From dark depths and shadowy streets emerge the Genestealer Cultists, malformed figures united by a sinister worship of inscrutable star-born entities. Secretive, stealthy and utterly malignant, they are the cankers growing unseen in the hidden spaces of the Imperium.
This section contains all of the datasheets that you will need in order to fight battles with your Genestealer Cults miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Genestealer Cults units – these are described below and are referenced on the datasheets.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 9 | Indomitus 1.2 | January 2023 |
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![]() | Expansion | 9 | March 2023 | |
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![]() | Expansion | 9 | January 2023 | |
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![]() | Rulebook | 9 | March 2022 | |
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![]() | Boxset | 9 | December 2021 | |
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![]() | Expansion | 8 | Indomitus 1.1 | July 2020 |
Q: | Can a CROSSFIRE unit that is embarked on an open-topped transport like a Goliath Truck gain bonuses when shooting at an Exposed target? If so, where do I measure from, as the CROSSFIRE models are not actually on the battlefield to measure to and from? |
A: | Yes, CROSSFIRE units can still gain the benefits from shooting at Exposed units while shooting from an open-topped transport, and you measure from any point of that transport’s hull when determining if the target is Exposed. |
Q: | Models cannot normally fire Pistol weapons alongside other types of weapon, but are liberator wyrmtooth rounds an exception? That is, can a model equipped with the Wyrmtooth Rounds Relic shoot one or more of its liberator autostubs using that weapon’s normal (Pistol) profile, and also shoot one or more of its liberator autostubs using the liberator wyrmtooth rounds (Heavy 1) profile each time it is selected to shoot? |
A: | No. |
Q: | If a RUSTED CLAW unit uses the Drive-by Demolitions Stratagem to shoot with a demolition charge and a hit is scored, is a crossfire marker placed on the target unit? |
A: | Yes. |
Q: | Units set up underground using the Conceal ability can use any Command phase abilities they have the first time they are set up on the battlefield – does this apply to the Reductus Saboteur’s Plant Explosives ability? |
A: | Yes. |
Q: | When paying Command Points to upgrade a Detachment into a Specialist Detachment, is the Relic they are able to give to a CHARACTER in addition to the Relic they would typically get from their Warlord’s faction? |
A: | No. The Relic(s) listed within a Specialist Detachment can be given to a CHARACTER from your army instead of one from your Warlord’s codex. Don’t forget, however, that many codexes contain Stratagems that enable you to gain additional Relics. |
Q: | When using the Anointed Throng’s Devotion Till Death Stratagem, can a model slain in this manner pile in and fight even if this move would take the model out of coherency? |
A: | No. It must end its pile-in move closer to the nearest enemy model, but if this would take it out of unit coherency, the move cannot be made. |
A unit’s datasheet will list all the abilities it has. Certain abilities that are common to many units are only referenced on the datasheets rather than described in full. These are described below.
Genestealer Cults keep their fighting strength carefully hidden from their oppressors until the glorious day of ascension arrives.
During deployment, you can set up this unit in ambush instead of setting it up on the battlefield. If this unit is an INFANTRY or BIKER unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush.
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Genestealer Cults broodkin are so fanatically loyal that they do not hesitate to sacrifice themselves to protect their leaders.
Each time a saving throw made for a <CULT> CHARACTER model from your army is failed, you can select one other friendly <CULT> or BROOD BROTHERS model with this ability within 3" of that CHARACTER model and take an Unquestioning Loyalty test. To do so, roll one D6, adding 1 to the result if that CHARACTER model is a PATRIARCH model: on a 4+, the test is passed and that CHARACTER model does not suffer damage. Instead, the friendly model you selected is destroyed and the attack sequence ends.Even as battle rages, reinforcements slip from the shadows or spill up from the dark places below, called to war by the Broodmind.
Each time a NEOPHYTE HYBRIDS unit from your army summons the cult, D6 destroyed models can be added back to that unit. Each time any other GENESTEALER CULTS unit from your army summons the cult, D3 destroyed models can be added back to that unit with their full wounds remaining. If a unit could summon the cult more than once (e.g. a unit equipped with a cult icon is also in range of an ACOLYTE ICONWARD’s Nexus of Devotion ability), the results are cumulative. However, no more than 6 models can be added back to a NEOPHYTE HYBRIDS unit per turn, and no more than 3 models can be added back to any other GENESTEALER CULTS unit per turn. These returned models can only be set up within Engagement Range of enemy units that are already within Engagement Range of the unit they are being added back to.The inhuman coordination of Genestealer Cultists more than makes up for their motley assortment of weapons and vehicles.
If every unit from your army has the GENESTEALER CULTS keyword (excluding UNALIGNED units and the percentage ratio of BROOD BROTHERS units specified here), and every unit from your army that belongs to a cult belongs to the same cult, this unit can use this ability and the following rules apply. Note that there are rules that enhance or otherwise interact with these Crossfire rules. No matter the source, you can only use such rules if every unit from your army has the GENESTEALER CULTS keyword (excluding UNALIGNED units and the percentage ratio of BROOD BROTHERS units, and every unit from your army that belongs to a cult belongs to the same cult.
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Each gene-sect spawns remarkable individuals with focused skills whose presence smoothens the road to ascension. Much like hives of insects, each sect produces such beings seemingly spontaneously, and in only such numbers as are needed.
The hierarchy of the broodkin is as fixed as it is instinctive. The Patriarch rules unquestioned over all, while the Primus and the Magus are empowered as its left and right talons. None gainsay their right to command.
While all Genestealer Cults serve the will of the Star Children, each does so differently, having been moulded by the world and culture it parasitises. These differences manifest in the form of unique talents, traits and tactics.
All GENESTEALER CULTS units with this ability, and all the models in them, gain a Cult Creed provided every unit in their Detachment that belongs to a cult belongs to the same cult. The Cult Creed gained depends upon which cult they belong to, as shown below.Through cunning and unholy good fortune, a Genestealer Cult can send its questing tendrils writhing into even the highest ranks of the military forces that should be standing guard against it. So does the Patriarch seize new and potent weapons of revolution.
When mustering a Battle-forged army, for each GENESTEALER CULTS Detachment you include in your army, you can also include one ASTRA MILITARUM Detachment, even though the units in such Detachments do not have any Faction keywords in common (this does not prevent your army from being Battle-forged). These ASTRA MILITARUM Detachments are also known as BROOD BROTHERS Detachments and have the following rules:The methods of the Cult of the Four-armed Emperor exemplify those traits that make the Genestealer Cults such a grievous threat. They lay their plans with horrible, inhuman patience and exploit Humanity’s bloated bureaucracy and innate greed for their own ends. They are true and terrible parasites who have spread further through the Imperium than even the most alarmist doomsayers dare to suggest.
Hailing from the Trysst mining dynasty of Ghosar Quintus, the Cult of the Four-armed Emperor lie in wait beneath their host planet’s surface before launching a long-planned and decisive ambush. Some of their number never see the light until the day of insurrection; when the moment comes, these troglodytes attack with speed and savagery.
Those warlords who serve the Four-armed Emperor prepare the battlefield on which they fight with inhuman levels of focus.
Once per battle round, when you use a Genestealer Cults Strategic Ploy Stratagem or Battle Tactic Stratagem, if that Stratagem is used on a CULT OF THE FOUR-ARMED EMPEROR unit within 12" of this WARLORD, you can reduce the CP cost of that Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced by 1CP for that use of the Stratagem, any future usages of it cost the normal amount of CPs. You can only use this ability on each Stratagem once.No other military force spends as long laying thorough and meticulous preparations for the battles to come as does the Cult of the Four-armed Emperor. Their plans to counter the foe are works of dark genius.
This peculiar sword has not one blade, but four bound as one. When its handle is given a sharp twist, the blade splits and splits again until it resembles a sheaf of gleaming tentacles - or a striking hydra - more than it does a conventional blade. It symbolises the cult’s ability to shroud themselves in normality until the time comes to reveal the hideous and lethal truth.
CULT OF THE FOUR-ARMED EMPEROR model equipped with a cult bonesword or Locus blades only. This Relic replaces a cult bonesword or Locus blades and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Sword of the Four-armed Emperor | |||||
Sword of the Four-armed Emperor | Melee | Melee | +1 | -4 | 1 |
Abilities: Each time the bearer fights, it makes 4 additional attacks with this weapon. Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
Just as the dark depths below serve to shelter the Cult of the Four-armed Emperor, so too can they be psychically opened into an abyss that swallows their enemies whole.
Malediction: Undermine has a warp charge value of 7. If manifested, select one enemy unit (excluding units that can FLY) within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:Unusually warlike and overt in their practices, the Hivecult combine the fanaticism of the broodkin with the destructive might and martial training of the conventional Imperial military. The result is a force of unrelenting destruction and conquest. Who knows how many worlds the Hivecult have already claimed in the name of the Star Children, or how many more will fall to their onslaught?
The brothers and sisters of the Hivecult are no strangers to war. They fight in tight-knit units, whether they hail from hive ganger cultures or the military organisations of the Imperium. Each is well drilled in the use of sidearms as well as repurposed industrial tools, and in battle they attack with an uncanny discipline that sees them triumph against the odds.
The warlords of the Hivecult often hail from gunrunning gangs and black market military groups in which firepower is valued above all else.
While a friendly HIVECULT CORE unit is within 6" of this WARLORD, each time a model in that unit makes a ranged attack, an unmodified hit roll of 6 scores 1 additional hit.Well trained by the Astra Militarum and the hivelords of their home worlds, the soldiery of the Hivecult know well how to catch their enemies in winnowing firestorms.
This talisman drives the wielder to acts of great bloodshed. It is said to contain the departed spirit of Vockor Mai, known as the White Creeper, the scourge of New Gidlam’s aristocracy. When Vockor Mai’s charismatic allure proved ineffective against the hivelord Thorne due to a protective artefact, Mai crept into the mans bathhouse and slashed his throat with the razored edge of this metallic wyrm-form. In the legends of the Hivecult, the talisman harbours some of that malevolent and murderous intent to this day, and glows hot in the presence of those who have earned the cult’s ire.
HIVECULT model only. Each time the bearer makes a melee attack, on an unmodified wound roll of 5+, saving throws (including invulnerable saving throws) cannot be made against that attack.When the forces of the Hivecult fight, their residual psychic energy is palpable to their psykers, who allow its immense power to flow through them before unleashing it upon the enemy in a devastating blast.
Witchfire: Synaptic Blast has a warp charge value of 5. If manifested, roll one D6, adding 2 to the result for each friendly HIVECULT CORE unit within 6" of this PSYKER:If every world within the Imperium can be viewed as a single component within a greater machine, then the Bladed Cog seek to weaponise those components one at a time, the better to destroy the entire edifice. Their masters leash iron and flesh alike to the cause, and their cybernetically enhanced broods are as resilient as they are deadly.
The Cult of the Bladed Cog proliferates amongst the disaffected labourers and brainwashed defence maniples of the Imperium’s many forge worlds. In perverting the technological marvels of the Omnissiah, they not only gain access to a ready flow of esoteric weapons of war, but also the means by which to pursue their ultimate quest. The Bladed Cog seek to fashion the ultimate warrior-hybrid of brood-cursed flesh and engineered metal, and care not how many of the luckless faithful must be mangled and slain to achieve their insane ends.
The warlords of the Bladed Cog share their host civilisation’s hyper-focused attitude to war, identifying the most threatening or valuable target amongst the enemy ranks and seeking their destruction above all else.
Before the battle, select one enemy unit from your opponent’s army. While a friendly BLADED COG CORE unit is within 6" of this WARLORD, each time a model in that unit makes an attack against that enemy unit, you can re-roll the wound roll.The torturous cyborg enhancements of these warriors are freakishly alien in both conception and application, and all the more effective for it.
Resembling a many-clawed incarnation of the Omnissiah, this custom electoo fizzes with potent bioelectricity, surrounding its wearer with a crackling force field that can turn aside even a pinpoint shot from a lascannon. In times of great physical exertion, it can also release a burst of power so intense that it fries the synapses of any luckless foes standing too close.
BLADED COG model only.Syphoning off the merest portion of the Broodmind’s energetic potential, the psyker melds it with the bioelectric fields of nearby faithful and wreathes them in a crackling protective aura.
Blessing: Broodvolt Surge has a warp charge value of 5. If manifested, until the start of your next Psychic phase, while a friendly BLADED COG unit is within 3" of this PSYKER, each time an attack with a Damage characteristic of 1 is allocated to a model in that unit, add 1 to any armour saving throw made against that attack.Where many Genestealer Cults sing with a near euphoric sense of righteousness and self-belief, the Rusted Claw are grim nihilists. They hold to a creed of universal transience and inevitable entropy, living nomadic lives and striving to erode Imperial civilisation from the roots upward. Hardened by their experiences, Rusted Claw broods are perfect vectors of the Genestealer Curse.
The wandering nomads of the Rusted Claw are hardened guerrilla warfare specialists, their degraded appearance belying leathery hides and stone-hard chitin. Skilled at covering rough terrain at speed, they favour swift assaults across multiple fronts, overwhelming their enemies from all sides while shrugging off direct hits from weapons that should surely lay them low.
This warlords very touch is metallophagic, unleashing microscopic organisms that gnaw away at the enemy’s armour and cause it to corrode and fall apart.
The riders of the Rusted Claw attack with reckless verve, hurling deadly explosives at nearby foes before speeding off in a cloud of flame and swirling dust.
They who don this ragged but strangely blessed enviro-suit become one with the dust on the wind and the sun-chased shadows of fleeting clouds. They come and go as they please, and none can stay them.
RUSTED CLAW model only.With but a glance and a hand gesture from a Rusted Claw psyker, the target is seized by swift entropy. Iron rusts, copper is stained with verdigris and fluids desiccate. Weakened in such a way, the enemy is then set upon and ripped apart by the psyker’s cultist brethren.
Malediction: Inescapable Decay has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, each time a friendly RUSTED CLAW model makes an attack against that enemy unit, improve the Armour Penetration characteristic of that attack by 1.Religious zeal and unquestioning faith have long been weapons in the arsenal of the Imperium. To the Pauper Princes, however, they are a means to poison the worlds of Mankind one by one. This cult mirrors the Ecclesiarchy in many ways, yet where the Imperial creed must be imposed as much through fear as through genuine devotion, fanatical belief is absolute in every Pauper Princes cultist.
The cultists of the Pauper Princes are so zealous they would gladly hurl themselves on a live frag grenade to protect their leaders. When their organisation is threatened, they fight like madmen to pull down and slaughter those who challenge their ascendancy.
Any one of this warlords numerous faithful would take a bullet for their prophet without hesitation.
Should the faithful of the Pauper Princes fail in their duty to protect the lives of their religious leaders, they are instead driven into a vengeful fervour against those who dare such desecration.
The sacred remains of Saint Tenndarc are of vast spiritual importance to the Pauper Princes. It is said that Tenndarc, a Magus of the first gene-sect, dove in front of his Patriarch to save him from a sniper’s bullet. He died in the process, but that act of martyrdom has echoed through the cult ever since.
PAUPER PRINCES model only. The bearer has the following ability: ‘Reliquary of Saint Tenndarc (Aura): While a friendly PAUPER PRINCES CORE unit is within 6" of the bearer, models in that unit have a 5+ invulnerable save.’The psyker sends their powers flowing out to fill the minds of the faithful with visions of ascension and unity. Borne up by fervent rapture, the cultists fight on until - or sometimes even after - the last spark of life has left their bodies.
Blessing: Last Gasp has a warp charge value of 5. If manifested, select one friendly PAUPER PRINCES CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, each time a model in that unit is destroyed by a melee attack, roll one D6: on a 5+, after the attacking model’s unit has finished making its attacks, it suffers 1 mortal wound (a unit can suffer a maximum of 5 mortal wounds per phase as a result of this psychic power).The Cult of the Twisted Helix are doubly cursed. Though they had a chance to fend off the tendrils of the Genestealer taint, they chose instead to embrace it for curiosity’s sake, and so were damned by their own hand. They have only delved deeper into intellectual abomination ever since; their masters are deranged artists of bioengineering, while the faithful act as their all too willing canvas.
Twisted Helix cultists excel in the arts of insane alchemy and dark experimentation. Their neatly attired Biophagus progenitors create monstrous hybrids of all sizes and shapes, the energies of forbidden biochemical concoctions boiling through their veins to lend them uncanny strength, speed and resilience.
From syringes and blades to their own claws, this warlord coats their tools and weapons with bioagents of their own brewing that deliver a potent electro-toxic shock to their victims.
Add 1 to the Damage characteristic of melee weapons this WARLORD is equipped with (excluding Relics).The swollen frames of the Twisted Helix’s Aberrants contain distended adrenal sacs that can drive them into a frenzy of bloodletting, against which few foes can stand.
The constant experimentation conducted by agents of the Twisted Helix has led to a great many claims of having created the perfect bioform. The finest bio-alchemical concoction to come from the distilleries of Vejovium contains the rendered down essence of the Great Spined Beast, manufactured from the corpse of a captured Tyranid wrecker organism that the cult gave much to acquire. Those who imbibe the resultant elixir swell with physical power, their muscle mass increasing to grotesque levels even as their minds fill with bloodlust.
TWISTED HELIX model only. Select one genomic enhancement for the bearer to gain (see the Genomic Enhancement ability, Biophagus datasheet), even though it is not a CORE or ABERRANT unit. If your army includes any BIOPHAGUS units, you can instead select two genomic enhancements for the bearer to gain.The psykers of the Twisted Helix have learned to send trigger impulses through the Broodmind, which awaken rampant mutagenic strains within the bodies of the faithful. Those affected sprout chitinous blades, wicked fangs and lashing tendrils with which to bloodily dismember their foes.
Blessing: Mutagenic Deviation has a warp charge value of 5. If manifested, select one friendly TWISTED HELIX unit within 12" of and visible to this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target.Many of the seemingly new-spawned or divergent Genestealer Cults that infest Imperial worlds are, in truth, splinters of existing broods working their way under the skin of a new population. These splinter cults retain much of their primogenitors’ culture and way of war, while also developing their own identity.
Whether stalking prey amidst primordial wilds or hunting rivals in the urban jungle of the underhive, the faithful of this cult have learned well the ways of the ambush predator. When they spring their trap, its jaws close inescapably.
Faith is a weapon for this cult. Their broods go to battle filled with a zealot’s frenzy, and fall upon their enemies in a frothing mass driven by devotion to the Star Children.
The mental influence of this cult’s leaders over their faithful brothers and sisters is especially strong. Many of their broods act almost as extensions of their masters’ wills, displaying a resolute spirit and martial efficiency that would shame the finest Imperial shock troops. They press forward or withdraw in perfect order, no matter their peril.
This cult has its roots amidst the Imperial underclasses who toil in the sprawling mines, manufactorums and abattoirs deep beneath their masters’ feet. Out of sight and mind for many generations, these faithful were able to stockpile many hidden caches of hardware and materiel to supply the armies of ascension.
Be they nomadic pioneers, underground freedom fighters or tribes raised upon hostile alien worlds, the faithful of this cult have mastered a highly mobile form of warfare. They swarm around their enemies, ducking from one patch of cover to the next while maintaining constant harassing fire.
This cult’s Patriarch has an overwhelming, almost god-like presence that flows out through the Broodmind to erode the individual personalities of its faithful. Hollow-eyed but utterly devout, they fight to the last with no thought for their own survival.
These cultists have access to alchemical and medicae facilities in which they experiment obsessively. The most toxic chemical agents produced from this process are distributed amongst their broods and used to coat blades, talons and - in the most extreme cases - even fangs, with hideous consequences for the cult’s foes.
Hailing from a war world, a fortress world or some other location with strong military traditions, this cult boasts unusually well-drilled broods. Quite aside from any Brood Brothers in their ranks, even the lowliest of the faithful can fight with the skill of seasoned paramilitaries.
Hardship is nothing new to the faithful of this cult. Having long suffered appalling conditions beneath a repressive regime, their brothers and sisters have become tough enough to shrug off all but the most punishing of wounds.
Whether hewing riches from hellish pits, butchering animal carcasses or toiling in forges, the faithful of this cult have become experts in handling the outsized industrial tools they now wield as weapons. To such warriors, it is no more challenging to butcher their foes than it is to tunnel through a rock face or carve up a slab of meat.
The faithful of this cult exhibit an inhuman ferocity and swiftness in battle that is all too reminiscent of the xenos bio-horrors whose taint surges through their veins. Enemies find their defence lines broken and overrun one after another with frightening speed.
This cult places great value upon its armoured fighting vehicles and swarms of light bikes and Ridgerunners. All such assets are ritually girded with additional armour plating, as well as being hung with fetishes and daubed with wyrm-form icons the better to earn the favour of the Patriarch.
The Broodmind signature of this cult is especially prominent and powerful. It resonates through each and every one of the faithful - none more so than their psykers, who are able to syphon this bombastic energy and transform it into potent synaptic emanations.
This cult has taken hold amongst the underbelly of its host society, to be spread by murderers, smugglers and rogues. Whether they hail from the serf classes of a feudal world, the vicious gangers of a hive city or the lawless frontiers of Human space, its faithful know how to brawl and slay without even a modicum of honour.
The strange biological offshoots of the Genestealer Cult are misshapen, muscular, and utterly devoted to the creed. The mightiest amongst them are anointed with holy oils and the blood of their Purestrain kin, and they fight like berserk zealots in the name of their war leaders.
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ANOINTED THRONG Specialist Detachment Stratagem To those of the Genestealer Cults, the Abominant is seen as a holy figure, blessed by their grandsire to lead them out of the subterranean darkness to conquer the stars. Use this Stratagem when choosing your army. Pick a GENESTEALER CULTS Detachment from your army to be an Anointed Throng Specialist Detachment. ABOMINANTS and ABERRANTS in that Detachment gain the ANOINTED THRONG keyword. | ||
Birthed into corporeal existence by the Patriarch’s psychic overspill, this Mindwyrm familiar manifests the most sinister and insidious aspects of its master. Holding little regard for the creature in its thrall, it uses its powerful will to drive the hapless Abominant and its followers into battle without cease.
Add 1 to charge rolls for your Warlord and friendly ANOINTED THRONG units that are within 6" of your Warlord when the roll is made.Graced by the Patriarch himself, this power sledgehammer is saturated with the psychic energy of the brood, not only making it lighter to carry, but imbuing it with terrible power.
ABOMINANT only. The Blessed Sledgehammer replaces the bearer’s power sledgehammer and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Blessed Sledgehammer | |||||
Blessed Sledgehammer | Melee | Melee | x2 | -4 | D6 |
Abilities: Damage rolls of 1 or 2 made with this weapon count as 3 instead. |
STRATAGEMS If your army includes any Anointed Throng Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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When the cult wishes to secure a vital location it will send a flotilla of transports hurtling into the crucible of battle, the cramped hulls of each Goliath Truck packed with devotees of the creed. All are desperate to claim first blood in order to impress their Patriarch.
1CP | ||
DELIVERANCE BROODSURGE Specialist Detachment Stratagem Pouring from Goliath transports comes a living tide of warriors. Surging forward with frothing fervour, the broodsurge is nigh impossible to stop. Use this Stratagem when choosing your army. Pick a GENESTEALER CULTS Detachment from your army to be a Deliverance Broodsurge Specialist Detachment. ACOLYTE ICONWARDS, NEOPHYTE HYBRIDS, ACOLYTE HYBRIDS and GOLIATH TRUCKS in that Detachment gain the DELIVERANCE BROODSURGE keyword. | ||
This Warlord’s presence amongst the Deliverance Broodsurge is testament to every warrior chosen that they are destined for greatness, and they waste no time in proving it to their foe.
You can re-roll Advance rolls and charge rolls for friendly DELIVERANCE BROODSURGE units if they are within 6" of your Warlord when the roll is made.Iconwards most favoured by their Patriarch are sometimes blessed with vials filled with its blood. These holy vessels are hung from the Iconward’s sacred banner and fill nearby cultists with a zealous devotion to their cause. Not only symbolic in nature, each drop of blood holds considerable psychic energy that can imbue a faithful warrior with incredible strength and reflexes.
Add 1 to the Leadership characteristic of friendly GENESTEALER CULTS units within 6" of the bearer. In addition, once per battle, at the start of the Fight phase, you can pick a GENESTEALER CULTS INFANTRY model from your army within 3" of the bearer. Add 2 to that model’s Attacks and Strength characteristics until the end of that phase.STRATAGEMS If your army includes any Deliverance Broodsurge Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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A PLAN GENERATIONS IN THE MAKING (Cult of the Four-armed Emperor – Strategic Ploy)
CLANDESTINE GOALS (Genestealer Cults – Strategic Ploy)
GENE-SIRE’S GIFTS (Genestealer Cults – Requisition)
LEADERS OF THE CULT (Genestealer Cults – Requisition)
XENOFORM BIONICS (Bladed Cog – Requisition)
ANOINTED THRONG (Specialist Detachment)
DELIVERANCE BROODSURGE (Specialist Detachment)
SUBTERRANEAN DEFENCE (Genestealer Cults – Strategic Ploy)
INSIDIOUS INFILTRATORS (Genestealer Cults – Boarding Actions – Strategic Ploy)
Battle Round
DEVOTED CREW (Genestealer Cults – Epic Deed)
HYPER-METABOLISM (Genestealer Cults – Epic Deed)
SUMMON FAMILIAR (Genestealer Cults – Wargear)
METICULOUS UPRISING (Genestealer Cults – Strategic Ploy)
DATA PARASITE (Genestealer Cults – Epic Deed)
RAPID ADVANCE (Genestealer Cults – Battle Tactic)
RETURN TO THE SHADOWS (Genestealer Cults – Strategic Ploy)
RECKLESS MANOEUVRE
DRIVE-BY DEMOLITIONS (Rusted Claw – Battle Tactic)
METICULOUS UPRISING (Genestealer Cults – Strategic Ploy)
GESTALT CONSCIOUSNESS (Genestealer Cults – Epic Deed)
THE CULT MIND (Genestealer Cults – Boarding Actions – Epic Deed)
DIG THEM OUT (Genestealer Cults – Battle Tactic)
MASSED FIREARMS (Genestealer Cults – Battle Tactic)
OVERLOAD FUEL CELLS (Genestealer Cults – Battle Tactic)
PACK HUNTERS (Genestealer Cults – Strategic Ploy)
PRIMED EXPLOSIVE (Genestealer Cults – Wargear)
RAKING FIRE (Genestealer Cults – Battle Tactic)
ROAMING ENGAGEMENT (Genestealer Cults – Strategic Ploy)
OVERWHELMING FIRE (Genestealer Cults – Boarding Actions – Battle Tactic)
NEURAL OVERLOAD (Genestealer Cults – Wargear)
FIRE DISCIPLINE (The Hivecult – Battle Tactic)
LURK IN THE SHADOWS (Genestealer Cults – Strategic Ploy)
MONSTROUS VIGOUR (Genestealer Cults – Battle Tactic)
ONE WITH THE SHADOWS (Genestealer Cults – Battle Tactic)
MONSTROUS VIGOUR (Genestealer Cults – Boarding Actions – Battle Tactic)
SHADOW DWELLERS (Genestealer Cults – Boarding Actions – Battle Tactic)
VICIOUS TO THE END (Genestealer Cults – Boarding Actions – Epic Deed)
COVERING FIRE (Genestealer Cults – Strategic Ploy)
GENETIC LINEAGE (Genestealer Cults – Strategic Ploy)
TUNNEL CRAWLERS (Genestealer Cults – Strategic Ploy)
FANATICAL DEVOTION (Genestealer Cults – Strategic Ploy)
COORDINATED ASSAULT (Genestealer Cults – Strategic Ploy)
DEVOTION TILL DEATH
FIGHT FOR THE ANOINTED ONE!
THE FIRST TO DRAW BLOOD
VICIOUS TO THE END (Genestealer Cults – Boarding Actions – Epic Deed)
BORE THROUGH (Genestealer Cults – Battle Tactic)
NEURAL OVERLOAD (Genestealer Cults – Wargear)
RECKLESS DEMOLITIONS (Genestealer Cults – Epic Deed)
RETURN TO THE SHADOWS (Genestealer Cults – Strategic Ploy)
MONSTROUS BIO-HORRORS (Twisted Helix – Strategic Ploy)
COORDINATED ASSAULT (Genestealer Cults – Strategic Ploy)
DEVOTION TILL DEATH
VICIOUS TO THE END (Genestealer Cults – Boarding Actions – Epic Deed)
BORE THROUGH (Genestealer Cults – Battle Tactic)
NEURAL OVERLOAD (Genestealer Cults – Wargear)
RECKLESS DEMOLITIONS (Genestealer Cults – Epic Deed)
MONSTROUS BIO-HORRORS (Twisted Helix – Strategic Ploy)
LEGENDARY DEMISE (Genestealer Cults – Epic Deed)
RIGGED TO BLOW (Genestealer Cults – Epic Deed)
VENGEANCE FOR THE MARTYRED (Pauper Princes – Battle Tactic)
BOOBY TRAP (Genestealer Cults – Strategic Ploy)
If your army includes any GENESTEALER CULTS Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them. When one of these Stratagems instructs you to select a unit from your army, replace all instances of <CULT> on that Stratagem (if any) with the name of the Cult that your selected unit belongs to.
Wielding hefty industrial saws and drills, sufficiently determined broodkin can carve their way through the toughest enemy defence lines.
Like an alien predator suddenly pouncing upon its cornered prey, the cult surges forward as one.
As enemy fire hammers their position, so the faithful melt into the shadows to avoid its fury.
Many of the same techniques employed in freeing precious ores from bedrock can be applied to violently digging enemies out of fortified positions.
The faithful think nothing of abusing the machine spirits of their weaponry, deeming the stirring of those spirits’ wrath to be an acceptable price for the overcharged slaughter they can wreak.
The Aberrants of the cult’s dark underbelly take a grim satisfaction in their ability to shrug off horrific damage.
At great speed, the cult’s outriders roar into optimal firing positions to inflict catastrophic damage.
A key tenet of guerrilla warfare is knowing how to concentrate the fire of even inferior weapons to inflict maximum harm.
Even should their vehicle be terribly damaged and they themselves fatally wounded, this crew fight on with zealous fervour.
Even the most grievous wounds can be sealed over by those with the alien biology of the Tyranid under their skin.
Genestealer Cults are willing to sacrifice any asset for the cause.
Clamavuses are able to send corrupting data-wyrms burrowing into enemy machine spirits to weaken and degrade their hosts.
Even in death, the Kelermorph seeks to set a bloodthirsty example.
Cult psykers are able to employ the minds of the faithful as willing conduits for their unnatural powers.
Determined to destroy their enemies, some broodkin will risk hurling explosives into combat at point-blank range.
Each Patriarch’s broodcoven is made up of powerful individuals possessed of the skills and charisma needed to further its will.
The relics taken reverently from the Patriarch’s lair include captured guns, sentient blades and strange biomantic artefacts.
Through constant harassment tactics, Atalan Jackals can misdirect their enemies’ attention and leave them wide open to attack from an unexpected quarter.
So strong is the Genestealer influence on the psyches of some hybrids that occasionally their bestial nature takes over. The consequences are always bloody.
A long-planned strategy comes to fruition as the cultists rise up.
The cultists who infest this world know well that secrecy can be made into a weapon of war.
Genestealer Cultists are not above rigging valuable battlefield assets with explosive traps.
In dark nooks and crevices the true believers of the cult whisper and skulk, all but invisible to those who approach.
Ever cunning and duplicitous, broods of the faithful often vanish back into tunnels and vents after their initial strike, ready to attack again elsewhere.
A sudden hail of cultist fire forces the enemies’ heads down, leaving them unable to respond to the broodkin onslaught.
Squirming, crawling and scrabbling through confined spaces is second nature to many broodkin, and is a skill they use to assail seemingly impregnable enemy positions.
The faithful will gladly hurl themselves into harm’s way to protect the masters of their cult.
Light, swift cult elements often perform hit-and-run strikes against exposed enemies before racing back to cover.
Swift salvoes of gunfire suppress the enemy and spread panic in their ranks moments before the fanatical charge of the broodkin strikes home.
Some Sanctuses coat their blades and munitions with neurological agents formulated to fill the victim’s mind with psychic white noise. Disorientating at the very least, this effect induces hideous mental feedback in psykers.
Through pheromones or Broodmind summons, a slinking familiar is called from the shadows.
This explosive has been enhanced with unstable compounds brewed by the cults finest Biophaguses.
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Employing carefully prepared positions and a mixture of physical and spiritual concealment measures, the brood lurks invisibly as the enemy approaches. Not until the last second do they burst from cover to rake their shocked enemies with point-blank fire.
INFANTRY unit only. When this unit is set up on the battlefield as Reinforcements as a result of being set up underground, it can lie in wait. If it does so:This Primus possesses a meticulous eye for extreme detail and a truly inhuman patience while attending to every possible contingency. Accordingly, their battle plans are so comprehensive and devious as to appear as though they were generated by a shrine’s worth of strategic cogitators.
PRIMUS model only. Once per battle, in your Command phase, this model can use this ability. If it does so, until the end of the phase:The most talented Biophaguses employ their genetic alchemy to enhance their favoured warriors. With care and precision they tease out favourable mutations that render their subjects increasingly deadly, without triggering any undesirable degradations of body or mind.
BIOPHAGUS model only. When you give a unit this ability, select one <CULT> CORE or <CULT> ABERRANT unit from your army, then select one genomic enhancement for that unit to gain (see the Genomic Enhancement ability).Thanks to a mixture of cunning, instinct, guerrilla fieldcraft and no small share of luck, this brood burst from cover without the slightest warning. Foes barely have time to register their peril before the faithful are amongst them, blades and talons slashing.
When this unit is set up on the battlefield as Reinforcements as a result of being set up underground, until the end of the turn, each time a charge roll is made for this unit, roll one additional dice and discard one of the dice.The warriors of this brood have tracked their enemies tirelessly, as predatory beasts stalk their prey. Only when their position is perfect do they strike, engulfing their victims in a hail of unexpected firepower.
CROSSFIRE unit only. When this unit is set up on the battlefield as Reinforcements as a result of being set up underground, you can use this ability. If you do so, select one enemy unit within 12" of this unit. Until the end of the turn, each time a model in this unit makes a ranged attack against that enemy unit, that enemy unit is treated as having a crossfire marker and as being Exposed for that attack.Flowing like a dark tide down hidden tunnels, along rubble-choked gulleys or through sagging and rusted vents, the faithful utterly encircle their enemies.
Long weeks of meditation have allowed this psyker to establish a tentative connection to the Shadow in the Warp. What would blast the mind of any normal being has instead instilled insidious wisdom in this master of the cult.
PSYKER model only. This model knows one additional psychic power from the Broodmind discipline.Not all tunnels are meant to be traversed. By digging underneath the battlefield then lining the resultant mines with blasting charges, these broodkin trigger subterranean eruptions that shatter vital transitways and cause fortified positions to subside in ruin.
Before the battle, if this unit is set up underground, it can excavate. If it does so, in the Resolve Pre-battle Abilities step of the mission sequence, select one terrain feature on the battlefield (you cannot select a Fortification). That terrain feature loses the Defensible, Heavy Cover, Light Cover and Inspiring traits and gains the Difficult Ground trait.From duct-tangles and sewage pipes to subterranean mineworks and sappers’ runs - or even the spiralling burrows of beasts such as macrotalpa or gnaw-worms - the Genestealer Cults employ all imaginable types of hidden ways to better ambush their foes.
Non-VEHICLE unit only. If this unit is set up in ambush, when revealing ambush markers, you can do one of the following:The chosen brood are infused with transcendant zeal as telepathic whispers fill their minds, assuring them that they are the living avatars of the Star Children, and that now is their moment to ascend.
The first time this unit is selected to fight in this battle, until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. This is not cumulative with the additional attack granted by the Might From Beyond psychic power.Before the battle, generate the psychic powers for PSYKER models from your army that know powers from the Broodmind discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the psyker knows.
When a Psyker unit from your army manifests a psychic power from this discipline, replace all instances of the <CULT> keyword on that psychic power (if any) with the name of the cult that your PSYKER belongs to.
D6 | PSYCHIC POWER |
1 | MASS HYPNOSIS The psyker exerts their mental dominion over their foes, placing them into a trance-like state so that the cult can take them apart at leisure. Malediction: Mass Hypnosis has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
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2 | MIND CONTROL The psyker stabs at the minds of their victims, stoking their doubts and assailing them with contrary directives. Malediction: Mind Control has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
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3 | PSIONIC BLAST With a screech of triumph, the psyker focuses the alien hatred of their kind into a blaze of pallid energies that consumes their enemies. Witchfire: Psionic Blast has a warp charge value of 5. If manifested, select one enemy unit within 18" of and visible to this PSYKER. For the purposes of selecting that enemy unit, unless that enemy unit is within Engagement Range of this PSYKER, the Look Out, Sir rule applies as if this psychic power was a ranged weapon with a Range characteristic of 18".
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4 | MENTAL ONSLAUGHT The psyker intensifies their hypnotic power to such a degree that it can cause their victims’ brains to swell to bursting point inside their skulls. Witchfire: Mental Onslaught has a warp charge value of 5. If manifested, select one enemy unit within 24" of and visible to this PSYKER and roll four D6: for each result of 5+, that unit suffers 1 mortal wound. If any models in that unit are destroyed as a result of those mortal wounds but that unit is not destroyed, keep repeating this process, reducing the number of dice rolled by 1 each time (e g. three D6 on the first repeat, two D6 on the second repeat) until any of the following conditions are met during that repeat:
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5 | PSYCHIC STIMULUS The unknowable power of the cult’s gestalt soul flows into the psykers chosen instruments, spurring them into a religious frenzy that sees them attack with hyperactive speed. Blessing: Psychic Stimulus has a warp charge value of 6. If manifested, select one friendly <CULT> unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
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6 | MIGHT FROM BEYOND With a low whisper that rises to a scream, the psyker amplifies the alien might hidden within every cultist, swelling their bodies with empowering energy born of the void itself. Blessing: Might From Beyond has a warp charge value of 6. If manifested, select one friendly <CULT> unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in that unit. |
If a GENESTEALER CULTS CHARACTER model is your WARLORD, you can use the table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.
When you have determined a Warlord Trait for a GENESTEALER CULTS CHARACTER model, replace all instances of the <CULT> keyword in their Warlord Trait (if any) with the name of the Cult that your model belongs to.
D6 | WARLORD TRAIT |
1 | FOCUS OF ADORATION This warlord inspires such insane devotion that their minions will leap headlong into battle in order to win their favour. While a friendly <CULT> CORE or <CULT> PURESTRAIN GENESTEALERS unit is within 6" of this WARLORD, that unit is eligible to perform Heroic Interventions as if it were a CHARACTER unit. |
2 | SHADOW STALKER The gloom seems to cling to this warlord like a shroud as they emerge grinning from the darkness, claws flexing in anticipation of the kill. Each time an attack is made against this WARLORD, subtract 1 from that attack’s hit roll. |
3 | BIOMORPH ADAPTATION The power of the Broodmind flows through this warlord’s veins, their physiology showing monstrous gifts and lethal enhancements. Add 1 to the Attacks and Toughness characteristics of this WARLORD. |
4 | PROWLING AGITANT No matter how often the oppressors seek to trap or silence this warlord, they always find themselves left empty-handed and foolish, their elusive quarry long gone. Once per turn, when this WARLORD is selected as the target of a charge, before the charge roll is made and after firing any Overwatch, it can make a Normal Move of up to 6". Your opponent can then select new targets for that charge if they wish. |
5 | ALIEN MAJESTY An aura of palpable grandeur surrounds this warlord, making their mere presence a powerful stimulant to their followers.
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6 | PRETERNATURAL SPEED Uncannily fast in thought and deed, this warlord makes blisteringly quick attacks as its best form of defence.
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If every model from your army (excluding UNALIGNED and BROOD BROTHERS models) has the GENESTEALER CULTS keyword, and your WARLORD has the GENESTEALER CULTS keyword, you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack in the Warhammer 40,000 Core Book), select one of them to be from the GENESTEALER CULTS secondary objectives listed below.
Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission, etc).
In order to keep our enemies off balance and to prevent them from coordinating or communicating, key logistical targets must be eliminated. Sow the fiery seeds of revolution, sisters and brothers, and sing praise to the Star Children as our enemies burn...
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This world belongs to the oppressor no longer, for it is now the demesne of the Star Children and their faithful. Our enemies must be driven from every corner of our realm, overrun and surrounded at every turn until there is nowhere left for them to flee. The blessed wyrm-form icon be raised high from every rampart, every rooftop, and upon every corpse-strewn battlefield. This world is ours! Now go forth and claim it!
Subtlety, secrecy, stealth - all these are but means to an end. It is by fighting the enemy on our own terms, and by trapping them within the closing jaws of one cunning ambush after another, that we faithful will overthrow the armies of oppression.
In this section you’ll find additional rules for playing Crusade battles with the Genestealer Cults, such as Agendas, Battle Traits and Crusade Relics that are bespoke to GENESTEALER CULTS units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
Those who cannot be snatched away and infected with the gene-curse of the cult must be slain without mercy.
Those who have seen too much, or who possess the means to expose the cult, must be swiftly dispatched to secure their silence.
Through extending the tendrils of the Broodmind into the psyche of the enemy, we will open their eyes and win allies to our cause.
Our final fight for freedom approaches. Before that day, tunnels must be dug, supplies cached and traps carefully laid.
From heathen fane to hated fortification, all must be cast down.
As the Genestealer Curse spreads and the brood grows, so new leaders emerge from the brood cycle already possessed of inherent knowledge and martial skill.
Just as important as grand strategy is the tactical approach to every individual engagement, from the most meagre skirmish to grand offensives and onslaughts. All must be planned with equal cunning and determination in order for the cult to emerge victorious.
Suitably heroic and bloody deeds can win a brood the status of folk heroes in the eyes of their fellows. The faithful idolise such icons of the revolution, seeking to emulate their deeds of canny daring.
Through tireless effort and keen foresight, a localised victory for the cult can be exploited to open new doors and generate fresh opportunities for the faithful.
For all the lives it may cost to subjugate an entire world, still the ranks of the faithful are swelled by such conquests as the blessings spread through the populace.
As the brood cycle turns and turns again, each new fifth generation spawns Purestrain Genestealers to act as living weapons and vectors of transmission for the cult.
Elixir of Dark Vistas Precisely what otherworldly emissary of the darkest void gave its vital fluids for the distillation of this potion must remain a mystery. Yet the one who drinks it is offered glimpses of the strange and sanity-blasting gulfs across which that creature travelled and fought, and emerges blessed with dark new wisdom. Model with the HQ Battlefield Role only. When the bearer gains this Crusade Relic, you can use the Warlord Trait Requisition for 0RP to give the bearer a Warlord Trait. You can do so even if the bearer already has a Warlord Trait (allowing it to have two Warlord Traits). Do not add 1 to its Crusade points total as a result of using that Requisition. All other rules specified by that Requisition still apply. |
Pervasion Veil The Pervasion Veil is, at first glance, merely a tattered cloak that even the most destitute vagrant might cast aside as worthless. Yet one who dons it seems to fade somehow into the shadows, their image flickering half-seen in every dark corner, there in peripheral sight then gone as quickly as it was glimpsed. INFANTRY model (excluding a PATRIARCH model) only.
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Stratodais No one knows whether to believe the rumours that this strategium dais once sat in the command centre of Lord Solar Macharius himself-yet its cogitational capacity is undeniable. If such rumours are true, then some agent of the cults managed an audacious theft indeed! NEXOS model only. For the purposes of the bearer’s Battlefield Analysis ability, you can select two enemy units to gain a crossfire marker instead of one, but those enemy units must be within 9" of each other. |
Pennant of Ascension Stitched together from the tattered remains of enemy banners, then dyed and daubed over with cult sigils, this banner stands as testament to the fervour and savage conquests of the cult. ACOLYTE ICONWARD model only. The bearer gains the following ability: ‘Pennant of Ascension (Aura): While a friendly <CULT> INFANTRY or <CULT> BIKER unit is within 6" of this model, add 1 to the Attacks characteristic of models in that unit.’ |
Crown of Ascendancy This chitinous lattice contains material chipped from more than two-dozen Patriarchs’ thrones. It amplifies its wearers synaptic powers to near-apocalyptic levels, and renders their spirit as a dark and roiling thunderhead that presses on the minds of all around them. PATRIARCH model only.
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Tyrant’s End This revered autopistol travels from sect to sect. It is entrusted to the cult member at the forefront of the insurrection so that from their hands, the cult’s oppressors can be laid low. What powers it is unknown, but for each round discharged, liberation is realised. Model equipped with an autopistol only. This Relic replaces an autopistol and has the following profile:
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Divine Ossein This bonesword was created from the sacred bone of a prior Patriarch. While that esteemed forefather ultimately fell, his love and influence lived on through the hallowed remains that became this most divine relic. Wielding such a blade inspires the bearer to live up to his mighty reputation and deliver his children from oppression. Model equipped with a cult bonesword only.
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1 | Hive World |
Community, Community, Industry, Politics |
2 | Forge World |
Industry, Industry, Military, Religion |
3 | Cardinal World |
Community, Politics, Religion, Religion |
4 | Fortress World |
Military, Military, Politics, Resources |
5 | Agri or Mining World |
Community, Industry, Resources, Resources |
6 | Frontier or Feudal World |
Community, Military, Resources, Politics |
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Adoring worshippers of the Star Gods, these xenobred fanatics look forward to the day when their deities will liberate them from Imperial oppression. In the meantime, they wage guerrilla wars and prepare a great uprising.
SHADOW STALKER The gloom seems to cling to this cultist like a shroud as they emerge grinning from the darkness, claws flexing in anticipation of the kill. Each time an attack is made against the bearer, subtract 1 from that attack’s hit roll. |
ALIEN REGALITY An aura of palpable grandeur surrounds this cultist, making their mere presence a powerful stimulant to their followers.
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INSTINCTIVE COUNTERSTRIKE Drawing upon the fullness of its alien instincts, the cultist psychically pushes its followers into a savage counter-attack. In your opponent’s Charge phase, select one friendly GENESTEALER CULTS unit within 9" of the bearer. Until the end of the phase, that unit is eligible to perform Heroic Interventions as if it were a CHARACTER unit and is eligible to perform a Heroic Intervention if it is within 6" horizontally of any enemy units. When doing so, you can move each model in that unit up to 6". All other rules for Heroic Interventions still apply. |
As enemy fire hammers their position, so the faithful melt into the shadows to avoid its fury.
The Aberrants of the cult’s dark underbelly are terrifying in their ability to shrug off horrific damage.
A key tenet of guerrilla warfare is knowing how to concentrate the fire of even inferior weapons to inflict maximum harm.
Cult psykers are able to employ the minds of the faithful as willing conduits for their unnatural powers.
Driven by primal instincts and fanatical hatred, Genestealer Cultists fight viciously when upon the brink of death.
Genestealer Cultists are preternaturally skilled and determined infiltrators, navigating seemingly impassable vents and tunnels to sneak up on the foe.
If your army is led by an GENESTEALER CULTS WARLORD, you can, when mustering your army, give one of the following Sacred Relics of the Cult to a GENESTEALER CULTS CHARACTER model from your army.
When a model from your army is given a Sacred Relic of the Cult, replace all instances of the <CULT> keyword in that Relic s rules (if any) with the name of the Cult that your model belongs to.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Sacred Relics of the Cult your models have on your army roster.
AMULET OF THE VOIDWYRM
This crescent-shaped wyrm-form amulet is rumoured to be carved from a shard of a Norn-Queens exoskeleton. Unnatural energies coil about it, a hideous tendril of the Shadow in the Warp forever haloing the wearers mind and soul. In moments of peril these energies coil into a shadowy veil that blinds the sight and torments the minds of attackers.
The bearer has a 4+ invulnerable save.CRANIAL INLAY
Employing technological secrets stolen from the innermost sanctums of the Adeptus Mechanicus, this heretical device establishes a semi-sentient mind interface uplink between the Nexos and its strategium dais. The resultant instant exchange of strategic intelligence elevates the Nexos’ comprehension of the warscape to almost omniscient levels, though typically at the cost of burning out their mind altogether within a matter of weeks. Of course, that is more than long enough for ascension to be achieved.
NEXOS model only.DAGGER OF SWIFT SACRIFICE
Rumour has it this wicked blade was once the ritual sidearm of a particularly sadistic planetary governor known only as the Tyrant. It was a Sanctus who stole into the Tyrants chambers and spirited the man’s dagger away into the hive-depths, there to be augmented into a weapon of unparalleled lethality. Only then did the Sanctus return the blade to its owner, sheathing it in his oppressor’s heart.
Model equipped with a Magus bio-dagger or Sanctus bio-dagger only.HAND OF ABERRANCE
Fashioned by the bio-conclaves of the Cult Hypodermoid, this injector claw sends powerful mutagens coursing through its victims. Their bones stretch and shatter, their muscles atrophy or swell until they burst, while their flesh blooms with nests of lashing pseudopods - or else tears apart as it undergoes involuntary mitosis and seeks to squirm away.
Model equipped with a toxin injector claw only. This Relic replaces a toxin injector claw and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Hand of Aberrance | |||||
Hand of Aberrance | Melee | Melee | User | -2 | 3 |
Abilities: Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of 2+ is always successful. |
OPPRESSOR’S BANE
The masterwork pistol known in cult folklore as Oppressor’s Bane was machined with expert care by mysterious, inhumanly skilled artisans. It is so well weighted that it can be drawn in an instant, lined up along perfectly crafted gunsights to pick out the foe’s weak points, and spun on the finger in a blur between each killing shot.
Model equipped with an autopistol only. The bearer gains the Crossfire ability and the CROSSFIRE keyword. This Relic replaces an autopistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Oppressor’s Bane | |||||
Oppressor’s Bane | 15" | Pistol 3 | 4 | -2 | 2 |
Abilities: Each time an attack is made with this weapon, the target is treated as having a crossfire marker and as being Exposed for that attack. |
SWORD OF THE VOID’S EYE
The sentience within the Sword of the Void’s Eye is far more intelligent than its wielder, for the weapon contains a synaptic node of the Hive Mind. The bio-fleet descending upon the host planet uses the eyes of the sword to spy on the populace and sample the thoughts of those whose blood it tastes. With every fragment of knowledge gleaned, the weapon understands its prey all the better. Soon it knows just how and where to strike so as to lay its quarry low, and guides its wielder’s hand accordingly.
Model equipped with a cult bonesword or Locus blades only. This Relic replaces a cult bonesword or Locus blades and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Sword of the Void’s Eye | |||||
Sword of the Void’s Eye | Melee | Melee | +2 | -3 | 2 |
Abilities: Each time an attack is made with this weapon, you can re-roll the hit roll and you can re-roll the wound roll. |
THE CROUCHLING
The most favoured of cults are visited by a skittering familiar known as the Crouchling. Though small and weak of limb, it is a powerful psychic presence, able to cast hypnotic spells and visit terrible hallucinations upon those who earn its master’s ire.
Model equipped with a psychic familiar only. Replace that psychic familiar’s ability with the following ability:THE GIFT FROM BEYOND
This long-barrelled rifle is painted with the freely-given blood of the Patriarch, blessing the wielder with uncanny predatory instincts. The gift the weapon bestows upon those under its sights is quite different: the blessing of a swift death delivered from afar.
Model equipped with a cult sniper rifle only. This Relic replaces a cult sniper rifle and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Gift From Beyond | |||||
The Gift From Beyond | 48" | Heavy 1 | 5 | -3 | 3 |
Abilities: Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified would roll of 4+ inflicts 1 mortal wound on the target in addition to any normal damage. |
THE UNWILLING ORB
Preserved within this gem by ghoulish alchemy is the still-living third eye of an Imperial Navigator. What folk hero of the cults tore this fleshy orb from its owner’s skull is not recorded, but it serves to greatly focus and project the synaptic powers of cult psykers.
PSYKER model only.THE VOICE OF THE LIBERATOR
A sign of great favour from the Star Children, this slick oesophageal worm slithers between a Clamavus’ straining jaws before settling in the gullet and digging its cilia deep. From that moment onwards, though wracked with constant suffocating agony, the Clamavus finds their voice amplified and adapted, filtering up through the worm’s vibrating membranes to emerge as the primal cry of the Star Children themselves.
CLAMAVUS model only.WYRMTOOTH ROUNDS
The ballistic parasite that produces these strange rounds is a ghastly thing. Its exterior sheath is brushed durasteel, but its interior is a pulsating mass of wet meat and organs. Meshed with the mechanisms of its host autostub, it somehow exudes diamond-hard chitinous rounds that can punch through dense armour before bursting in sprays of concentrated bio-acid.
KELERMORPH model only. Each time the bearer shoots, you can select any number of liberator autostubs it is equipped with to fire a liberator wyrmtooth round. If you do so, then until that shooting is resolved, each liberator autostub you selected has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Liberator wyrmtooth round | |||||
Liberator wyrmtooth round | 18" | Heavy 1 | 6 | -3 | 3 |
Abilities: A liberator wyrmtooth round does not have the liberator autostub’s abilities. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Achilles missile launcher | ||||||
Achilles missile launcher | 36" | Heavy 3 | 6 | -3 | 3 | - |
Atalan incinerator | ||||||
Atalan incinerator | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Atalan small arms | ||||||
Atalan small arms | 12" | Pistol 2 | 4 | 0 | 1 | - |
Autogun | ||||||
Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Autopistol | ||||||
Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Blasting charges | ||||||
Blasting charges | 6" | Grenade D3 | 5 | -1 | 1 | Blast |
Blast | ||||||
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Cache of demolition charges | ||||||
Cache of demolition charges | 6" | Assault D6 | 8 | -3 | 2 | Blast. The bearer is only eligible to shoot with this weapon if a friendly unit is embarked within it. |
Blast. The bearer is only eligible to shoot with this weapon if a friendly unit is embarked within it. | ||||||
Chemical vials | ||||||
Chemical vials | 6" | Grenade 1 | 1 | -2 | 2 | Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. |
Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. | ||||||
Clearance incinerator | ||||||
Clearance incinerator | 15" | Heavy 2D6 | 6 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Cult shotgun | ||||||
Cult shotgun | 12" | Assault 2 | 4 | 0 | 1 | - |
Cult sniper rifle | ||||||
Cult sniper rifle | 36" | Heavy 1 | 5 | -3 | 2 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 4+ inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 4+ inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+0..5 Demolition charge | ||||||
+0..5 Demolition charge | 6" | Grenade D6 | 8 | -3 | 2 | Blast. The bearer can only shoot with each demolition charge it is equipped with once per battle. |
Blast. The bearer can only shoot with each demolition charge it is equipped with once per battle. | ||||||
Flamer | ||||||
Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Frag grenade | ||||||
- Frag grenade | 24" | Assault D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
- Krak grenade | ||||||
- Krak grenade | 24" | Assault 1 | 6 | -1 | D3 | - |
+3 Hand flamer | ||||||
+3 Hand flamer | 12" | Pistol D6 | 3 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Heavy mining laser | ||||||
Heavy mining laser | 36" | Heavy D3 | 9 | -3 | D6 | Blast |
Blast | ||||||
Heavy mortar | ||||||
Heavy mortar | 48" | Heavy D6 | 6 | -1 | 1 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Heavy seismic cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Heavy seismic cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Long-wave | ||||||
- Long-wave | 24" | Heavy 6 | 6 | -2 | 2 | - |
- Short-wave | ||||||
- Short-wave | 24" | Heavy 3 | 8 | -3 | 3 | - |
Heavy stubber | ||||||
Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
Liberator autostub | ||||||
Liberator autostub | 18" | Pistol 2 | 5 | -1 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+5..15 Mining laser | ||||||
+5..15 Mining laser | 24" | Heavy 1 | 9 | -3 | D6 | - |
Remote explosives | ||||||
Remote explosives | 24" | Assault 2D3 | 8 | -3 | 1 | Blast. Each time you select a target for this weapon, you cannot target an AIRCRAFT unit. Each time an attack made with this weapon is allocated to a VEHICLE or MONSTER unit, that attack has a Damage characteristic of 3. |
Blast. Each time you select a target for this weapon, you cannot target an AIRCRAFT unit. Each time an attack made with this weapon is allocated to a VEHICLE or MONSTER unit, that attack has a Damage characteristic of 3. | ||||||
Scoped needle pistol | ||||||
Scoped needle pistol | 18" | Pistol 1 | 1 | 0 | D3 | Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. |
Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. | ||||||
+15 Seismic cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+15 Seismic cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Long-wave | ||||||
- Long-wave | 24" | Heavy 6 | 4 | -1 | 1 | - |
- Short-wave | ||||||
- Short-wave | 24" | Heavy 3 | 6 | -2 | 2 | - |
Twin autocannon | ||||||
Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
Web pistol | ||||||
Web pistol | 12" | Pistol 1 | 1 | 0 | 1 | Each time an attack is made with this weapon, do not make a hit roll. Instead, roll one D6 and the attack sequence ends, if the result is greater than the highest Strength characteristic in the target unit, that unit suffers 1 mortal wound. |
Each time an attack is made with this weapon, do not make a hit roll. Instead, roll one D6 and the attack sequence ends, if the result is greater than the highest Strength characteristic in the target unit, that unit suffers 1 mortal wound. | ||||||
Webber | ||||||
Webber | 18" | Assault D3 | 1 | 0 | 1 | Blast. Each time an attack is made with this weapon, do not make a hit roll. Instead, roll one D6 and the attack sequence ends: if the result is greater than the highest Strength characteristic in the target unit, that unit suffers 1 mortal wound. |
Blast. Each time an attack is made with this weapon, do not make a hit roll. Instead, roll one D6 and the attack sequence ends: if the result is greater than the highest Strength characteristic in the target unit, that unit suffers 1 mortal wound. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Atalan power weapon | ||||||
Atalan power weapon | Melee | Melee | +1 | -2 | 1 | - |
Chainsword | ||||||
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon. | ||||||
+0..5 Cult bonesword | ||||||
+0..5 Cult bonesword | Melee | Melee | +1 | -2 | 2 | - |
Cult claws | ||||||
Cult claws | Melee | Melee | User | -3 | 1 | - |
Cult claws and knife | ||||||
Cult claws and knife | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Cult claws and talons | ||||||
Cult claws and talons | Melee | Melee | User | -3 | 1 | - |
Drilldozer blade | ||||||
Drilldozer blade | Melee | Melee | +2 | -2 | 2 | Each time the bearer fights, if it made a charge move this turn, it makes 2 additional attacks with this weapon. |
Each time the bearer fights, if it made a charge move this turn, it makes 2 additional attacks with this weapon. | ||||||
Familiar’s claws | ||||||
Familiar’s claws | Melee | Melee | 4 | 0 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon. |
Each time the bearer fights, it makes 2 additional attacks with this weapon. | ||||||
Force stave | ||||||
Force stave | Melee | Melee | +3 | -1 | D3 | - |
Heavy improvised weapon | ||||||
Heavy improvised weapon | Melee | Melee | +1 | -1 | 2 | Each time an attack is made with this weapon, excess damage it inflicts is not lost. Instead, keep allocating excess damage to another model in the target unit until either all the excess damage has been allocated or the target unit is destroyed. |
Each time an attack is made with this weapon, excess damage it inflicts is not lost. Instead, keep allocating excess damage to another model in the target unit until either all the excess damage has been allocated or the target unit is destroyed. | ||||||
Heavy power weapon | ||||||
Heavy power weapon | Melee | Melee | +3 | -2 | 3 | - |
+10 Heavy rock cutter | ||||||
+10 Heavy rock cutter | Melee | Melee | x2 | -4 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+10 Heavy rock drill | ||||||
+10 Heavy rock drill | Melee | Melee | x2 | -4 | 1 | Each time an attack is made with this weapon, if a hit is scored, that attack automatically wounds the target, and on an unmodified hit roll of 6, the target suffers 2 mortal wounds in addition to any normal damage. |
Each time an attack is made with this weapon, if a hit is scored, that attack automatically wounds the target, and on an unmodified hit roll of 6, the target suffers 2 mortal wounds in addition to any normal damage. | ||||||
+5 Heavy rock saw | ||||||
+5 Heavy rock saw | Melee | Melee | x2 | -4 | 2 | - |
Hypermorph tail | ||||||
Hypermorph tail | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Injector goad | ||||||
Injector goad | Melee | Melee | 1 | 0 | D3 | Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. |
Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. | ||||||
Locus blades | ||||||
Locus blades | Melee | Melee | +1 | -3 | 2 | - |
Magus bio-dagger | ||||||
Magus bio-dagger | Melee | Melee | 1 | 0 | 1 | Each time the bearer fights, no more than 1 attack can be made with this weapon. Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 3+ inflicts 1 mortal wound on the target and the attack sequence ends. |
Each time the bearer fights, no more than 1 attack can be made with this weapon. Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 3+ inflicts 1 mortal wound on the target and the attack sequence ends. | ||||||
Metamorph mutations | ||||||
Metamorph mutations | Melee | Melee | +1 | -3 | 1 | - |
Patriarch’s claws | ||||||
Patriarch’s claws | Melee | Melee | User | -3 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll, and on an unmodified wound roll of 6, that attack has an AP characteristic of -6 and a Damage characteristic of 3. |
Each time an attack is made with this weapon, you can re-roll the wound roll, and on an unmodified wound roll of 6, that attack has an AP characteristic of -6 and a Damage characteristic of 3. | ||||||
Power maul | ||||||
Power maul | Melee | Melee | +3 | -1 | 1 | - |
Power pick | ||||||
Power pick | Melee | Melee | +2 | -2 | 1 | - |
Power sledgehammer | ||||||
Power sledgehammer | Melee | Melee | x2 | -3 | D3+3 | - |
Sanctus bio-dagger | ||||||
Sanctus bio-dagger | Melee | Melee | 1 | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 3+ inflicts 1 mortal wound on the target and the attack sequence ends. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 3+ inflicts 1 mortal wound on the target and the attack sequence ends. | ||||||
Toxin injector claw | ||||||
Toxin injector claw | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. |
OTHER WARGEAR | ABILITIES | ||||||
Alchemicus familiar | |||||||
Once per battle, when this model starts to perform the Twisted Experiment action, you can select one friendly CORE or ABERRANT unit that is within 18" of this model and does not have a genomic enhancement, instead of one within 3". If you do so, for the purposes of determining if the action is completed, that selected unit is treated as being within 3" of this model. We recommend placing an Alchemicus Familiar model next to this model as a reminder, removing it once this ability has been used (an Alchemicus Familiar does not count as a model for any rules purposes). | |||||||
Alchemicus familiar | Once per battle, when this model starts to perform the Twisted Experiment action, you can select one friendly CORE or ABERRANT unit that is within 18" of this model and does not have a genomic enhancement, instead of one within 3". If you do so, for the purposes of determining if the action is completed, that selected unit is treated as being within 3" of this model. We recommend placing an Alchemicus Familiar model next to this model as a reminder, removing it once this ability has been used (an Alchemicus Familiar does not count as a model for any rules purposes). | ||||||
+10 Cult icon | |||||||
In your Command phase, if this unit contains a model equipped with a cult icon, it can summon the cult. | |||||||
+10 Cult icon | In your Command phase, if this unit contains a model equipped with a cult icon, it can summon the cult. | ||||||
Cult lash whip | |||||||
Each time the bearer makes a melee attack against a unit (excluding a MONSTER or VEHICLE unit), you can re-roll the hit roll. | |||||||
Cult lash whip | Each time the bearer makes a melee attack against a unit (excluding a MONSTER or VEHICLE unit), you can re-roll the hit roll. | ||||||
Flare launcher | |||||||
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Flare launcher |
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Psychic familiar | |||||||
Once per battle, you can re-roll one Psychic test taken for this model. We recommend placing a Psychic Familiar model next to this model as a reminder, removing it once this ability has been used (a Psychic Familiar does not count as a model for any rules purposes). | |||||||
Psychic familiar | Once per battle, you can re-roll one Psychic test taken for this model. We recommend placing a Psychic Familiar model next to this model as a reminder, removing it once this ability has been used (a Psychic Familiar does not count as a model for any rules purposes). | ||||||
Spotter | |||||||
Add 12" to the Range characteristic of ranged weapons the bearer is equipped with. | |||||||
Spotter | Add 12" to the Range characteristic of ranged weapons the bearer is equipped with. | ||||||
Survey augur | |||||||
Each time a ranged attack made by the bearer targets an enemy unit within 24", the target does not receive the benefits of cover against that attack. | |||||||
Survey augur | Each time a ranged attack made by the bearer targets an enemy unit within 24", the target does not receive the benefits of cover against that attack. |
Below you will find a glossary that contains a number of terms used in this Codex.
Below you will find a bullet-pointed summary of several Genestealer Cults rules.
The CROSSFIRE keyword is used in the following Genestealer Cults datasheets:
The KELERMORPH keyword is used in the following Genestealer Cults datasheets:
WYRMTOOTH ROUNDS
The ballistic parasite that produces these strange rounds is a ghastly thing. Its exterior sheath is brushed durasteel, but its interior is a pulsating mass of wet meat and organs. Meshed with the mechanisms of its host autostub, it somehow exudes diamond-hard chitinous rounds that can punch through dense armour before bursting in sprays of concentrated bio-acid.
KELERMORPH model only. Each time the bearer shoots, you can select any number of liberator autostubs it is equipped with to fire a liberator wyrmtooth round. If you do so, then until that shooting is resolved, each liberator autostub you selected has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Liberator wyrmtooth round | |||||
Liberator wyrmtooth round | 18" | Heavy 1 | 6 | -3 | 3 |
Abilities: A liberator wyrmtooth round does not have the liberator autostub’s abilities. |
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The inhuman coordination of Genestealer Cultists more than makes up for their motley assortment of weapons and vehicles.
If every unit from your army has the GENESTEALER CULTS keyword (excluding UNALIGNED units and the percentage ratio of BROOD BROTHERS units specified here), and every unit from your army that belongs to a cult belongs to the same cult, this unit can use this ability and the following rules apply. Note that there are rules that enhance or otherwise interact with these Crossfire rules. No matter the source, you can only use such rules if every unit from your army has the GENESTEALER CULTS keyword (excluding UNALIGNED units and the percentage ratio of BROOD BROTHERS units, and every unit from your army that belongs to a cult belongs to the same cult.
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The INFANTRY keyword is used in the following Genestealer Cults datasheets:
The BIKER keyword is used in the following Genestealer Cults datasheets:
The TRANSPORT keyword is used in the following Genestealer Cults datasheets:
Genestealer Cults keep their fighting strength carefully hidden from their oppressors until the glorious day of ascension arrives.
During deployment, you can set up this unit in ambush instead of setting it up on the battlefield. If this unit is an INFANTRY or BIKER unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush.
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The keyword is used in the following Genestealer Cults datasheets:
The PRIMUS keyword is used in the following Genestealer Cults datasheets:
The TWISTED HELIX and CORE keywords are used in the following Genestealer Cults datasheets:
The and CHARACTER keywords are used in the following Genestealer Cults datasheets:
The PATRIARCH keyword is used in the following Genestealer Cults datasheets:
The NEOPHYTE HYBRIDS keyword is used in the following Genestealer Cults datasheets:
The ACOLYTE ICONWARD keyword is used in the following Genestealer Cults datasheets:
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The GENESTEALER CULTS keyword is used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and CHARACTER keywords are used in the following Genestealer Cults datasheets:
The MAGUS keyword is used in the following Genestealer Cults datasheets:
The REGIMENTAL keyword is used in the following Astra Militarum datasheets:
The INFANTRY keyword is used in the following Astra Militarum datasheets:
Genestealer Cults broodkin are so fanatically loyal that they do not hesitate to sacrifice themselves to protect their leaders.
Each time a saving throw made for a CHARACTER model from your army is failed, you can select one other friendly or BROOD BROTHERS model with this ability within 3" of that CHARACTER model and take an Unquestioning Loyalty test. To do so, roll one D6, adding 1 to the result if that CHARACTER model is a PATRIARCH model: on a 4+, the test is passed and that CHARACTER model does not suffer damage. Instead, the friendly model you selected is destroyed and the attack sequence ends.The GENESTEALER CULTS, and CHARACTER keywords are used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS, and PSYKER keywords are used in the following Genestealer Cults datasheets:
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The HIVECULT and CORE keywords are used in the following Genestealer Cults datasheets:
The HIVECULT, CORE and CROSSFIRE keywords are used in the following Genestealer Cults datasheets:
The BLADED COG and CORE keywords are used in the following Genestealer Cults datasheets:
The BLADED COG and INFANTRY keywords are used in the following Genestealer Cults datasheets:
The BLADED COG and BIKER keywords are used in the following Genestealer Cults datasheets:
The RUSTED CLAW and ATALAN keywords are used in the following Genestealer Cults datasheets:
The PAUPER PRINCES keyword is used in the following Genestealer Cults datasheets:
The PAUPER PRINCES and CORE keywords are used in the following Genestealer Cults datasheets:
The PAUPER PRINCES and CHARACTER keywords are used in the following Genestealer Cults datasheets:
The TWISTED HELIX and ABERRANT keywords are used in the following Genestealer Cults datasheets:
The TWISTED HELIX and ABOMINANT keywords are used in the following Genestealer Cults datasheets:
The BIOPHAGUS keyword is used in the following Genestealer Cults datasheets:
The CHARACTER keyword is used in the following Genestealer Cults datasheets:
The CROSSFIRE and INFANTRY keywords are used in the following Genestealer Cults datasheets:
Hailing from a war world, a fortress world or some other location with strong military traditions, this cult boasts unusually well-drilled broods. Quite aside from any Brood Brothers in their ranks, even the lowliest of the faithful can fight with the skill of seasoned paramilitaries.
Be they nomadic pioneers, underground freedom fighters or tribes raised upon hostile alien worlds, the faithful of this cult have mastered a highly mobile form of warfare. They swarm around their enemies, ducking from one patch of cover to the next while maintaining constant harassing fire.
The VEHICLE keyword is used in the following Genestealer Cults datasheets:
The ABOMINANT keyword is used in the following Genestealer Cults datasheets:
The ABERRANTS keyword is used in the following Genestealer Cults datasheets:
The ABERRANT keyword is used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and INFANTRY keywords are used in the following Genestealer Cults datasheets:
The ACOLYTE HYBRIDS keyword is used in the following Genestealer Cults datasheets:
The GOLIATH TRUCK keyword is used in the following Genestealer Cults datasheets:
No other military force spends as long laying thorough and meticulous preparations for the battles to come as does the Cult of the Four-armed Emperor. Their plans to counter the foe are works of dark genius.
The cultists who infest this world know well that secrecy can be made into a weapon of war.
The relics taken reverently from the Patriarch’s lair include captured guns, sentient blades and strange biomantic artefacts.
Each Patriarch’s broodcoven is made up of powerful individuals possessed of the skills and charisma needed to further its will.
The torturous cyborg enhancements of these warriors are freakishly alien in both conception and application, and all the more effective for it.
1CP | ||
ANOINTED THRONG Specialist Detachment Stratagem To those of the Genestealer Cults, the Abominant is seen as a holy figure, blessed by their grandsire to lead them out of the subterranean darkness to conquer the stars. Use this Stratagem when choosing your army. Pick a GENESTEALER CULTS Detachment from your army to be an Anointed Throng Specialist Detachment. ABOMINANTS and ABERRANTS in that Detachment gain the ANOINTED THRONG keyword. | ||
1CP | ||
DELIVERANCE BROODSURGE Specialist Detachment Stratagem Pouring from Goliath transports comes a living tide of warriors. Surging forward with frothing fervour, the broodsurge is nigh impossible to stop. Use this Stratagem when choosing your army. Pick a GENESTEALER CULTS Detachment from your army to be a Deliverance Broodsurge Specialist Detachment. ACOLYTE ICONWARDS, NEOPHYTE HYBRIDS, ACOLYTE HYBRIDS and GOLIATH TRUCKS in that Detachment gain the DELIVERANCE BROODSURGE keyword. | ||
The cult has long prepared for an orbital bombardment, and can take shelter beneath the ground at a moment’s notice.
Genestealer Cultists are preternaturally skilled and determined infiltrators, navigating seemingly impassable vents and tunnels to sneak up on the foe.
The GENESTEALER CULTS and VEHICLE keywords are used in the following Genestealer Cults datasheets:
Even should their vehicle be terribly damaged and they themselves fatally wounded, this crew fight on with zealous fervour.
Even the most grievous wounds can be sealed over by those with the alien biology of the Tyranid under their skin.
Through pheromones or Broodmind summons, a slinking familiar is called from the shadows.
A long-planned strategy comes to fruition as the cultists rise up.
The CLAMAVUS keyword is used in the following Genestealer Cults datasheets:
Clamavuses are able to send corrupting data-wyrms burrowing into enemy machine spirits to weaken and degrade their hosts.
The GENESTEALER CULTS and GENESTEALER keywords are used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and BIKER keywords are used in the following Genestealer Cults datasheets:
Like an alien predator suddenly pouncing upon its cornered prey, the cult surges forward as one.
Ever cunning and duplicitous, broods of the faithful often vanish back into tunnels and vents after their initial strike, ready to attack again elsewhere.
1CP | ||
RECKLESS MANOEUVRE Genestealer Cults Stratagem At the last moment, this fanatical driver slews their vehicle around, hurling the passengers into the fray. Use this Stratagem at the end of your Movement phase. Pick a DELIVERANCE BROODSURGE GOLIATH TRUCK unit from your army. DELIVERANCE BROODSURGE units embarked within that GOLIATH TRUCK can immediately disembark if they did not embark within it this turn. If any units do so, roll a D6 for each model disembarking. For each 1, a model that disembarked (your choice) is slain. Models that disembark in this manner must be set up more than 9" from any enemy models and cannot move that phase. | ||
The riders of the Rusted Claw attack with reckless verve, hurling deadly explosives at nearby foes before speeding off in a cloud of flame and swirling dust.
Cult psykers are able to employ the minds of the faithful as willing conduits for their unnatural powers.
The GENESTEALER CULTS and PSYKER keywords are used in the following Genestealer Cults datasheets:
Cult psykers are able to employ the minds of the faithful as willing conduits for their unnatural powers.
Many of the same techniques employed in freeing precious ores from bedrock can be applied to violently digging enemies out of fortified positions.
The GENESTEALER CULTS and CROSSFIRE keywords are used in the following Genestealer Cults datasheets:
A key tenet of guerrilla warfare is knowing how to concentrate the fire of even inferior weapons to inflict maximum harm.
The faithful think nothing of abusing the machine spirits of their weaponry, deeming the stirring of those spirits’ wrath to be an acceptable price for the overcharged slaughter they can wreak.
The , ATALAN and JACKALS keywords are used in the following Genestealer Cults datasheets:
Through constant harassment tactics, Atalan Jackals can misdirect their enemies’ attention and leave them wide open to attack from an unexpected quarter.
This explosive has been enhanced with unstable compounds brewed by the cults finest Biophaguses.
The ATALAN keyword is used in the following Genestealer Cults datasheets:
The ACHILLES RIDGERUNNERS keyword is used in the following Genestealer Cults datasheets:
At great speed, the cult’s outriders roar into optimal firing positions to inflict catastrophic damage.
Light, swift cult elements often perform hit-and-run strikes against exposed enemies before racing back to cover.
A key tenet of guerrilla warfare is knowing how to concentrate the fire of even inferior weapons to inflict maximum harm.
The SANCTUS keyword is used in the following Genestealer Cults datasheets:
Some Sanctuses coat their blades and munitions with neurological agents formulated to fill the victim’s mind with psychic white noise. Disorientating at the very least, this effect induces hideous mental feedback in psykers.
Well trained by the Astra Militarum and the hivelords of their home worlds, the soldiery of the Hivecult know well how to catch their enemies in winnowing firestorms.
In dark nooks and crevices the true believers of the cult whisper and skulk, all but invisible to those who approach.
The Aberrants of the cult’s dark underbelly take a grim satisfaction in their ability to shrug off horrific damage.
As enemy fire hammers their position, so the faithful melt into the shadows to avoid its fury.
The Aberrants of the cult’s dark underbelly are terrifying in their ability to shrug off horrific damage.
As enemy fire hammers their position, so the faithful melt into the shadows to avoid its fury.
The HYBRID METAMORPHS keyword is used in the following Genestealer Cults datasheets:
Driven by primal instincts and fanatical hatred, Genestealer Cultists fight viciously when upon the brink of death.
A sudden hail of cultist fire forces the enemies’ heads down, leaving them unable to respond to the broodkin onslaught.
So strong is the Genestealer influence on the psyches of some hybrids that occasionally their bestial nature takes over. The consequences are always bloody.
Squirming, crawling and scrabbling through confined spaces is second nature to many broodkin, and is a skill they use to assail seemingly impregnable enemy positions.
The faithful will gladly hurl themselves into harm’s way to protect the masters of their cult.
Swift salvoes of gunfire suppress the enemy and spread panic in their ranks moments before the fanatical charge of the broodkin strikes home.
2CP | ||
DEVOTION TILL DEATH Genestealer Cults Stratagem These Aberrants sell their lives dearly to their foes, striking at them even after being mortally wounded themselves. Use this Stratagem at the start of the Fight phase. Pick an ANOINTED THRONG ABERRANT unit from your army. Until the end of that phase, when a model from that unit is slain, that model is not removed from the battlefield as normal, but can instead immediately pile in and fight, even if it has already been chosen to fight that phase. After its attacks have been resolved, it is then removed from the battlefield. | ||
1CP | ||
FIGHT FOR THE ANOINTED ONE! Genestealer Cults Stratagem In battle, the ferocious war cry of their leader inspires the throng to heightened levels of fanaticism as they unleash zealous brutality upon their foe. Use this Stratagem at the start of your Fight phase. Pick an ANOINTED THRONG ABERRANT unit within 6" of an ANOINTED THRONG ABOMINANT. Re-roll wound rolls of 1 for attacks made by that unit until the end of that phase. | ||
1CP | ||
THE FIRST TO DRAW BLOOD Genestealer Cults Stratagem With impetuous fervour and passion, these warriors of the cult charge headlong into the enemy, seeking blood and glory. Use this Stratagem at the start of your Fight phase. Pick a DELIVERANCE BROODSURGE unit from your army that made a charge move this turn. Add 1 to wound rolls for attacks made by that unit until the end of that phase. | ||
Wielding hefty industrial saws and drills, sufficiently determined broodkin can carve their way through the toughest enemy defence lines.
Determined to destroy their enemies, some broodkin will risk hurling explosives into combat at point-blank range.
The swollen frames of the Twisted Helix’s Aberrants contain distended adrenal sacs that can drive them into a frenzy of bloodletting, against which few foes can stand.
Even in death, the Kelermorph seeks to set a bloodthirsty example.
Genestealer Cults are willing to sacrifice any asset for the cause.
Should the faithful of the Pauper Princes fail in their duty to protect the lives of their religious leaders, they are instead driven into a vengeful fervour against those who dare such desecration.
The REDUCTUS SABOTEUR keyword is used in the following Genestealer Cults datasheets:
The GENESTEALER CULTS and CORE keywords are used in the following Genestealer Cults datasheets:
Genestealer Cultists are not above rigging valuable battlefield assets with explosive traps.
Just as important as grand strategy is the tactical approach to every individual engagement, from the most meagre skirmish to grand offensives and onslaughts. All must be planned with equal cunning and determination in order for the cult to emerge victorious.
MIGHT FROM BEYOND
With a low whisper that rises to a scream, the psyker amplifies the alien might hidden within every cultist, swelling their bodies with empowering energy born of the void itself.
Blessing: Might From Beyond has a warp charge value of 6. If manifested, select one friendly unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in that unit.
The and PURESTRAIN GENESTEALERS keywords are used in the following Genestealer Cults datasheets:
The PURESTRAIN GENESTEALERS keyword is used in the following Genestealer Cults datasheets:
The LOCUS keyword is used in the following Genestealer Cults datasheets:
The JACKAL ALPHUS keyword is used in the following Genestealer Cults datasheets:
The NEXOS keyword is used in the following Genestealer Cults datasheets:
The CORE keyword is used in the following Genestealer Cults datasheets:
The <HIVE FLEET> keyword is used in the following Tyranids datasheets:
Even as battle rages, reinforcements slip from the shadows or spill up from the dark places below, called to war by the Broodmind.
Each time a NEOPHYTE HYBRIDS unit from your army summons the cult, D6 destroyed models can be added back to that unit. Each time any other GENESTEALER CULTS unit from your army summons the cult, D3 destroyed models can be added back to that unit with their full wounds remaining. If a unit could summon the cult more than once (e.g. a unit equipped with a cult icon is also in range of an ACOLYTE ICONWARD’s Nexus of Devotion ability), the results are cumulative. However, no more than 6 models can be added back to a NEOPHYTE HYBRIDS unit per turn, and no more than 3 models can be added back to any other GENESTEALER CULTS unit per turn. These returned models can only be set up within Engagement Range of enemy units that are already within Engagement Range of the unit they are being added back to.Achilles missile launcher used in the following datasheets:
Atalan incinerator used in the following datasheets:
Atalan small arms used in the following datasheets:
Autogun used in the following datasheets:
Autopistol used in the following datasheets:
Blasting charges used in the following datasheets:
Bolt pistol used in the following datasheets:
Cache of demolition charges used in the following datasheets:
Chemical vials used in the following datasheets:
Clearance incinerator used in the following datasheets:
Cult shotgun used in the following datasheets:
Cult sniper rifle used in the following datasheets:
Demolition charge used in the following datasheets:
Flamer used in the following datasheets:
Frag grenades used in the following datasheets:
Grenade launcher used in the following datasheets:
Hand flamer used in the following datasheets:
Heavy mining laser used in the following datasheets:
Heavy mortar used in the following datasheets:
Heavy seismic cannon used in the following datasheets:
Heavy stubber used in the following datasheets:
Liberator autostub used in the following datasheets:
Mining laser used in the following datasheets:
Remote explosives used in the following datasheets:
Scoped needle pistol used in the following datasheets:
Seismic cannon used in the following datasheets:
Twin autocannon used in the following datasheets:
Web pistol used in the following datasheets:
Webber used in the following datasheets:
Atalan power weapon used in the following datasheets:
Chainsword used in the following datasheets:
Cult bonesword used in the following datasheets:
Cult claws used in the following datasheets:
Cult claws and knife used in the following datasheets:
Cult claws and talons used in the following datasheets:
Drilldozer blade used in the following datasheets:
Force stave used in the following datasheets:
Heavy improvised weapon used in the following datasheets:
Heavy power weapon used in the following datasheets:
Heavy rock cutter used in the following datasheets:
Heavy rock drill used in the following datasheets:
Heavy rock saw used in the following datasheets:
Injector goad used in the following datasheets:
Locus blades used in the following datasheets:
Magus bio-dagger used in the following datasheets:
Metamorph mutations used in the following datasheets:
Patriarch’s claws used in the following datasheets:
Power maul used in the following datasheets:
Power pick used in the following datasheets:
Power sledgehammer used in the following datasheets:
Sanctus bio-dagger used in the following datasheets:
Toxin injector claw used in the following datasheets:
Alchemicus familiar used in the following datasheets:
Cult icon used in the following datasheets:
Cult lash whip used in the following datasheets:
Flare launcher used in the following datasheets:
Spotter used in the following datasheets:
Survey augur used in the following datasheets:
The <REGIMENT> keyword is used in the following Astra Militarum datasheets: