No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
70 Archon (base: 25mm) |
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1 | 70 Archon |
8" | 2+ | 2+ | 3 | 3 | 5 | 5 | 9 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Blast pistol | ||||||
Blast pistol | 6" | Pistol 1 | 8 | -4 | D6 | - |
Splinter pistol | ||||||
Splinter pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Agoniser | ||||||
Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Huskblade | ||||||
Huskblade | Melee | Melee | User | -2 | 2 | - |
Power sword | ||||||
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Venom blade | ||||||
Venom blade | Melee | Melee | User | -1 | 1 | Poisoned Weapon (2+) |
Poisoned Weapon (2+) |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s power sword can be replaced with one of the following: 1 agoniser; 1 huskblade; 1 venom blade. • This model’s splinter pistol can be replaced with 1 blast pistol.
|
ABILITIES | |
ABILITIES |
Blade Artists, Power From Pain Overlord (Aura): While a friendly CORE or INCUBI unit is within 6" of this model, each time an attack is made by a model in that unit, re-roll a hit roll of 1. Shadowfield: This model has a 2+ invulnerable save. This invulnerable saving throw can never be re-rolled. The first time this invulnerable saving throw is failed, until the end of the battle, this ability has no effect. |
UPGRADES | |
UPGRADES |
Archon can receive the following Lords of Commorragh upgrade: Kabalite Diversion +15 (Power Rating: +1). |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: INFANTRY, CHARACTER, ARCHON |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
145 Drazhar (base: 40mm) |
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1 | 145 Drazhar |
7" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
The Executioner’s Demiklaives | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
The Executioner’s Demiklaives | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Single blade | ||||||
- Single blade | Melee | Melee | +2 | -3 | 3 | - |
- Dual blades | ||||||
- Dual blades | Melee | Melee | +1 | -3 | 2 | Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. |
Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. |
ABILITIES | |
ABILITIES |
Blade Artists, Power From Pain Murderous Assault: This model can be selected to fight one additional time in each Fight phase. It must be eligible to fight each time it is selected to do so. Ancient Warrior: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Eternal Warrior: This model has a 4+ invulnerable save. Tormentors: At the start of the Fight phase, select one enemy unit within Engagement Range of this model and roll 2D6: if the result is greater than the enemy unit’s Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Master of Blades (Aura): While a friendly INCUBI unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack’s wound roll. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Hatred Eternal: Each time this WARLORD makes an attack, you can re-roll the hit roll and the wound roll. |
FACTION KEYWORDS: AELDARI, DRUKHARI, INCUBI | |
KEYWORDS: INFANTRY, CHARACTER, BLADES FOR HIRE, DRAZHAR |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Haemonculus (base: 25mm) |
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1 | 80 Haemonculus |
7" | 2+ | 2+ | 3 | 4 | 6 | 4 | 8 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Stinger pistol | ||||||
Stinger pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (2+) |
Poisoned Weapon (2+) | ||||||
Haemonculus tools | ||||||
Haemonculus tools | Melee | Melee | User | 0 | 1 | Poisoned Weapon (2+) |
Poisoned Weapon (2+) | ||||||
Ichor injector | ||||||
Ichor injector | Melee | Melee | - | - | - | Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. |
Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. | ||||||
Scissorhand | ||||||
Scissorhand | Melee | Melee | User | -2 | 1 | Poisoned Weapon (4+). Each time the bearer fights, it makes 2 additional attacks with this weapon. |
Poisoned Weapon (4+). Each time the bearer fights, it makes 2 additional attacks with this weapon. |
ABILITIES | |
ABILITIES |
Blade Artists, Insensible to Pain, Power From Pain Master of Pain (Aura): While a friendly CORE unit is within 6" of any models with this ability, add 1 to the Toughness characteristic of models in that unit. Fleshcraft: At the end of your Movement phase, select one MONSTER or GROTESQUES model from your army that is within 3” of this model. The model you selected regains D3 lost wounds. Each model can only be healed once per turn. |
UPGRADES | |
UPGRADES |
Haemonculus can receive the following Lords of Commorragh upgrade: Haemonculus Proclivity +20 (Power Rating: +1). |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: INFANTRY, CHARACTER, HAEMONCULUS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Lelith Hesperax (base: 32mm) |
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1 | 90 Lelith Hesperax |
8" | 2+ | 2+ | 3 | 3 | 5 | 7 | 8 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Lelith’s blades | ||||||
Lelith’s blades | Melee | Melee | +1 | -3 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. |
ABILITIES | |
ABILITIES |
Blade Artists, Power From Pain At Last, a Challenge: Each time this model makes a melee attack that targets a CHARACTER unit, you can re-roll the hit roll and you can re-roll the wound roll. Brides of Death (Aura): While a friendly CULT OF STRIFE CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a wound roll of 1. Quicksilver Dodge: This model has a 4+ invulnerable save. Each time a melee attack is made against this model, subtract 1 from that attack’s hit roll. Deadly Dance: Each time this model makes a consolidation move, it can move an additional 3", and it does not have to finish this move closer to the closest enemy model. Natural Perfection: In your Command phase, select one of the following:
No Escape: Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this model is selected to Fall Back, roll off with your opponent. If you win, that unit cannot Fall Back this turn. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Blood Dancer: Each time this WARLORD makes a melee attack, an unmodified hit roll of 6 scores 2 additional hits. |
FACTION KEYWORDS: AELDARI, DRUKHARI, CULT OF STRIFE | |
KEYWORDS: INFANTRY, CHARACTER, SUCCUBUS, MASTER SUCCUBUS, LELITH HESPERAX |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Succubus (base: 25mm) |
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1 | 80 Succubus |
8" | 2+ | 2+ | 3 | 3 | 5 | 6 | 8 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Blast pistol | ||||||
Blast pistol | 6" | Pistol 1 | 8 | -4 | D6 | - |
Splinter pistol | ||||||
Splinter pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Agoniser | ||||||
Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Archite glaive | ||||||
Archite glaive | Melee | Melee | +2 | -3 | 1 | - |
Hydra gauntlets | ||||||
Hydra gauntlets | Melee | Melee | +2 | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Razorflails | ||||||
Razorflails | Melee | Melee | User | -1 | 1 | Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon, make 2 hit rolls instead of 1. | ||||||
Shardnet and impaler | ||||||
Shardnet and impaler | Melee | Melee | User | -2 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s agoniser and archite glaive can be replaced with one of the following: 1 hydra gauntlets; 1 razorflails; 1 shardnet and impaler. • This model’s agoniser can be replaced with one of the following: 1 blast pistol; 1 splinter pistol.
|
ABILITIES | |
ABILITIES |
Blade Artists, Combat Drugs, Power From Pain Brides of Death (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a wound roll of 1. Lightning Dodge: This model has a 4+ invulnerable save. No Escape: Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this model is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent’s roll if this model is equipped with a shardnet and impaler. If you win, that unit cannot Fall Back this turn. |
UPGRADES | |
UPGRADES |
Succubus can receive the following Lords of Commorragh upgrade: Wych Cult Spectacle +15 (Power Rating: +1). |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: INFANTRY, CHARACTER, SUCCUBUS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Urien Rakarth (base: 25mm) |
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1 | 100 Urien Rakarth |
7" | 2+ | 2+ | 3 | 5 | 6 | 5 | 8 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Casket of Flensing | ||||||
Casket of Flensing | 12" | Assault 2D6 | 3 | -2 | 1 | The bearer can only shoot with this weapon once per battle. Each time an attack is made with this weapon, that attack automatically hits the target. |
The bearer can only shoot with this weapon once per battle. Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Haemonculus tools | ||||||
Haemonculus tools | Melee | Melee | User | 0 | 1 | Poisoned Weapon (2+) |
Poisoned Weapon (2+) | ||||||
Ichor injector | ||||||
Ichor injector | Melee | Melee | - | - | - | Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. |
Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. |
ABILITIES | |
ABILITIES |
Blade Artists, Insensible to Pain, Power From Pain Haemovores: At the start of the Fight phase, roll one D6 for each enemy unit within Engagement Range of this model: on a 6, that unit suffers 1 mortal wound. Sustained by Dark Science: Once per battle, when this model is destroyed, you can choose to roll one D6 at the end of the phase instead of using any rules that are triggered when that model is destroyed. If you do so, then on a 2+, set this model back up on the battlefield as close as possible to where they were destroyed and not within Engagement Range of any enemy models, with D3 wounds remaining. Fleshcraft: At the end of your Movement phase, select one PROPHETS OF FLESH MONSTER or PROPHETS OF FLESH GROTESQUES model from your army that is within 3" of this model. The model you selected regains D3 lost wounds. Each model can only be healed once per turn. Clone Field: This model has a 4+ invulnerable save. Contempt for Death: Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up). Master of Pain (Aura): While a friendly PROPHETS OF FLESH CORE unit is within 6" of any models with this ability, add 1 to the Toughness characteristic of models in that unit. Sculptor of Torments (Aura): While a friendly PROPHETS OF FLESH CORE unit is within 6" of this model, add 1 to the Strength and Leadership characteristics of models in that unit. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Diabolical Soothsayer: After this model is set up on the battlefield for the first time, choose one of the below:
|
FACTION KEYWORDS: AELDARI, DRUKHARI, PROPHETS OF FLESH | |
KEYWORDS: INFANTRY, CHARACTER, HAEMONCULUS, MASTER HAEMONCULUS, URIEN RAKARTH |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
55 Archon (base: 25mm) |
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1 | 55 Archon |
8" | 2+ | 2+ | 3 | 3 | 5 | 5 | 9 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Blast pistol | ||||||
Blast pistol | 6" | Pistol 1 | 8 | -4 | D6 | - |
Blaster | ||||||
Blaster | 18" | Assault 1 | 8 | -4 | D6 | - |
Phantasm grenade launcher | ||||||
Phantasm grenade launcher | 18" | Assault D3 | - | - | - | Blast. Each time a unit is hit by this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. |
Blast. Each time a unit is hit by this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. | ||||||
Splinter pistol | ||||||
Splinter pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Agoniser | ||||||
Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+5 Huskblade | ||||||
+5 Huskblade | Melee | Melee | User | -2 | 2 | - |
Power sword | ||||||
Power sword | Melee | Melee | +1 | -3 | 1 | - |
Venom blade | ||||||
Venom blade | Melee | Melee | User | -1 | 1 | Poisoned Weapon (2+) |
Poisoned Weapon (2+) |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may replace its huskblade with an agoniser, power sword or venom blade. • This model may replace its splinter pistol with a blast pistol. • This model can additionally be equipped with 1 phantasm grenade launcher. • This model can be equipped with 1 blaster instead of 1 splinter pistol.
|
ABILITIES | |
ABILITIES |
Power From Pain Shadowfield: This model has a 2+ invulnerable save, which cannot be re-rolled for any reason. The first time this invulnerable save is failed the shadowfield ceases to function for the remainder of the battle. |
UPGRADES | |
UPGRADES |
Archon (Legendary) can receive the following Lords of Commorragh upgrade: Kabalite Diversion +15 (Power Rating: +1). |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: CHARACTER, INFANTRY, ARCHON |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
8 Kabalite Warrior (base: 25mm) |
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4‑19 | 8 Kabalite Warrior |
7" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | 25mm |
8 Sybarite (base: 25mm) |
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1 | 8 Sybarite |
7" | 3+ | 3+ | 3 | 3 | 1 | 3 | 8 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Blast pistol | ||||||
+5 Blast pistol | 6" | Pistol 1 | 8 | -4 | D6 | - |
Splinter pistol | ||||||
Splinter pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+10 Blaster | ||||||
+10 Blaster | 18" | Assault 1 | 8 | -4 | D6 | - |
+15 Dark lance | ||||||
+15 Dark lance | 36" | Heavy 1 | 8 | -4 | D3+3 | - |
+5 Phantasm grenade launcher | ||||||
+5 Phantasm grenade launcher | 18" | Assault D3 | - | - | - | Blast. Each time a unit is hit by this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. |
Blast. Each time a unit is hit by this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. | ||||||
+5 Shredder | ||||||
+5 Shredder | 18" | Assault D6 | 6 | -1 | 1 | Blast |
Blast | ||||||
+10 Splinter cannon | ||||||
+10 Splinter cannon | 36" | Heavy 3 | 3 | -1 | 2 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Splinter rifle | ||||||
Splinter rifle | 24" | Rapid Fire 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+5 Agoniser | ||||||
+5 Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Sybarite can be equipped with one of the following: 1 power sword; 1 agoniser. • The Sybarite can be equipped with 1 phantasm grenade launcher. • The Sybarite’s splinter rifle can be replaced with one of the following: 1 splinter pistol; 1 blast pistol. • For every 10 models in this unit, 1 Kabalite Warrior’s splinter rifle can be replaced with one of the following: 1 dark lance; 1 splinter cannon. • For every 5 models in this unit, 1 Kabalite Warrior’s splinter rifle can be replaced with one of the following: 1 blaster; 1 shredder.
|
ABILITIES | |
ABILITIES |
Blade Artists, Power From Pain
|
UPGRADES | |
UPGRADES |
Kabalite Warriors can receive the following Favoured Retinues upgrade: Kabalite Trueborn +3/model (Power Rating: +1 per 5 model). |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: INFANTRY, CORE, KABALITE WARRIORS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
9 Wrack (base: 25mm) |
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4‑19 | 9 Wrack |
7" | 3+ | 3+ | 3 | 4 | 1 | 2 | 7 | 6+ | 25mm |
9 Acothyst (base: 25mm) |
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1 | 9 Acothyst |
7" | 3+ | 3+ | 3 | 4 | 1 | 3 | 8 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Stinger pistol | ||||||
+5 Stinger pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (2+) |
Poisoned Weapon (2+) | ||||||
+5 Hexrifle | ||||||
+5 Hexrifle | 36" | Heavy 1 | 6 | -2 | 2 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+10 Liquifier gun | ||||||
+10 Liquifier gun | 12" | Assault D6 | 4 | -2 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Ossefactor | ||||||
+5 Ossefactor | 24" | Assault 1 | 2 | -3 | 2 | Poisoned Weapon (2+) |
Poisoned Weapon (2+) | ||||||
+5 Agoniser | ||||||
+5 Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+5 Electrocorrosive whip | ||||||
+5 Electrocorrosive whip | Melee | Melee | 2 | -2 | 1 | Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |
Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1. | ||||||
+5 Flesh gauntlet | ||||||
+5 Flesh gauntlet | Melee | Melee | +1 | 0 | 1 | Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+5 Mindphase gauntlet | ||||||
+5 Mindphase gauntlet | Melee | Melee | User | -1 | 2 | - |
+10 Scissorhand | ||||||
+10 Scissorhand | Melee | Melee | User | -2 | 1 | Poisoned Weapon (4+). Each time the bearer fights, it makes 2 additional attacks with this weapon. |
Poisoned Weapon (4+). Each time the bearer fights, it makes 2 additional attacks with this weapon. | ||||||
+5 Venom blade | ||||||
+5 Venom blade | Melee | Melee | User | -1 | 1 | Poisoned Weapon (2+) |
Poisoned Weapon (2+) | ||||||
Wrack blades | ||||||
Wrack blades | Melee | Melee | User | -1 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• For every five models this unit contains, one Wrack can be equipped with one of the following: 1 liquifier gun; 1 ossefactor. • The Acothyst’s Wrack blades can be replaced with one of the following: 1 agoniser; 1 electrocorrosive whip; 1 flesh gauntlet; 1 mindphase gauntlet; 1 scissorhand; 1 venom blade. • The Acothyst can be equipped with one of the following: 1 hexrifle; 1 liquifier gun; 1 stinger pistol.
|
ABILITIES | |
ABILITIES |
Blade Artists, Insensible to Pain, Power From Pain
|
UPGRADES | |
UPGRADES |
Wracks can receive the following Favoured Retinues upgrade: Haemoxytes +2/model (Power Rating: +1 per 5 model). |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: INFANTRY, CORE, WRACKS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
10 Wych (base: 25mm) |
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4‑19 | 10 Wych |
8" | 3+ | 3+ | 3 | 3 | 1 | 3 | 7 | 6+ | 25mm |
10 Hekatrix (base: 25mm) |
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1 | 10 Hekatrix |
8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Blast pistol | ||||||
+5 Blast pistol | 6" | Pistol 1 | 8 | -4 | D6 | - |
Splinter pistol | ||||||
Splinter pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+5 Phantasm grenade launcher | ||||||
+5 Phantasm grenade launcher | 18" | Assault D3 | - | - | - | Blast. Each time a unit is hit by this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. |
Blast. Each time a unit is hit by this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. | ||||||
+5 Agoniser | ||||||
+5 Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Hekatarii blade | ||||||
Hekatarii blade | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Hydra gauntlets | ||||||
+5 Hydra gauntlets | Melee | Melee | +2 | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
+5 Razorflails | ||||||
+5 Razorflails | Melee | Melee | User | -1 | 1 | Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon, make 2 hit rolls instead of 1. | ||||||
+10 Shardnet and impaler | ||||||
+10 Shardnet and impaler | Melee | Melee | User | -2 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Plasma grenades | ||||||
Plasma grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast |
Blast |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Hekatrix can be equipped with 1 phantasm grenade launcher. • The Hekatrix’s splinter pistol can be replaced with 1 blast pistol. • The Hekatrix’s Hekatarii blade can be replaced with one of the following: 1 power sword; 1 agoniser. • If this unit contains 10 or more models: ○ 1 Wych’s splinter pistol and Hekatarii blade can be replaced with 1 hydra gauntlets. ○ 1 Wych’s splinter pistol and Hekatarii blade can be replaced with 1 razorflails. ○ 1 Wych’s splinter pistol and Hekatarii blade can be replaced with 1 shardnet and impaler. • If this unit contains 20 or more models: ○ 1 Wych’s splinter pistol and Hekatarii blade can be replaced with 1 hydra gauntlets. ○ 1 Wych’s splinter pistol and Hekatarii blade can be replaced with 1 razorflails. ○ 1 Wych’s splinter pistol and Hekatarii blade can be replaced with 1 shardnet and impaler.
|
ABILITIES | |
ABILITIES |
Blade Artists, Combat Drugs, Power From Pain Dodge: Models in this unit have a 6+ invulnerable save. Models in this unit have a 4+ invulnerable save against melee attacks. No Escape: Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent’s roll for each model this unit contains equipped with a shardnet and impaler. If you win, that unit cannot Fall Back this turn. |
UPGRADES | |
UPGRADES |
Wyches can receive the following Favoured Retinues upgrade: Hekatrix Bloodbrides +3/model (Power Rating: +1 per 5 model). |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: INFANTRY, CORE, HAYWIRE GRENADE, WYCHES |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
10 Corsair Voidreaver (base: 28mm) |
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4‑9 | 10 Corsair Voidreaver |
7" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | 28mm |
10 Voidreaver Felarch (base: 28mm) |
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1 | 10 Voidreaver Felarch |
7" | 3+ | 3+ | 3 | 3 | 1 | 3 | 8 | 4+ | 28mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Shuriken pistol | ||||||
Shuriken pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken |
Shuriken | ||||||
+10 Corsair blaster | ||||||
+10 Corsair blaster | 18" | Assault 1 | 8 | -4 | D6 | - |
+5 Corsair shredder | ||||||
+5 Corsair shredder | 18" | Assault D6 | 6 | -1 | 1 | Blast |
Blast | ||||||
+5 Neuro disruptor | ||||||
+5 Neuro disruptor | 12" | Pistol 1 | 6 | -3 | 1 | Each time an attack is made with this weapon, if a hit is scored, unless the target is a VEHICLE unit, the target suffers 1 mortal wound and the attack sequence ends. |
Each time an attack is made with this weapon, if a hit is scored, unless the target is a VEHICLE unit, the target suffers 1 mortal wound and the attack sequence ends. | ||||||
+10 Shuriken cannon | ||||||
+10 Shuriken cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken |
Shuriken | ||||||
Shuriken rifle | ||||||
Shuriken rifle | 24" | Rapid Fire 1 | 4 | -1 | 1 | Shuriken |
Shuriken | ||||||
+15 Wraithcannon | ||||||
+15 Wraithcannon | 18" | Assault 1 | 10 | -4 | D3+3 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Aeldari power sword | ||||||
Aeldari power sword | Melee | Melee | +1 | -3 | 1 | - |
Plasma grenades | ||||||
Plasma grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
+5 Mistshield | |||||||
The bearer has a 4+ invulnerable save. | |||||||
+5 Mistshield | The bearer has a 4+ invulnerable save. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• All of the Corsair Voidreaver models in this unit can have their shuriken pistol and Aeldari power sword replaced with 1 shuriken rifle each. • The Voidreaver Felarch’s shuriken pistol can be replaced with one of the following: 1 neuro disruptor; 1 shuriken rifle. • The Voidreaver Felarch can be equipped with 1 mistshield. • For every 5 models in this unit, 1 Corsair Voidreaver’s Aeldari power sword or shuriken rifle can be replaced with one of the following: 1 Corsair blaster; 1 Corsair shredder. • If this unit contains 10 models, 1 Corsair Voidreaver’s shuriken rifle can be replaced with one of the following: 1 shuriken cannon; 1 wraithcannon.
|
ABILITIES | |
ABILITIES |
Reavers of the Void: Each time a model in this unit makes an attack, an unmodified hit roll of 6 automatically wounds the target (and is treated as an unmodified wound roll of 6). Outcasts and Pirates: If your army is Battle-forged, this unit cannot be used as a compulsory selection in a Detachment (e.g. as the only Troops unit in a Patrol Detachment), unless that Detachment only contains ANHRATHE units. |
FACTION KEYWORDS: AELDARI, ANHRATHE, ASURYANI, DRUKHARI | |
KEYWORDS: INFANTRY, CORSAIR VOIDREAVERS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
9 Corsair Reaver (base: 25mm) |
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5‑15 | 9 Corsair Reaver |
8" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 5+ | 25mm |
9 Corsair Reaver Felarch (base: 25mm) |
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0‑1 | 9 Corsair Reaver Felarch |
8" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Brace of pistols | ||||||
Brace of pistols | 12" | Pistol 2 | 4 | 0 | 1 | - |
+5 Dissonance pistol | ||||||
+5 Dissonance pistol | 12" | Pistol 1 | 5 | -2 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. | ||||||
+20 Aeldari missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+20 Aeldari missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Sunburst | ||||||
- Sunburst | 48" | Heavy D6 | 4 | -1 | 1 | Blast |
Blast | ||||||
- Starshot | ||||||
- Starshot | 48" | Heavy 1 | 8 | -2 | D6 | - |
+5 Flamer | ||||||
+5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Fusion gun | ||||||
+10 Fusion gun | 12" | Assault 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | ||||||
Lasblaster | ||||||
Lasblaster | 24" | Assault 4 | 4 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. | ||||||
+10 Shredder | ||||||
+10 Shredder | 18" | Assault D6 | 6 | -1 | 1 | Blast |
Blast | ||||||
+10 Shuriken cannon | ||||||
+10 Shuriken cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken |
Shuriken | ||||||
Shuriken catapult | ||||||
Shuriken catapult | 18" | Assault 2 | 4 | -1 | 1 | Shuriken |
Shuriken | ||||||
+10 Splinter cannon | ||||||
+10 Splinter cannon | 36" | Heavy 3 | 3 | -1 | 2 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+15 Blaster | ||||||
+15 Blaster | 18" | Assault 1 | 8 | -4 | D6 | - |
Shardcarbine | ||||||
Shardcarbine | 18" | Assault 3 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+15 Dark lance | ||||||
+15 Dark lance | 36" | Heavy 1 | 8 | -4 | D3+3 | - |
Spar-glaive | ||||||
Spar-glaive | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Void sabre | ||||||
Void sabre | Melee | Melee | User | -3 | 1 | - |
Plasma grenades | ||||||
Plasma grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast |
Blast |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their lasblaster replaced with one of the following: 1 shardcarbine; 1 shuriken catapult; 1 spar-glaive. • For every 5 models in this unit, 1 model can replace its lasblaster with one of the following: 1 Aeldari missile launcher; 1 blaster; 1 dark lance; 1 flamer; 1 fusion gun; 1 shredder; 1 shuriken cannon; 1 splinter cannon. • The Corsair Reaver Felarch can be equipped with one of the following: 1 dissonance pistol; 1 void sabre.
|
ABILITIES | |
ABILITIES |
Reckless Abandon: This unit is eligible to perform Heroic Interventions as if it were a CHARACTER. Ally of Convenience: If your army is Battle-forged:
|
FACTION KEYWORDS: AELDARI, ANHRATHE, <COTERIE> | |
KEYWORDS: INFANTRY, CORSAIR REAVER BAND |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
12 Corsair Skyreaver (base: 25mm) |
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5‑15 | 12 Corsair Skyreaver |
16" | 3+ | 3+ | 3 | 3 | 1 | 1 | 6 | 5+ | 25mm |
12 Corsair Skyreaver Felarch (base: 25mm) |
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0‑1 | 12 Corsair Skyreaver Felarch |
16" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Brace of pistols | ||||||
Brace of pistols | 12" | Pistol 2 | 4 | 0 | 1 | - |
+5 Dissonance pistol | ||||||
+5 Dissonance pistol | 12" | Pistol 1 | 5 | -2 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. | ||||||
+20 Aeldari missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+20 Aeldari missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Sunburst | ||||||
- Sunburst | 48" | Heavy D6 | 4 | -1 | 1 | Blast |
Blast | ||||||
- Starshot | ||||||
- Starshot | 48" | Heavy 1 | 8 | -2 | D6 | - |
+5 Flamer | ||||||
+5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Fusion gun | ||||||
+10 Fusion gun | 12" | Assault 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | ||||||
Lasblaster | ||||||
Lasblaster | 24" | Assault 4 | 4 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. | ||||||
+10 Shredder | ||||||
+10 Shredder | 18" | Assault D6 | 6 | -1 | 1 | Blast |
Blast | ||||||
+10 Shuriken cannon | ||||||
+10 Shuriken cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken |
Shuriken | ||||||
Shuriken catapult | ||||||
Shuriken catapult | 18" | Assault 2 | 4 | -1 | 1 | Shuriken |
Shuriken | ||||||
+10 Splinter cannon | ||||||
+10 Splinter cannon | 36" | Heavy 3 | 3 | -1 | 2 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Void sabre | ||||||
Void sabre | Melee | Melee | User | -3 | 1 | - |
+15 Blaster | ||||||
+15 Blaster | 18" | Assault 1 | 8 | -4 | D6 | - |
Shardcarbine | ||||||
Shardcarbine | 18" | Assault 3 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+15 Dark lance | ||||||
+15 Dark lance | 36" | Heavy 1 | 8 | -4 | D3+3 | - |
Spar-glaive | ||||||
Spar-glaive | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Plasma grenades | ||||||
Plasma grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast |
Blast |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their lasblaster replaced with one of the following: 1 shardcarbine; 1 shuriken catapult; 1 spar-glaive. • For every 5 models in this unit, 1 model can replace its lasblaster with one of the following: 1 Aeldari missile launcher; 1 blaster; 1 dark lance; 1 flamer; 1 fusion gun; 1 shredder; 1 shuriken cannon; 1 splinter cannon. • The Corsair Reaver Felarch can be equipped with one of the following: 1 dissonance pistol; 1 void sabre.
|
ABILITIES | |
ABILITIES |
Reckless Abandon: This unit is eligible to perform Heroic Interventions as if it were a CHARACTER. Ally of Convenience: If your army is Battle-forged:
|
FACTION KEYWORDS: AELDARI, ANHRATHE, <COTERIE> | |
KEYWORDS: INFANTRY, FLY, JET PACK, CORSAIR SKYREAVER BAND |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
95 Raider (base: 60mm flying base) |
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1 | 95 Raider |
14" | 4+ | 3+ | 6 | 6 | 6-10 | 3 | 7 | 4+ | 60mm flying base |
10" | 4+ | 4+ | 6 | 6 | 3-5 | D3 | 7 | 4+ | |||
6" | 4+ | 5+ | 6 | 6 | 1-2 | 1 | 7 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Dark lance | ||||||
+10 Dark lance | 36" | Heavy 1 | 8 | -4 | D3+3 | - |
+5 Disintegrator cannon | ||||||
+5 Disintegrator cannon | 36" | Heavy 3 | 5 | -3 | 2 | - |
+5 Phantasm grenade launcher | ||||||
+5 Phantasm grenade launcher | 18" | Assault D3 | - | - | - | Blast. Each time a unit is hit by this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. |
Blast. Each time a unit is hit by this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. | ||||||
Bladevanes | ||||||
Bladevanes | Melee | Melee | +1 | -1 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Chain-snares | |||||||
Add 3 to the bearer’s Attacks characteristic. | |||||||
+5 Chain-snares | Add 3 to the bearer’s Attacks characteristic. | ||||||
+5 Grisly trophies | |||||||
The bearer gains the following ability: ‘Grisly Trophies (Aura): While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit.’ | |||||||
+5 Grisly trophies | The bearer gains the following ability: ‘Grisly Trophies (Aura): While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit.’ | ||||||
+5 Shock prow | |||||||
The bearer has the SHOCK PROW keyword. | |||||||
+5 Shock prow | The bearer has the SHOCK PROW keyword. | ||||||
+10 Splinter racks | |||||||
Each time a model embarked on this transport makes an attack with a Rapid Fire weapon, treat the target as being within half that weapon’s range. | |||||||
+10 Splinter racks | Each time a model embarked on this transport makes an attack with a Rapid Fire weapon, treat the target as being within half that weapon’s range. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's dark lance can be replaced with 1 disintegrator cannon. • This model can be equipped with any of the following: 1 chain-snares; 1 grisly trophies; 1 phantasm grenade launcher; 1 shock prow; 1 splinter racks.
|
ABILITIES | |
ABILITIES |
Blade Artists, Power From Pain Open-topped: In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Hovering: Distances are always measured to and from this model’s hull. Night Shield: This model has a 5+ invulnerable save against ranged attacks. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models. |
FACTION KEYWORDS: AELDARI, DRUKHARI, or or | |
KEYWORDS: VEHICLE, TRANSPORT, FLY, RAIDER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
65 Venom (base: 60mm flying base) |
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1 | 65 Venom |
16" | 4+ | 3+ | 5 | 5 | 6 | 3 | 7 | 4+ | 60mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Splinter cannon | ||||||
+10 Splinter cannon | 36" | Heavy 3 | 3 | -1 | 2 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Twin splinter rifle | ||||||
Twin splinter rifle | 24" | Rapid Fire 2 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Bladevanes | ||||||
Bladevanes | Melee | Melee | +1 | -1 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Chain-snares | |||||||
Add 3 to the bearer’s Attacks characteristic. | |||||||
+5 Chain-snares | Add 3 to the bearer’s Attacks characteristic. | ||||||
+5 Grisly trophies | |||||||
The bearer gains the following ability: ‘Grisly Trophies (Aura): While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit.’ | |||||||
+5 Grisly trophies | The bearer gains the following ability: ‘Grisly Trophies (Aura): While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit.’ |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s twin splinter rifle can be replaced with 1 splinter cannon. • This model can be equipped with any of the following: 1 chain-snares; 1 grisly trophies.
|
ABILITIES | |
ABILITIES |
Blade Artists, Power From Pain Open-topped: In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Flickerfield: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. This model has a 5+ invulnerable save against ranged attacks. Hovering: Distances are always measured to and from this model’s hull. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 6 DRUKHARI INFANTRY models. This model cannot transport GROTESQUES, SCOURGES or SKYBOARD models. |
FACTION KEYWORDS: AELDARI, DRUKHARI, or or | |
KEYWORDS: VEHICLE, TRANSPORT, FLY, VENOM |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Beastmaster (base: 32mm flying base) |
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1 | 35 Beastmaster |
12" | 3+ | 3+ | 3 | 4 | 3 | 3 | 7 | 5+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Splinter pods | ||||||
Splinter pods | 18" | Assault 2 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Agoniser | ||||||
Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) |
ABILITIES | |
ABILITIES |
Blade Artists, Combat Drugs, Power From Pain Beastmaster (Aura): While a friendly DRUKHARI BEAST unit is within 6" of this model:
Whips of the Master: In your Command phase, you can select one DRUKHARI BEAST unit from your army that is within 6" of this model. That BEAST unit is eligible to declare a charge this turn, even if it has Advanced. Creature Handler: If your army is Battle-forged, then if a Detachment includes any DRUKHARI BEAST units, one BEASTMASTER unit can be included in that Detachment without taking up a Battlefield Role slot. |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: INFANTRY, CHARACTER, SKYBOARD, FLY, BEASTMASTER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
16 Lhamaean (base: 25mm) |
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0‑4 | 16 Lhamaean |
8" | 3+ | 3+ | 3 | 3 | 3 | 2 | 8 | 5+ | 25mm |
22 Medusae (base: 25mm) |
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0‑4 | 22 Medusae |
8" | 3+ | 3+ | 3 | 3 | 3 | 1 | 8 | 5+ | 25mm |
18 Sslyth (base: 40mm) |
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0‑4 | 18 Sslyth |
8" | 3+ | 3+ | 5 | 3 | 3 | 3 | 6 | 5+ | 40mm |
16 Ur-Ghul (base: 25mm) |
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0‑4 | 16 Ur-Ghul |
8" | 3+ | - | 4 | 3 | 3 | 4 | 4 | 7+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Eyeburst | ||||||
Eyeburst | 12" | Pistol D6 | 4 | -2 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Splinter pistol | ||||||
Splinter pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Shardcarbine | ||||||
Shardcarbine | 18" | Assault 3 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Shaimeshi blade | ||||||
Shaimeshi blade | Melee | Melee | User | 0 | 1 | Poisoned Weapon (2+). Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Poisoned Weapon (2+). Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Sslyth battle-blade | ||||||
Sslyth battle-blade | Melee | Melee | User | -2 | 1 | - |
Ur-Ghul talons | ||||||
Ur-Ghul talons | Melee | Melee | User | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Blade Artists (LHAMAEAN models only), Power From Pain Court of the Archon: This unit can only be included in a Detachment if that Detachment also includes one or more ARCHON units, and you can only include a maximum of 1 COURT OF THE ARCHON units for each ARCHON unit in that Detachment. This unit does not take up slots in a Detachment. Cold-blooded Bodyguard: While this unit contains any Sslyth models, while a friendly ARCHON unit is within 3" of this unit,that ARCHON unit can use the Look Out, Sir rule even if this unit contains fewer than 3 models. Resilient Species: Each time a Sslyth or Ur-Ghul model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. Ferocious Charge: Each time this unit fights, if it made a charge move this turn, add 2 to the Attacks characteristic of Ur-Ghul models in this unit. Toxin Crafter (Aura): While a friendly ARCHON or KABALITE TRUEBORN unit is within 3" of this unit, if this unit contains any LHAMAEAN models, each time a model in that ARCHON or KABALITE TRUEBORN unit makes an attack with a poisoned weapon an unmodified hit roll of 6 automatically wounds the target. |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: INFANTRY, CORE, COURT OF THE ARCHON |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Grotesque (base: 40mm) |
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3‑6 | 35 Grotesque |
7" | 3+ | 6+ | 5 | 5 | 4 | 4 | 8 | 6+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Liquifier gun | ||||||
+5 Liquifier gun | 12" | Assault D6 | 4 | -2 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Flesh gauntlet | ||||||
Flesh gauntlet | Melee | Melee | +1 | 0 | 1 | Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Monstrous cleaver | ||||||
Monstrous cleaver | Melee | Melee | User | -2 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their monstrous cleaver replaced with 1 liquifier gun.
|
ABILITIES | |
ABILITIES |
Blade Artists, Insensible to Pain, Power From Pain
|
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: INFANTRY, CORE, GROTESQUES |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
18 Incubi (base: 28mm) |
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4‑9 | 18 Incubi |
7" | 2+ | 3+ | 3 | 3 | 1 | 3 | 8 | 3+ | 28mm |
18 Klaivex (base: 28mm) |
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1 | 18 Klaivex |
7" | 2+ | 3+ | 3 | 3 | 2 | 4 | 9 | 3+ | 28mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Demiklaives | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Demiklaives | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Single blade | ||||||
- Single blade | Melee | Melee | +2 | -3 | 2 | - |
- Dual blades | ||||||
- Dual blades | Melee | Melee | +1 | -2 | 2 | Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. |
Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. | ||||||
Klaive | ||||||
Klaive | Melee | Melee | +2 | -3 | 2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Klaivex’s klaive can be replaced with 1 demiklaives.
|
ABILITIES | |
ABILITIES |
Blade Artists, Power From Pain Lethal Precision: While this unit contains a Klaivex, each time a melee attack is made by a model in this unit, an unmodified wound roll of 6 adds 1 to the Damage characteristic of that attack. Tormentors: At the start of the Fight phase, you can select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit’s Leadership characteristic, that unit is not eligible to fight in the Fight phase until after all eligible units from your army have done so. |
FACTION KEYWORDS: AELDARI, DRUKHARI | |
KEYWORDS: INFANTRY, CORE, BLADES FOR HIRE, INCUBI |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
15 Mandrake (base: 25mm) |
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4‑9 | 15 Mandrake |
8" | 3+ | 3+ | 4 | 3 | 1 | 3 | 7 | 7+ | 25mm |
15 Nightfiend (base: 25mm) |
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1 | 15 Nightfiend |
8" | 3+ | 3+ | 4 | 3 | 1 | 4 | 8 | 7+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Baleblast | ||||||
Baleblast | 18" | Assault 2 | 4 | -1 | 1 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Glimmersteel blade | ||||||
Glimmersteel blade | Melee | Melee | User | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Blade Artists, Power From Pain From Out of the Shadows: During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Shrouded From Sight: Each time an attack targets this unit, subtract 1 from that attack’s hit roll. Shadow Creatures: Models in this unit have a 5+ invulnerable save. Fade Away: Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcements step of your next Movement phase, you can set this unit back up anywhere on the battlefield and more than 9" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. |
FACTION KEYWORDS: AELDARI, DRUKHARI | |
KEYWORDS: INFANTRY, BLADES FOR HIRE, MANDRAKES |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
12 Corsair Voidscarred (base: 28mm) |
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4‑9 | 12 Corsair Voidscarred |
7" | 3+ | 3+ | 3 | 3 | 1 | 3 | 7 | 4+ | 28mm |
12 Voidscarred Felarch (base: 28mm) |
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1 | 12 Voidscarred Felarch |
7" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 4+ | 28mm |
20 Shade Runner (base: 28mm) |
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0‑1 | 20 Shade Runner |
7" | 2+ | 3+ | 3 | 3 | 1 | 4 | 7 | 4+ | 28mm |
20 Soul Weaver (base: 28mm) |
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0‑1 | 20 Soul Weaver |
7" | 3+ | 3+ | 3 | 3 | 1 | 3 | 8 | 4+ | 28mm |
25 Way Seeker (base: 28mm) |
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0‑1 | 25 Way Seeker |
7" | 3+ | 3+ | 3 | 3 | 1 | 3 | 8 | 4+ | 28mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Fusion pistol | ||||||
+10 Fusion pistol | 6" | Pistol 1 | 8 | -4 | D6+2 | - |
Shuriken pistol | ||||||
Shuriken pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken |
Shuriken | ||||||
+10 Corsair blaster | ||||||
+10 Corsair blaster | 18" | Assault 1 | 8 | -4 | D6 | - |
+5 Corsair shredder | ||||||
+5 Corsair shredder | 18" | Assault D6 | 6 | -1 | 1 | Blast |
Blast | ||||||
+5 Neuro disruptor | ||||||
+5 Neuro disruptor | 12" | Pistol 1 | 6 | -3 | 1 | Each time an attack is made with this weapon, if a hit is scored, unless the target is a VEHICLE unit, the target suffers 1 mortal wound and the attack sequence ends. |
Each time an attack is made with this weapon, if a hit is scored, unless the target is a VEHICLE unit, the target suffers 1 mortal wound and the attack sequence ends. | ||||||
+5 Ranger long rifle | ||||||
+5 Ranger long rifle | 36" | Heavy 1 | 4 | -1 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+10 Shuriken cannon | ||||||
+10 Shuriken cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken |
Shuriken | ||||||
Shuriken rifle | ||||||
Shuriken rifle | 24" | Rapid Fire 1 | 4 | -1 | 1 | Shuriken |
Shuriken | ||||||
+15 Wraithcannon | ||||||
+15 Wraithcannon | 18" | Assault 1 | 10 | -4 | D3+3 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Aeldari power sword | ||||||
Aeldari power sword | Melee | Melee | +1 | -3 | 1 | - |
Paired Hekatarii blades | ||||||
Paired Hekatarii blades | Melee | Melee | User | -3 | 1 | - |
Witch staff | ||||||
Witch staff | Melee | Melee | User | -1 | D3 | Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. |
Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. |
OTHER WARGEAR | ABILITIES | ||||||
Channeller stones | |||||||
Once per turn, the first time a saving throw is failed for the bearer’s unit, the Damage characteristic of that attack is changed to 0. | |||||||
Channeller stones | Once per turn, the first time a saving throw is failed for the bearer’s unit, the Damage characteristic of that attack is changed to 0. | ||||||
+10 Faolchú | |||||||
Each time a model in the bearer’s unit makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | |||||||
+10 Faolchú | Each time a model in the bearer’s unit makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | ||||||
+5 Mistshield | |||||||
The bearer has a 4+ invulnerable save. | |||||||
+5 Mistshield | The bearer has a 4+ invulnerable save. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any Corsair Voidscarred model’s shuriken pistol and Aeldari power sword can be replaced with 1 shuriken rifle. • The Voidscarred Felarch’s shuriken pistol can be replaced with one of the following: 1 neuro disruptor; 1 shuriken rifle. • The Voidscarred Felarch can be equipped with 1 mistshield. • For every 5 models in this unit, 1 Corsair Voidscarred’s shuriken rifle can be replaced with one of the following: 1 Corsair blaster; 1 Corsair shredder. • If this unit contains 10 models, 1 Corsair Voidscarred’s shuriken rifle can be replaced with one of the following: 1 shuriken cannon; 1 wraithcannon. • If this unit contains 10 models, 1 Corsair Voidscarred’s shuriken rifle can be replaced with 1 Ranger long rifle. • If this unit contains 10 models, 1 Corsair Voidscarred’s Aeldari power sword can be replaced with 1 fusion pistol. • 1 Corsair Voidscarred model equipped with a shuriken pistol and Aeldari power sword can be equipped with 1 Faolchú.
|
ABILITIES | |
ABILITIES |
Lodestar helm: This unit never suffers Perils of the Warp. Shade Runner Assault: While this unit contains a Shade Runner model, each time this unit finishes a charge move, you can select one enemy unit within Engagement Range of this unit and roll one D6. On a 2-5, that enemy unit suffers 1 mortal wound. On a 6, that enemy unit suffers 2 mortal wounds. Reavers of the Void: Each time a model in this unit makes an attack, an unmodified hit roll of 6 automatically wounds the target (and is treated as an unmodified wound roll of 6). Outcasts and Pirates: If your army is Battle-forged, this unit cannot be used as a compulsory selection in a Detachment (e.g. as the only Troops unit in a Patrol Detachment), unless that Detachment only contains ANHRATHE units. |
PSYKER | |
PSYKER |
While this unit contains a Way Seeker model, this unit has the PSYKER keyword and can attempt to manifest one psychic power in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and one psychic power from the Runes of Fate discipline or the Runes of Fortune discipline. Each time this unit attempts to Deny the Witch, manifest a psychic power or perform a psychic action, measure distances and draw line of sight from this unit’s Way Seeker model. If enemy units have any abilities that require distances to be measured or line of sight to be drawn to PSYKER units, do so to this unit’s Way Seeker model. |
FACTION KEYWORDS: AELDARI, ANHRATHE, ASURYANI, DRUKHARI | |
KEYWORDS: INFANTRY, CORSAIR VOIDSCARRED |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
15 Ur-Ghul (base: 32mm) |
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1 | 15 Ur-Ghul |
8" | 3+ | - | 4 | 3 | 3 | 4 | 4 | 7+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Claws and talons | ||||||
Claws and talons | Melee | Melee | +1 | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Insensible To Pain: This model has a 5+ invulnerable save. Ferocious Charge: Add 2 to this model’s Attacks characteristic if it charged in the same turn. Court of the Archon: This unit can only be included in a Detachment if that Detachment also includes one or more ARCHON units, and you can only include a maximum of 1 COURT OF THE ARCHON units for each ARCHON unit in that Detachment. This unit does not take up slots in a Detachment. |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: INFANTRY, COURT OF THE ARCHON, UR-GHUL |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
36 Beastmaster (base: 32mm flying base) |
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1 | 36 Beastmaster |
12" | 3+ | 3+ | 3 | 3 | 3 | 3 | 7 | 5+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Splinter pods | ||||||
Splinter pods | 18" | Assault 2 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Agoniser | ||||||
Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Beastmaster’s scourge | ||||||
Beastmaster’s scourge | Melee | Melee | +1 | 0 | 1 | - |
Power sword | ||||||
Power sword | Melee | Melee | +1 | -3 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 agoniser: 1 beastmaster’s scourge; 1 power sword.
|
ABILITIES | |
ABILITIES |
Power From Pain, Combat Drugs Beastmaster: Re-roll hit rolls of 1 for friendly DRUKHARI BEAST units whilst they are within 6" of this model. Friendly DRUKHARI BEAST units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of it. In addition, if your army is Battle-forged, you must include at least one DRUKHARI BEAST unit in a Detachment for each Beastmaster in that Detachment. DRUKHARI BEAST units do not take up slots in a Detachment that includes any Beastmasters. This model can never have a Warlord Trait.
|
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: CHARACTER, INFANTRY, SKYBOARD, FLY, BEASTMASTER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
13 Hekatrix Bloodbride (base: 25mm) |
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4‑19 | 13 Hekatrix Bloodbride |
8" | 3+ | 3+ | 3 | 3 | 1 | 3 | 8 | 6+ | 25mm |
13 Syren (base: 25mm) |
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1 | 13 Syren |
8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Blast pistol | ||||||
Blast pistol | 6" | Pistol 1 | 8 | -4 | D6 | - |
Phantasm grenade launcher | ||||||
Phantasm grenade launcher | 18" | Assault D3 | - | - | - | Blast. Each time a unit is hit by this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. |
Blast. Each time a unit is hit by this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. | ||||||
Splinter pistol | ||||||
Splinter pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Agoniser | ||||||
Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Hekatarii blade | ||||||
Hekatarii blade | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Hydra gauntlets | ||||||
+5 Hydra gauntlets | Melee | Melee | +2 | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Power sword | ||||||
Power sword | Melee | Melee | +1 | -3 | 1 | - |
+5 Razorflails | ||||||
+5 Razorflails | Melee | Melee | User | -1 | 1 | Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon, make 2 hit rolls instead of 1. | ||||||
+10 Shardnet and impaler | ||||||
+10 Shardnet and impaler | Melee | Melee | User | -2 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Plasma grenades | ||||||
Plasma grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast |
Blast |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Syren can be equipped with one of the following instead of 1 hekatarii blade: 1 agoniser; 1 power sword. • The Syren can additionally be equipped with 1 phantasm grenade launcher. • The Syren can be equipped with 1 blast pistol instead of 1 splinter pistol. • If this unit contains fewer than 10 models, 1 Hekatrix Bloodbride can be equipped with one of the following instead of 1 splinter pistol and 1 hekatarii blade: 1 hydra gauntlets; 1 razorflails; 1 shardnet and impaler. • If this unit contains 10 or more models, up to 3 Hekatrix Bloodbrides can be equipped with one of the following instead of 1 splinter pistol and 1 hekatarii blade: 1 hydra gauntlets; 1 razorflails; 1 shardnet and impaler.
|
ABILITIES | |
ABILITIES |
Power From Pain, Combat Drugs Dodge: Models in this unit have a 6+ invulnerable save. In addition, models in this unit have a 4+ invulnerable save against attacks made with melee weapons. No Escape: Roll off if an INFANTRY unit within 1" of any enemy models with this ability wishes to Fall Back. The unit can only Fall Back if the player controlling it wins the roll-off. |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: INFANTRY, HEKATRIX BLOODBRIDES |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
11 Kabalite Trueborn (base: 25mm) |
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4‑19 | 11 Kabalite Trueborn |
7" | 3+ | 3+ | 3 | 3 | 1 | 2 | 8 | 5+ | 25mm |
11 Dracon (base: 25mm) |
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1 | 11 Dracon |
7" | 3+ | 3+ | 3 | 3 | 1 | 3 | 8 | 5+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Blast pistol | ||||||
Blast pistol | 6" | Pistol 1 | 8 | -4 | D6 | - |
Blaster | ||||||
Blaster | 18" | Assault 1 | 8 | -4 | D6 | - |
+15 Dark lance | ||||||
+15 Dark lance | 36" | Heavy 1 | 8 | -4 | D3+3 | - |
Phantasm grenade launcher | ||||||
Phantasm grenade launcher | 18" | Assault D3 | - | - | - | Blast. Each time a unit is hit by this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. |
Blast. Each time a unit is hit by this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. | ||||||
Shredder | ||||||
Shredder | 18" | Assault D6 | 6 | -1 | 1 | Blast |
Blast | ||||||
+10 Splinter cannon | ||||||
+10 Splinter cannon | 36" | Heavy 3 | 3 | -1 | 2 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Splinter pistol | ||||||
Splinter pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Splinter rifle | ||||||
Splinter rifle | 24" | Rapid Fire 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Agoniser | ||||||
Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Power sword | ||||||
Power sword | Melee | Melee | +1 | -3 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Dracon can additionally be equipped with 1 agoniser or 1 power sword. • The Dracon can additionally be equipped with 1 phantasm grenade launcher. • The Dracon can be equipped with one of the following instead of 1 splinter rifle: 1 blast pistol; 1 splinter pistol. • Up to 2 Kabalite Trueborn can be equipped with one of the following instead of 1 splinter rifle: 1 dark lance; 1 splinter cannon. • Up to 4 Kabalite Trueborn can be equipped with one of the following instead of 1 splinter rifle: 1 blaster; 1 shredder.
|
ABILITIES | |
ABILITIES |
Power From Pain
|
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: INFANTRY, KABALITE TRUEBORN |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Clawed Fiend (base: 40mm) |
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1‑6 | 25 Clawed Fiend |
10" | 4+ | - | 5 | 5 | 4 | 5 | 4 | 5+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Clawed fists | ||||||
Clawed fists | Melee | Melee | User | -2 | 2 | - |
ABILITIES | |
ABILITIES |
Beasts of the Arena: This unit can only be included in a Detachment if that Detachment also includes one or more DRUKHARI BEASTMASTER units, and you can only include a maximum of 3 DRUKHARI BEAST units for each DRUKHARI BEASTMASTER unit in that Detachment. Berserk Rage: While a model from this unit has lost any wounds, models in this unit have an Attacks characteristic of 6. |
FACTION KEYWORDS: AELDARI, DRUKHARI | |
KEYWORDS: BEAST, BLADES FOR HIRE, CLAWED FIENDS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
17 Hellion (base: 32mm flying base) |
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4‑19 | 17 Hellion |
14" | 3+ | 3+ | 3 | 4 | 2 | 3 | 7 | 5+ | 32mm flying base |
17 Helliarch (base: 32mm flying base) |
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1 | 17 Helliarch |
14" | 3+ | 3+ | 3 | 4 | 2 | 4 | 8 | 5+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Splinter pistol | ||||||
Splinter pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+5 Phantasm grenade launcher | ||||||
+5 Phantasm grenade launcher | 18" | Assault D3 | - | - | - | Blast. Each time a unit is hit by this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. |
Blast. Each time a unit is hit by this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. | ||||||
Splinter pods | ||||||
Splinter pods | 18" | Assault 2 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+5 Agoniser | ||||||
+5 Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Hellglaive | ||||||
Hellglaive | Melee | Melee | +1 | -1 | 2 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
+5 Stunclaw | ||||||
+5 Stunclaw | Melee | Melee | +1 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Helliarch can be equipped with 1 phantasm grenade launcher. • The Helliarch’s hellglaive can be replaced with one of the following: 1 splinter pistol and 1 stunclaw; 1 splinter pistol and 1 power sword; 1 splinter pistol and 1 agoniser.
|
ABILITIES | |
ABILITIES |
Blade Artists, Combat Drugs, Power From Pain Hit and Run: This unit is eligible to declare a charge in a turn in which it Fell Back.
|
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: INFANTRY, SKYBOARD, FLY, CORE, HELLIONS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
10 Khymera (base: 40mm) |
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2‑6 | 10 Khymera |
10" | 3+ | - | 4 | 4 | 1 | 3 | 4 | 6+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Claws and talons | ||||||
Claws and talons | Melee | Melee | +1 | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Beasts of the Arena: This unit can only be included in a Detachment if that Detachment also includes one or more DRUKHARI BEASTMASTER units, and you can only include a maximum of 3 DRUKHARI BEAST units for each DRUKHARI BEASTMASTER unit in that Detachment. Otherworldly: Models in this unit have a 5+ invulnerable save. |
FACTION KEYWORDS: AELDARI, DRUKHARI | |
KEYWORDS: BEAST, DAEMON, BLADES FOR HIRE, KHYMERAE |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
12 Razorwing Flock (base: 40mm) |
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3‑9 | 12 Razorwing Flock |
12" | 4+ | - | 2 | 2 | 4 | 4 | 4 | 7+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Razor feathers | ||||||
Razor feathers | Melee | Melee | User | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Beasts of the Arena: This unit can only be included in a Detachment if that Detachment also includes one or more DRUKHARI BEASTMASTER units, and you can only include a maximum of 3 DRUKHARI BEAST units for each DRUKHARI BEASTMASTER unit in that Detachment.
|
FACTION KEYWORDS: AELDARI, DRUKHARI | |
KEYWORDS: BEAST, SWARM, FLY, BLADES FOR HIRE, RAZORWING FLOCKS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
20 Reaver (base: 32mm flying base) |
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2‑11 | 20 Reaver |
18" | 3+ | 3+ | 3 | 4 | 2 | 3 | 7 | 4+ | 32mm flying base |
20 Arena Champion (base: 32mm flying base) |
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1 | 20 Arena Champion |
18" | 3+ | 3+ | 3 | 4 | 2 | 4 | 8 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Splinter pistol | ||||||
Splinter pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+10 Blaster | ||||||
+10 Blaster | 18" | Assault 1 | 8 | -4 | D6 | - |
+10 Heat lance | ||||||
+10 Heat lance | 18" | Heavy 1 | 8 | -4 | D6+2 | - |
Splinter rifle | ||||||
Splinter rifle | 24" | Rapid Fire 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+5 Agoniser | ||||||
+5 Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Bladevanes | ||||||
Bladevanes | Melee | Melee | +1 | -1 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Cluster caltrops | |||||||
Each time an enemy unit within Engagement Range of the bearer Falls Back, roll one D6: on a 4+, that unit suffers 1 mortal wound. | |||||||
+5 Cluster caltrops | Each time an enemy unit within Engagement Range of the bearer Falls Back, roll one D6: on a 4+, that unit suffers 1 mortal wound. | ||||||
+5 Grav-talon | |||||||
After the bearer makes a charge move, select one enemy unit within Engagement Range of them and roll one D6: on a 4+,that unit suffers 1 mortal wound. On a 6, that unit suffers D3 mortal wounds instead. | |||||||
+5 Grav-talon | After the bearer makes a charge move, select one enemy unit within Engagement Range of them and roll one D6: on a 4+,that unit suffers 1 mortal wound. On a 6, that unit suffers D3 mortal wounds instead. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Arena Champion can be equipped with one of the following: 1 power sword; 1 agoniser. • For every 3 models in this unit, 1 model’s splinter rifle can be replaced with one of the following: 1 blaster; 1 heat lance. • For every 3 models in this unit, 1 model can be equipped with one of the following: 1 grav-talon; 1 cluster caltrops.
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ABILITIES | |
ABILITIES |
Blade Artists, Combat Drugs, Power From Pain Matchless Swiftness: Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 8" to the Move characteristic of models in this unit.
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FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: BIKER, FLY, CORE, REAVERS |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
12 Scourge (base: 32mm) |
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4‑9 | 12 Scourge |
14" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | 32mm |
12 Solarite (base: 32mm) |
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1 | 12 Solarite |
14" | 3+ | 3+ | 3 | 3 | 1 | 3 | 8 | 4+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Blast pistol | ||||||
+5 Blast pistol | 6" | Pistol 1 | 8 | -4 | D6 | - |
Splinter pistol | ||||||
Splinter pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+10 Blaster | ||||||
+10 Blaster | 18" | Assault 1 | 8 | -4 | D6 | - |
+15 Dark lance | ||||||
+15 Dark lance | 36" | Heavy 1 | 8 | -4 | D3+3 | - |
+10 Drukhari haywire blaster | ||||||
+10 Drukhari haywire blaster | 24" | Heavy D3 | 3 | -3 | D3 | Blast. Each time an attack is made with this weapon, if the target is a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. |
Blast. Each time an attack is made with this weapon, if the target is a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. | ||||||
+10 Heat lance | ||||||
+10 Heat lance | 18" | Heavy 1 | 8 | -4 | D6+2 | - |
Shardcarbine | ||||||
Shardcarbine | 18" | Assault 3 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+5 Shredder | ||||||
+5 Shredder | 18" | Assault D6 | 6 | -1 | 1 | Blast |
Blast | ||||||
+10 Splinter cannon | ||||||
+10 Splinter cannon | 36" | Heavy 3 | 3 | -1 | 2 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+5 Agoniser | ||||||
+5 Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
+5 Power lance | ||||||
+5 Power lance | Melee | Melee | +2 | -2 | 1 | - |
+5 Venom blade | ||||||
+5 Venom blade | Melee | Melee | User | -1 | 1 | Poisoned Weapon (2+) |
Poisoned Weapon (2+) | ||||||
Plasma grenades | ||||||
Plasma grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast |
Blast |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Up to 4 Scourges can each have their shardcarbine replaced with one of the following: 1 blaster; 1 dark lance; 1 Drukhari haywire blaster; 1 heat lance; 1 shredder; 1 splinter cannon. • The Solarite's shardcarbine can be replaced with one of the following: 1 splinter pistol; 1 blast pistol. • The Solarite can be equipped with one of the following: 1 agoniser; 1 power lance; 1 venom blade.
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ABILITIES | |
ABILITIES |
Blade Artists, Power From Pain Ghostplate Armour: Models in this unit have a 5+ invulnerable save. Winged Strike: During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. |
FACTION KEYWORDS: AELDARI, DRUKHARI | |
KEYWORDS: INFANTRY, FLY, HAYWIRE GRENADE, CORE, BLADES FOR HIRE, SCOURGES |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
22 Corsair Cloud Dancer (base: 32mm flying base) |
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3‑9 | 22 Corsair Cloud Dancer |
16" | 3+ | 3+ | 3 | 4 | 2 | 1 | 6 | 4+ | 32mm flying base |
22 Corsair Cloud Dancer Felarch (base: 32mm flying base) |
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0‑1 | 22 Corsair Cloud Dancer Felarch |
16" | 3+ | 3+ | 3 | 4 | 2 | 2 | 7 | 4+ | 32mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Brace of pistols | ||||||
Brace of pistols | 12" | Pistol 2 | 4 | 0 | 1 | - |
+5 Dissonance pistol | ||||||
+5 Dissonance pistol | 12" | Pistol 1 | 5 | -2 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. | ||||||
+15 Dissonance cannon | ||||||
+15 Dissonance cannon | 24" | Assault 2 | 5 | -2 | 2 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. | ||||||
+10 Scatter laser | ||||||
+10 Scatter laser | 36" | Heavy 6 | 6 | 0 | 1 | - |
+10 Shuriken cannon | ||||||
+10 Shuriken cannon | 24" | Heavy 3 | 6 | -1 | 2 | Shuriken |
Shuriken | ||||||
+15 Splinter cannon | ||||||
+15 Splinter cannon | 36" | Heavy 3 | 3 | -1 | 2 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Twin shuriken catapult | ||||||
Twin shuriken catapult | 18" | Assault 4 | 4 | -1 | 1 | Shuriken |
Shuriken | ||||||
+20 Dark lance | ||||||
+20 Dark lance | 36" | Heavy 1 | 8 | -4 | D3+3 | - |
Void sabre | ||||||
Void sabre | Melee | Melee | User | -3 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their twin shuriken catapult replaced with one of the following: 1 dark lance; 1 dissonance cannon; 1 scatter laser; 1 shuriken cannon; 1 splinter cannon. • The Corsair Cloud Dancer Felarch’s brace of pistols can be replaced with one of the following: 1 dissonance pistol; 1 void sabre.
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ABILITIES | |
ABILITIES |
Ride the Wind: Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Reckless Abandon: This unit is eligible to perform Heroic Interventions as if it were a CHARACTER. Ally of Convenience: If your army is Battle-forged:
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FACTION KEYWORDS: AELDARI, ANHRATHE, <COTERIE> | |
KEYWORDS: BIKER, FLY, CORSAIR CLOUD DANCER BAND |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
150 Razorwing Jetfighter (base: 120 x 92mm flying base) |
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1 | 150 Razorwing Jetfighter |
20-72" | 6+ | 3+ | 6 | 6 | 6-10 | 3 | 7 | 4+ | 120 x 92mm flying base |
20-48" | 6+ | 4+ | 6 | 6 | 3-5 | D3 | 7 | 4+ | |||
20-32" | 6+ | 5+ | 6 | 6 | 1-2 | 1 | 7 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Dark lance | ||||||
Dark lance | 36" | Heavy 1 | 8 | -4 | D3+3 | - |
+5 Disintegrator cannon | ||||||
+5 Disintegrator cannon | 36" | Heavy 3 | 5 | -3 | 2 | - |
Razorwing missiles | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Razorwing missiles | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Monoscythe missile | ||||||
- Monoscythe missile | 48" | Assault D6 | 6 | 0 | 2 | Blast |
Blast | ||||||
- Necrotoxin missile | ||||||
- Necrotoxin missile | 48" | Assault 3D3 | 2 | 0 | 1 | Blast. Poisoned Weapon (2+) |
Blast. Poisoned Weapon (2+) | ||||||
- Shatterfield missile | ||||||
- Shatterfield missile | 48" | Assault D6 | 7 | -2 | 1 | Blast |
Blast | ||||||
+5 Splinter cannon | ||||||
+5 Splinter cannon | 36" | Heavy 3 | 3 | -1 | 2 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Twin splinter rifle | ||||||
Twin splinter rifle | 24" | Rapid Fire 2 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's 2 dark lances can be replaced with 2 disintegrator cannons. • This model's twin splinter rifle can be replaced with 1 splinter cannon.
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ABILITIES | |
ABILITIES |
Power From Pain Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Night Shield: This model has a 5+ invulnerable save against ranged attacks. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
FACTION KEYWORDS: AELDARI, DRUKHARI, or | |
KEYWORDS: VEHICLE, FLY, AIRCRAFT, RAZORWING JETFIGHTER |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
175 Voidraven Bomber (base: 120 x 92mm flying base) |
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1 | 175 Voidraven Bomber |
20-60" | 6+ | 3+ | 6 | 6 | 7-12 | 3 | 7 | 4+ | 120 x 92mm flying base |
20-40" | 6+ | 4+ | 6 | 6 | 4-6 | D3 | 7 | 4+ | |||
20-25" | 6+ | 5+ | 6 | 6 | 1-3 | 1 | 7 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Dark scythe | ||||||
+5 Dark scythe | 24" | Heavy 3 | 8 | -4 | 2 | - |
Void lance | ||||||
Void lance | 36" | Heavy 1 | 9 | -4 | D3+3 | - |
+15 Voidraven missiles | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+15 Voidraven missiles | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Implosion missile | ||||||
- Implosion missile | 48" | Assault D3 | 6 | -3 | 2 | Blast |
Blast | ||||||
- Shatterfield missile | ||||||
- Shatterfield missile | 48" | Assault D6 | 7 | -2 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
Void mine | |||||||
Once per battle, in your Movement phase, after the bearer makes a Normal Move or Advances, you can select one point on the battlefield the bearer moved across. Roll one D6 for each unit within 6" of that point, subtracting 1 if that unit has the CHARACTER keyword (excluding VEHICLE or MONSTER units): on a 4+, that unit suffers D6 mortal wounds. | |||||||
Void mine | Once per battle, in your Movement phase, after the bearer makes a Normal Move or Advances, you can select one point on the battlefield the bearer moved across. Roll one D6 for each unit within 6" of that point, subtracting 1 if that unit has the CHARACTER keyword (excluding VEHICLE or MONSTER units): on a 4+, that unit suffers D6 mortal wounds. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's 2 void lances can be replaced with 2 dark scythes. • This model can be equipped with Voidraven missiles.
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ABILITIES | |
ABILITIES |
Power From Pain Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Night Shield: This model has a 5+ invulnerable save against ranged attacks. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
FACTION KEYWORDS: AELDARI, DRUKHARI, or | |
KEYWORDS: VEHICLE, FLY, AIRCRAFT, VOIDRAVEN BOMBER |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
150 Raven Strike Fighter (base: 120 x 92mm flying base) |
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1 | 150 Raven Strike Fighter |
20-70" | 6+ | 3+ | 6 | 6 | 6-10 | 3 | 7 | 4+ | 120 x 92mm flying base |
20-50" | 6+ | 4+ | 6 | 6 | 3-5 | D3 | 7 | 4+ | |||
20-30" | 6+ | 5+ | 6 | 6 | 1-2 | 1 | 7 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Dark lance | ||||||
Dark lance | 36" | Heavy 1 | 8 | -4 | D3+3 | - |
Splinterstorm cannon | ||||||
Splinterstorm cannon | 36" | Rapid Fire 6 | * | -1 | 1 | Poisoned Weapon |
Poisoned Weapon |
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Night Shield: This model has a 5+ invulnerable save against ranged attacks. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
FACTION KEYWORDS: AELDARI, DRUKHARI, <KABAL> OR <WYCH CULT> | |
KEYWORDS: VEHICLE, AIRCRAFT, FLY, RAVEN STRIKE FIGHTER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
75 Cronos (base: 60mm flying base) |
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1‑3 | 75 Cronos |
8" | 4+ | 3+ | 5 | 6 | 7 | 4 | 9 | 3+ | 60mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Spirit syphon | ||||||
Spirit syphon | 12" | Assault D6 | 5 | -2 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. |
Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. | ||||||
+10 Spirit vortex | ||||||
+10 Spirit vortex | 18" | Assault D6 | 5 | -2 | 1 | Blast. Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. |
Blast. Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. | ||||||
Spirit-leech tentacles | ||||||
Spirit-leech tentacles | Melee | Melee | User | -1 | 1 | Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. |
Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. |
OTHER WARGEAR | ABILITIES | ||||||
+5 Spirit probe | |||||||
The bearer gains the following ability: ‘Spirit Probe (Aura): While a friendly DRUKHARI CORE or DRUKHARI CHARACTER unit is within 6" of the bearer, each time a model in that unit makes a melee attack, you can re-roll a wound roll of 1.’ | |||||||
+5 Spirit probe | The bearer gains the following ability: ‘Spirit Probe (Aura): While a friendly DRUKHARI CORE or DRUKHARI CHARACTER unit is within 6" of the bearer, each time a model in that unit makes a melee attack, you can re-roll a wound roll of 1.’ |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each be equipped with 1 spirit vortex. • Any number of models can each be equipped with 1 spirit probe.
|
ABILITIES | |
ABILITIES |
Blade Artists, Insensible to Pain, Power From Pain Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Reservoir of Pain: Each time a model in this unit destroys an enemy model with its spirit-leech tentacles, you can select this unit or one other DRUKHARI CORE unit within 6" of this unit. After this unit has fought, one model in the selected unit regains 1 lost wound (if no models in that unit have lost any wounds, but the unit is not at its Starting Strength, you can instead return 1 destroyed model to that unit with one wound remaining - this model can be set up in Engagement Range of an enemy unit that is already in Engagement Range of the unit it is being returned to). |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: MONSTER, CORE, FLY, CRONOS |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
130 Ravager (base: Use model) |
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1 | 130 Ravager |
14" | 4+ | 3+ | 6 | 6 | 6-11 | 3 | 7 | 4+ | Use model |
10" | 4+ | 4+ | 6 | 6 | 3-5 | D3 | 7 | 4+ | |||
6" | 4+ | 5+ | 6 | 6 | 1-2 | 1 | 7 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Dark lance | ||||||
Dark lance | 36" | Heavy 1 | 8 | -4 | D3+3 | - |
+5 Disintegrator cannon | ||||||
+5 Disintegrator cannon | 36" | Heavy 3 | 5 | -3 | 2 | - |
+5 Phantasm grenade launcher | ||||||
+5 Phantasm grenade launcher | 18" | Assault D3 | - | - | - | Blast. Each time a unit is hit by this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. |
Blast. Each time a unit is hit by this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. | ||||||
Bladevanes | ||||||
Bladevanes | Melee | Melee | +1 | -1 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Chain-snares | |||||||
Add 3 to the bearer’s Attacks characteristic. | |||||||
+5 Chain-snares | Add 3 to the bearer’s Attacks characteristic. | ||||||
+5 Grisly trophies | |||||||
The bearer gains the following ability: ‘Grisly Trophies (Aura): While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit.’ | |||||||
+5 Grisly trophies | The bearer gains the following ability: ‘Grisly Trophies (Aura): While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit.’ | ||||||
+5 Shock prow | |||||||
The bearer has the SHOCK PROW keyword. | |||||||
+5 Shock prow | The bearer has the SHOCK PROW keyword. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s dark lances can each be replaced with 1 disintegrator cannon. • This model can be equipped with any of the following: 1 chain-snares; 1 grisly trophies; 1 phantasm grenade launcher; 1 shock prow.
|
ABILITIES | |
ABILITIES |
Blade Artists, Power From Pain Night Shield: This model has a 5+ invulnerable save against ranged attacks. Hovering: Distances are always measured to and from this model’s hull. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: VEHICLE, FLY, RAVAGER |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Talos (base: 60mm flying base) |
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1‑3 | 100 Talos |
8" | 3+ | 4+ | 6 | 6 | 7 | 5 | 8 | 3+ | 60mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Drukhari haywire blaster | ||||||
Drukhari haywire blaster | 24" | Heavy D3 | 3 | -3 | D3 | Blast. Each time an attack is made with this weapon, if the target is a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. |
Blast. Each time an attack is made with this weapon, if the target is a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. | ||||||
Heat lance | ||||||
Heat lance | 18" | Heavy 1 | 8 | -4 | D6+2 | - |
Splinter cannon | ||||||
Splinter cannon | 36" | Heavy 3 | 3 | -1 | 2 | Poisoned Weapon (4+) |
Poisoned Weapon (4+) | ||||||
Stinger pod | ||||||
Stinger pod | 24" | Assault 2D6 | 5 | 0 | 1 | - |
+15 Twin liquifier gun | ||||||
+15 Twin liquifier gun | 12" | Assault 2D6 | 4 | -2 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Chain-flails | ||||||
Chain-flails | Melee | Melee | User | 0 | 1 | Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon, make 2 hit rolls instead of 1. | ||||||
Macro-scalpel | ||||||
Macro-scalpel | Melee | Melee | +1 | -2 | 2 | Each time the bearer fights, if it is equipped with 2 macro-scalpels, it makes 1 additional attack with this weapon. |
Each time the bearer fights, if it is equipped with 2 macro-scalpels, it makes 1 additional attack with this weapon. | ||||||
Talos ichor injector | ||||||
Talos ichor injector | Melee | Melee | - | - | - | Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers D3 mortal wounds and the attack sequence ends. |
Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers D3 mortal wounds and the attack sequence ends. | ||||||
+5 Talos gauntlet | ||||||
+5 Talos gauntlet | Melee | Melee | +2 | -3 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have one of their macro-scalpels replaced with one of the following: 1 Talos ichor injector; 1 twin liquifier gun. • Any number of models can each have one of their macro-scalpels replaced with one of the following: 1 chain-flails; 1 Talos gauntlet. • Any number of models can each have their 2 splinter cannons replaced with one of the following: 2 Drukhari haywire blasters; 2 heat lances; 1 stinger pod.
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ABILITIES | |
ABILITIES |
Blade Artists, Insensible to Pain, Power From Pain Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
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FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: MONSTER, CORE, FLY, TALOS |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
140 Reaper (base: Use model) |
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1 | 140 Reaper |
14" | 4+ | 3+ | 6 | 6 | 6-10 | 3 | 7 | 4+ | Use model |
10" | 4+ | 4+ | 6 | 6 | 3-5 | D3 | 7 | 4+ | |||
6" | 4+ | 5+ | 6 | 6 | 1-2 | 1 | 7 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Storm vortex projector | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Storm vortex projector | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Blast | ||||||
- Blast | 24" | Heavy 2D6 | 6 | -1 | 1 | Blast |
Blast | ||||||
- Beam | ||||||
- Beam | 36" | Heavy D6 | 8 | -4 | D3+3 | - |
Bladevanes | ||||||
Bladevanes | Melee | Melee | +1 | -1 | 1 | - |
Prow blade | ||||||
Prow blade | Melee | Melee | User | -2 | 2 | Each time the bearer fights, it can make 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
Each time the bearer fights, it can make 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
ABILITIES | |
ABILITIES |
Power From Pain Hovering: Distances are always measured to and from this model’s hull. Night Shield: This model has a 5+ invulnerable save against ranged attacks. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: VEHICLE, FLY, REAPER |
No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
220 Tantalus (base: Use model) |
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1 | 220 Tantalus |
16" | 4+ | 3+ | 7 | 7 | 10-18 | 6 | 7 | 3+ | Use model |
12" | 4+ | 4+ | 7 | 7 | 5-9 | 4 | 7 | 3+ | |||
8" | 4+ | 5+ | 7 | 7 | 1-4 | 2 | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Pulse disintegrator | ||||||
Pulse disintegrator | 36" | Assault 6 | 8 | -3 | 2 | - |
Dire scythe blade | ||||||
Dire scythe blade | Melee | Melee | User | -2 | 2 | - |
ABILITIES | |
ABILITIES |
Power From Pain Open-topped: In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Hovering: Distances are always measured to and from this model’s hull. Tantalus Aethersails: When this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 12" to the Move characteristic of this model. Twilight Field: This model has a 5+ invulnerable save against ranged attacks. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. Scything Charge: Each time this model finishes a charge move, roll one D6 for each enemy unit within Engagement Range of it: on a 4+, that unit suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 16 DRUKHARI INFANTRY models. Each GROTESQUE model takes the space of 2 models. This model cannot transport SCOURGES or SKYBOARD models. |
FACTION KEYWORDS: AELDARI, DRUKHARI, | |
KEYWORDS: VEHICLE, TRANSPORT, FLY, TANTALUS |
ABILITIES | |
ABILITIES |
Mysterious Appearance: During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 12" away from the enemy deployment zone and any enemy models. When this unit is set up on the battlefield, both of its Wraithbone Arches must be set up within 3" of each other. Once it has been set up, each Wraithbone Arch is treated as an Obstacle terrain feature with the following terrain traits: Light Cover, Heavy Cover, Unstable Position, Inspiring (AELDARI). Webway Travellers: If your army includes this unit and you are using the Strategic Reserves rule, you can halve the Command point cost required to place AELDARI units into Strategic Reserves (rounding fractions down). This ability is not cumulative with any similar abilities (e.g. Prince of Corsairs, see Prince Yriel datasheet). Webway Strike: Each time an AELDARI unit from your army arrives from Strategic Reserves, you can choose to set it up anywhere on the battlefield that is wholly within 6" of both of the Wraithbone Arches of a friendly WEBWAY GATE unit. If you do so, that AELDARI unit can be set up within 9" of enemy models, and can be set up within Engagement Range of enemy models. If an AELDARI unit is set up within Engagement Range of any enemy models in this way, it counts as having made a charge move this turn (Overwatch attacks cannot be made against that unit), and until the end of the turn, that unit can target any enemy unit it is within Engagement Range of with melee attacks, even though it did not declare a charge this turn. |
FACTION KEYWORDS: AELDARI, ASURYANI, HARLEQUINS, DRUKHARI | |
KEYWORDS: TERRAIN FEATURE, OBSTACLE, WEBWAY GATE |
Blast pistol used in the following datasheets:
Splinter pistol used in the following datasheets:
The Drukhari frequently use virulent poisons to kill their prey in excruciating ways.
Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.Agoniser used in the following datasheets:
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Huskblade used in the following datasheets:
Power sword used in the following datasheets:
Every denizen of Commorragh learns from a young age the value of blades, and all are adept in their usage, whether those wielded by their cruel hands or as part of their razor-edged armour.
Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.As the Drukhari feed on the souls of the slain, they become imbued with supernatural might, eventually turning into killing machines.
This ability only applies if every unit in your army is a DRUKHARI or UNALIGNED unit. At the start of each battle round, this ability gains additional effects. These effects are cumulative.BATTLE ROUND | ADDITIONAL EFFECT |
1+ | Inured to Suffering: Models in this unit have a 6+ invulnerable save. |
2+ | Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced. |
3+ | Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack’s hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it. |
4+ | Mantle of Agony: Models in this unit have a 5+ invulnerable save. |
5+ | Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are. |
The AELDARI keyword is used in the following Drukhari datasheets:
The DRUKHARI keyword is used in the following Drukhari datasheets:
The INFANTRY keyword is used in the following Drukhari datasheets:
The CHARACTER keyword is used in the following Drukhari datasheets:
The ARCHON keyword is used in the following Drukhari datasheets:
The DRAZHAR keyword is used in the following Drukhari datasheets:
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The BLADES FOR HIRE keyword is used in the following Drukhari datasheets:
Stinger pistol used in the following datasheets:
Haemonculus tools used in the following datasheets:
Ichor injector used in the following datasheets:
Scissorhand used in the following datasheets:
The exquisite agonies visited upon the minions of the Haemonculus Covens have ensured that even the lowliest Wrack is oblivious to the most potent of weaponry.
Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost.The HAEMONCULUS keyword is used in the following Drukhari datasheets:
The LELITH HESPERAX keyword is used in the following Drukhari datasheets:
The CULT OF STRIFE and CORE keywords are used in the following Drukhari datasheets:
The CULT OF STRIFE keyword is used in the following Drukhari datasheets:
The SUCCUBUS keyword is used in the following Drukhari datasheets:
Hydra gauntlets used in the following datasheets:
Razorflails used in the following datasheets:
Shardnet and impaler used in the following datasheets:
Exotic chemical stimulants are widely used to heighten combat performance, despite the risk of a deadly overdose.
Units with this ability gain additional abilities depending on which combat drugs they are using during this battle. Before the battle, determine what additional abilities are granted to each unit from your army with the Combat Drugs ability. You can select one of the abilities from the table below for that unit. Alternatively, you can randomly determine two abilities from the table for units with the Combat Drugs ability by rolling two D6 and looking up the result (if a double is rolled, roll both dice again until two different results are rolled). Combat Drug effects must be noted on your army roster. If you wish to randomly determine a units Combat Drugs abilities, simply write ‘Random’ on your roster.D6 | COMBAT DRUGS |
1 | Adrenalight: Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. |
2 | Grave Lotus: Add 1 to the Strength characteristic of models in this unit. |
3 | Hypex: Add 2" to the Move characteristic of models in this unit. |
4 | Painbringer: Add 1 to the Toughness characteristic of models in this unit. |
5 | Serpentin: Improve the Weapon Skill characteristic of models in this unit by 1. |
6 | Splintermind: Improve the Ballistic Skill and Leadership characteristics of models in this unit by 1. |
The URIEN RAKARTH keyword is used in the following Drukhari datasheets:
The PROPHETS OF FLESH and MONSTER keywords are used in the following Drukhari datasheets:
The PROPHETS OF FLESH and GROTESQUES keywords are used in the following Drukhari datasheets:
The PROPHETS OF FLESH and CORE keywords are used in the following Drukhari datasheets:
The PROPHETS OF FLESH keyword is used in the following Drukhari datasheets:
Blaster used in the following datasheets:
Phantasm grenade launcher used in the following datasheets:
Dark lance used in the following datasheets:
Shredder used in the following datasheets:
Splinter cannon used in the following datasheets:
Splinter rifle used in the following datasheets:
The CORE keyword is used in the following Drukhari datasheets:
Liquifier gun used in the following datasheets:
Flesh gauntlet used in the following datasheets:
Hekatarii blade used in the following datasheets:
Plasma grenades used in the following datasheets:
The HAYWIRE GRENADE keyword is used in the following Drukhari datasheets:
Shuriken pistol used in the following datasheets:
These deadly devices launch monomolecular wraithbone ammunition at high speeds. A clean hit slices through even the thickest armour as if it were paper.
Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads ‘Shuriken’. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack’s Armour Penetration characteristic by 2.Corsair blaster used in the following datasheets:
Corsair shredder used in the following datasheets:
Neuro disruptor used in the following datasheets:
Shuriken cannon used in the following datasheets:
Shuriken rifle used in the following datasheets:
Wraithcannon used in the following datasheets:
Aeldari power sword used in the following datasheets:
Mistshield used in the following datasheets:
The ANHRATHE keyword is used in the following Drukhari datasheets:
The ANHRATHE keyword is used in the following Drukhari datasheets:
The ASURYANI keyword is used in the following Drukhari datasheets:
Brace of pistols used in the following datasheets:
Dissonance pistol used in the following datasheets:
Aeldari missile launcher used in the following datasheets:
Flamer used in the following datasheets:
Fusion gun used in the following datasheets:
Lasblaster used in the following datasheets:
Shuriken catapult used in the following datasheets:
Shardcarbine used in the following datasheets:
Spar-glaive used in the following datasheets:
Void sabre used in the following datasheets:
The <COTERIE> keyword is used in the following Drukhari datasheets:
The FLY keyword is used in the following Drukhari datasheets:
Disintegrator cannon used in the following datasheets:
Bladevanes used in the following datasheets:
Chain-snares used in the following datasheets:
Grisly trophies used in the following datasheets:
The SHOCK PROW keyword is used in the following Drukhari datasheets:
The DRUKHARI and INFANTRY keywords are used in the following Drukhari datasheets:
The GROTESQUES keyword is used in the following Drukhari datasheets:
The SCOURGES keyword is used in the following Drukhari datasheets:
The SKYBOARD keyword is used in the following Drukhari datasheets:
The VEHICLE keyword is used in the following Drukhari datasheets:
The TRANSPORT keyword is used in the following Drukhari datasheets:
Twin splinter rifle used in the following datasheets:
Splinter pods used in the following datasheets:
The DRUKHARI and BEAST keywords are used in the following Drukhari datasheets:
The SKYBOARD keyword is used in the following Drukhari datasheets:
The BEASTMASTER keyword is used in the following Drukhari datasheets:
The COURT OF THE ARCHON keyword is used in the following Drukhari datasheets:
The COURT OF THE ARCHON keyword is used in the following Drukhari datasheets:
Claws and talons used in the following datasheets: