No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
40 Biophagus (base: 25mm) |
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1 | 40 Biophagus |
6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Autopistol | ||||||
Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Injector goad | ||||||
Injector goad | Melee | Melee | 1 | 0 | D3 | Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. |
Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. | ||||||
Chemical vials | ||||||
Chemical vials | 6" | Grenade 1 | 1 | -2 | 2 | Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. |
Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. |
OTHER WARGEAR | ABILITIES | ||||||
Alchemicus familiar | |||||||
Once per battle, when this model starts to perform the Twisted Experiment action, you can select one friendly CORE or ABERRANT unit that is within 18" of this model and does not have a genomic enhancement, instead of one within 3". If you do so, for the purposes of determining if the action is completed, that selected unit is treated as being within 3" of this model. We recommend placing an Alchemicus Familiar model next to this model as a reminder, removing it once this ability has been used (an Alchemicus Familiar does not count as a model for any rules purposes). | |||||||
Alchemicus familiar | Once per battle, when this model starts to perform the Twisted Experiment action, you can select one friendly CORE or ABERRANT unit that is within 18" of this model and does not have a genomic enhancement, instead of one within 3". If you do so, for the purposes of determining if the action is completed, that selected unit is treated as being within 3" of this model. We recommend placing an Alchemicus Familiar model next to this model as a reminder, removing it once this ability has been used (an Alchemicus Familiar does not count as a model for any rules purposes). |
WARGEAR OPTIONS | ||||||||||||||||||||||
WARGEAR OPTIONS |
• This model can be equipped with 1 alchemicus familiar.
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ABILITIES | ||||||||||||||||||||||
ABILITIES |
Conceal, Unquestioning Loyalty Genomic Enhancement: This model can perform the following action: Twisted Experiment (Action): At the end of your Movement phase, one BIOPHAGUS model from your army can start to perform this action. When this action is started, select one friendly CORE or ABERRANTS unit that is within 3" of the model performing this action and does not have a genomic enhancement (see below). This action is completed at the end of your Shooting phase, provided the unit you selected is still within 3" of the BIOPHAGUS model performing this action. If this action is successfully completed, the unit you selected gains one genomic enhancement from the list below for the rest of the battle. If that unit is an ABERRANTS unit, you can select which genomic enhancement it gains; otherwise, roll one D3 to randomly generate one.
Injector Goad: Each time this model fights, after it makes its attacks, select one enemy model (excluding a VEHICLE or TITANIC model) that lost any wounds but was not destroyed as a result of an attack made with this model’s injector goad. Roll one D6: if the result is greater than that model’s Wounds characteristic, that model is destroyed. |
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Biophagus can receive the following Proficient Planning upgrades:
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FACTION KEYWORDS: TYRANIDS, GENESTEALER CULTS, | ||||||||||||||||||||||
KEYWORDS: INFANTRY, CHARACTER, BIOPHAGUS |
Should the faithful of the Pauper Princes fail in their duty to protect the lives of their religious leaders, they are instead driven into a vengeful fervour against those who dare such desecration.
As enemy fire hammers their position, so the faithful melt into the shadows to avoid its fury.
As enemy fire hammers their position, so the faithful melt into the shadows to avoid its fury.
Driven by primal instincts and fanatical hatred, Genestealer Cultists fight viciously when upon the brink of death.
Even the most grievous wounds can be sealed over by those with the alien biology of the Tyranid under their skin.
Determined to destroy their enemies, some broodkin will risk hurling explosives into combat at point-blank range.
The torturous cyborg enhancements of these warriors are freakishly alien in both conception and application, and all the more effective for it.
The relics taken reverently from the Patriarch’s lair include captured guns, sentient blades and strange biomantic artefacts.
Genestealer Cultists are preternaturally skilled and determined infiltrators, navigating seemingly impassable vents and tunnels to sneak up on the foe.
In dark nooks and crevices the true believers of the cult whisper and skulk, all but invisible to those who approach.
Ever cunning and duplicitous, broods of the faithful often vanish back into tunnels and vents after their initial strike, ready to attack again elsewhere.
Squirming, crawling and scrabbling through confined spaces is second nature to many broodkin, and is a skill they use to assail seemingly impregnable enemy positions.
Through pheromones or Broodmind summons, a slinking familiar is called from the shadows.
This explosive has been enhanced with unstable compounds brewed by the cults finest Biophaguses.
Employing carefully prepared positions and a mixture of physical and spiritual concealment measures, the brood lurks invisibly as the enemy approaches. Not until the last second do they burst from cover to rake their shocked enemies with point-blank fire.
INFANTRY unit only. When this unit is set up on the battlefield as Reinforcements as a result of being set up underground, it can lie in wait. If it does so:The most talented Biophaguses employ their genetic alchemy to enhance their favoured warriors. With care and precision they tease out favourable mutations that render their subjects increasingly deadly, without triggering any undesirable degradations of body or mind.
BIOPHAGUS model only. When you give a unit this ability, select one CORE or ABERRANT unit from your army, then select one genomic enhancement for that unit to gain (see the Genomic Enhancement ability).Thanks to a mixture of cunning, instinct, guerrilla fieldcraft and no small share of luck, this brood burst from cover without the slightest warning. Foes barely have time to register their peril before the faithful are amongst them, blades and talons slashing.
When this unit is set up on the battlefield as Reinforcements as a result of being set up underground, until the end of the turn, each time a charge roll is made for this unit, roll one additional dice and discard one of the dice.Flowing like a dark tide down hidden tunnels, along rubble-choked gulleys or through sagging and rusted vents, the faithful utterly encircle their enemies.
Not all tunnels are meant to be traversed. By digging underneath the battlefield then lining the resultant mines with blasting charges, these broodkin trigger subterranean eruptions that shatter vital transitways and cause fortified positions to subside in ruin.
Before the battle, if this unit is set up underground, it can excavate. If it does so, in the Resolve Pre-battle Abilities step of the mission sequence, select one terrain feature on the battlefield (you cannot select a Fortification). That terrain feature loses the Defensible, Heavy Cover, Light Cover and Inspiring traits and gains the Difficult Ground trait.From duct-tangles and sewage pipes to subterranean mineworks and sappers’ runs - or even the spiralling burrows of beasts such as macrotalpa or gnaw-worms - the Genestealer Cults employ all imaginable types of hidden ways to better ambush their foes.
Non-VEHICLE unit only. If this unit is set up in ambush, when revealing ambush markers, you can do one of the following:The chosen brood are infused with transcendant zeal as telepathic whispers fill their minds, assuring them that they are the living avatars of the Star Children, and that now is their moment to ascend.
The first time this unit is selected to fight in this battle, until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. This is not cumulative with the additional attack granted by the Might From Beyond psychic power.
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The INFANTRY keyword is used in the following Genestealer Cults datasheets:
The BIKER keyword is used in the following Genestealer Cults datasheets:
The TRANSPORT keyword is used in the following Genestealer Cults datasheets:
Genestealer Cults keep their fighting strength carefully hidden from their oppressors until the glorious day of ascension arrives.
During deployment, you can set up this unit in ambush instead of setting it up on the battlefield. If this unit is an INFANTRY or BIKER unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush.
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The keyword is used in the following Genestealer Cults datasheets:
The TYRANIDS keyword is used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS keyword is used in the following Genestealer Cults datasheets:
The keyword is used in the following Genestealer Cults datasheets:
The INFANTRY keyword is used in the following Genestealer Cults datasheets:
The CHARACTER keyword is used in the following Genestealer Cults datasheets:
The PAUPER PRINCES and CHARACTER keywords are used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and INFANTRY keywords are used in the following Genestealer Cults datasheets:
The HYBRID METAMORPHS keyword is used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and CHARACTER keywords are used in the following Genestealer Cults datasheets:
The BLADED COG and INFANTRY keywords are used in the following Genestealer Cults datasheets:
The BLADED COG and BIKER keywords are used in the following Genestealer Cults datasheets:
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MIGHT FROM BEYOND
With a low whisper that rises to a scream, the psyker amplifies the alien might hidden within every cultist, swelling their bodies with empowering energy born of the void itself.
Blessing: Might From Beyond has a warp charge value of 6. If manifested, select one friendly unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in that unit.
Autopistol used in the following datasheets:
The and CHARACTER keywords are used in the following Genestealer Cults datasheets:
The PATRIARCH keyword is used in the following Genestealer Cults datasheets:
Genestealer Cults broodkin are so fanatically loyal that they do not hesitate to sacrifice themselves to protect their leaders.
Each time a saving throw made for a CHARACTER model from your army is failed, you can select one other friendly or BROOD BROTHERS model with this ability within 3" of that CHARACTER model and take an Unquestioning Loyalty test. To do so, roll one D6, adding 1 to the result if that CHARACTER model is a PATRIARCH model: on a 4+, the test is passed and that CHARACTER model does not suffer damage. Instead, the friendly model you selected is destroyed and the attack sequence ends.This datasheet has Elites Battlefield Role. Full list of Genestealer Cults units sharing same Battlefield Role follows:
The BIOPHAGUS keyword is used in the following Genestealer Cults datasheets: