No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
15 Atalan Jackal (base: 60 x 35mm) |
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3‑7 | 15 Atalan Jackal |
14" | 4+ | 4+ | 3 | 4 | 2 | 2 | 7 | 4+ | 60 x 35mm |
15 Atalan Leader (base: 60 x 35mm) |
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1 | 15 Atalan Leader |
14" | 4+ | 4+ | 3 | 4 | 2 | 3 | 8 | 4+ | 60 x 35mm |
30 Atalan Wolfquad (base: 60mm) |
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0‑2 | 30 Atalan Wolfquad |
14" | 4+ | 4+ | 3 | 4 | 4 | 2 | 7 | 4+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Atalan incinerator | ||||||
Atalan incinerator | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Atalan small arms | ||||||
Atalan small arms | 12" | Pistol 2 | 4 | 0 | 1 | - |
Grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag grenade | ||||||
- Frag grenade | 24" | Assault D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
- Krak grenade | ||||||
- Krak grenade | 24" | Assault 1 | 6 | -1 | D3 | - |
Heavy stubber | ||||||
Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
+5 Mining laser | ||||||
+5 Mining laser | 24" | Heavy 1 | 9 | -3 | D6 | - |
Atalan power weapon | ||||||
Atalan power weapon | Melee | Melee | +1 | -2 | 1 | - |
Blasting charges | ||||||
Blasting charges | 6" | Grenade D3 | 5 | -1 | 1 | Blast |
Blast | ||||||
+5 Demolition charge | ||||||
+5 Demolition charge | 6" | Grenade D6 | 8 | -3 | 2 | Blast. The bearer can only shoot with each demolition charge it is equipped with once per battle. |
Blast. The bearer can only shoot with each demolition charge it is equipped with once per battle. |
WARGEAR OPTIONS | |||||||||||||||||||
WARGEAR OPTIONS |
• Any number of models can each be equipped with 1 Atalan power weapon. • The Atalan Leader and any number of Atalan Jackal models can each be equipped with 1 demolition charge. • One Atalan Jackal or Atalan Leader model’s Atalan small arms can be replaced with 1 grenade launcher. • If this unit contains 4 or more Atalan Jackal models, one Atalan Jackal or Atalan Leader model’s Atalan small arms can be replaced with 1 grenade launcher. • Any number of Atalan Wolfquad models can each have their heavy stubber replaced with one of the following: 1 Atalan incinerator; 1 mining laser.
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ABILITIES | |||||||||||||||||||
ABILITIES |
Conceal, Unquestioning Loyalty, Crossfire Skilled Outriders: Each time an attack is made against this unit, subtract 1 from that attack’s hit roll. Raiders: Each time a model in this unit makes a ranged attack that targets an enemy unit within 6" of it, the target is treated as being Exposed for that attack. Scout: At the start of the first battle round, before the first turn begins, if this unit is not set up in ambush, it can make a Normal Move of up to 9" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. |
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Atalan Jackals can receive the following Proficient Planning upgrades:
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FACTION KEYWORDS: TYRANIDS, GENESTEALER CULTS, | |||||||||||||||||||
KEYWORDS: BIKER, CORE, CROSSFIRE, ATALAN, JACKALS |
A key tenet of guerrilla warfare is knowing how to concentrate the fire of even inferior weapons to inflict maximum harm.
At great speed, the cult’s outriders roar into optimal firing positions to inflict catastrophic damage.
The faithful think nothing of abusing the machine spirits of their weaponry, deeming the stirring of those spirits’ wrath to be an acceptable price for the overcharged slaughter they can wreak.
Many of the same techniques employed in freeing precious ores from bedrock can be applied to violently digging enemies out of fortified positions.
Like an alien predator suddenly pouncing upon its cornered prey, the cult surges forward as one.
Wielding hefty industrial saws and drills, sufficiently determined broodkin can carve their way through the toughest enemy defence lines.
A key tenet of guerrilla warfare is knowing how to concentrate the fire of even inferior weapons to inflict maximum harm.
The riders of the Rusted Claw attack with reckless verve, hurling deadly explosives at nearby foes before speeding off in a cloud of flame and swirling dust.
Well trained by the Astra Militarum and the hivelords of their home worlds, the soldiery of the Hivecult know well how to catch their enemies in winnowing firestorms.
Driven by primal instincts and fanatical hatred, Genestealer Cultists fight viciously when upon the brink of death.
Determined to destroy their enemies, some broodkin will risk hurling explosives into combat at point-blank range.
The torturous cyborg enhancements of these warriors are freakishly alien in both conception and application, and all the more effective for it.
Genestealer Cultists are preternaturally skilled and determined infiltrators, navigating seemingly impassable vents and tunnels to sneak up on the foe.
Through constant harassment tactics, Atalan Jackals can misdirect their enemies’ attention and leave them wide open to attack from an unexpected quarter.
Genestealer Cultists are not above rigging valuable battlefield assets with explosive traps.
The faithful will gladly hurl themselves into harm’s way to protect the masters of their cult.
Light, swift cult elements often perform hit-and-run strikes against exposed enemies before racing back to cover.
This explosive has been enhanced with unstable compounds brewed by the cults finest Biophaguses.
Thanks to a mixture of cunning, instinct, guerrilla fieldcraft and no small share of luck, this brood burst from cover without the slightest warning. Foes barely have time to register their peril before the faithful are amongst them, blades and talons slashing.
When this unit is set up on the battlefield as Reinforcements as a result of being set up underground, until the end of the turn, each time a charge roll is made for this unit, roll one additional dice and discard one of the dice.The warriors of this brood have tracked their enemies tirelessly, as predatory beasts stalk their prey. Only when their position is perfect do they strike, engulfing their victims in a hail of unexpected firepower.
CROSSFIRE unit only. When this unit is set up on the battlefield as Reinforcements as a result of being set up underground, you can use this ability. If you do so, select one enemy unit within 12" of this unit. Until the end of the turn, each time a model in this unit makes a ranged attack against that enemy unit, that enemy unit is treated as having a crossfire marker and as being Exposed for that attack.Flowing like a dark tide down hidden tunnels, along rubble-choked gulleys or through sagging and rusted vents, the faithful utterly encircle their enemies.
Not all tunnels are meant to be traversed. By digging underneath the battlefield then lining the resultant mines with blasting charges, these broodkin trigger subterranean eruptions that shatter vital transitways and cause fortified positions to subside in ruin.
Before the battle, if this unit is set up underground, it can excavate. If it does so, in the Resolve Pre-battle Abilities step of the mission sequence, select one terrain feature on the battlefield (you cannot select a Fortification). That terrain feature loses the Defensible, Heavy Cover, Light Cover and Inspiring traits and gains the Difficult Ground trait.From duct-tangles and sewage pipes to subterranean mineworks and sappers’ runs - or even the spiralling burrows of beasts such as macrotalpa or gnaw-worms - the Genestealer Cults employ all imaginable types of hidden ways to better ambush their foes.
Non-VEHICLE unit only. If this unit is set up in ambush, when revealing ambush markers, you can do one of the following:The chosen brood are infused with transcendant zeal as telepathic whispers fill their minds, assuring them that they are the living avatars of the Star Children, and that now is their moment to ascend.
The first time this unit is selected to fight in this battle, until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. This is not cumulative with the additional attack granted by the Might From Beyond psychic power.
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The INFANTRY keyword is used in the following Genestealer Cults datasheets:
The BIKER keyword is used in the following Genestealer Cults datasheets:
The TRANSPORT keyword is used in the following Genestealer Cults datasheets:
Genestealer Cults keep their fighting strength carefully hidden from their oppressors until the glorious day of ascension arrives.
During deployment, you can set up this unit in ambush instead of setting it up on the battlefield. If this unit is an INFANTRY or BIKER unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush.
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The keyword is used in the following Genestealer Cults datasheets:
The TYRANIDS keyword is used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS keyword is used in the following Genestealer Cults datasheets:
The keyword is used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and GENESTEALER keywords are used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and BIKER keywords are used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and VEHICLE keywords are used in the following Genestealer Cults datasheets:
The HYBRID METAMORPHS keyword is used in the following Genestealer Cults datasheets:
The BLADED COG and INFANTRY keywords are used in the following Genestealer Cults datasheets:
The BLADED COG and BIKER keywords are used in the following Genestealer Cults datasheets:
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MIGHT FROM BEYOND
With a low whisper that rises to a scream, the psyker amplifies the alien might hidden within every cultist, swelling their bodies with empowering energy born of the void itself.
Blessing: Might From Beyond has a warp charge value of 6. If manifested, select one friendly unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in that unit.
The and CHARACTER keywords are used in the following Genestealer Cults datasheets:
The PATRIARCH keyword is used in the following Genestealer Cults datasheets:
Genestealer Cults broodkin are so fanatically loyal that they do not hesitate to sacrifice themselves to protect their leaders.
Each time a saving throw made for a CHARACTER model from your army is failed, you can select one other friendly or BROOD BROTHERS model with this ability within 3" of that CHARACTER model and take an Unquestioning Loyalty test. To do so, roll one D6, adding 1 to the result if that CHARACTER model is a PATRIARCH model: on a 4+, the test is passed and that CHARACTER model does not suffer damage. Instead, the friendly model you selected is destroyed and the attack sequence ends.Blasting charges used in the following datasheets:
Demolition charge used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The CROSSFIRE keyword is used in the following Genestealer Cults datasheets:
The inhuman coordination of Genestealer Cultists more than makes up for their motley assortment of weapons and vehicles.
If every unit from your army has the GENESTEALER CULTS keyword (excluding UNALIGNED units and the percentage ratio of BROOD BROTHERS units specified here), and every unit from your army that belongs to a cult belongs to the same cult, this unit can use this ability and the following rules apply. Note that there are rules that enhance or otherwise interact with these Crossfire rules. No matter the source, you can only use such rules if every unit from your army has the GENESTEALER CULTS keyword (excluding UNALIGNED units and the percentage ratio of BROOD BROTHERS units, and every unit from your army that belongs to a cult belongs to the same cult.
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The CORE keyword is used in the following Genestealer Cults datasheets:
The CROSSFIRE keyword is used in the following Genestealer Cults datasheets:
The HIVECULT, CORE and CROSSFIRE keywords are used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and CROSSFIRE keywords are used in the following Genestealer Cults datasheets:
The REDUCTUS SABOTEUR keyword is used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and CORE keywords are used in the following Genestealer Cults datasheets:
Grenade launcher used in the following datasheets:
Heavy stubber used in the following datasheets:
Mining laser used in the following datasheets:
The , ATALAN and JACKALS keywords are used in the following Genestealer Cults datasheets:
The BIKER keyword is used in the following Genestealer Cults datasheets:
The ATALAN keyword is used in the following Genestealer Cults datasheets:
The RUSTED CLAW and ATALAN keywords are used in the following Genestealer Cults datasheets:
The ACHILLES RIDGERUNNERS keyword is used in the following Genestealer Cults datasheets:
This datasheet has Fast Attack Battlefield Role. Full list of Genestealer Cults units sharing same Battlefield Role follows: