No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
12 Hybrid Metamorph (base: 32mm) |
|||||||||||
4‑14 | 12 Hybrid Metamorph |
6" | 3+ | 4+ | 4 | 4 | 1 | 3 | 7 | 5+ | 32mm |
12 Metamorph Leader (base: 32mm) |
|||||||||||
1 | 12 Metamorph Leader |
6" | 3+ | 4+ | 4 | 4 | 1 | 4 | 8 | 5+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Autopistol | ||||||
Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
+3 Hand flamer | ||||||
+3 Hand flamer | 12" | Pistol D6 | 3 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Cult bonesword | ||||||
+5 Cult bonesword | Melee | Melee | +1 | -2 | 2 | - |
Metamorph mutations | ||||||
Metamorph mutations | Melee | Melee | +1 | -3 | 1 | - |
Blasting charges | ||||||
Blasting charges | 6" | Grenade D3 | 5 | -1 | 1 | Blast |
Blast | ||||||
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
+10 Cult icon | |||||||
In your Command phase, if this unit contains a model equipped with a cult icon, it can summon the cult. | |||||||
+10 Cult icon | In your Command phase, if this unit contains a model equipped with a cult icon, it can summon the cult. | ||||||
Cult lash whip | |||||||
Each time the bearer makes a melee attack against a unit (excluding a MONSTER or VEHICLE unit), you can re-roll the hit roll. | |||||||
Cult lash whip | Each time the bearer makes a melee attack against a unit (excluding a MONSTER or VEHICLE unit), you can re-roll the hit roll. |
WARGEAR OPTIONS | ||||||||||||||||||||||
WARGEAR OPTIONS |
• Any number of models can each have their autopistol replaced with 1 hand flamer. • One Hybrid Metamorph’s autopistol can be replaced with 1 cult icon. • The Metamorph Leader’s autopistol can be replaced with one of the following: 1 cult bonesword (maximum 1 per model); 1 cult lash whip (maximum 1 per model). • The Metamorph Leader’s Metamorph mutations can be replaced with one of the following: 1 cult bonesword (maximum 1 per model); 1 cult lash whip (maximum 1 per model).
|
|||||||||||||||||||||
ABILITIES | ||||||||||||||||||||||
ABILITIES |
Conceal, Unquestioning Loyalty, Crossfire Savage Amalgam: Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making attacks. After doing so, any other rules that affect this model ‘when it is destroyed’ are triggered (if any), and then the model is removed from play.
|
|||||||||||||||||||||
Hybrid Metamorphs can receive the following Proficient Planning upgrades:
|
||||||||||||||||||||||
FACTION KEYWORDS: TYRANIDS, GENESTEALER CULTS, | ||||||||||||||||||||||
KEYWORDS: INFANTRY, CORE, CROSSFIRE, HYBRID METAMORPHS |
A key tenet of guerrilla warfare is knowing how to concentrate the fire of even inferior weapons to inflict maximum harm.
The faithful think nothing of abusing the machine spirits of their weaponry, deeming the stirring of those spirits’ wrath to be an acceptable price for the overcharged slaughter they can wreak.
Many of the same techniques employed in freeing precious ores from bedrock can be applied to violently digging enemies out of fortified positions.
As enemy fire hammers their position, so the faithful melt into the shadows to avoid its fury.
Wielding hefty industrial saws and drills, sufficiently determined broodkin can carve their way through the toughest enemy defence lines.
A key tenet of guerrilla warfare is knowing how to concentrate the fire of even inferior weapons to inflict maximum harm.
As enemy fire hammers their position, so the faithful melt into the shadows to avoid its fury.
Well trained by the Astra Militarum and the hivelords of their home worlds, the soldiery of the Hivecult know well how to catch their enemies in winnowing firestorms.
Determined to destroy their enemies, some broodkin will risk hurling explosives into combat at point-blank range.
The torturous cyborg enhancements of these warriors are freakishly alien in both conception and application, and all the more effective for it.
Genestealer Cultists are preternaturally skilled and determined infiltrators, navigating seemingly impassable vents and tunnels to sneak up on the foe.
So strong is the Genestealer influence on the psyches of some hybrids that occasionally their bestial nature takes over. The consequences are always bloody.
Genestealer Cultists are not above rigging valuable battlefield assets with explosive traps.
In dark nooks and crevices the true believers of the cult whisper and skulk, all but invisible to those who approach.
Ever cunning and duplicitous, broods of the faithful often vanish back into tunnels and vents after their initial strike, ready to attack again elsewhere.
Squirming, crawling and scrabbling through confined spaces is second nature to many broodkin, and is a skill they use to assail seemingly impregnable enemy positions.
The faithful will gladly hurl themselves into harm’s way to protect the masters of their cult.
This explosive has been enhanced with unstable compounds brewed by the cults finest Biophaguses.
Employing carefully prepared positions and a mixture of physical and spiritual concealment measures, the brood lurks invisibly as the enemy approaches. Not until the last second do they burst from cover to rake their shocked enemies with point-blank fire.
INFANTRY unit only. When this unit is set up on the battlefield as Reinforcements as a result of being set up underground, it can lie in wait. If it does so:Thanks to a mixture of cunning, instinct, guerrilla fieldcraft and no small share of luck, this brood burst from cover without the slightest warning. Foes barely have time to register their peril before the faithful are amongst them, blades and talons slashing.
When this unit is set up on the battlefield as Reinforcements as a result of being set up underground, until the end of the turn, each time a charge roll is made for this unit, roll one additional dice and discard one of the dice.The warriors of this brood have tracked their enemies tirelessly, as predatory beasts stalk their prey. Only when their position is perfect do they strike, engulfing their victims in a hail of unexpected firepower.
CROSSFIRE unit only. When this unit is set up on the battlefield as Reinforcements as a result of being set up underground, you can use this ability. If you do so, select one enemy unit within 12" of this unit. Until the end of the turn, each time a model in this unit makes a ranged attack against that enemy unit, that enemy unit is treated as having a crossfire marker and as being Exposed for that attack.Flowing like a dark tide down hidden tunnels, along rubble-choked gulleys or through sagging and rusted vents, the faithful utterly encircle their enemies.
Not all tunnels are meant to be traversed. By digging underneath the battlefield then lining the resultant mines with blasting charges, these broodkin trigger subterranean eruptions that shatter vital transitways and cause fortified positions to subside in ruin.
Before the battle, if this unit is set up underground, it can excavate. If it does so, in the Resolve Pre-battle Abilities step of the mission sequence, select one terrain feature on the battlefield (you cannot select a Fortification). That terrain feature loses the Defensible, Heavy Cover, Light Cover and Inspiring traits and gains the Difficult Ground trait.From duct-tangles and sewage pipes to subterranean mineworks and sappers’ runs - or even the spiralling burrows of beasts such as macrotalpa or gnaw-worms - the Genestealer Cults employ all imaginable types of hidden ways to better ambush their foes.
Non-VEHICLE unit only. If this unit is set up in ambush, when revealing ambush markers, you can do one of the following:The chosen brood are infused with transcendant zeal as telepathic whispers fill their minds, assuring them that they are the living avatars of the Star Children, and that now is their moment to ascend.
The first time this unit is selected to fight in this battle, until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. This is not cumulative with the additional attack granted by the Might From Beyond psychic power.
|
|
The INFANTRY keyword is used in the following Genestealer Cults datasheets:
The BIKER keyword is used in the following Genestealer Cults datasheets:
The TRANSPORT keyword is used in the following Genestealer Cults datasheets:
Genestealer Cults keep their fighting strength carefully hidden from their oppressors until the glorious day of ascension arrives.
During deployment, you can set up this unit in ambush instead of setting it up on the battlefield. If this unit is an INFANTRY or BIKER unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush.
|
The keyword is used in the following Genestealer Cults datasheets:
The TYRANIDS keyword is used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS keyword is used in the following Genestealer Cults datasheets:
The keyword is used in the following Genestealer Cults datasheets:
The INFANTRY keyword is used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and INFANTRY keywords are used in the following Genestealer Cults datasheets:
The HYBRID METAMORPHS keyword is used in the following Genestealer Cults datasheets:
The BLADED COG and INFANTRY keywords are used in the following Genestealer Cults datasheets:
The BLADED COG and BIKER keywords are used in the following Genestealer Cults datasheets:
|
MIGHT FROM BEYOND
With a low whisper that rises to a scream, the psyker amplifies the alien might hidden within every cultist, swelling their bodies with empowering energy born of the void itself.
Blessing: Might From Beyond has a warp charge value of 6. If manifested, select one friendly unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in that unit.
Autopistol used in the following datasheets:
The and CHARACTER keywords are used in the following Genestealer Cults datasheets:
The PATRIARCH keyword is used in the following Genestealer Cults datasheets:
Genestealer Cults broodkin are so fanatically loyal that they do not hesitate to sacrifice themselves to protect their leaders.
Each time a saving throw made for a CHARACTER model from your army is failed, you can select one other friendly or BROOD BROTHERS model with this ability within 3" of that CHARACTER model and take an Unquestioning Loyalty test. To do so, roll one D6, adding 1 to the result if that CHARACTER model is a PATRIARCH model: on a 4+, the test is passed and that CHARACTER model does not suffer damage. Instead, the friendly model you selected is destroyed and the attack sequence ends.Cult bonesword used in the following datasheets:
Blasting charges used in the following datasheets:
The NEOPHYTE HYBRIDS keyword is used in the following Genestealer Cults datasheets:
The ACOLYTE ICONWARD keyword is used in the following Genestealer Cults datasheets:
Even as battle rages, reinforcements slip from the shadows or spill up from the dark places below, called to war by the Broodmind.
Each time a NEOPHYTE HYBRIDS unit from your army summons the cult, D6 destroyed models can be added back to that unit. Each time any other GENESTEALER CULTS unit from your army summons the cult, D3 destroyed models can be added back to that unit with their full wounds remaining. If a unit could summon the cult more than once (e.g. a unit equipped with a cult icon is also in range of an ACOLYTE ICONWARD’s Nexus of Devotion ability), the results are cumulative. However, no more than 6 models can be added back to a NEOPHYTE HYBRIDS unit per turn, and no more than 3 models can be added back to any other GENESTEALER CULTS unit per turn. These returned models can only be set up within Engagement Range of enemy units that are already within Engagement Range of the unit they are being added back to.The ACOLYTE HYBRIDS keyword is used in the following Genestealer Cults datasheets:
Hand flamer used in the following datasheets:
Frag grenades used in the following datasheets:
Cult icon used in the following datasheets:
Cult lash whip used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The CROSSFIRE keyword is used in the following Genestealer Cults datasheets:
The inhuman coordination of Genestealer Cultists more than makes up for their motley assortment of weapons and vehicles.
If every unit from your army has the GENESTEALER CULTS keyword (excluding UNALIGNED units and the percentage ratio of BROOD BROTHERS units specified here), and every unit from your army that belongs to a cult belongs to the same cult, this unit can use this ability and the following rules apply. Note that there are rules that enhance or otherwise interact with these Crossfire rules. No matter the source, you can only use such rules if every unit from your army has the GENESTEALER CULTS keyword (excluding UNALIGNED units and the percentage ratio of BROOD BROTHERS units, and every unit from your army that belongs to a cult belongs to the same cult.
|
The CORE keyword is used in the following Genestealer Cults datasheets:
The CROSSFIRE keyword is used in the following Genestealer Cults datasheets:
The HIVECULT, CORE and CROSSFIRE keywords are used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and CROSSFIRE keywords are used in the following Genestealer Cults datasheets:
The REDUCTUS SABOTEUR keyword is used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and CORE keywords are used in the following Genestealer Cults datasheets:
This datasheet has Elites Battlefield Role. Full list of Genestealer Cults units sharing same Battlefield Role follows: