No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Achilles Ridgerunner (base: 120 x 92mm) |
|||||||||||
1‑3 | 80 Achilles Ridgerunner |
14" | 6+ | 4+ | 5 | 6 | 8 | 3 | 8 | 4+ | 120 x 92mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Achilles missile launcher | ||||||
Achilles missile launcher | 36" | Heavy 3 | 6 | -3 | 3 | - |
Heavy mining laser | ||||||
Heavy mining laser | 36" | Heavy D3 | 9 | -3 | D6 | Blast |
Blast | ||||||
Heavy mortar | ||||||
Heavy mortar | 48" | Heavy D6 | 6 | -1 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Heavy stubber | ||||||
Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
Flare launcher | |||||||
| |||||||
Flare launcher |
| ||||||
Spotter | |||||||
Add 12" to the Range characteristic of ranged weapons the bearer is equipped with. | |||||||
Spotter | Add 12" to the Range characteristic of ranged weapons the bearer is equipped with. | ||||||
Survey augur | |||||||
Each time a ranged attack made by the bearer targets an enemy unit within 24", the target does not receive the benefits of cover against that attack. | |||||||
Survey augur | Each time a ranged attack made by the bearer targets an enemy unit within 24", the target does not receive the benefits of cover against that attack. |
WARGEAR OPTIONS | ||||||||||||||||
WARGEAR OPTIONS |
• Any number of models can each have their heavy mining laser replaced with one of the following: 1 Achilles missile launcher; 1 heavy mortar. • Any number of models can each have their flare launcher replaced with one of the following: 1 spotter; 1 survey augur.
|
|||||||||||||||
ABILITIES | ||||||||||||||||
ABILITIES |
Conceal, Crossfire Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Scout: At the start of the first battle round, before the first turn begins, if this unit is not set up in ambush, it can make a Normal Move of up to 9" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. |
|||||||||||||||
Achilles Ridgerunners can receive the following Proficient Planning upgrades:
|
||||||||||||||||
FACTION KEYWORDS: TYRANIDS, GENESTEALER CULTS, | ||||||||||||||||
KEYWORDS: VEHICLE, CROSSFIRE, ACHILLES RIDGERUNNERS |
A key tenet of guerrilla warfare is knowing how to concentrate the fire of even inferior weapons to inflict maximum harm.
Wielding hefty industrial saws and drills, sufficiently determined broodkin can carve their way through the toughest enemy defence lines.
Like an alien predator suddenly pouncing upon its cornered prey, the cult surges forward as one.
Many of the same techniques employed in freeing precious ores from bedrock can be applied to violently digging enemies out of fortified positions.
The faithful think nothing of abusing the machine spirits of their weaponry, deeming the stirring of those spirits’ wrath to be an acceptable price for the overcharged slaughter they can wreak.
At great speed, the cult’s outriders roar into optimal firing positions to inflict catastrophic damage.
Driven by primal instincts and fanatical hatred, Genestealer Cultists fight viciously when upon the brink of death.
Even should their vehicle be terribly damaged and they themselves fatally wounded, this crew fight on with zealous fervour.
Genestealer Cultists are preternaturally skilled and determined infiltrators, navigating seemingly impassable vents and tunnels to sneak up on the foe.
Light, swift cult elements often perform hit-and-run strikes against exposed enemies before racing back to cover.
Thanks to a mixture of cunning, instinct, guerrilla fieldcraft and no small share of luck, this brood burst from cover without the slightest warning. Foes barely have time to register their peril before the faithful are amongst them, blades and talons slashing.
When this unit is set up on the battlefield as Reinforcements as a result of being set up underground, until the end of the turn, each time a charge roll is made for this unit, roll one additional dice and discard one of the dice.The warriors of this brood have tracked their enemies tirelessly, as predatory beasts stalk their prey. Only when their position is perfect do they strike, engulfing their victims in a hail of unexpected firepower.
CROSSFIRE unit only. When this unit is set up on the battlefield as Reinforcements as a result of being set up underground, you can use this ability. If you do so, select one enemy unit within 12" of this unit. Until the end of the turn, each time a model in this unit makes a ranged attack against that enemy unit, that enemy unit is treated as having a crossfire marker and as being Exposed for that attack.Flowing like a dark tide down hidden tunnels, along rubble-choked gulleys or through sagging and rusted vents, the faithful utterly encircle their enemies.
Not all tunnels are meant to be traversed. By digging underneath the battlefield then lining the resultant mines with blasting charges, these broodkin trigger subterranean eruptions that shatter vital transitways and cause fortified positions to subside in ruin.
Before the battle, if this unit is set up underground, it can excavate. If it does so, in the Resolve Pre-battle Abilities step of the mission sequence, select one terrain feature on the battlefield (you cannot select a Fortification). That terrain feature loses the Defensible, Heavy Cover, Light Cover and Inspiring traits and gains the Difficult Ground trait.The chosen brood are infused with transcendant zeal as telepathic whispers fill their minds, assuring them that they are the living avatars of the Star Children, and that now is their moment to ascend.
The first time this unit is selected to fight in this battle, until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. This is not cumulative with the additional attack granted by the Might From Beyond psychic power.
|
The INFANTRY keyword is used in the following Genestealer Cults datasheets:
The BIKER keyword is used in the following Genestealer Cults datasheets:
The TRANSPORT keyword is used in the following Genestealer Cults datasheets:
Genestealer Cults keep their fighting strength carefully hidden from their oppressors until the glorious day of ascension arrives.
During deployment, you can set up this unit in ambush instead of setting it up on the battlefield. If this unit is an INFANTRY or BIKER unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush.
|
The keyword is used in the following Genestealer Cults datasheets:
The TYRANIDS keyword is used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS keyword is used in the following Genestealer Cults datasheets:
The keyword is used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and GENESTEALER keywords are used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and BIKER keywords are used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and VEHICLE keywords are used in the following Genestealer Cults datasheets:
The HYBRID METAMORPHS keyword is used in the following Genestealer Cults datasheets:
|
MIGHT FROM BEYOND
With a low whisper that rises to a scream, the psyker amplifies the alien might hidden within every cultist, swelling their bodies with empowering energy born of the void itself.
Blessing: Might From Beyond has a warp charge value of 6. If manifested, select one friendly unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in that unit.
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The CROSSFIRE keyword is used in the following Genestealer Cults datasheets:
The inhuman coordination of Genestealer Cultists more than makes up for their motley assortment of weapons and vehicles.
If every unit from your army has the GENESTEALER CULTS keyword (excluding UNALIGNED units and the percentage ratio of BROOD BROTHERS units specified here), and every unit from your army that belongs to a cult belongs to the same cult, this unit can use this ability and the following rules apply. Note that there are rules that enhance or otherwise interact with these Crossfire rules. No matter the source, you can only use such rules if every unit from your army has the GENESTEALER CULTS keyword (excluding UNALIGNED units and the percentage ratio of BROOD BROTHERS units, and every unit from your army that belongs to a cult belongs to the same cult.
|
The CROSSFIRE keyword is used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and CROSSFIRE keywords are used in the following Genestealer Cults datasheets:
Heavy stubber used in the following datasheets:
The VEHICLE keyword is used in the following Genestealer Cults datasheets:
Heavy mining laser used in the following datasheets:
The ATALAN keyword is used in the following Genestealer Cults datasheets:
The ACHILLES RIDGERUNNERS keyword is used in the following Genestealer Cults datasheets:
This datasheet has Fast Attack Battlefield Role. Full list of Genestealer Cults units sharing same Battlefield Role follows: