-roll one Psychic test taken for this model. We recommend placing a Psychic Familiar model next to this model as a reminder, removing it once this ability has been used (a Psychic Familiar does not count as a model for any rules purposes). | |||||||
Psychic familiar | Once per battle, you can re-roll one Psychic test taken for this model. We recommend placing a Psychic Familiar model next to this model as a reminder, removing it once this ability has been used (a Psychic Familiar does not count as a model for any rules purposes). |
WARGEAR OPTIONS | ||||||||||||||||||||||
WARGEAR OPTIONS |
• This model can be equipped with 1 psychic familiar.
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ABILITIES | ||||||||||||||||||||||
ABILITIES |
Conceal, Unquestioning Loyalty Spiritual Leader (Aura): While a friendly INFANTRY or BIKER unit is within 6" of this model, each time a model in that unit would lose a wound as a result of a mortal wound in the Psychic phase, roll one D6: on a 5+, that wound is not lost.
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This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Broodmind discipline. | ||||||||||||||||||||||
Magus can receive the following Proficient Planning upgrades:
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FACTION KEYWORDS: TYRANIDS, GENESTEALER CULTS, | ||||||||||||||||||||||
KEYWORDS: INFANTRY, CHARACTER, PSYKER, MAGUS |
Should the faithful of the Pauper Princes fail in their duty to protect the lives of their religious leaders, they are instead driven into a vengeful fervour against those who dare such desecration.
As enemy fire hammers their position, so the faithful melt into the shadows to avoid its fury.
As enemy fire hammers their position, so the faithful melt into the shadows to avoid its fury.
Cult psykers are able to employ the minds of the faithful as willing conduits for their unnatural powers.
Driven by primal instincts and fanatical hatred, Genestealer Cultists fight viciously when upon the brink of death.
Even the most grievous wounds can be sealed over by those with the alien biology of the Tyranid under their skin.
Cult psykers are able to employ the minds of the faithful as willing conduits for their unnatural powers.
The torturous cyborg enhancements of these warriors are freakishly alien in both conception and application, and all the more effective for it.
Each Patriarch’s broodcoven is made up of powerful individuals possessed of the skills and charisma needed to further its will.
The relics taken reverently from the Patriarch’s lair include captured guns, sentient blades and strange biomantic artefacts.
Genestealer Cultists are preternaturally skilled and determined infiltrators, navigating seemingly impassable vents and tunnels to sneak up on the foe.
In dark nooks and crevices the true believers of the cult whisper and skulk, all but invisible to those who approach.
Ever cunning and duplicitous, broods of the faithful often vanish back into tunnels and vents after their initial strike, ready to attack again elsewhere.
Squirming, crawling and scrabbling through confined spaces is second nature to many broodkin, and is a skill they use to assail seemingly impregnable enemy positions.
The faithful will gladly hurl themselves into harm’s way to protect the masters of their cult.
Through pheromones or Broodmind summons, a slinking familiar is called from the shadows.
D6 | PSYCHIC POWER |
1 | MASS HYPNOSIS The psyker exerts their mental dominion over their foes, placing them into a trance-like state so that the cult can take them apart at leisure. Malediction: Mass Hypnosis has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
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2 | MIND CONTROL The psyker stabs at the minds of their victims, stoking their doubts and assailing them with contrary directives. Malediction: Mind Control has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
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3 | PSIONIC BLAST With a screech of triumph, the psyker focuses the alien hatred of their kind into a blaze of pallid energies that consumes their enemies. Witchfire: Psionic Blast has a warp charge value of 5. If manifested, select one enemy unit within 18" of and visible to this PSYKER. For the purposes of selecting that enemy unit, unless that enemy unit is within Engagement Range of this PSYKER, the Look Out, Sir rule applies as if this psychic power was a ranged weapon with a Range characteristic of 18".
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4 | MENTAL ONSLAUGHT The psyker intensifies their hypnotic power to such a degree that it can cause their victims’ brains to swell to bursting point inside their skulls. Witchfire: Mental Onslaught has a warp charge value of 5. If manifested, select one enemy unit within 24" of and visible to this PSYKER and roll four D6: for each result of 5+, that unit suffers 1 mortal wound. If any models in that unit are destroyed as a result of those mortal wounds but that unit is not destroyed, keep repeating this process, reducing the number of dice rolled by 1 each time (e g. three D6 on the first repeat, two D6 on the second repeat) until any of the following conditions are met during that repeat:
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5 | PSYCHIC STIMULUS The unknowable power of the cult’s gestalt soul flows into the psykers chosen instruments, spurring them into a religious frenzy that sees them attack with hyperactive speed. Blessing: Psychic Stimulus has a warp charge value of 6. If manifested, select one friendly unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
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6 | MIGHT FROM BEYOND With a low whisper that rises to a scream, the psyker amplifies the alien might hidden within every cultist, swelling their bodies with empowering energy born of the void itself. Blessing: Might From Beyond has a warp charge value of 6. If manifested, select one friendly unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in that unit. |
Employing carefully prepared positions and a mixture of physical and spiritual concealment measures, the brood lurks invisibly as the enemy approaches. Not until the last second do they burst from cover to rake their shocked enemies with point-blank fire.
INFANTRY unit only. When this unit is set up on the battlefield as Reinforcements as a result of being set up underground, it can lie in wait. If it does so:Thanks to a mixture of cunning, instinct, guerrilla fieldcraft and no small share of luck, this brood burst from cover without the slightest warning. Foes barely have time to register their peril before the faithful are amongst them, blades and talons slashing.
When this unit is set up on the battlefield as Reinforcements as a result of being set up underground, until the end of the turn, each time a charge roll is made for this unit, roll one additional dice and discard one of the dice.Flowing like a dark tide down hidden tunnels, along rubble-choked gulleys or through sagging and rusted vents, the faithful utterly encircle their enemies.
Long weeks of meditation have allowed this psyker to establish a tentative connection to the Shadow in the Warp. What would blast the mind of any normal being has instead instilled insidious wisdom in this master of the cult.
PSYKER model only. This model knows one additional psychic power from the Broodmind discipline.Not all tunnels are meant to be traversed. By digging underneath the battlefield then lining the resultant mines with blasting charges, these broodkin trigger subterranean eruptions that shatter vital transitways and cause fortified positions to subside in ruin.
Before the battle, if this unit is set up underground, it can excavate. If it does so, in the Resolve Pre-battle Abilities step of the mission sequence, select one terrain feature on the battlefield (you cannot select a Fortification). That terrain feature loses the Defensible, Heavy Cover, Light Cover and Inspiring traits and gains the Difficult Ground trait.From duct-tangles and sewage pipes to subterranean mineworks and sappers’ runs - or even the spiralling burrows of beasts such as macrotalpa or gnaw-worms - the Genestealer Cults employ all imaginable types of hidden ways to better ambush their foes.
Non-VEHICLE unit only. If this unit is set up in ambush, when revealing ambush markers, you can do one of the following:The chosen brood are infused with transcendant zeal as telepathic whispers fill their minds, assuring them that they are the living avatars of the Star Children, and that now is their moment to ascend.
The first time this unit is selected to fight in this battle, until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. This is not cumulative with the additional attack granted by the Might From Beyond psychic power.This datasheet has HQ Battlefield Role. Full list of Genestealer Cults units sharing same Battlefield Role follows:
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The INFANTRY keyword is used in the following Genestealer Cults datasheets:
The BIKER keyword is used in the following Genestealer Cults datasheets:
The TRANSPORT keyword is used in the following Genestealer Cults datasheets:
Genestealer Cults keep their fighting strength carefully hidden from their oppressors until the glorious day of ascension arrives.
During deployment, you can set up this unit in ambush instead of setting it up on the battlefield. If this unit is an INFANTRY or BIKER unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush.
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The keyword is used in the following Genestealer Cults datasheets:
The TYRANIDS keyword is used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS keyword is used in the following Genestealer Cults datasheets:
The keyword is used in the following Genestealer Cults datasheets:
The INFANTRY keyword is used in the following Genestealer Cults datasheets:
The CHARACTER keyword is used in the following Genestealer Cults datasheets:
The PAUPER PRINCES and CHARACTER keywords are used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and INFANTRY keywords are used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and PSYKER keywords are used in the following Genestealer Cults datasheets:
The HYBRID METAMORPHS keyword is used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and CHARACTER keywords are used in the following Genestealer Cults datasheets:
The BLADED COG and INFANTRY keywords are used in the following Genestealer Cults datasheets:
The BLADED COG and BIKER keywords are used in the following Genestealer Cults datasheets:
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MIGHT FROM BEYOND
With a low whisper that rises to a scream, the psyker amplifies the alien might hidden within every cultist, swelling their bodies with empowering energy born of the void itself.
Blessing: Might From Beyond has a warp charge value of 6. If manifested, select one friendly unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in that unit.
Autopistol used in the following datasheets:
The and CHARACTER keywords are used in the following Genestealer Cults datasheets:
The PATRIARCH keyword is used in the following Genestealer Cults datasheets:
Genestealer Cults broodkin are so fanatically loyal that they do not hesitate to sacrifice themselves to protect their leaders.
Each time a saving throw made for a CHARACTER model from your army is failed, you can select one other friendly or BROOD BROTHERS model with this ability within 3" of that CHARACTER model and take an Unquestioning Loyalty test. To do so, roll one D6, adding 1 to the result if that CHARACTER model is a PATRIARCH model: on a 4+, the test is passed and that CHARACTER model does not suffer damage. Instead, the friendly model you selected is destroyed and the attack sequence ends.